A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage

Cited by (1,000)

Items 201–300 of 1,000

  1. The Virtual Living Museum: Integrating the Multi-Layered Histories and Cultural Practices of Gadara’s Archaeology in Umm Qais, Jordan
    Gehan Selim, Monther Jamhawi, Mohamed Gamal Abdelmonem · 2022 · Sustainability
  2. A Mixed Reality-Based Platform towards Human-Cyber-Physical Systems with IoT Wearable Device for Occupational Safety and Health Training
    Chi Ho Jimmy Li, Vincy Liang, Yuk Ting Hester Chow, Hiu-Yin Ng, S. P. Li · 2022 · Applied Sciences
  3. Virtual Reality and Augmented Reality Applied to E-Commerce: A Literature Review
    Jenny Morales, Fabián Silva-Aravena, Yolanda Valdés, Sergio Baltierra · 2022 · Communications in computer and information science
  4. Characterization of the Quality of Experience and Immersion of Point Cloud Videos in Augmented Reality Through a Subjective Study
    Minh Nguyen, Shivi Vats, Sam Van Damme · 2023 · IEEE Access
  5. El-FnaVR: An Immersive Virtual Reality Representation of Jemaa El-Fna in Marrakech for Intangible Cultural Heritage Experiences
    Hamza Khalloufi, Mohamed Zaifri, Mohammed Kadri, Abdessamad Benlahbib, Fatima-Zahra Kaghat, Ahmed Azough · 2023 · IEEE Access
  6. The museum of digital things: extended reality and museum practices
    Zhennuo Song, Leighton Evans · 2024 · Frontiers in Virtual Reality
  7. Virtual and interactive museum of archaeological artefacts from Afrasiyab – An ancient city on the silk road
    Marek Miłosz, Stanisław Piotr Skulimowski, Jacek Kęsik, Jerzy Montusiewicz · 2020 · Digital Applications in Archaeology and Cultural Heritage
  8. VIRTUAL ENVIRONMENTS TO COMMUNICATE BUILT CULTURAL HERITAGE: A HBIM BASED VIRTUAL TOUR
    Raffaele Argiolas, Vincenzo Bagnolo, Simone Cera · 2022 · ˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
  9. Research on a User-Centered Evaluation Model for Audience Experience and Display Narrative of Digital Museums
    Lei Meng, Yuan Liu, Kaiwen Li · 2022 · Electronics
  10. IoHCT: Internet of Cultural Heritage Things Digital Twins for Conservation and Health Monitoring of Cultural in the Age of Digital Transformation
    Ashraf A. Darwish, Aboul Ella Hassanien · 2022 · Studies in systems, decision and control
  11. Augmented Reality and Mixed Reality Measurement Under Different Environments: A Survey on Head-Mounted Devices
    Hung-Jui Guo, Jonathan Z. Bakdash, Laura Ranee Marusich, Balakrishnan Prabhakaran · 2022 · IEEE Transactions on Instrumentation and Measurement
  12. Generation Z's attitudes toward virtual tourism: the impact of implicit and explicit attitudes
    Paula Cristina Lopes Rodrigues, Ana Sousa, Ana Pinto Borges · 2023 · EuroMed Journal of Business
  13. Sustainability in Hybrid Technologies for Heritage Preservation: A Scientometric Study
    Paola Ariza-Colpas, Marlon Alberto Piñeres-Melo, Roberto Cesar Morales-Ortega, Andres -Felipe Rodriguez-Bonilla, Shariq Aziz Butt, Sumera Naz, Leidys del Carmen Contreras Chinchilla, Maribel Romero Mestre, Ronald Alexander Vacca Ascanio · 2024 · Sustainability
  14. Virtual Replicas of Real Places: Experimental Investigations
    Richard Skarbez, Joseph L. Gabbard, Doug A. Bowman, Todd Ogle, Thomas Tucker · 2021 · IEEE Transactions on Visualization and Computer Graphics
  15. 3D VIRTUALIZATION OF AN UNDERGROUND SEMI-SUBMERGED CAVE SYSTEM
    Erica Nocerino, Fabio Menna, Elisa Mariarosaria Farella · 2019 · ˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
  16. Towards an Immersive and Accessible Virtual Reconstruction of Theaters from the Early Modern
    Mario Montagud, Jaume Segura-García, Juan Antonio De Rus Arance · 2020 · ACM International Conference on Interactive Media Experiences
  17. Site Experience Enhancement and Perspective in Cultural Heritage Fruition—A Survey on New Technologies and Methodologies Based on a “Four-Pillars” Approach
    Agnese Augello, Ignazio Infantino, Giovanni Pilato, Gianpaolo F. Vitale · 2021 · Future Internet
  18. An acceptance model of digital education in intangible cultural heritage based on cultural awareness
    Xin Kang, Xinzhu Li, Chun-Ching Chen · 2023 · Digital Creativity
  19. A bibliometric analysis of cultural heritage visualisation based on Web of Science from 1998 to 2023: a literature overview
    Yuchen Tang, Liu Liu, Tianbo Pan, Zhangxu Wu · 2024 · Humanities and Social Sciences Communications
  20. HeritageSite AR: Design and Evaluation of a Mobile Augmented Reality Exploration Game for a Chinese Heritage Site
    Ningning Xu, Yue Li, Jiachen Liang, Kexiang Shuai, Yuwen Li, Jiaqi Yan, Cheng Zhang, Yiping Dong · 2024 · Journal on Computing and Cultural Heritage
  21. Virtual Reality Application for Fostering Interest in Art
    Laura Raya, José Jesús García Rueda, Daniel López-Fernández · 2021 · IEEE Computer Graphics and Applications
  22. AR AND VR FOR ENHANCING MUSEUMS’ HERITAGE THROUGH 3D RECONSTRUCTION OF FRAGMENTED STATUE AND ARCHITECTURAL CONTEXT
    Roberta Spallone, Fabrizio Lamberti, Luca M. Olivieri · 2022 · ˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
  23. Virtual Portals for a Smart Fruition of Historical and Archaeological Contexts
    Doriana Cisternino, Carola Gatto, Giovanni D’Errico · 2019 · Lecture notes in computer science
  24. Digitalization and 3D Documentation Techniques Applied to Two Pieces of Visigothic Sculptural Heritage in Merida Through Structured Light Scanning
    DIEGO FRANCISCO GARCIA MOLINA, Samuel López-Lago, Rafael Enrique Hidalgo Fernández · 2021 · Journal on Computing and Cultural Heritage
  25. Enhancing Cultural Heritage Engagement with Novel Interactive Extended-Reality Multisensory System
    Adolfo Muñoz, Juan José Climent-Ferrer, Ana Martí Testón, Juan Ernesto Solanes, Luis Gracia · 2025 · Electronics
  26. V-Museum: A Virtual Museum Based on Augmented and Virtual Realities for Cultural Heritage Mediation
    Mohammed Kadri, Hamza Khalloufi, Ahmed Azough · 2020 · International Conference on Intelligent Systems and Computer Vision (ISCV)
  27. Towards Multi-modal Evaluation of Eye-tracked Virtual Heritage Environment
    Jeremy Tzi-Dong Ng, Xiao Hu, Ying Peng Que · 2022 · International Learning Analytics and Knowledge Conference (LAK)
  28. A virtual reality classroom to teach and explore crystal solid state structures
    Erica Stella, Isabella Agosti, Nicoletta Di Blas, Marco Finazzi, Pier Luca Lanzi, Daniele Loiacono · 2022 · Multimedia Tools and Applications
  29. A Design Framework for Smart Glass Augmented Reality Experiences in Heritage Sites
    Mariza Dima · 2022 · Journal on Computing and Cultural Heritage
  30. A Bodies‐On Museum: The Transformation of Museum Embodiment through Virtual Technology
    Siyi Wang · 2022 · Curator The Museum Journal
  31. Design of Traditional Cultural Experiences Using Augmented Reality Based on Environmental Presence
    Yuya Ieiri, Hung-Ya Tsai, Kenta Mizobuchi, Tengfei Shao, Reiko Hishiyama · 2023 · IEEE Transactions on Human-Machine Systems
  32. An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes
    Paolo Boffi, M. Clerici, Alberto Gallace, Pier Luca Lanzi · 2023 · Computers & Education X Reality
  33. Use of advanced measurement and reality technologies in cultural heritage sites from the perspective of technology and tourism
    Fatih Varol, Merve Öksüz · 2024 · Current Issues in Tourism
  34. A New Projection-based Exhibition System for a Museum
    Yong Yi Lee, Jong Hun Lee, Bilal Ahmed, Moon Gu Son, Kwan H. Lee · 2019 · Journal on Computing and Cultural Heritage
  35. Cross-cultural contextualisation for recommender systems
    Minsung Hong, Sojung An, Rajendra A. Akerkar, David Camacho, Jason J. Jung · 2019 · Journal of Ambient Intelligence and Humanized Computing
  36. Performance Study of Mixed Reality for Edge Computing
    Klervie Toczé, Johan Lindqvist, Simin Nadjm‐Tehrani · 2019 · IEEE/ACM International Conference on Utility and Cloud Computing (UCC)
  37. Recreating Little Manila through a Virtual Reality Serious Game
    Sophia Vu, Daniel C. Cliburn, Jennifer Helgren · 2018
  38. Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality
    Daniele Giunchi, Alejandro Sztrajman, Stuart James, Anthony J. Steed · 2021 · ACM International Conference on Interactive Media Experiences
  39. Strengthening Efforts to Protect and Safeguard the Industrial Cultural Heritage in Montilla-Moriles (PDO). Characterisation of Historic Wineries
    Antonia Merino Aranda, Isabel Luisa Castillejo-González, Almudena Velo Gala · 2021 · Sustainability
  40. eXtended Reality for Cultural Heritage
    Ronan Gaugne, Jean-Baptiste Barreau, Flavien Lécuyer · 2022 · Springer eBooks
  41. Embedded AR Storytelling Supports Active Indexing at Historical Places
    Linda S. Hirsch, Robin Welsch, Beat Rossmy, Andreas Martin Butz · 2022 · International Conference on Tangible, Embedded, and Embodied Interaction (TEI)
  42. Towards an implementation of immersive experience application for marketing and promotion through virtual exhibition
    Muhamad Keenan Ario, Yeremia Kenny Santoso, Favian Basyari, Edbert, Muhamad Fajar, Francisco Maruli Panggabean, Thomas Galih Satria · 2022 · Software Impacts
  43. Does additional audio really work? A study on users' cognitive behavior with audio-visual dual-channel in panoramic digital museum
    Xiaoyang He, Dan Wu · 2023 · Information & Management
  44. Bibliometric mapping of theme and trends of augmented reality in the field of education
    Shilpi Harnal, Gaurav Sharma, Anupriya, Anand Muni Mishra, Deepak Bagga, Nikhil Saini, Pankaj Kumar Goley, Kumar Anupam · 2023 · Journal of Computer Assisted Learning
  45. User Experience and Engagement in Smart Digital Libraries
    Phayung Meesad, Anirach Mingkhwan · 2024 · Studies in big data
  46. Design of Interactions for Handheld Augmented Reality Devices Using Wearable Smart Textiles: Findings from a User Elicitation Study
    Vijayakumar Nanjappan, Rongkai Shi, Hai‐Ning Liang, Haoru Xiao, Kim King-Tong Lau, Khalad Hasan · 2019 · Applied Sciences
  47. Case Study: Creating Embodied Interaction with Learning Intangible Cultural Heritage through WebAR
    Peng Tan, Damian Hills, Yi Ji · 2020 · Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA)
  48. Augmented Reality Experience for Inaccessible Areas in Museums
    Claudio Germak, Andrea Di Salvo, Lorenza Abbate · 2021 · Electronic workshops in computing
  49. Integrating restoration and interactive exploration to enhance cultural heritage through VR storytelling
    Yongkang Xing, Daniel Yi Xiao, Yongjie Luo · 2024 · Scientific Reports
  50. AN EXAMINATION ON THE USE OF IMMERSIVE REALITY TECHNOLOGIES IN THE TRAVEL AND TOURISM INDUSTRY
    Fatih Ercan · 2020 · Business And Management Studies An International Journal
  51. Do Immersive Displays Influence Exhibition Attendees’ Satisfaction?: A Stimulus-Organism-Response Approach
    Jihye Park, Haesang Kang, Chang Huh, Myong Jae Lee · 2022 · Sustainability
  52. Gamification of Heritage through Augmented Reality
    Güzden Varinlioğlu, Süheyla Müge Halıcı · 2019 · eCAADe proceedings
  53. Interactive Exploration of Virtual Heritage by Means of Natural Gestures
    Dorin-Mircea Popovici, Dorin Iordache, Radu Comes, Călin Gheorghe Dan Neamțu, Elena Bãutu · 2022 · Applied Sciences
  54. Virtual Reality and Learning: A Case Study of Experiential Pedagogy in Art History
    James Hutson, Trent Olsen · 2022 · Journal of Intelligent Learning Systems and Applications
  55. e-Archeo: A Pilot National Project to Valorize Italian Archaeological Parks through Digital and Virtual Reality Technologies
    Eva Pietroni, Sofia Menconero, Carolina Botti · 2023 · Applied System Innovation
  56. Use of Cloud-Based Virtual Reality in Chinese Glove Puppetry to Preserve Intangible Cultural Heritage
    Der‐Lor Way, Yu-Hsien Wei · 2023 · Applied Sciences
  57. Advanced interactive digital storytelling in digital heritage applications
    Selma Rizvić, Dušanka Bošković, Bojan Mijatović · 2024 · Digital Applications in Archaeology and Cultural Heritage
  58. Situated AR Simulations of a Lantern Festival Using a Smartphone and LiDAR-Based 3D Models
    Naai‐Jung Shih, Pei-Huang Diao, Yi-Ting Qiu · 2020 · Applied Sciences
  59. Motion capture and AR based programming by demonstration for industrial robots using handheld teaching device
    Liu, Guoliang, Sun, Wenlei, Li, Pinwen · 2024 · Scientific Reports
  60. Unlocking the interactive potential of digital models with game engines and visual programming for inclusive Vr and web-based museums
    Fabrizio Banfi, Daniela Oreni · 2025 · Virtual Archaeology Review
  61. Community-engaged digital safeguarding of intangible cultural heritage: a review of methods and challenges
    Yue-Cheng Tan, Ling-Hui Yang, Bin Wang · 2026 · npj Heritage Science
  62. AR Exhibitions for Sensitive Narratives: Designing an Immersive Exhibition for the Museum of Memory in Colombia
    Ana María Cárdenas Gasca, Jennifer Jacobs, Andrés Monroy‐Hernández, Michael Nebeling · 2022 · Designing Interactive Systems Conference
  63. Assessing User Experience and Cognitive Workload in Virtual Reality Digital Storytelling
    Filip Škola, Dušanka Bošković, Selma Rizvić, Dimitrios P. Skarlatos, Fotis Liarokapis · 2023 · International Journal of Human-Computer Interaction
  64. Comparison of gamified and non-gamified mixed reality in enhancing museum visitor engagement, motivation, and learning outcome
    Yootthapong Tongpaeng, Ratchanon Nobnop, Natchaya Wongwan · 2024 · Journal of Heritage Tourism
  65. Heritage education experience supported in augmented reality
    Raynel Alfonso Mendoza Garrido, Amaury Cabarcas, Juan José Puello Beltrán, Ramón Fabregat, Silvia Baldiris · 2020 · Revista Facultad de Ingeniería Universidad de Antioquia
  66. CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum
    Hai‐Ning Liang, Lingyun Yu, Hai‐Ning Liang · 2021 · IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
  67. Benchmarking Built-In Tracking Systems for Indoor AR Applications on Popular Mobile Devices
    Emanuele Marino, Fabio Bruno, Loris Barbieri, Antonio Lagudi · 2022 · Sensors
  68. Design, Large-Scale Usage Testing, and Important Metrics for Augmented Reality Gaming Applications
    Roberto Pierdicca, Emanuele Frontoni, Primo Zingaretti, Mancini Adriano, Jelena Loncarski, Marina Paolanti · 2019 · ACM Transactions on Multimedia Computing Communications and Applications
  69. Future memory: a digital humanities approach for the preservation and presentation of the history of the Holocaust and Nazi crimes
    Paul F. M. J. Verschure, Sytse Wierenga · 2021 · Holocaust Studies
  70. Comparing VR and Desktop 360 Video Museum Tours
    Matilda Kalving, Siiri Paananen, Juha Seppälä · 2022 · International Conference on Mobile and Ubiquitous Multimedia (MUM)
  71. Designing Virtual Interactive Objects to Enhance Visitors' Experience in Cultural Exhibits
    Andrea Antonio Cantone, Matteo Ercolino, Marco Romano · 2023
  72. Experiencing places of historical significance: A psychological framework and empirical overview
    Melissa Ries, Stephan Schwan · 2023 · Journal of Environmental Psychology
  73. HoloLens 2 Technical Evaluation as Mixed Reality Guide
    Balakrishnan Prabhakaran, Hung-Jui Guo · 2024 · Lecture notes in computer science
  74. Mixing Worlds
    Jiafang Liang · 2021 · Advances in Archaeological Practice
  75. The ‘making’ of participatory and co-design for digital experiences in cultural heritage: a review
    Vasiliki Nikolakopoulou, Panayiotis Koutsabasis · 2025 · CoDesign
  76. Extended Reality Approach for Construction Quality Control
    Mustafa Al‐Adhami, Shaoze Wu, Ling Ma · 2019 · UCL Discovery (University College London)
  77. A Probabilistic Method for Fractured Cultural Relics Automatic Reassembly
    Haiping Wang, Yufu Zang, Fuxun Liang · 2021 · Journal on Computing and Cultural Heritage
  78. When technology meets heritage: a moderated mediation of immersive technology on the constraint-satisfaction relationship
    Yifan Xu, Honglei Zhang, Yuan Tian · 2021 · Current Issues in Tourism
  79. Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours
    Yu Liu, Ulrike Spierling, Linda Rau, Ralf Dörner · 2021 · Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
  80. Virtual Reality at a Prehistoric Museum: Exploring the Influence of System Quality and Personality on User Intentions
    Eko Harry Pratisto, Nik Thompson, Vidyasagar M. Potdar · 2023 · Journal on Computing and Cultural Heritage
  81. An IoT-based framework for the enjoyment and protection of Cultural Heritage Artifacts
    Francesco Colace, Dajana Conte, Gianluca Frasca-Caccia, Angelo Lorusso, Domenico Santaniello, Carmine Valentino · 2023 · IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM)
  82. Multimodal interaction in virtual reality supported education: a systematic review
    Hanlin Hu, Geping Liu, Tao Xie · 2024 · Interactive Learning Environments
  83. The Study of Three-Dimensional Fingerprint Recognition in Cultural Heritage
    Dzemila Sero, Isabelle Garachon, Erma Hermens · 2021 · Journal on Computing and Cultural Heritage
  84. A Video Mapping Performance as an Innovative Tool to Bring to Life and Narrate a Pictorial Cycle
    Lucio Tommaso De Paolis, Silvia Liaci, Giada Sumerano · 2022 · Information
  85. Digital color reconstructions of cultural heritage using color‐managed imaging and small‐aperture spectrophotometry
    Roy S. Berns · 2019 · Color Research & Application
  86. Does Creating Shared Projects in Virtual Reality Capture Students’ Interest in Technology? An International Project in STEM Education
    Mark Frydenberg, Diana Andone · 2019 · IEEE Integrated STEM Education Conference (ISEC)
  87. Technology Anxiety in Virtual Reality Adoption: Examining the Impact of Age, Past Experience, and Cybersickness
    Eman S. Alkhalifah, Ramy Hammady, Mahmoud Abdelrahman, Ons al-Shamaileh, M. Marghany, Hatana El-Jarn, Alyaa Darwish, Yusuf Kurt · 2025 · IEEE Access
  88. Generation Mechanism of Collective Emotional Resonance: A Study on Group Emotions and Cultural Identity in Digital Exhibitions of Intangible Cultural Heritage Costumes
    Yudian Zhang, Lixian Liu · 2025 · International Journal of Human-Computer Interaction
  89. Storytelling Platform for Interactive Digital Content in Virtual Museum
    Chaowanan Khundam · 2020 · ECTI Transactions on Computer and Information Technology (ECTI-CIT)
  90. Contributions to the design of mobile applications for visitors of Botanical Gardens
    Stefan Postolache, Rafael Siqueira Torres, Ana Paula Afonso et al. · 2022 · Procedia Computer Science
  91. Exploring the Design of a Mixed-Reality 3D Minimap to Enhance Pedestrian Satisfaction in Urban Exploratory Navigation
    Yiyi Zhang, Tatsuo Nakajima · 2022 · Future Internet
  92. What Factors Impact Visitors’ Intentions to Use Location-Based AR Games? An Empirical Study from Chinese Cultural Heritage Sites
    Jiahui Guo, Younghwan Pan · 2023 · Sustainability
  93. Digital for Heritage and Museums: Design-Driven Changes and Challenges
    Eleonora Lupo, Giuseppe Camosino, Beatrice Gobbo, Martina Motta, Michele Mauri, Marina Parente · 2023 · International Association of Societies of Design Research Congress (IASDR)
  94. A novel brain-controlled prosthetic hand method integrating AR-SSVEP augmentation, asynchronous control, and machine vision assistance
    Xiaodong Zhang, Teng Zhang, Yongyu Jiang, Weiming Zhang, Zhufeng Lu, Yu Wang, Qing Tao · 2024 · Heliyon
  95. User eXperience (UX) Evaluation for MR Cultural Applications: The CEMEC Holographic Showcases in European Museums
    Alfonsina Pagano, Eva Pietroni, Daniele Ferdani · 2021 · Applied System Innovation
  96. Recreating Sheffield’s Medieval Castle In Situ using Outdoor Augmented Reality
    Matthew J. Leach, Steve Maddock, Dawn Hadley, Carolyn Butterworth, John Moreland, Gareth Dean, Ralph Mackinder, Kacper Pach, Nick Bax, Michaela Mckone et al. · 2018 · Lecture notes in computer science
  97. AUGMENTED REALITY FOR CULTURAL HERITAGE: THE REBIRTH OF A HISTORICAL SQUARE
    Andrea Scianna, Giuseppe Fulvio Gaglio, Marcello La Guardia · 2019 · ˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
  98. XR-Cockpit: a comparison of VR and AR solutions on an interactive training station
    Ariel Caputo, Sergiu Jacota, Serhiy Krayevskyy · 2020 · IEEE International Conference on Emerging Technologies and Factory Automation (ETFA)
  99. Narrative as cognitive infrastructure reduces semantic opacity in virtual industrial heritage
    Xiaoran Huang, Hanxiong Liang, Yidan Wang, Yan (Erika) Wang, Daoyong Li, Bo Zhang · 2026 · npj Heritage Science
  100. Micro-mobilities in curated spaces: agency, autonomy and dwelling in visitor experiences of augmented reality in arts and heritage
    Caroline Scarles, Helen Treharne, Matthew Casey, Husna Zainal Abidin · 2020 · Mobilities