A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage

Cited by (1,000)

Items 501–600 of 1,000

  1. Interaction with Immersive Cultural Heritage Environments
    Manuel Ribeiro da Silva · 2022 · ACM International Conference on Multimedia (ACM MM)
  2. A Comparative Study of Two Marker-Based Mobile Augmented Reality Applications for Solving 3D Anamorphic Illusion Puzzles
    Deborah Rose Buhion, Michaela Nicole Dizon, Thea Ellen Go · 2022 · ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI)
  3. Reflections on the Preservation of Tunisian Cultural Heritage in a Post-crisis Context: Between Digitalization and Innovative Promotional Techniques
    Karim Ben Yahia, Fedia Bouslama · 2023 · Preservation Digital Technology & Culture
  4. A Conceptual Framework to Support a New Collaborative Design Process for Immersive Technology Integration in Museum Exhibitions
    Elena Spadoni, Marina Carulli, Monica Bordegoni · 2023 · Lecture notes in computer science
  5. CONCEPT OF INFORMATION SYSTEM FOR CULTURAL HERITAGE SITES RENOVATION USING AUGMENTED REALITY
    Khrystyna Lipianina-Honcharenko, Sophie Schauer, Juergen Sieck · 2023 · Computer Systems and Information Technologies
  6. Literature Review of Extended Reality Research in Consumer Experience: Insight From Semantic Network Analysis and Topic Modeling
    Hansol Choi, Hye-Mi Lee · 2024 · ASIA MARKETING JOURNAL
  7. Making Meaningful Places: Augmented Reality for Digital Placemaking in Clearwater, Florida
    Laura K. Harrison, Howard M. Kaplan, Jennifer T. Matthews, Eric Santiago · 2024 · Journal on Computing and Cultural Heritage
  8. Digital 3D Reconstruction Projects and Activities in the German-Speaking Countries
    Sander Münster, Piotr Kuroczyński, Heike Messemer · 2018 · Lecture notes in computer science
  9. AI4AR: An AI-Based Mobile Application for the Automatic Generation of AR Contents
    Roberto Pierdicca, Marina Paolanti, Emanuele Frontoni, Lorenzo Baraldi · 2020 · Lecture notes in computer science
  10. AI+AR: Cultural Heritage, Museum Institutions, Plastic Models and Prototyping. A State of Art
    Marco Vitali, Giulia Bertola, Fabrizio Natta · 2021 · FrancoAngeli srl eBooks
  11. SEOUL AR: Designing a Mobile AR Tour Application for Seoul Sky Observatory in South Korea
    Soo-Min Shin, Yongsoon Choi · 2021 · Electronics
  12. Accessing interactively the spatio-temporal data-model of an archaeological site through its 3D virtual reconstruction
    Alberto Calzado-Martínez, A. García, Lidia Ortega · 2022 · Digital Applications in Archaeology and Cultural Heritage
  13. Augmented Reality and 3D Printing for Archaeological Heritage: Evaluation of Visitor Experience
    Valeria Garro, Veronica Sundstedt · 2022 · Lecture notes in computer science
  14. Historical-graphical analysis and digital preservation of cultural heritage: case study of the baptismal font of the church of Santiago Apóstol in Montilla (Córdoba, Spain)
    María-Araceli Calvo-Serrano, Rafael Ortiz-Cordero, Rafael Enrique Hidalgo Fernández · 2022 · Heritage Science
  15. An Augmented Reality Application for the Frescoes of the Basilica of Saint Catherine in Galatina
    Valerio De Luca, Laura Corchia, Carola Gatto, Giovanna Ilenia Paladini, Lucio Tommaso De Paolis · 2022 · Communications in computer and information science
  16. AUGMENTED VIRTUAL ACCESSIBILITY OF CH: THE WEB NAVIGATION MODEL OF INQUISITION PRISONS
    Andrea Scianna, Giuseppe Fulvio Gaglio, Marcello La Guardia · 2023 · ˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
  17. Utilizing Stereography to Compare Cultural Heritage in the Past and Now: An Interactive AR Application
    Cecilia Maria Bolognesi, Daniele Sorrenti, Deida Bassorizzi · 2023 · Applied Sciences
  18. Design Paradigms of 3D User Interfaces for VR Exhibitions
    Yunzhan Zhou, Lei Shi, Zexi He · 2023 · Lecture notes in computer science
  19. Augmenting the Stone: Rock Art and Augmented Reality in a Nordic Climate
    Jonathan Westin, Aliisa Råmark, Christian Horn · 2021 · Conservation and Management of Archaeological Sites
  20. Changing perspective on social inclusion and design: exploring the concept of designing for inclusive attitudes
    Daniele Busciantella-Ricci · 2023
  21. Digitization Project of Museum Collections as a Way of Preserving Memory and Cultural Heritage
    Clara Pache de Faria, Rafaela Norogrando · 2023 · Springer series in design and innovation
  22. Virtual reality in geoeducation: the case of the Lesvos Geopark
    Ermioni-Eirini Papadopoulou, Dimitris Kavroudakis, Androniki Agelada · 2024 · Interactive Learning Environments
  23. 3D Imaging of Musical Instruments: Methods and Applications
    Niko Plath · 2019 · Current research in systematic musicology
  24. Towards a SLAM-based augmented reality application for the 3D annotation of rock art
    Violette Abergel, Kévin Jacquot, Livio De Luca · 2019 · International Journal of Virtual Reality
  25. Using Body Tracking for Involving Museum Visitors in Digital Storytelling
    Çağlar Genç, Jonna Häkkilä · 2021 · Augmented Humans International Conference (AHs)
  26. Cultural Heritage Documentation: The Case Study of the Ottoman Bath in Apollonia, Greece
    Stella Sylaiou, Paschalis Androudis, Maria Tsiapali · 2021 · Communications in computer and information science
  27. Research and Practice of Traditional Handicraft Interactive Learning Mode Based on User Interaction Behavior
    Yutong Liu, Yi Ji, Yuan Wei · 2020 · International Conference on Innovation Design and Digital Technology (ICIDDT)
  28. [Retracted] Application Model Construction of Intangible Cultural Heritage Dissemination in Film and Television Art Creation in Postepidemic Era
    Haijiao Yu · 2022 · Wireless Communications and Mobile Computing · Retracted
  29. The Use of Technologies in Museums: A Bibliometric Analysis Based on the Web of Science Database
    João Paulo Sousa, Patrícia Cordeiro, Carlos Rompante Cunha · 2022 · Communications in computer and information science
  30. Dating Wall Constructions from Brick Sizes in the Flooded Basement of a WW-II Submarine Bunker for the Digitization of Cultural Heritage
    Andreas Birk, Frederike Buda, Tim Hansen · 2023
  31. Acquiring Metadata to Support Biographies of Museum Artefacts
    Can Zhao, Michael Bernard Twidale, David M. Nichols · 2018 · Lecture notes in computer science
  32. Perceived Playfulness: Factors Affecting the VR Display Experience in Museums
    Zehui Zhao, Ruisi Liu, Junjie Chu · 2024 · Lecture notes in computer science
  33. The Heritage Building Information Modeling Methodology for Structural Diagnosis: An Integrated System of Digital Models for the Baptistery of San Giovanni in Pisa
    Giada Bartolini, Anna De Falco, Lorenzo Gianfranceschi · 2024 · Heritage
  34. Exploring VR-Enhanced Learning in Business Education: A Multi-Site Study
    Kevin Mentzer, Mark Frydenberg, Suhong Li · 2025 · Information Systems Education Journal
  35. LUTE: A Hypertextual Mixed Reality Game Engine
    Jack Brett, Charlie Hargood, David E. Millard, Yoan-Daniel Malinov, Bob Rimington · 2025 · ACM Conference on Hypertext and Social Media (HT)
  36. Designing for Immersion: A Cross-Platform Evaluation Framework for XR Heritage Storytelling
    Janset Shawash, Mattia Thibault, Juho Hamari · 2025 · international conference on 3D web technology
  37. XR-based cultural heritage information spaces: Towards a new paradigm of information encoding and decoding guided by embodied cognition
    Xiaoguang Wang, Jingyi Fu, Sipeng Luo, Ke Zhao, Qingyu Duan · 2025 · Information Processing & Management
  38. Cognitive load-based multi-level annotation model for knowledge acquisition in heritage games
    Wei Zhou, Yanmin Xue, Shuang Wang · 2025 · npj Heritage Science
  39. Empowering intangible cultural heritage with digital intelligence: a multi-method qualitative study on Su embroidery
    Ke Xue, Boyuan Wang, Yifei Li · 2025 · Digital Scholarship in the Humanities
  40. Cross-Cultural Factors in Tourists’ Continuance Intention Toward XR for Built Heritage Conservation: A Case Study of Badaling Great Wall
    Yage Lu, Gaofeng Mi · 2026 · Buildings
  41. High-Precision Digital Reconstruction and Conservation of Architectural Heritage Based on Virtual Reality
    Yangyang Wei, Ye Chen, Yihan Wang, Lei Cao · 2026 · Buildings
  42. Designing for collaborative learning through the use of Projection-Based Augmented Reality
    Shaden Khaled A Aldakheel · 2021 · ACM International Conference on Interaction Design and Children (IDC)
  43. Digital Representation of Virtual Reality Environments of Gothic Choirs Using Photogrammetric 3D Models: Monasteries of Yuste and Nájera
    Carles Pàmies, Isidro Navarro, Alberto Sánchez Riera · 2021 · Communications in computer and information science
  44. Personalization services in art education environments: first survey results
    Dimitrios K. Koukopoulos, Panagiotis Dafiotis, Stella Sylaiou, Konstantinos Koukoulis, Angeliki Antoniou, Rebeka Vital, Christos A. Fidas · 2022 · International Conference on Information, Intelligence, Systems & Applications (IISA)
  45. Імерсивні VR-застосунки як інструмент ознайомлення з об’єктами культурної спадщини
    Yuliia Trach · 2023 · Питання культурології
  46. Research on the Application of VR Technology in the Experience of Virtual Movable-Type Printing Museum
    Long Liu, Mingzhi Cheng, Ying Zhao · 2023 · International Conference on Virtual Reality
  47. STRETCHING THE SURROGATE: AN INITIAL TEST COMBINING DSTRETCH IMAGE ENHANCEMENT WITH PHOTOGRAMMETRY MODELLING AT BUNJIL’S SHELTER AND GULGURN MANYA, AUSTRALIA
    Thomas J. Keep, Robert Gunn, Jake Goodes · 2024 · Rock Art Research
  48. Immersive Cross-Cultural Journeys: Enhancing Museum Experiences Through Mixed Reality
    Gayathri Ravichandran, Sang-Hun Nam · 2024 · TEM Journal
  49. Motion Capture and Augmented‐Reality‐Assisted Surface Reconstruction and Robotic Remanufacturing System
    Guoliang Liu, Wenlei Sun, Pinwen Li · 2024 · Advanced Intelligent Systems
  50. Expert Insights into XR and Urban Digital Twins: Shaping Future Phygital Cultural Experiences
    Vahide Sena Coban, Asιm Evren Yantaç · 2025 · Experiential Knowledge Special Interest Group Conference (EKSIG)
  51. Assessing learning outcomes in immersive virtual reality with and without generative AI-Powered virtual npcs: a comparative analysis in a museum context
    Pakinee Ariya, Natchaya Wongwan, Kannikar Intawong, Kitti Puritat · 2025 · Education and Information Technologies
  52. Animating the Ephemeral: Transforming Edible Cultural Heritage into Dynamic Digital Heritage through AI and Mixed Reality
    Haowei Xiong, Kexin Nie, Jiachen Zeng · 2025 · ACM International Conference on Multimedia in Asia (MMAsia)
  53. Using Digital Twins to Design and Evaluate Interactive Exhibitions: A Case Study with Handheld AR
    Jonathan Wieland, Daniel Immanuel Fink, Anke Verena Reinschluessel, Jonathan Häßler, Tiare Feuchtner, Harald Reiterer · 2026 · CHI Conference on Human Factors in Computing Systems
  54. Inserting Virtual Static Object with Geometry Consistency into Real Video
    Abdul-Wahab Sami Ibrahim, Sarab Mohammed Taher · 2020 · Journal of Physics Conference Series
  55. Mobile Applications in Cultural Heritage Context
    Manuel Ribeiro da Silva, Diogo Morais, Miguel Mazeda · 2020 · Advances in media, entertainment and the arts (AMEA) book series
  56. Designing for Play and Appropriation in Museum Experiences involving Tangible Interactions and Digital Technologies
    Petros Ioannidis · 2020 · Annual Symposium on Computer-Human Interaction in Play
  57. REMEMBER: an Adriatic network of Virtual Museums to highlight ports culture, traditions and history
    Federica Bosello, Cristiana Colli, Paolo Clini · 2020 · IOP Conference Series Materials Science and Engineering
  58. INTEGRATION OF HIGH RESOLUTION UAV DATA INTO THE VIRTUAL ENVIRONMENT
    Umut Güneş Sefercik, Taşkın Kavzoğlu, Mertcan Nazar, Can Atalay, Muhammed Madak · 2022 · International Symposium on Applied Geoinformatics (ISAG)
  59. “Slurp” Revisited: Using ‘system re-presencing’ to look back on, encounter, and design with the history of spatial interactivity and locative media
    Shengzhi Wu, Daragh Byrne, Ruofei Du · 2022 · Designing Interactive Systems Conference
  60. Cinematic Storytelling with Virtual Reality for Cultural Heritage Marketing and Accessibility
    Alessandra Marasco, L. Nicolais, Guido Acampa · 2022 · Advances in hospitality, tourism and the services industry (AHTSI) book series
  61. Serious Game Reality and Industrial Museum: The ‘Bryant and May Match Factory’ Project in the Peoples’ History Museum (UK)
    Timothy Hyungsoo Jung, Mariapina Trunfio, Salvatore Campana · 2023 · Springer proceedings in business and economics
  62. Creating Mobile VR Visualisations of 3D Objects from the Area of the Silk Road
    Jerzy Montusiewicz, Stanisław Piotr Skulimowski, Marcin Barszcz · 2023 · Lecture notes in networks and systems
  63. Vitalizing cultural memory with immersive data storytelling
    Yongning Zhu, Mengyue Liu, Zeru Lou · 2023 · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
  64. Smart Technologies for Sustainable Tourism Development: Exploring Practices in European Destinations
    Cecilia Pasquinelli, Mariapina Trunfio · 2023 · Tourism on the verge
  65. A New Transmission Mode of Chinese Neo-confucianism Combined with Digital Technology: A Case of Guanhai Lou
    Shiqi Gong, Zhen Liu, Zhiya Tan · 2023 · Lecture notes in computer science
  66. Augmented Reality and Avatars for Museum Heritage Storytelling
    Roberta Spallone, Fabrizio Lamberti, Luca M. Olivieri · 2023 · Digital innovations in architecture, engineering and construction
  67. Heritage Museum Evolution: Virtual Realitizing Heritage Museums in Taiwan with An Exploratory Virtual Reality Museum Project
    HongYi Shih · 2023 · Pacific Neighborhood Consortium Annual Conference and Joint Meetings (PNC)
  68. A Bibliometric Review of Studies on the Application of Augmented Reality to Cultural Heritage by Using Biblioshiny and CiteSpace
    Shaoxu Du, Mageswaran Sanmugam · 2023 · Advances in educational technologies and instructional design book series
  69. Adrijo: A Digital Platform for Adriatic Port Heritage—Good Practices for Virtual Museums and Touristic Experiences
    Paolo Clini, Ramona Quattrini, Romina Nespeca, Daniele A. De Luca, Salvatore La Porta · 2024 · Heritage
  70. VR headset vs. PC screen as virtual learning tour interface for Chinese architecture heritage investigation
    Yuetong Chen, Min Hua · 2024 · Proceedings of the Design Society
  71. Harnessing Digital Technologies to Enrich Tourist Experiences at Cultural Heritage Sites
    Monika B. Ashok, Joby Thomas · 2024 · Advances in hospitality, tourism and the services industry (AHTSI) book series
  72. Spatio-temporal evolution of cultural heritage and its response to the geographical environment: a case study of Fujian Province
    Qingshu Lin, Peixu Hou · 2024 · Environmental Research Infrastructure and Sustainability
  73. Integrating 3D object detection with ontologies for accurate digital twin creation in manufacturing systems
    Tina Boroukhian, Kritkorn Supyen, Jhealyn Bautista Samson, Atit Bashyal, Hendro Wicaksono · 2025 · The International Journal of Advanced Manufacturing Technology
  74. Conservation to overcome oblivion. New methods for the survival of lost heritage memory
    María José Merchán, Emiliano Perez Hernandez · 2020 · Ge-conservacion
  75. A Technological Framework for Rapid Prototyping of X-reality Applications for Interactive 3D Spaces
    Emmanouil Zidianakis, Antonis Chatziantoniou, Antonis Dimopoulos · 2021 · Advances in intelligent systems and computing
  76. Uncovering the Potential of Digital Technologies to Promote Railways Landscape: Rail to Land Project
    Ramona Quattrini, Roberto Pierdicca, Ana Belén Berrocal Menárguez · 2021 · Lecture notes in computer science
  77. Dynamic User Understanding and Interaction in Cultural Heritage Domain
    Ignazio Infantino, Giovanni Pilato, Gianpaolo F. Vitale · 2023 · IEEE International Conference on Semantic Computing (ICSC)
  78. Using VR to Simulate Interactable AR Storytelling
    Torbjörn Svensson · 2019 · Lecture notes in computer science
  79. A Qualitative Evaluation of Student Experience with a Virtual Heritage Application
    Claryse Adams, Daniel C. Cliburn, Joshua Salyers · 2020 · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
  80. Virtual bowling
    Maria De Marsico, Emanuele Panizzi, Francesca Romana Mattei · 2020 · International Conference on Advanced Visual Interfaces (AVI)
  81. A flexible framework for web-based virtual reality presentation of cultural heritage
    Dimo Chotrov, Angel Bachvarov · 2021 · AIP conference proceedings
  82. Use of Augmented Reality in the Preservation of Architectural Heritage: Case of the Aqueduct Kuru Kopru (Kayseri, Turkey)
    Adeoti OKE, H. Hale Kozlu, Levent Çoruh · 2021 · Iconarp International J of Architecture and Planning
  83. User Experience and Usability: The Case of Augmented Reality
    Safak Korkut, Emanuele Mele, Lorenzo Cantoni · 2022 · Springer eBooks
  84. iFAR: mobileAR for Cultural Heritage.
    G. Sprung, Agnesa Haxha · 2020
  85. User Experience and Usability: The Case of Augmented Reality
    Safak Korkut, Emanuele Mele, Lorenzo Cantoni · 2021 · Springer eBooks
  86. The use of virtual reality in studying prejudice and its reduction: a systematic review.
    Matilde Tassinari, Matthias Burkard Aulbach, Inga Jasinskaja‐Lahti · 2021
  87. Against Isolation in the Museum: Playful Co-presence with Immersive Augmented Reality
    Jessica L. Bitter, Ulrike Spierling · 2024 · Lecture notes in computer science
  88. VR Baixi: Improving Cultural Heritage Learning of Qin Dynasty via Virtual Reality
    Jinning Xu, Chao Wen, Dan Liu, Weiyi Zhao · 2024
  89. Augmented Reality's Impact on Visitor Engagement and Experiential Management in Religious Heritage Sites
    Mohammed Niyas KK, Robinet Jacob, Toney K. Thomas · 2025 · Emerald Group Publishing Limited eBooks
  90. Miremus : A Theory of Mixed Reality Museal Spaces
    Stephan Ohl, Martin Wagner · 2025 · Journal on Computing and Cultural Heritage
  91. Design of panoramic virtual museum interactive interface based on entropy weight TOPSIS and PSO-SVR
    Zikai Wang, Fang Li · 2025 · npj Heritage Science
  92. Immersive Scene Construction for Art Exhibitions Based on Mobile Augmented Reality Technology
    Xiao Liu, Qiu-Xue Lai, Xiaohua Yang · 2025 · Communications in computer and information science
  93. Exploring Bare-Hand Interaction Design and Evaluation Method for Interactive Experience of Cultural Heritage: A Case Study on the Digital Reconstruction of Yungang Grottoes
    Zhi Qiao, Fanghao Song, Wengui Hu, Weihao Wang, Jinglei Xu, Yan Liu · 2025 · International Journal of Human-Computer Interaction
  94. Data Strategies in the Holy Aedicule of the Holy Sepulchre: A Holistic Approach to Management, Visualization, and Analytics
    Emmanouil Alexakis, Alexandros Raikos, Philip Mavrepis · 2025 · Journal on Computing and Cultural Heritage
  95. Exploring the Impact of Virtual Reality Immersion on Visitor Experience and Learning in Museums
    Silvia Ceccacci, Thomas Agostinelli, Catia Giaconi, Maura Mengoni · 2025 · Lecture notes in computer science
  96. Exploring the technological experience and impact assessment of Augmented Reality in outdoor cultural heritage guided tours: A case study of the Chiayi Sawmill
    Yi-Chun Li, Wen-Huei Chou, Yen-Liang Wu · 2025 · Entertainment Computing
  97. Exploring the Dynamics of HMD and Non-HMD Users in Museum Exhibition with Virtual Reality
    Jemina Colley, Siiri Paananen, Sanni Mustonen · 2025 · International Conference on Mobile and Ubiquitous Multimedia (MUM)
  98. Evaluating knowledge transfer mechanisms and outcomes of VR/AR for cultural-heritage serious games
    Haisu Cheng, Minnan Cang, Wei Zhou · 2025 · npj Heritage Science
  99. High-Fidelity Virtual Reality With 3D Gaussian Splatting: User Experience Pathways and System Performance Evaluation
    Yiting Wang, Haojun Xu, Yuzhi Li · 2026 · IEEE Access
  100. A Spatial Optimization Evaluation Framework for Immersive Heritage Museum Exhibition Layouts: A Delphi–Group AHP–IPA Approach
    Yuxin Bu, Mohd Jaki Bin Mamat, Muhammad Firzan Abdul Aziz, Yuxuan Shi · 2026 · Buildings