Learning science in immersive virtual reality.
Cited by (1,000)
Items 101–200 of 1,000
- Media use, attention, mental health and academic performance among 8 to 12 year old childrenCardoso-Leite, Pedro, Buchard, Albert, Tissieres, Isabel, Mussack, Dominic, Bavelier, Daphne · 2021 · PLOS ONE
- The effects of social and cognitive cues on learning comprehension, eye-gaze pattern, and cognitive load in video instructionJewoong Moon, Jeeheon Ryu · 2020 · Journal of Computing in Higher Education
- Investigating the redundancy principle in immersive virtual reality environments: An eye‐tracking and EEG studySarune Baceviciute, Gordon Lucas, Thomas S. Terkildsen, Guido Makransky · 2021 · Journal of Computer Assisted Learning
- Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate EducationJihyung Kim, Kyeongsun Kim, Wook‐Sung Kim · 2022 · IEEE Transactions on Learning Technologies
- Video-based reflection in teacher education: Comparing virtual reality and real classroom videosEric Richter, Isabell Hußner, Yizhen Huang, Dirk Richter, Rebecca Lazarides · 2022 · Computers & Education
- A Learning Analytics Theoretical Framework for STEM Education Virtual Reality ApplicationsAthanasios Christopoulos, Νικόλαος Πέλλας, Mikko‐Jussi Laakso · 2020 · Education Sciences
- Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behaviorValdemar Aksel Stenberdt, Guido Makransky · 2023 · Computers & Education
- Level of immersion affects spatial learning in virtual environments: results of a three-condition within-subjects study with long intersession intervalsPollard, Kimberly A., Oiknine, Ashley H., Files, Benjamin T., Sinatra, Anne M., Patton, Debbie, Ericson, Mark, Thomas, Jerald, Khooshabeh, Peter · 2020 · Virtual Reality
- My hands are running away – learning a complex nursing skill via virtual reality simulation: a randomised mixed methods studyPlotzky, Christian, Loessl, Barbara, Kuhnert, Barbara, Friedrich, Nina, Kugler, Christiane, König, Peter, Kunze, Christophe · 2023 · BMC Nursing
- Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons LearnedAnnie Wang, Meredith Thompson, Cigdem Uz-Bilgin, Eric D. Klopfer · 2021 · Frontiers in Virtual Reality
- Virtual reality assisted engineering education: A multimedia learning perspectiveAdurangba Victor Oje, Nathaniel J. Hunsu, Dominik May · 2023 · Computers & Education X Reality
- Testing a novel extended educational technology acceptance model using student attitudes towards virtual classroomsAndrew Kemp, Edward Palmer, Peter Strelan, Helen Thompson · 2024 · British Journal of Educational Technology
- Promoting students' artwork appreciation: An experiential learning‐based virtual reality approachMin‐Chi Chiu, Gwo‐Jen Hwang, Lu‐Ho Hsia · 2022 · British Journal of Educational Technology
- Exploring students’ acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university courseAnna Flavia Di Natale, Sabrina Bartolotta, Andrea Gaggioli, Giuseppe Riva, Daniela Villani · 2024 · Education and Information Technologies
- Virtual reality as a didactic resource from the perspective of engineering teachersDiego Vergara, Álvaro Antón‐Sancho, Lílian P. Dávila, Pablo Fernández‐Arias · 2022 · Computer Applications in Engineering Education
- Enhancing learning and retention with distinctive virtual reality environments and mental context reinstatementJ. Essoe, N. Reggente, Ai Ohno, Y. Baek, J. Dell'Italia, Jesse Rissman · 2022 · npj Science of Learning
- Meta-Analysis of STEM Learning Using Virtual Reality: Benefits Across the BoardJennifer G. Cromley, Runzhi Chen, LuEttaMae Lawrence · 2023 · Journal of Science Education and Technology
- Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-19Claudio Imperatori, Antonios Dakanalis, Benedetto Farina, Federica Pallavicini, Fabrizia Colmegna, Fabrizia Mantovani, Massimo Clerici · 2020 · Cyberpsychology Behavior and Social Networking
- Using technology to make learning fun: technology use is best made fun and challenging to optimize intrinsic motivation and engagementLoukia David, Netta Weinstein · 2023 · European Journal of Psychology of Education
- Should learners use their hands for learning? Results from an eye‐tracking studyAndreas Korbach, Paul Ginns, Roland Brünken, Babette Park · 2019 · Journal of Computer Assisted Learning
- Game on: immersive virtual laboratory simulation improves student learning outcomes & motivationDanielle Tsirulnikov, Celeste Suart, Ream Abdullah, Felicia Vulcu, Caitlin E. Mullarkey · 2023 · FEBS Open Bio
- Examining the relationships between students’ perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher educationFriday Joseph Agbo, Sunday Adewale Olaleye, Matt Bower, Solomon Sunday Oyelere · 2023 · Smart Learning Environments
- Extending the Cognitive-Affective Theory of Learning with Media in Virtual Reality Learning: A Structural Equation Modeling ApproachWen Huang, Rod D. Roscoe, Scotty D. Craig, Mina C. Johnson‐Glenberg · 2021 · Journal of Educational Computing Research
- The Generative Activity Principle in Multimedia LearningLogan Fiorella, Richard E. Mayer · 2021 · Cambridge University Press eBooks
- Impacts of Cues on Learning and Attention in Immersive 360-Degree Video: An Eye-Tracking StudyRui Liu, Xiang Yang Xu, Hairu Yang, Zhenhua Li, Guan Huang · 2022 · Frontiers in Psychology
- Does Embodiment in Virtual Reality Boost Learning Transfer? Testing an Immersion-Interactivity FrameworkSara Klingenberg, Robin Bosse, Richard E. Mayer, Guido Makransky · 2024 · Educational Psychology Review
- The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school studentsClaudia Repetto, Anna Flavia Di Natale, Daniela Villani, Stefano Triberti, Serena Germagnoli, Giuseppe Riva · 2021 · Interactive Learning Environments
- Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering designYi‐Ching Chen, Yu‐Shan Chang, Meng-Jung Chuang · 2021 · Journal of Computer Assisted Learning
- Investigating the value of immersive virtual reality tools for organizational training: An applied international study in the biotech industrySarune Baceviciute, Ainara López Córdoba, Philip Wismer, Tine Vitved Jensen, Mikkel Klausen, Guido Makransky · 2021 · Journal of Computer Assisted Learning
- Accepting virtual reality for dynamic learning: an extension of the technology acceptance modelStephanie G. Fussell, Dothang Truong · 2021 · Interactive Learning Environments
- Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic ReviewFederica Pallavicini, Alessandro Pepe, Massimo Clerici, Fabrizia Mantovani · 2022 · JMIR Serious Games
- The Efficacy of Virtual Reality in Climate Change Education Increases with Amount of Body Movement and Message SpecificityAnna Carolina Muller Queiroz, Géraldine Fauville, Adina T. Abeles, Aaron Levett, Jeremy N. Bailenson · 2023 · Sustainability
- Extended Reality (XR) in Virtual Laboratories: A Review of Challenges and Future Training DirectionsAhmed Jamah Ahmed Alnagrat, Rizalafande Che Ismail, Syed Zulkarnain Syed Idrus · 2021 · Journal of Physics Conference Series
- Comparing virtual reality, desktop-based 3D, and 2D versions of a category learning experimentRobin Barrett, Rollin Poe, Justin W. O’Camb, Cal Woodruff, Scott Harrison, Katerina Dolguikh, Christine Chuong, Amanda Dawn Klassen, Ruilin Zhang, Rohan Ben Joseph et al. · 2022 · PLoS ONE
- Internet use in old age predicts smaller cognitive decline only in menAndreas Ihle, Daphné Bavelier, Jürgen Maurer, Michel Oris, Matthias Kliegel · 2020 · Scientific Reports
- How effective is immersive VR for vocational education? Analyzing knowledge gains and motivational effectsHerbert Thomann, Jan Zimmermann, Viola Katharina Deutscher · 2024 · Computers & Education
- The added benefit of an extra practice session in virtual reality on the development of presentation skills: A randomized control trialJosien Boetje, Stan O. van Ginkel · 2020 · Journal of Computer Assisted Learning
- Effects of AR ‐ and VR ‐based wearables in teaching English : The application of an ARCS model‐based learning design to improve elementary school students' learning motivation and performanceCheng‐Yu Hung, Yen‐Ting Lin, Shih‐Jou Yu, Jerry Chih‐Yuan Sun · 2023 · Journal of Computer Assisted Learning
- Effectiveness of Computer-Generated Virtual Reality (VR) in Learning and Teaching Environments with Spatial FrameworksParviz Safadel, David E. White · 2020 · Applied Sciences
- Virtual reality tour for first-time users of highly automated cars: Comparing the effects of virtual environments with different levels of interaction fidelityRayan Ebnali Harari, Richard Lawrence Lamb, Razieh Fathi, Kevin F. Hulme · 2020 · Applied Ergonomics
- Use of virtual games for interactive learning in a pharmacy curriculumJerika T. Lam, Mary A. Gutierrez, Jeffery A. Goad, Larisa Odessky, Jason R. Bock · 2018 · Currents in Pharmacy Teaching and Learning
- Virtual reality reduces COVID-19 vaccine hesitancy in the wild: a randomized trialClara Vandeweerdt, Tiffany Luong, Michael Atchapero, Aske Mottelson, Christian Holz, Guido Makransky, ROBERT M. BOHM · 2022 · Scientific Reports
- Incorporating immersive learning into biomedical engineering laboratories using virtual realityMegan Wilkerson, Vitali V. Maldonado, Srikanth Sivaraman, Raj Raghavendra Rao, Mostafa Elsaadany · 2022 · Journal of Biological Engineering
- Going immersive in a community of learners? Assessment of design processes in a multi‐setting architecture studioHadas Sopher, Dafna Fisher-Gewirtzman, Yehuda E. Kalay · 2019 · British Journal of Educational Technology
- The effects of TPACK and facility condition on preservice teachers’ acceptance of virtual reality in science education courseMohammad Anas Thohir, Erif Ahdhianto, Siti Mas’ula, Fitri April Yanti, Moh. Irma Sukarelawan · 2023 · Contemporary Educational Technology
- Generative learning strategies do not diminish primary students’ attitudes towards augmented realityJosef Buchner · 2021 · Education and Information Technologies
- The Effects of Virtual Reality News on Learning about Climate ChangeMatthew Barnidge, Lindsey A. Sherrill, Bumsoo Kim, Eric Cooks, Danielle F. Deavours, Michael Viehouser, Ryan Broussard, Jiehua Zhang · 2021 · Mass Communication & Society
- Prompting in-depth learning in immersive virtual reality: Impact of an elaboration prompt on developing a mental modelAndrea Vogt, Franziska Babel, Philipp Höck, Martin Baumann, Tina Seufert · 2021 · Computers & Education
- Effect of summarizing scaffolding and textual cues on learning performance, mental model, and cognitive load in a virtual reality environment: An experimental studyWenhao Li, Qinna Feng, Xiya Zhu, Qiuchen Yu, Qiyun Wang · 2023 · Computers & Education
- Virtual reality for healthcare: A scoping review of commercially available applications for head-mounted displaysSamar Helou, Nour Khalil, Melissa Daou, Elie El Helou · 2023 · Digital Health
- The Theory of Immersive Collaborative Learning (TICOL)Guido Makransky, Gustav Bøg Petersen · 2023 · Educational Psychology Review
- Virtual and Augmented Reality in Science, Technology, Engineering, and Mathematics (STEM) Education: An Umbrella ReviewYiqun Zhang, Miguel A. Feijoo‐Garcia, Yiyin Gu, Voicu S. Popescu, Bedřich Beneš, Alejandra J. Magana · 2024 · Information
- An environmental scan of virtual and augmented reality services in academic librariesDavid Greene, Michael Groenendyk · 2020 · Library Hi Tech
- Virtual and Augmented Reality Environments to Learn the Fundamentals of CrystallographyJamil Extremera, Diego Vergara, Lílian P. Dávila, Manuel Pablo Rubio · 2020 · Crystals
- How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approachZheyu Liu, Ping Yu, Jiale Liu, Zhongling Pi, Weijin Cui · 2022 · British Journal of Educational Technology
- Meta‐analyses of anxiety, motivation, performance, satisfaction, and self‐efficacy in virtual reality‐assisted language educationZhonggen Yu, Peng Duan · 2024 · Foreign Language Annals
- Exploring pre-service teachers’ intention to use virtual reality: A mixed method approachOwolabi Paul Adelana, Musa Adekunle Ayanwale, Adebayo Monsur Ishola, Adekunle I. Oladejo, Habeeb Omoponle Adewuyi · 2023 · Computers & Education X Reality
- Integrating educational theories with virtual reality: Enhancing engineering education and VR laboratoriesSyed Faisal Abbas Shah, Tehseen Mazhar, Tariq Shahzad, Muhammad Amir Khan, Yazeed Yasin Ghadi, Habib Hamam · 2024 · Social Sciences & Humanities Open
- The Immersion Principle in Multimedia LearningGuido Makransky · 2021 · Cambridge University Press eBooks
- Facilitating learning in immersive virtual reality: Segmentation, summarizing, both or none?Sara Klingenberg, Rachel Fischer, Ingo Zettler, Guido Makransky · 2022 · Journal of Computer Assisted Learning
- Research on the Current Situation and Future Development Trend of Immersive Virtual Reality in the Field of EducationZiwen Wei, Man Yuan · 2023 · Sustainability
- Effects of Immersive Media on Emotion and Memory: An Experiment Comparing Article, 360-video, and Virtual RealityMila Bujić, Mikko Salminen, Juho Hamari · 2023 · International Journal of Human-Computer Studies
- Immersive technologies as an innovative tool to increase academic success and motivation in higher educationEkaterina A. Sviridova, Elena Yastrebova, Gulmira Bakirova, Fayruza G. Rebrina · 2023 · Frontiers in Education
- Stimulus Sampling With 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and VideosHanseul Jun, Mark Roman Miller, Fernanda Herrera, Byron B. Reeves, Jeremy N. Bailenson · 2020 · IEEE Transactions on Affective Computing
- The impact of virtual technology on students’ creativity: A meta-analysisYubiao Wang, Wenping Liu, Xue Yu, Baomin Li, Qiyun Wang · 2024 · Computers & Education
- Theory-Based Learning Design with Immersive Virtual Reality in Science Education: A Systematic ReviewLui, Angela L. C., Not, Christelle, Wong, Gary K. W. · 2023 · Journal of Science Education and Technology
- Cognitive and motivational benefits of a theory-based immersive virtual reality design in science learningXiaoxia Huang, Jeanine M. Huss, Leslie A. North, Kirsten Williams, Angelica Boyd-Devine · 2023 · Computers and Education Open
- Head-Mounted Display-Based Application for Cognitive TrainingJosé Varela Aldás, Guillermo Palacios-Navarro, Rebecca England Amariglio, Iván García‐Magariño · 2020 · Sensors
- Designing multimedia instruction in anatomy: An evidence‐based approachRichard E. Mayer · 2018 · Clinical Anatomy
- Learners’ Experience Towards E-Assessment Tools: A Comparative Study on Virtual Reality and Moodle QuizAhmed Al-Azawei, Wadhah R. Baiee, Mustafa A. Mohammed · 2019 · International Journal of Emerging Technologies in Learning (iJET)
- A multimodal analysis of college students’ collaborative problem solving in virtual experimentation activities: a perspective of cognitive loadXu Du, Miao Dai, Hengtao Tang, Jui-Long Hung, Hao Li, Jinqiu Zheng · 2022 · Journal of Computing in Higher Education
- Educational PsychologyBrett Puterbaugh, Amy Rogers, Meg Swanson, Katherine Zeiner, Julie Irvine, Royce M. Kimmons · 2021
- The modality effect reverses in a virtual reality learning environment and influences cognitive loadPatrick Albus, Tina Seufert · 2023 · Instructional Science
- Early virtual reality adopters in Spain: sociodemographic profile and interest in the use of virtual reality as a learning toolRoberto Sánchez-Cabrero, Óscar Costa-Román, Francisco Javier Pericacho Gómez, Miguel Ángel Novillo López, Amaya Arigita-García, Amelia Barrientos-Fernández · 2019 · Heliyon
- Teachers’ perceptions of exploiting immersive virtual field trips for learning in primary educationKun‐Hung Cheng · 2021 · Journal of Research on Technology in Education
- A Framework for Analysis and Development of Augmented Reality Applications in Science and Engineering TeachingValerie Czok, Manuel Krug, Sascha Müller, Johannes Huwer, Stefan Kruse, Wolfgang Müller, Holger Weitzel · 2023 · Education Sciences
- Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VRRahman, Yitoshee, Asish, Sarker M., Fisher, Nicholas P., Bruce, Ethan C., Kulshreshth, Arun K., Borst, Christoph W. · 2020 · 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
- Lernen mit immersiver Virtual Reality: Didaktisches Design und Lessons LearnedJosef Buchner, Diane Aretz · 2020 · MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung
- The effect of the modality principle to support learning with virtual reality: An eye‐tracking and electrodermal activity studyLiat Liberman, Ilana Dubovi · 2022 · Journal of Computer Assisted Learning
- Experiencing an art education program through immersive virtual reality or iPad: Examining the mediating effects of sense of presence and extraneous cognitive load on enjoyment, attention, and retentionQingyang Tang, Yanyun Wang, Hao Líu, Qian Liu, Shen Jiang · 2022 · Frontiers in Psychology
- Virtual Reality in Teacher Education from 2010 to 2020Yizhen Huang, Eric Richter, Thilo Kleickmann, Dirk Richter · 2023 · Edition ZfE
- Impact of interactive learning elements on personal learning performance in immersive virtual reality for construction safety trainingSeungwon Seo, Hyunsoo Park, Choongwan Koo · 2024 · Expert Systems with Applications
- Longitudinal Effects in the Effectiveness of Educational Virtual Field TripsJiayan Zhao, Jan Oliver Wallgrün, Pejman Sajjadi, Peter Christopher La Femina, Kenneth Y. T. Lim, Jan P. Springer, Alexander Klippel · 2021 · Journal of Educational Computing Research
- Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative CasesTaehyun Kim, James Planey, Robb Lindgren · 2023 · IEEE Transactions on Learning Technologies
- A systematic review of evidence-based design and pedagogical principles in educational virtual reality environmentsOje, Adurangba Victor, Hunsu, Nathaniel J., Fiorella, Logan · 2025 · Educational Research Review
- From Novelty to Knowledge: A Longitudinal Investigation of the Novelty Effect on Learning Outcomes in Virtual RealityJoomi Lee, Chen Crystal Chen, Aryabrata Basu · 2025 · IEEE Transactions on Visualization and Computer Graphics
- Effectiveness of Immersive VR in STEM EducationIshan Maheshwari, Piyush Maheshwari · 2020 · International Conference on Information Technology Trends (ITT)
- Learning in Virtual Reality: Bridging the Motivation Gap by Adding AnnotationsAndrea Vogt, Patrick Albus, Tina Seufert · 2021 · Frontiers in Psychology
- Do students learn better with immersive virtual reality videos than conventional videos? A comparison of media effects with middle school girls.Anna Carolina Muller Queiroz, Géraldine Fauville, Fernanda Herrera, Maria Isabel da Silva Leme, Jeremy N. Bailenson · 2022 · Technology Mind and Behavior
- The Impact of Virtual Reality Immersion on Learning Outcomes: A Comparative Study of Declarative and Procedural Knowledge AcquisitionNengbao Yu, Wenya Shi, Wei Dong, Renying Kang · 2025 · Behavioral Sciences
- Application of Virtual Reality for Learning the Material Properties of Shape Memory AlloysWernhuar Tarng, Chia-Jung Chen, Chi‐Young Lee, Chih‐Ming Lin, Yu-Jun Lin · 2019 · Applied Sciences
- A Study of Class Meetings in VR: Student Experiences of Attending Lectures and of Giving a Project PresentationAndrew Yoshimura, Christoph W. Borst · 2021 · Frontiers in Virtual Reality
- Does embedding learning supports enhance transfer during game-based learning?Katie Bainbridge, Valerie J. Shute, Seyedahmad Rahimi, Zhichun Liu, Stefan Slater, Ryan S. Baker, Sidney K. D’Mello · 2021 · Learning and Instruction
- A Systematic Review of Research on High-Immersion Virtual Reality for Language LearningTetyana Kucher Dhimolea, Regina Kaplan‐Rakowski, Lin Lin · 2021 · SSRN Electronic Journal
- Prospective Teachers’ Acceptance of virtual reality technology: a mixed study in Rural ChinaQian Li, Qian Liu, Yi Chen · 2022 · Education and Information Technologies
- Investigating the impact of scenario and interaction fidelity on training experience when designing immersive virtual reality-based construction safety trainingYanfang Luo, Seungjun Ahn, Ali Hamza Abbas, JoonOh Seo, Seung Hyun Cha, Jung In Kim · 2023 · Developments in the Built Environment
- The development of aesthetic experience through virtual and augmented realityCong Zhou, Jianqi Li · 2024 · Scientific Reports
- An exploratory study on practising listening comprehension skills in high‐immersion virtual realityYongluan Ye, Regina Kaplan‐Rakowski · 2024 · British Journal of Educational Technology
- Evaluation of an Inquiry-Based Virtual Lab for Junior High School Science ClassesTing-ling Lai, You-Sheng Lin, Chi-Yin Chou, Hsiu‐Ping Yueh · 2021 · Journal of Educational Computing Research
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