A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage

Cited by (1,000)

Items 701–800 of 1,000

  1. A Survey of User Experiences in Augmented Reality‐Aided Energy Trading Platforms for Electromobility Charging Networks
    Idowu Adetona Ayoade, Omowunmi Mary Longe · 2025 · Advances in Human-Computer Interaction
  2. From virtual engagement to real travel intentions: A nonlinear hybrid modeling approach to VR tourism behavior
    Fuhao Tian, Jian Cheng Lv, Qingni Yuan, Bangqi Yang, Zhibin Liang, Xue Zhang, Yukang Hou, Pan Weijie · 2025 · Tourism Management Perspectives
  3. Gamifying cultural heritage: A comparative study of handheld and wearable MR technologies
    Leman Figen Gül, Derya Güleç Özer, Elif Sezen Yağmur-Kilimci, Emirhan Coşkun, Begüm Moralıoğlu, Varlık Yücel · 2025 · Digital Applications in Archaeology and Cultural Heritage
  4. CULTURAL HERITAGE CONSERVATION IN DIGITAL ERA: A REVIEW OF DIGITAL TWIN AND 3D PRINTING APPLICATIONS
    İsmail Hakkı Tarhan, Yeşim Tarhan · 2025 · Uludağ University Journal of The Faculty of Engineering
  5. Some observations on an “actually existing smart heritage city”: Placemaking-led urban heritage digitalization in densely populated Macau
    Weijia Wang, Jieni Chen · 2025 · Cities
  6. Beyond Augmented Reality, Towards Augmented Physicality: Gaming with Tangible Embodied Interactions
    Qingxuan Yan, Michelle Adiwangsa, Anne Ozdowska · 2024 · Australian Conference on Human-Computer Interaction (OzCHI)
  7. 3D Digital Conservation of the Changsha Kiln Site and Its Ancient Ceramics
    Yingchun Pan, Mingyue Dong, Wenjing Zhang · 2025 · Transactions in GIS
  8. Digital Heritage Sustainability Framework (DHSF): Integrating Augmented Reality and ESG Principles for Cultural Heritage Conservation
    Tianjiao Peng, Azrina P Jamal Mydin, Chew Bee Leng, Syabiha Shith, Sazwan Syafiq Mazlan · 2025 · IOP Conference Series Earth and Environmental Science
  9. From Digital Representation to Virtual Reality: An Interactive Experience of Industrial Heritage
    Paolo Clini, Renato Angeloni, Mirco D’Alessio · 2026 · Digital innovations in architecture, engineering and construction
  10. Revitalising heritage: assessing the need for preservation and the role of information technology showcasing cultural legacy in a heritage destination
    Mohammed Niyas KK, Robinet Jacob, Toney K. Thomas · 2026 · Journal of Cultural Heritage Management and Sustainable Development
  11. From philosophical immersion to digital reality: A unified theoretical framework for understanding and classifying immersive technologies in education
    Natalya V. Rashevska, Serhiy O. Semerikov · 2026 · Computers & Education X Reality
  12. The Art Nouveau Path: Curriculum-Aligned Heritage Learning for Urban Resilience and Sustainability Competences
    João Ferreira-Santos, Lúcia Pombo · 2026 · Urban Science
  13. Cultural Heritage Documentation: Applying Holistic Interdisciplinary Approach for Sustainable Conservation and Management
    T. K. Gireesh Kumar, Olimpia Niglio · 2026 · Lecture notes in civil engineering
  14. The mind meets the museum: A psychology-based design framework for enhancing museum experiences
    Marta Pizzolante, Annalisa Banzi, Andrea Gaggioli · 2025 · Advanced Design Research
  15. Aesthetic experience in the physical and immersive virtual space
    Giulia Tomasetig, Angelo Maravita, Cosmo Laera · 2026 · Virtual Reality
  16. Sustainable Cultural Heritage Experiences Through Spatial Augmented Reality: The Effects of Scene Interactivity on Presence, Mental Simulation, and Tourist Word-of-Mouth
    Liwei Li, Pengcheng Li, Yidong Liu · 2026 · Sustainability
  17. Empirical Study on the Communication Effect of Textile Intangible Cultural Heritage Based on Digital Storytelling and Short Video Platforms
    Yanlin Liu · 2026 · Textile & Leather Review
  18. Parametric Modular Aggregation for Mixed Reality Cultural Experiences: A Prototype-Based Framework for Adaptive Deployment
    Tianyu Han, Heitor Alvelos, José Pedro Sousa · 2026 · Applied Sciences
  19. Immersive technologies and the sustainability transition: A critical review of their integration in cultural heritage and museums
    Mónica Edwards-Schachter, Li Chuan · 2026 · Journal of Engineering and Technology Management
  20. Interactive Digital Presentation of Chu Opera Dance: An HCI-Based Strategy for Safeguarding Intangible Heritage
    Jiajun Chen · 2026 · Lecture notes in computer science
  21. Large-Scale Photogrammetric Documentation of St. John's Co-Cathedral: A Workflow for Cultural Heritage Preservation
    Matthew Kenely, Mark Bugeja, Andre Grima · 2026 · Proceedings of the ACM on Computer Graphics and Interactive Techniques
  22. AI-Enabled Contextual Narrative Interaction for Cultural Heritage Education:The Synthesis of AI-assisted Interactive Narratives and 3D modeling Framework for Cultural Heritage Education (CH-SAIN) informed by Immersive/Embodied learning and Digital Heritage Theories
    Yaojiong Yu · 2026 · Journal on Computing and Cultural Heritage
  23. Beyond scenic views: an integrative review of visual research on heritage landscapes—themes, methods, and typologies across scales
    Yuyang Peng, Steffen Nijhuis, Zaichen Wu · 2026 · Landscape and Urban Planning
  24. “I Went to America to See Ancient Italian Paintings”: The Problem of the Re-contextualization of Artworks Uprooted from Their Original Settings
    Grazia Maria Fachechi, Antonella Guidazzoli, Daniele De Luca · 2018 · Communications in computer and information science
  25. Study on the Artificial Intelligent based Layout of Interior Decorations in Chu Culture Homestay using Mixed Reality Platform
    Fanhong Jiang · 2020 · International Conference on Inventive Research in Computing Applications (ICIRCA)
  26. Il progetto Cortona Heritage
    Paola Puma, Stefano Rossi, Giuseppe Nicastro · 2019 · Eikon / Imago
  27. Fully Immersive Web-Based Collaborative Virtual Environment for Upper Limb Rehabilitation Purposes
    Marián Hudák, Branislav Sobota, Štefan Korečko, Martin Sivý · 2020 · International Conference on Emerging eLearning Technologies and Applications (ICETA)
  28. Mixing Visual Media for Cultural Heritage
    Roberto Scopigno · 2021 · Communications in computer and information science
  29. 六/6: Finding Meaning. The Expanded Exhibition and the Post-Pandemic World
    Andrea Baldini · 2020 · The Journal of Public Space
  30. Digital Storytelling on a Virtual Heritage Museum with Believable Agents
    Ulaş Güleç, Murat Yılmaz, Kaan Kalan, Hasan Saygin Dikbayir, Ogulcan Merdivanli, Utku Mert Degirmenci, Paul M. Clarke · 2021 · Turkish National Software Engineering Symposium (UYMS)
  31. Better: Digital media can make tourism experiences at heritage destinations better
    Elide Garbani-Nerini, Safak Korkut, Silvia De Ascaniis · 2022 · Edward Elgar Publishing eBooks
  32. Augmenting Sculpture with Immersive Sonification
    Yichen Wang, Henry Gardner, Charles Patrick Martin · 2022 · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
  33. Gamification of digitized sporting devices and transformation of public spaces in French metropolises
    José Chaboche, Alain Schoeny · 2021 · Articulo – revue de sciences humaines
  34. Wind as an Elementary Attraction: An Avant-Garde Experiment on the West Coast of Jutland, Denmark
    Britta Timm Knudsen · 2022 · Springer eBooks
  35. Immersion in Virtual Reality for Studying Architectural Perspectives
    Marco Fasolo, Leonardo Baglioni, Flavia Camagni · 2022 · Springer series in design and innovation
  36. Can AI Replace Conventional Markerless Tracking? A Comparative Performance Study for Mobile Augmented Reality Based on Artificial Intelligence
    Roberto Pierdicca, Flavio Tonetto, Marco Mameli, Riccardo Rosati, Primo Zingaretti · 2022 · Lecture notes in computer science
  37. Capture and Recognition of Bead Weaving Activities using Hand Skeletal Data and an LSTM Deep Neural Network
    Rowland Goddy-Worlu, Martha Dais Ferreira, Matthew Peachey · 2022 · IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
  38. El aprendizaje inmersivo mediante juegos de entrenamiento en ambientes de realidad virtual en la medicina
    Dick Díaz-Delgado · 2022 · Revista de investigación de Sistemas e Informática
  39. Using Augmented Reality to Learn English for Children
    Heliza Hatta, Muhammad Hakim, Septya Maharani · 2023
  40. The Design and Study of Facial Color Diagnosis System Based on Virtual Reality
    Pengfei Bao, Bo Yuan, Juan Zhang · 2023 · International Conference on Virtual Reality
  41. Semi-automatic Generation of Historical Urban 3D Models at a Larger Scale Using Structure-from-Motion, Neural Rendering and Historical Maps
    Ferdinand Maiwald, Dávid Komorowicz, Iqra Munir · 2023 · Communications in computer and information science
  42. Between light and shadow: The impact of light augmentation on storytelling and audience engagement in urban, commercial and public spaces
    Carmel Cedro, Justin Matthews · 2023 · Journal of Pervasive Media
  43. Museum Visitor Experiences Based on Hyperspectral Image Data
    Markus Löchtefeld, Eleftherios Papachristos, Hilda Deborah · 2023 · Lecture notes in computer science
  44. Bird's eye view of augmented reality and applications for education and training: A survey of surveys and reviews
    Armando Cruz, Hugo Paredes, Paulo Martins · 2023 · Computer Applications in Engineering Education
  45. The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression Analysis
    Maurizio Mauri, Stefano Triberti, Daniela Villani · 2023 · Lecture notes in computer science
  46. Exploration of cross-border e-commerce live streaming and local culture dissemination model based on cluster analysis
    Xiaotang Zhao · 2023 · Applied Mathematics and Nonlinear Sciences
  47. 具身博物馆: 虚拟技术视域下的博物馆具身化转向
    Wupeng Zhou · 2023 · Curator The Museum Journal
  48. Review: design reshape the relationship between museum collections and visitors in digital age
    Siwei Wang, Danhua Zhao, Shizhu Lu · 2023 · International Association of Societies of Design Research Congress (IASDR)
  49. A Study on Sound and Sound Design for Accessibility in Cultural Heritage Contexts in Ireland
    Caitlin Kelly · 2023 · Immersive and 3D Audio: from Architecture to Automotive (I3DA)
  50. From excavation to digital use, reconstructing and returning the past to small communities: the case of the medieval fortress of Cervara di Roma
    Giulia Chellini, Saverio Giulio Malatesta, Mariflora Caruso · 2023
  51. Virtual Reality for the Preservation and Promotion of Historical Real Tennis
    Ronan Gaugne, Sony Saint-Auret, Pierre Duc-Martin · 2024 · Lecture notes in computer science
  52. Inside Out – Outside In
    Gunnar Liestøl, Šarūnas Ledas, Žilvinas Ledas · 2024 · Springer proceedings in business and economics
  53. Integrating Virtual Simulation in Vocational Training: A Comparative Study on Learning Chinese Traditional Culture
    Yang Ye, Jing Xu, Daiyun Weng · 2024
  54. Scholarly Method
    Sander Münster, Fabrizio Ivan Apollonio, Ina Bluemel, Federico Fallavollita, Riccardo Foschi, Marc Grellert, Marinos Ioannides, Peter Heinrich Jahn, Richard Kurdiovsky, Piotr Kuroczyński et al. · 2024 · Synthesis lectures on engineers, technology, and society
  55. A Combination of Geomatic Techniques for Modelling the Urban Environment in Virtual Reality
    Claudio Spadavecchia, Elena Belcore, Vincenzo Di Pietra · 2024 · Communications in computer and information science
  56. Digitising cultural heritage in Hong Kong
    Jeremy Tzi-Dong Ng, Xiao Hu · 2024 · Routledge eBooks
  57. Immersive Experiences for the Re-contextualization of Statues of the Goddess Sekhmet
    Roberta Spallone, Fabrizio Lamberti, Johannes Auenmüller · 2024 · Digital innovations in architecture, engineering and construction
  58. Virtual Reconstruction, Museography, and VR/AR Communication in Design for Heritage
    Pier Federico Mauro Caliari, Roberta Spallone, Fabrizio Lamberti · 2024 · Digital innovations in architecture, engineering and construction
  59. Performance Test of Holographic Video Communication System
    Kübra Kara, Jaime Lloret, Óscar Romero · 2024 · International Conference on Multimedia Computing, Networking and Applications (MCNA)
  60. Inheritance and Innovative Presentation of Canal Cultural Heritage Using VR Technology
    Danyang Zhou · 2024 · Applied Mathematics and Nonlinear Sciences
  61. Digital Preservation and Promotion: Evaluating the Impact of Virtual Museums on the Traditional Art of Rural Areas
    Yu An Ping, Xu Zheng · 2024 · The Journal of Arts Management Law and Society
  62. Perception and use of new technologies in crafts education and craftsmanship among young craftsmen: a study of sustainable practices
    Katarzyna Mazur-Włodarczyk, Anna Rajchel, Bogdan Ruszczak · 2025 · Economics and Environment
  63. Virtual reality and virtual worlds: a favorable setting for the preservation of cultural heritage
    Guillermo Alfredo Jiménez Pérez, Alfredo Javier Pérez Gamboa, Carlos Alberto Gómez Cano · 2024 · Metaverse Basic and Applied Research
  64. Virtual Exhibition as a Portal to Authentic Art Experiences: Exploring the Immersive Reproduction of Exhibition in Practice
    Yuanyuan Yin, Lian Pan, Xiao Wei · 2025 · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
  65. DIGITAL CONTENTS FOR ENHANCING THE COMMUNICATION OF MUSEUM EXHIBITION: THE PERVIVAL PROJECT
    Laura Loredana Micoli, Sara Gonizzi Barsanti, Giandomenico Caruso · 2019 · ˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
  66. A User Study of Virtual Reality for Visualizing Digitized Canadian Cultural Objects
    Miguel Á. García-Ruiz, Pedro Cesar Santana-Mancilla, Laura Sanely Gaytan-Lugo · 2019 · Advances in multimedia and interactive technologies book series
  67. Interactive Archaeological Storytelling: Using Immersive Technologies to Visit the Ancient Site of Roca Vecchia (Lecce, ITA)
    Ferdinando Cesaria, Teodoro Scarano, Anna Marina Cucinelli · 2020 · Lecture notes in computer science
  68. Implementation of the Framework to Heritage Education Supported in Augmented Reality
    Raynel Alfonso Mendoza Garrido, Amaury Cabarcas, Ramón Fabregat · 2019 · International Conference on Virtual Reality and Visualization
  69. ACCESSIBILITY TO UNDERWATER CULTURAL HERITAGE: INTERACTIVE WEB NAVIGATION OF THE ROMAN SUBMERSED VESSEL OF CALA MINNOLA
    Andrea Scianna, Giuseppe Fulvio Gaglio, Marcello La Guardia · 2021
  70. AN INTERACTIVE 3D APPLICATION OF A HOUSE FROM THE XVI CENTURY IN SAN CRISTÓBAL DE LAGUNA AS A CASE STUDY FOR THE DISSEMINATION OF CULTURAL HERITAGE
    Fernando Pérez Nava, Isabel Sánchez Berriel, Alejandro González González · 2021
  71. HERITAGE BUILDINGS REPRESENTATION AND EXTENDED REALITIES
    Ahmed Khalil, Spyridon Stravoravdis · 2021
  72. Identificando requerimientos para el diseño de un aplicativo móvil de Realidad Aumentada para el aprendizaje del patrimonio histórico regional
    Lizeth M. Zambrano, Greis Francy M. Silva-Calpa, Jose L. Romo · 2021 · Anais do ... Simpósio Brasileiro de Informática na Educação/Anais do Simpósio Brasileiro de Informática na Educação
  73. Building Virtual Environment for Safeguarding Archeological Ruins Case Study—El-Sheikh Ibada (Antinoopolis)
    Noha Abbas Hamed, Mayada Belal, Mona Raafat · 2022 · Advances in Science, Technology & Innovation/Advances in science, technology & innovation
  74. Enhancing User Experience through Interaction Design - Rethinking the municipal agora of Chania through AR narratives
    Panagiota Dania, Helena G. Theodoropoulou, Anna Karagianni · 2021 · eCAADe proceedings
  75. Ricostruzione virtuale, VR e AR per la visualizzazione dell’aula provvisoria del I Parlamento italiano
    Fabrizio Natta · 2022 · FrancoAngeli srl eBooks
  76. The Value of “Values”: A Case Study on the Design of Value-Inclusive Multimedia Content for the Menorah Artefact Collection at the Hecht Museum, Haifa, Israel
    Srushti Goud, Vincenzo Lombardo, Tsvi Kuflik · 2022 · Applied Sciences
  77. Platform Based on Augmented Reality to Support Cultural Tourism in the Department of Cesar, Colombia
    Paola Ariza-Colpas, Marlon Alberto Piñeres-Melo, Roberto Cesar Morales-Ortega · 2023 · Lecture notes in networks and systems
  78. Virtual and Augmented Reality Interfaces for 3D Mesopotamian Environments and Artefacts – A Survey
    Richard Rhodes, Sandra I. Woolley · 2023 · Electronic workshops in computing
  79. Multimodal Systems: Taxonomy, Methods, and Challenges
    Muhammad Zeeshan Baig, Manolya Kavakli · 2020 · arXiv (Cornell University)
  80. Ge-conservación Nº20
    Ge-conservación Revista · 2021 · Ge-conservacion
  81. Analysis and Development of Augmented Reality Applications for the Dissemination of Cultural Heritage
    Silvia Blanco-Pons · 2021
  82. Springer Nature 2021 L A T E X template ARAM: a Technology Acceptance Model to Ascertain the Behavioural Intention to Use Augmented Reality
    Anabela Marto, Alexandrino Gonçalves, Miguel Melo, Maximino Bessa, Rui Silva · 2022 · Research Square
  83. Chinese Shadow Puppeteering Virtualization Based on a Real-Time Finger Tracking System
    Anthony Kong, Xue Wang · 2022 · Research Square
  84. Digital Museum Experience: Exploring Opportunities in Mixed Media Storytelling Using Augmented Reality
    Aline Nguyen · 2023
  85. A Survey on Virtual Reality over Wireless Networks: Fundamentals, QoE, Enabling Technologies, Research Trends and Open Issues
    Md. Farhad Hossain, Abbas Jamalipour, Kumudu S. Munasinghe · 2023
  86. Ge-conservación Nº25
    Ge-conservación Revista · 2024 · Ge-conservacion
  87. Delprat XR: Digitising the Past, Prototyping the Future for Real-World Heritage Sites
    Nicholas Foulcher, Zachary Allan · 2025 · Research Square
  88. Ge-conservación Nº 13
    Ge-conservación Revista · 2018 · Ge-conservacion
  89. Human-agent-robot teamwork coordination in FiWi based tactile internet infrastructures.
    Mahfuzulhoq Chowdhury · 2018 · EspaceINRS (National Institute for Scientific Research (Canada))
  90. How to Combine Virtual and Reality in Archaeology Communication
    Caterina Paola Venditti, Paolo Mele · 2019 · Advances in religious and cultural studies (ARCS) book series
  91. Crowd emotion detection to light up a smart Christmas tree
    Massimo Martini, Andrea Felicetti, Marco Mameli, Raffaele Vaira, Rocco Pietrini, Salvatore la Porta, Fabrizio Marconi, Isabella Lazzini · 2019 · IEEE International Symposium on Consumer Electronics (ISCE)
  92. Layered Horizons: a Geospatial Humanities Research Platform
    Andrew Burrell, Rachel Hendery · 2019 · ACM Symposium on Virtual Reality Software and Technology (VRST)
  93. Latency-aware Resource Management at the Edge
    Klervie Toczé · 2020 · Linköping studies in science and technology. Thesis
  94. Ge-conservación Nº16
    Ge-conservación Revista · 2019 · Ge-conservacion
  95. Ge-conservación Nº 15
    Ge-conservación Revista · 2019 · Ge-conservacion
  96. Ge-conservación Nº 14
    Ge-conservación Revista · 2018 · Ge-conservacion
  97. Ge-conservación Nº17
    Ge-conservación Revista · 2020 · Ge-conservacion
  98. Modular Digital Exposition and Education Platform: Concept and Its Implementation into the Educational Process of Archaeology Based on Novosibirsk State University
    Кожевникова Дарья Валерьевна, Екатерина Николаевна Бочарова, Svetlana V. Shnaider · 2020 · Vestnik NSU Series History and Philology
  99. Ge-conservación Nº18
    Ge-conservación Revista · 2020 · Ge-conservacion
  100. Adapting a method for tracking the movement of the camera in the visualization of augmented reality
    Miroslav Galabov, Yulian Pastarmov · 2021 · IOP Conference Series Materials Science and Engineering