A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage

Cited by (1,000)

Items 301–400 of 1,000

  1. Informal Learning with Extended Reality Environments: Current Trends in Museums, Heritage, and Tourism
    Matthew Orr, E. Poitras, Kirsten R. Butcher · 2021 · Springer series on cultural computing
  2. Augmented, Virtual and Mixed Reality Research in Cultural Heritage: A Bibliometric Study
    Nilam Upasani, Asmita Manna, Manjiri Arunrao Ranjanikar · 2023 · International Journal of Advanced Computer Science and Applications
  3. Impact of Quality and Distance on the Perception of Point Clouds in Mixed Reality
    Minh Nguyen, Shivi Vats, Sam Van Damme · 2023 · International Conference on Quality of Multimedia Experience (QoMEX)
  4. Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to Re-centre Stories from the Margins
    Valentina Nisi, Stuart James, Paulo Bala, Alessio Del Bue, Nuno Nunes · 2023 · Lecture notes in computer science
  5. The role of immersive technologies in cultural contexts: future challenges from the literature
    Annarita Colamatteo, Marcello Sansone, Maria Anna Pagnanelli, Roberto Bruni · 2024 · Italian Journal of Marketing
  6. CompARe: Design and Development of a Gamified Augmented Reality Learning Environment for Cultural Heritage Sites
    Markos Souropetsis, Eleni Α. Kyza · 2024 · Journal on Computing and Cultural Heritage
  7. Inclusive Museum Engagement: Multisensory Storytelling of Cagli Warriors’ Journey and the Via Flamina Landscape Through Interactive Tactile Experiences and Digital Replicas
    Paolo Clini, Romina Nespeca, Umberto Ferretti · 2025 · Heritage
  8. Mobile Extended Reality for the Enhancement of an Underground Oil Mill: A Preliminary Discussion
    Lucio Tommaso De Paolis, Sofia Chiarello, Giovanni D’Errico · 2021 · Lecture notes in computer science
  9. Augmented Reality Storytelling Submerged. Dry Diving to a World War II Wreck at Ancient Phalasarna, Crete
    Gunnar Liestøl, Michael Bendon, Elpida Hadjidaki · 2021 · Heritage
  10. Experimenting hybrid reality in cultural heritage reconstruction. The Peasant Civilisation Park and the ‘Vicinato a Pozzo’ museum of Matera (Italy)
    M. Trunfio, Salvatore Campana, Adele Magnelli · 2022 · Museum Management and Curatorship
  11. Autonomous Critical Help by a Robotic Assistant in the Field of Cultural Heritage: A New Challenge for Evolving Human-Robot Interaction
    Filippo Cantucci, Rino Falcone · 2022 · Multimodal Technologies and Interaction
  12. A Collaborative Virtual Walkthrough of Matera’s Sassi Using Photogrammetric Reconstruction and Hand Gesture Navigation
    Nicla Maria Notarangelo, Gilda Manfredi, Gabriele Gilio · 2023 · Journal of Imaging
  13. A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions
    Alberto Cannavò, Francesco De Pace, Federico Salaroglio · 2020 · International Journal of Human-Computer Studies
  14. Mixed Reality: A Reconsideration Based on Mixed Objects and Geospatial Modalities
    Konstantinos E. Evangelidis, Theofilos Papadopoulos, Stella Sylaiou · 2021 · Applied Sciences
  15. VR System for the Restoration of Broken Cultural Artifacts on the Example of a Funerary Monument
    Patrick Saalfeld, Claudia Bottcher, Fabian Klink · 2021
  16. Preserving China’s Intangible Cultural Heritage through AR/VR storytelling, social media, and AI narratives
    Jian Liu, Chengfang Chen, Heng Zou, Jun Zheng, Dongmeng Gao · 2025 · npj Heritage Science
  17. Improved learning outcomes of CNC programming through Augmented Reality jobsheet learning media
    Febri Prasetya, Bayu Ramadhani Fajri, Budi Syahri · 2021 · INVOTEK Jurnal Inovasi Vokasional dan Teknologi
  18. Digital methods and techniques for reconstructing and visualizing ancient 3D polychromy – An overview
    Eliana Siotto, Paolo Cignoni · 2024 · Journal of Cultural Heritage
  19. Mapping the landscape of digital cultural heritage research: a quantitative and visual bibliometric study
    Yong Huang, Xiangfeng He, Zhiguang Lian · 2024 · Library Hi Tech
  20. "Salt is the Soul of Hakka Baked Chicken": Reimagining Traditional Chinese Culinary ICH for Modern Contexts Without Losing Tradition
    Sijia Liu, XiaoKe Zeng, Fengyihan Wu, Shu Ye, Bowen Liu, Sidney C. H. Cheung, Richard William Allen, Ray Lc · 2025 · Creativity and Cognition
  21. Methods and Practices for Assessing the User Experience of Interactive Systems for Cultural Heritage
    Vasiliki Nikolakopoulou, Panayiotis Koutsabasis · 2020 · Advances in religious and cultural studies (ARCS) book series
  22. Decolonizing Design with Technology in Cultural Heritage Contexts - Systematic Literature Review
    Siiri Paananen, Mari Suoheimo, Jonna Häkkilä · 2022 · [ ] With Design: Reinventing Design Modes
  23. Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum
    Michael Scott, Alcwyn Parker, Edward J. Powley · 2018 · Electronic workshops in computing
  24. Digital Literacy and Electronic Business
    Paul Grefen · 2021 · Encyclopedia
  25. Immersive Technologies in Digital Museums: A Systematic Review of Virtual and Augmented Reality for Heritage Reconstruction and Visitor Experience
    Yuxin Wang, Divine Senanu Ametefe · 2025 · PRESENCE Virtual and Augmented Reality
  26. Skin-Integrated Soft Wearable XR Interfaces for Seamless and Realistic User Experience
    Kyung Rok Pyun, Jung Jae Park, Jiyong Ahn, Yoon Seon Lee, Hongchan Kim, Jinsol Kim, Sangjin Yoon, Kyoung-Ho Ha, Deog‐Gyu Seo, John A. Rogers et al. · 2025 · Chemical Reviews
  27. RC6D: An RFID and CV Fusion System for Real-time 6D Object Pose Estimation
    Bojun Zhang, Mengning Li, Xin Nan Xie, Luoyi Fu, Xinyu Tong, Xiulong Liu · 2022 · IEEE Conference on Computer Communications (INFOCOM)
  28. Creating Futuristic Heritage Experiences: An Exploratory Co-Design Study through Design Fiction
    Shichao Zhao · 2022 · Sustainability
  29. Design Recommendations for Immersive Virtual Reality Application for English Learning: A Systematic Review
    Jéssica Rodrigues Esteves, Jorge C. S. Cardoso, Berenice Santos Gonçalves · 2023 · Computers
  30. Geomatics and metaverse for lost heritage sites documentation and dissemination: the case study of Palmyra Roman Theatre (Syria)
    Anna Forte, Yara Jamil Alkhatib, Gabriele Bitelli, Eva Savina Malinverni, Roberto Pierdicca · 2024 · Virtual Archaeology Review
  31. Agile digitization for historic architecture using 360° capture, deep learning, and virtual reality
    Farzan Baradaran Rahimi, Claude M. H. Demers, Mohammad Reza Karimi Dastjerdi, Jean‐François Lalonde · 2025 · Automation in Construction
  32. Reviving Mural Art through Generative AI: A Comparative Study of AI-Generated and Hand-Crafted Recreations
    Shuo Zhao, Yifei Huang, Xiaoyang He, Xin Tong, Xin Li, Dan Wu · 2025 · CHI Conference on Human Factors in Computing Systems
  33. Evaluating Usability and Engagement of Large Language Models in Virtual Reality for Traditional Scottish Curling
    Ka Hei Carrie Lau, Efe Bozkir, Hong Gao, Enkelejda Kasneci · 2025 · Lecture notes in computer science
  34. The Impact of Mixed Reality on Visitors’ Experience in Museum. ‘The Ara As It Was’ Project in Rome
    Mariapina Trunfio, Salvatore Campana, Adele Magnelli · 2020 · Progress in IS
  35. Presentation of Historical Clothing Digital Replicas in Motion
    Tomáš Dvořák, Jiří Kubišta, Oldřich Linhart · 2024 · IEEE Access
  36. A Digital 4D Information System on the World Scale: Research Challenges, Approaches, and Preliminary Results
    Sander Münster, Ferdinand Maiwald, Jonas Bruschke, Cindy Kröber, Ying Sun, Daniel Dworak, Dávid Komorowicz, Iqra Munir, Clemens Beck, Dora Luise Münster · 2024 · Applied Sciences
  37. Evaluating Augmented and Virtual Reality in Education Through a User-Centered Comparative Study
    Roberto Pierdicca, Emanuele Frontoni, Maria Paola Puggioni, Eva Savina Malinverni, Marina Paolanti · 2019 · Advances in computational intelligence and robotics book series
  38. The effect of installed photovoltaic panels on the aesthetic perception and evaluation of the mosque architectural form in Jordan
    Anwar F. Ibrahim, Hikmat H. Ali, Wala'a Alqarra · 2020 · Open House International
  39. Reconstructive Archaeology: In Situ Visualisation of Previously Excavated Finds and Features through an Ongoing Mixed Reality Process
    Miguel Ángel Dilena, Marie Soressi · 2020 · Applied Sciences
  40. Virtual Reality in Italian Museums: A Brief Discussion
    Carola Gatto, Giovanni D’Errico, Giovanna Ilenia Paladini · 2021 · Lecture notes in computer science
  41. A Virtual Reality Platform for Analyzing Remote Archaeological Sites
    Brendan Cassidy, Gavin Sim, David Wayne Robinson · 2018 · Electronic workshops in computing
  42. We Dare You
    Petros Ioannidis, Lina Eklund, Anders Sundnes Løvlie · 2021 · Journal on Computing and Cultural Heritage
  43. Beyond Photorealism: An AIGC-Powered Framework for Stylized and Gamified Cultural Heritage Revitalization
    Chunlei Li, Ziwen Ye, Wen Wen · 2025 · Buildings
  44. From 3D models to historic building information modeling (HBIM) and digital twins: A review
    S. Lagüela, Luis Javier Sánchez-Aparicio, Enrique González-González · 2024 · Elsevier eBooks
  45. Archaeometa: leveraging blockchain for secure and scalable virtual museums in the metaverse
    Omer Aziz, Muhammad Shoaib Farooq, Adel Khelifi · 2024 · Heritage Science
  46. Research status and development direction of smart heritage: a bibliometric review (1994-2024)
    Feng Luo, Mohd Ismail Isa, Ruhizal Roosli · 2024 · Journal of Asian Architecture and Building Engineering
  47. Transformation in the Digital Age: Factors Influencing Visitor Engagement in Virtual Museums
    Nianqi Deng, Hongmei Zhang, Xinyu Jiang · 2025 · Journal on Computing and Cultural Heritage
  48. Enhancing the Educational Model Using Mixed Reality Technologies With Meta Quest 3: A Usability Analysis Using IBM-CSUQ
    Santiago Criollo-C, Andrea Guerrero-Arias, Agariadne Dwinggo Samala, Yunifa Miftachul Arif, Sergio Luján‐Mora · 2025 · IEEE Access
  49. Reimagining cultural heritage conservation through VR, metaverse, and digital twins: An AI and blockchain-based framework
    Weiyi Zhang, Nooriati Binti Taib, Mariati Taib · 2025 · PLoS ONE
  50. Mobile Realities
    Daniel Harley, Aneesh P. Tarun, Elsharawy Sara · 2019
  51. Extended Depth-of-Field Projector using Learned Diffractive Optics
    Yuqi Li, Qiang Fu, Wolfgang Heidrich · 2023 · IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
  52. Comparison of extended reality platforms and tools for viewing and exhibiting art
    Rebeka Vital, Stella Sylaiou, Dimitrios K. Koukopoulos, Konstantinos Koukoulis, Panagiotis Dafiotis, Christos A. Fidas · 2023 · Digital Applications in Archaeology and Cultural Heritage
  53. 3D MODELLING AND VIRTUAL REALITY FOR MUSEUM HERITAGE PRESENTATION: CONTEXTUALISATION OF SCULPTURE FROM THE TANG ERA
    Roberta Spallone, Fabrizio Lamberti, Laura Vigo · 2024 · ˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
  54. GEO-INFORMATION TECHNOLOGIES FOR A MULTIMODAL ACCESS ON HISTORICAL PHOTOGRAPHS AND MAPS FOR RESEARCH AND COMMUNICATION IN URBAN HISTORY
    Ferdinand Maiwald, Frank Henze, Jonas Bruschke · 2019 · ˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
  55. Urban History Research and Discovery in the Age of Digital Repositories. A Report About Users and Requirements
    Sander Münster, Florian Niebling, Jonas Bruschke, Kristina Barthel, Kristina Friedrichs, Cindy Kröber, Ferdinand Maiwald · 2019 · Springer eBooks
  56. An enriched visit to the botanical garden
    Alice Bettelli, Valeria Orso, Patrik Pluchino · 2019
  57. Key factors and network model for location‐based cultural mobile game design
    Zoe Ruo-Yu Li, Chang‐Hwa Wang · 2020 · British Journal of Educational Technology
  58. Virtual Restoration and Visualization Changes through Light: A Review
    Ángela Gómez Manzanares, Anto J. Benítez, Juan Carlos Martínez-Antón · 2020 · Heritage
  59. Digital Experience in Art and Identity: The Metaverse calls
    Jonathan Peter Bowen, Tula Giannini · 2022
  60. The edutainment scan: immersive media and its deployment in museums
    William R. Illsley, Gunnar Almevik, Jonathan Westin, Jasmine Aavaranta Hansén, Elin Fornander, Ellen Hallgren, Wilhelm Lagercrantz, Petrina Vasileiou · 2024 · Museum Management and Curatorship
  61. Virtualization of Digitalized Cultural Assets to Promote Sustainable Heritage Tourism in Malaysia
    Hajiedah Fauzi, Harlina Md. Sharif, Rajabi Abdul Razak · 2022 · International Journal of Environment Architecture and Societies
  62. A framework for students’ digital heritage education in the classroom - a human-engaged computing perspective
    Peng Tan, Xiangshi Ren, Zixue Cheng, Yi Ji · 2023 · Education and Information Technologies
  63. METHODS, DATA AND TOOLS FOR FACILITATING A 3D CULTURAL HERITAGE SPACE
    Elisa Mariarosaria Farella, Simone Rigon, Fabio Remondino A · 2024 · ˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
  64. 3VR: Vice Versa Virtual Reality Algorithm to Track and Map User Experience
    Iva Vasic, Ramona Quattrini, Roberto Pierdicca · 2024 · Journal on Computing and Cultural Heritage
  65. Synergy of Art, Science, and Technology: A Case Study of Augmented Reality and Artificial Intelligence in Enhancing Cultural Heritage Engagement
    Ailin Chen, Rui M. Jesus, Márcia Gomes Vilarigues · 2025 · Journal of Imaging
  66. KiteMR: An Interactive Mixed Reality System for Preserving and Experiencing Traditional Chinese Kite Craftsmanship
    Shunan Zhang, Xin Xie, Desheng Lyu, Yunfeng Shu · 2025 · International Journal of Human-Computer Interaction
  67. Digital Museum Transformation: From a Collection of Exhibits to a Gamut of Emotions
    Ulyana V. Aristova, Alexey Rolich, Alexey Rolich · 2020 · Communications in computer and information science
  68. Impact of Location, Gender and Previous Experience on User Evaluation of Augmented Reality in Cultural Heritage: The Mjällby Crucifix Case Study
    Valeria Garro, Veronica Sundstedt, Christoffer Sandahl · 2022 · Heritage
  69. Designing Mixed Reality Experiences that Provide Views to the Past: Reviving the Operation of an Industrial Olive Oil Factory
    Spyros Vosinakis, Vasiliki Nikolakopoulou, Giorgos Nikopoulos · 2021 · Panhellenic Conference on Informatics
  70. Registration for 3-D LiDAR Datasets Using Pyramid Reference Object
    Wei Song, Dechao Li, Su Sun · 2023 · IEEE Transactions on Instrumentation and Measurement
  71. LagunAR: A City-Scale Mobile Outdoor Augmented Reality Application for Heritage Dissemination
    Isabel Sánchez Berriel, Fernando Pérez Nava, Pablo Torres Albertos · 2023 · Sensors
  72. The impact of mixed reality serious games on mortise and tenon learning in college students
    Yongxin Hang, Hui-Qing Wang, Zihan Sang, Rong-Fang Huang, Li Ye · 2023 · Computers & Education: X Reality
  73. Unveiling gender differences: a mixed reality multitasking exploration
    Safanah Abbas, Heejin Jeong · 2024 · Frontiers in Virtual Reality
  74. Digital protection analysis of national traditional sports health cultural heritage based on big data in the era of data cloud
    Weiwu Ye, LI Shi-hong · 2024 · Multimedia Tools and Applications
  75. Assessing the adoption of the Yavuz Battleship application in the mixed reality environment using the technology acceptance model
    Murat KARA, Neşe Çakıcı Alp · 2024 · Multimedia Systems
  76. USING VIRTUAL OR AUGMENTED REALITY FOR THE TIME-BASED STUDY OF COMPLEX UNDERWATER ARCHAEOLOGICAL EXCAVATIONS
    Mohamad Motasem Nawaf, Pierre Drap, M. Ben-Ellefi et al. · 2021 · ISPRS annals of the photogrammetry, remote sensing and spatial information sciences
  77. 3D DATA INTEGRATION FOR WEB BASED OPEN SOURCE WebGL INTERACTIVE VISUALISATION
    Marcello La Guardia, Mila Koeva, Filippo D’Ippolito, Samer Karam · 2022 · The international archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
  78. Re-invigorating the photo album: augmenting printed photobooks with digital media
    Emily Corrigan-Kavanagh, D. Frohlich, Caroline Scarles · 2022 · Personal and Ubiquitous Computing
  79. Smart Eye: An Application for In Situ Accessibility to “Invisible” Heritage Sites
    Kalliopi Efkleidou, Dimitris Kaimaris, Themistoklis Roustanis · 2022 · Journal of Computer Applications in Archaeology
  80. HOCTOPUS: An Open-Source Cross-Reality tool to Augment Live-Streaming Remote Classes
    Luca Asunis, Andrea Cirina, Lorenzo Stacchio · 2023 · IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
  81. The Scope of Multisensory Experiences in Cultural Heritage Sites
    Anabela Marto, Alexandrino Gonçalves, Maximino Bessa · 2018 · International Conference on Graphics and Interaction (ICGI)
  82. A Case Study for the Design and Implementation of Immersive Experiences in Support of Sicilian Cultural Heritage
    R. Barbera, Francesca Condorelli, Giuseppe Di Gregorio · 2022 · Lecture notes in computer science
  83. A Critical Review of Digital Experiences in Cultural Institutions: Is Digital Experience a Traction or Distraction Strategy?
    Jiaxin Liu · 2023 · International Conference on Digital and Interactive Arts (ARTECH)
  84. Use of Virtual Reality as an Educational Tool: A Comparison Between Engineering Students and Teachers
    Santiago Criollo-C, José Enrique Cerezo Uzcátegui, Andrea Guerrero-Arias · 2024 · IEEE Access
  85. Integrating Paradata, Metadata, and Data for an Effective Memory Twin in the Field of Digital Cultural Heritage
    Marinos Ioannides, Elena Karittevli, Panayiotis N. Panayiotou, Drew Baker · 2024 · Lecture notes in computer science
  86. A Bibliometric and Systematic Review of Publications on Augmented Reality in Sustainable Tourism
    Fatih Ercan, Kürşad Sayın, Taner Dalgın, Kansu GENÇER · 2025 · Sustainability
  87. A Decade of Innovation: A Bibliometric Analysis of Advergames and Gamification in Tourist Destinations
    Islam Abusharieh, Carla Ruíz Mafé, Inés Küster Boluda · 2025 · Journal of theoretical and applied electronic commerce research
  88. Enhancing Young Generation’s Heritage Identity Through Emotional Responses to Virtual Cultural Heritage Experience: A Design Case with Azheke Community and Visitors at Hani Rice Terraces in China
    Yaning Li, Ruoyu Qiu, Ziyao He, Xue Wu, Teng Han, Xin Tong, Yiqing Zhao, Meng Li · 2025 · International Journal of Human-Computer Interaction
  89. Mixed Reality Based Visual Analytics
    Zhen Wen, Peng Li, Xumeng Wang · 2022 · Journal of Computer-Aided Design & Computer Graphics
  90. Virtual Museums: State of the Art, Trends, and Challenges
    Li Yang, Nankai Cheng, Puyuan Jiang, Paulo Noriega · 2024 · Communications in computer and information science
  91. RelicCARD: Enhancing cultural relics exploration through semantics-based augmented reality tangible interaction design
    Tao Yu, Shaoxuan Lai, Wenjin Zhang · 2024 · Visual Informatics
  92. Genetic visualization of cultural heritage: A case study of Zhuxian Town woodblock prints
    Haoran Liu, Hassan Alli, Irwan Syah Md Yusoff · 2024 · The Design Journal
  93. What do luthiers look at? An eye tracking study on the identification of meaningful areas in historical violins
    Piercarlo Dondi, Luca Lombardi, Marco Porta, Tommaso Rovetta, Claudia Invernizzi, Marco Malagodi · 2019 · Multimedia Tools and Applications
  94. Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage
    Giuseppe Caggianese, Luigi Gallo, Pietro Neroni · 2018 · International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)
  95. Exploiting Cross-Reality Technologies for Cultural Heritage Dissemination
    Chairi Kiourt, Helena G. Theodoropoulou, Anestis Koutsoudis A · 2020 · Advances in religious and cultural studies (ARCS) book series
  96. Tendencias y características de la realidad virtual
    Mauricio Vásquez‐Carbonell, Jorge Iván Silva Ortega · 2020 · Computer and Electronic Sciences Theory and Applications
  97. Enhancing Cultural Heritage at the Time of the COVID-19 Outbreak: An Overview of the ICT Strategies Adopted by Museums in the Campania Region of Italy
    Luisa Varriale, Tiziana Volpe, V Noviello · 2021 · Emerald Group Publishing Limited eBooks
  98. IMAGE-BASED REALITY-CAPTURING AND 3D MODELLING FOR THE CREATION OF VR CYCLING SIMULATIONS
    Wissam Wahbeh, Manuela Ammann, Stephan Nebiker, Michael A.B. van Eggermond, Alexander Erath · 2021 · ISPRS annals of the photogrammetry, remote sensing and spatial information sciences
  99. Virtual Reality Locomotion in Place for Virtual Museum Exhibitions of Culture Heritage: Comparing Joystick Controller, Point & Teleport and Arm Swinging
    Kitti Puritat, Phimphakan Thongthip, Wanvimol Nadee · 2022 · International Journal of Emerging Technology and Advanced Engineering
  100. Sustainable Development and Intangible Cultural Heritage
    Benedetta Carla Angela Ubertazzi · 2022 · Munich studies on innovation and competition