Cited by 108Impact of Technology on AdolescentsCOVID-19 and Mental HealthChild Development and Digital Technology

Internet-related behaviors and psychological distress among schoolchildren during the COVID-19 school hiatus

Open access
Chen, Chao-Ying, Chen, I-Hua, Pakpour, Amir H., Lin, Chung-Ying, Griffiths, Mark D.·2021·Cyberpsychology, Behavior, and Social Networking

Abstract

= 2,026; mean [standard deviation] age = 10.71 years [1.07]; 1,011 [49.9 percent] girls) in Sichuan, China completed a cross-sectional online survey, and this study was approved by the ethics committee of the Hong Kong Polytechnic University (IRB ref: HSEARS20190718001). The Internet Gaming Disorder Scale-Short Form, Bergen Social Media Addiction Scale, and Smartphone Application-Based Addiction Scale were used to assess problematic gaming, social media use, and smartphone use. The Depression, Anxiety, Stress Scale-21 was used to assess distress, and an item rated on a 0-10 scale was included to assess fear of being infected by COVID-19. Fear of being infected by COVID-19 was assessed because this could be a confounding variable in the association between psychological distress and screen time use. Increased time spent on gaming, social media, and smartphones was associated with greater problematic gaming, problematic social media use, problematic smartphone use, and psychological distress, but was not associated with fear of COVID-19 infection. Mediation analyses showed that problematic gaming, problematic social media use, and problematic smartphone use were significant mediators in the association between psychological distress and increased time spent on Internet-related activities during the COVID-19 outbreak period. Children who had psychological distress during COVID-19 outbreak might have spent longer time on Internet-related activities due to the school hiatus and problematic use of Internet-related activities. Parents/caregivers are recommended to monitor their children's use of Internet while encouraging children to engage in positive activities to ease the concern of negative psychological responses during the COVID-19 pandemic.

Integrity signals

Registry

Crossref · 10.1089/cyber.2020.0497

Cites

43 of 43 references verified0 citation errors · 0 not checkable

Statistics

Nothing to recompute.

Claims the paper makes

0 of 6 cited sources checked · 0 supported · 0 flagged

  • Findingown data
    § Results

    During the school hiatus, 38.9% of participants increased time spent using social media.

    “During the school hiatus period, 23.7% of the participants increased their time spent in gaming; 38.9% increased time spent using social media; 49.9% increased time spent using smartphones; 49.0% increased time spent watching television; 53.9% increased time spent exercising; and 69.8% increased time spent reading/studying.”
    Quote in the paperNot a substantial claim
  • Findingown data
    § Results

    During the school hiatus, 49.0% of participants increased time spent watching television.

    “During the school hiatus period, 23.7% of the participants increased their time spent in gaming; 38.9% increased time spent using social media; 49.9% increased time spent using smartphones; 49.0% increased time spent watching television; 53.9% increased time spent exercising; and 69.8% increased time spent reading/studying.”
    Quote in the paperNot a substantial claim
  • Findingown data
    § Results

    During the school hiatus, 49.9% of participants increased time spent using smartphones.

    “During the school hiatus period, 23.7% of the participants increased their time spent in gaming; 38.9% increased time spent using social media; 49.9% increased time spent using smartphones; 49.0% increased time spent watching television; 53.9% increased time spent exercising; and 69.8% increased time spent reading/studying.”
    Quote in the paperNot a substantial claim
  • Findingown data
    § Results

    During the school hiatus, 23.7% of participants increased time spent gaming.

    “During the school hiatus period, 23.7% of the participants increased their time spent in gaming; 38.9% increased time spent using social media; 49.9% increased time spent using smartphones; 49.0% increased time spent watching television; 53.9% increased time spent exercising; and 69.8% increased time spent reading/studying.”
    Quote in the paperNot a substantial claim
  • Findingown data
    § Results

    Problematic gaming significantly mediated the association between psychological distress (depression, anxiety, and stress) and increased gaming time during the school hiatus.

    “The first three mediation analyses (Figure 1) showed that problematic gaming was a significant mediator in the association between psychological distress (depression, anxiety, and stress) and increased gaming time during the school hiatus.”
    Quote in the paperSubstantial claim
  • May combine two claims. 12
  • Classified as probably not a substantial claim. 8
  • The quote only partly states this claim. 1
  • May combine two claims.

    Findingown data
    § Abstract

    The analyzed sample comprised 2026 primary schoolchildren from Sichuan, China, with a mean age of 10.71 years (SD 1.07) and 49.9% girls.

    “Students (n=2026; mean [SD] age=10.71years [1.07]; 1011 [49.9%] girls) in Sichuan, China completed a cross-sectional online survey.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data
    § Abstract

    Increased time spent on gaming, social media, and smartphones was associated with greater problematic use of those respective activities.

    “Increased time spent on gaming, social media, and smartphones was associated with greater problematic gaming, problematic social media use, problematic smartphone use, and psychological distress but was not associated with fear of COVID-19 infection.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data
    § Discussion

    Children who increased time spent exercising showed less problematic internet-related activity use and less psychological distress during the school hiatus.

    “In contrast, children who increased their time reading/studying or exercising showed less problematic use of internet-related activities and less psychological distress during school hiatus.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data
    § Discussion

    Children who increased time spent reading or studying showed less problematic internet-related activity use and less psychological distress during the school hiatus.

    “In contrast, children who increased their time reading/studying or exercising showed less problematic use of internet-related activities and less psychological distress during school hiatus.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data
    § Results

    Fear of COVID-19 infection had weak significant positive correlations with problematic gaming, problematic social media use, depression, anxiety, and stress.

    “Fear of COVID-19 infection was weakly and significantly correlated with IGDS-SF9 (r=0.096),BSMAS (r=0.058),depression (r=0.137),anxiety (r=0.117),stress (r=0.124), and not significantly correlated to SABAS (r=0.043;Table 3).”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S1 (asserted), S3 (load-bearing), S4 (based). The quote only partly states this claim.

    Findingown data
    § Results

    Fear of COVID-19 infection was not significantly correlated with problematic smartphone use.

    “Fear of COVID-19 infection was weakly and significantly correlated with IGDS-SF9 (r=0.096),BSMAS (r=0.058),depression (r=0.137),anxiety (r=0.117),stress (r=0.124), and not significantly correlated to SABAS (r=0.043;Table 3).”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Study design and conductown data
    § Participants and procedure

    Internal consistency of the Chinese DASS-21 in this study was good (depression α=0.820; anxiety α=0.778; stress α=0.813).

    “The internal consistency of the Chinese DASS-21 in the present study was good (α=0.820for depression subscale; 0.778 for anxiety subscale; and 0.813 for stress subscale).”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Interpretationreasoning
    § Results

    The mediation effects were only partial, and the mediators might not substantially affect the direct relationship between psychological distress and screen time.

    “Therefore, the mediation effects were only partial and the mediators might not substantially impact the direct effect between psychological distress and screen time.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).

    Interpretationreasoning
    § Discussion

    Some increased usage may be due to the need for online learning and social support while staying home for long periods.

    “Some increased usage may be due to the need for online learning and getting social support on top of staying home for long periods of time.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Study design and conductreasoning
    § Discussion

    The study cannot conclude whether participants lacked concern about COVID-19 because they lacked related experience.

    “Without the information, the present study cannot conclude whether the present participants did not concern COVID-19 because of lacking related experience.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Study design and conductreasoning
    § Discussion

    The study was cross-sectional without longitudinal follow-up, so cause-and-effect relationships cannot be confirmed.

    “Second, the present study was cross-sectional without longitudinal follow-up to confirm possible cause-and-effect relationships.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Interpretationown data
    § Discussion

    Participants came from a single province in China, so findings may not fully generalize to other provinces or countries.

    “First, participants in this study were recruited from a single province in China, and therefore the findings may not be fully generalized to other provinces countries undergoing the same public health crisis.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Interpretationcitation
    § Conclusion

    These negative impacts were associated with increased time on gaming, social media, and smartphone rather than fear of COVID-19, which may lead to problematic use.

    “However, these negative impacts were associated with increased time on gaming and the use of social media and smartphone (rather than the fear of COVID-19) which may lead to problematic use of these internet-related activities.45”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductown data
    § Participants and procedure

    The sample was significantly older than the entire population of the three schools.

    “However, the participants in the present sample were significantly older than the entire population in the three schools (t=29.87 and p<.001) 4 .”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductreasoning
    § Data analysis

    Effect sizes using Cohen's d were calculated because the large sample size could make negligible differences significant in t-tests.

    “Given that the large sample size in the present study might make t-tests with a negligible difference significant, effect sizes (ESs) using Cohen's d were calculated to capture the difference magnitude: 0.2 indicates small; 0.5 is moderate; and 0.8 is large 40 ).”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Interpretationcitation
    § Discussion

    Children may experience a sense of achievement when completing schoolwork or exercise, which may elevate satisfaction and produce positive psychological effects.

    “Furthermore, children may have sense of achievement when they complete schoolwork or exercise, and this sense of achievement may subsequently elevate their satisfaction, resulting in positive psychological effects 42,43 .”
    Quote in the paperNot a substantial claim0 of 2 sources checked
    • cites [42] source

      Not checked in the free run.

    • cites [43] source

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductown data
    § Data analysis

    All nine mediation models controlled for age, gender, and fear of COVID-19 infection.

    “All nine models shared the same controlled variables of age, gender, and fear of COVID-19 infection.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Study design and conductnone given
    § Discussion

    The study did not ask whether family members or friends were at risk of death from COVID-19.

    “Finally, the present study did not ask information regarding whether schoolchildren's family members or friends were at risk of death from COVID-19.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Study design and conductreasoning
    § Discussion

    Outcome measures relied on children's self-report, and the lack of objective measures is a limitation.

    “Third, the outcome measures were based on children's self-report.Although the scales used have very good psychometric properties, 8,21,26- 39 the lack of objective measures (i.e., objective indices of time spent on internet-related behaviors and objective/structured diagnoses of depression and anxiety) is still a potential limitation of this study.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Interpretationreasoning
    § Discussion

    The finding that children who increased gaming, social media, and smartphone time had higher problematic use may reflect insufficient parental supervision and support during school hiatus.

    “More importantly, this finding may reflect that the supervision and support from parents/caregivers was not sufficient when children are experiencing school habitus and suggests the need for better coping strategies in such situations.”
    Quote in the paperSubstantial claim
20 of 20
  • The authors state this as an assumption.

    Participants answered the COVID-19 questions based on the moment they completed the survey.

    “No time frame was provided in relation to the COVID-19 questions because it was assumed that participants would answer these based on the moment that they completed the survey.”
  • The paper relies on this without support.

    The single 0-10 item adequately measures fear of being infected by COVID-19.

    “an item rated on a 0-10 scale was included to assess fear of being infected by COVID-19.”
  • The paper relies on this without support.

    The reported increases in time spent on activities are attributable to COVID-19.

    “The COVID-19related items (answered yes/no) were (i)”
3 of 3

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Percentages, sums and reported differences re-computed from the paper’s own numbers.

Each contradiction between two passages listed here was confirmed by an independent check.

  • Fear correlations are attributed to the wrong outcomes

    Minor

    The discussion uses correlations of 0.117-0.137 to characterize fear's relationship with problematic internet-related use. The results instead give correlations of 0.096 for gaming, 0.058 for social media, and 0.043 for smartphone use; 0.117-0.137 pertains to psychological distress.

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Cites

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Research works printed but not linked: 1

  1. Csibi S, 2016, Psychiatria Hungarica, 31, 71

Cited by

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Authors
Chen, C.-Y., Chen, I.-H., Pakpour, A. H., Lin, C.-Y., & Griffiths, M. D.
Affiliations
  • Hong Kong Polytechnic University (HK)
  • Krirk University (TH)
  • Qazvin University of Medical Sciences (IR)
  • Nottingham Trent University (GB)
Venue
Cyberpsychology, Behavior, and Social Networking
Published
2021-10-01
Volume
24
Issue
10
Pages
654-663
ISSN
  • 2152-2715 (ISSN-L)
  • 2152-2723
OpenAlex
W3155259296
Cited by
105
References
43
Citations by year
2026: 8 · 2025: 15 · 2024: 10 · 2023: 26 · 2022: 28 · 2021: 18
FWCI
28.39
Type
journal article
Language
en
Open access
Locations
  • Cyberpsychology Behavior and Social Networking (publishedVersion)
  • PubMed (publishedVersion)
  • Nottingham Trent University's Institutional Repository (Nottingham Trent Repository) (acceptedVersion)
  • qums (Qazvin University of Medical Sciences) (submittedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Clinical Psychology › COVID-19 and Mental Health
  • Social Sciences › Education › Child Development and Digital Technology
Keywords
psychological distress, elementary school students, gaming addiction, social media addiction, smartphone addiction, screen time, depression, anxiety, stress, fear of COVID-19 infection, mediation, children's internet use
MeSH terms
Psychological Distress, COVID-19, SARS-CoV-2, Child, Cross-Sectional Studies, Female, Humans, Universities, Pandemics, Social Media

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