The DOI matches its Crossref record; 168 of the 168 references it cites were found in a registry or an index.
A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage
Abstract
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is a well-established trend worldwide. Several studies demonstrate that the use of new and combined media enhances how culture is experienced. The benefit is in terms of both number of people who can have access to knowledge and the quality of the diffusion of the knowledge itself. In this regard, CH uses augmented-, virtual-, and mixed-reality technologies for different purposes, including education, exhibition enhancement, exploration, reconstruction, and virtual museums. These technologies enable user-centred presentation and make cultural heritage digitally accessible, especially when physical access is constrained. A number of surveys of these emerging technologies have been conducted; however, they are either not domain specific or lack a holistic perspective in that they do not cover all the aspects of the technology. A review of these technologies from a cultural heritage perspective is therefore warranted. Accordingly, our article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective. In addition, we identify specific application areas in digital cultural heritage and make suggestions as to which technology is most appropriate in each case. Finally, the article predicts future research directions for augmented and virtual reality, with a particular focus on interaction interfaces and explores the implications for the cultural heritage domain.
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“Some cutting-edge virtual museums are indeed doing this by including meta-commentary on their own reconstruction process (e.g., showing what data is missing, or showing alternate reconstructions) [10,36,38,49].”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [36]
In the citing paper
“The use of extended reality technologies, such as AR, enhances the user experience and interaction with the exhibits [21,22].”
From Motiv-ARCHE: co-creation of augmented reality educational content to motivate cultural and natural heritage learning (2025) · cites this paper as [22]
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VIRTUAL HERITAGE FOR THE DISSEMINATION OF THE BARATTI IN 3D PROJECT
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“[83] describes how—despite the variety of platforms, toolkits, and approaches—Augmented Reality (AR) and Virtual Reality (VR) applications have great potential to create a sense of immersion in history, by enhancing existing exhibits and allowing for the reconstruction of lost buildings and artifacts.”
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LibrARy – Enriching the Cultural Physical Spaces with Collaborative AR Content
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“Augmented Reality and Virtual Reality are no longer a realm for fancy but awkward prototypes, and a number of systems have been presented and deployed for different purposes, including education, exhibition enhancement, exploration, reconstruction and virtual museums [3, 4].”
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“…promise to create permanent, time-resistant copies of cultural artifacts accessible regardless of geographical location [8], manifesting through 3D scanning, high-resolution photography, and increasingly, Extended Reality (XR) technologies that offer immersive experiences in heritage settings [4].”
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Co-Production Process with Coastal Communities: Surfacing Ocean Knowledge, Relationships and Culture
Samuel, M. M. (2023) · doi:10.1145/3593743.3593766 · Cited by 5
“These extended reality technologies are being utilised for educational purposes and to capture heritage for exhibition enhancement, exploration, reconstruction and virtual museums [5], which demonstrates that immersive technologies have potential to support and promote cultural heritage, especially when engaging parti…”
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Hite, R., Childers, G. M., & Hoffman, J. (2024) · International Journal of Science Education, Part B · doi:10.1080/21548455.2024.2324854 · Cited by 10
“XR technologies have become more affordable and popular, especially in museum settings (Bekele et al., 2018; Leopardi et al., 2021).”
Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR Applications
Liu, W., Hargood, C., Tang, W. J., & Hulusić, V. (2025) · International Conference on the Foundations of Digital Games (FDG) · doi:10.1145/3723498.3723810 · Cited by 6
“According to Fast [43], XR—including Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR)—has been utilised in various ways to offer users novel and sensory experiences by combining real and digital content [1, 3, 10, 35].”
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“The use of VR applications for promoting heritage is a well-established trend worldwide (Bekele et al., 2018; Soto-Martin et al., 2020).”
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“Virtual reality, augmented or mixed reality applications are fascinating and powerful opportunities, which attract more and more studies and technological progress [24,25], mainly focused on the development of new and performing high-resolution VR (Virtual Reality)/AR (augmented Reality)/MIXED (Mixed reality) viewers…”
BackgroundA Pipeline for the Implementation of Immersive Experience in Cultural Heritage Sites in Sicily
Barbera, R., Condorelli, F., Gregorio, G. D., et al. (2022) · Communications in computer and information science · doi:10.1007/978-3-031-20302-2_14 · Cited by 5
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“Multiple camera tracking methods are available, such as magnetic, inertial, GPS-based, vision, and other methods [1].”
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“Work related to this includes device-mediated approaches to cultural computing [10], and many of the techniques are directly applicable to promoting environmental change.”
BackgroundINITIAL EVALUATION OF THE POTENTIAL OF SMARTPHONE STEREO-VISION IN MUSEUM VISITS
Masiero, A., Tucci, G., Conti, A. D., Fiorini, L., & Vettore, A. (2019) · The international archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences · doi:10.5194/isprs-archives-xlii-2-w11-837-2019 · Cited by 5
“The introduction of recently developed methods exploiting 3D information, such as augmented and virtual reality, are becoming quite popular in many cultural heritage applications (Bekele et al., 2018), and can play an important for improving the visitor experience in museums.”
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Analysis of The Motivational Effect of Gamified Augmented Reality Apps for Learning Geometry
Thamrongrat, P., & Law, E. L. (2020) · Australian Conference on Human-Computer Interaction (OzCHI) · doi:10.1145/3441000.3441034 · Cited by 8
“AR has been shown to be e � ective for enhancing experience in cultural heritage [14].”
BackgroundConti, A. D., Tucci, G., Bonora, V., et al. (2021) · doi:10.4995/arqueologica9.2021.12175 · Cited by 5
Creation of a Virtual Tour .Exe Utilizing Very High-Resolution RGB UAV Data
Sefercik, U. G., Kavzoğlu, T., Nazar, M., Atalay, C., & Madak, M. (2022) · International Journal of Environment and Geoinformatics · doi:10.30897/ijegeo.1102575 · Cited by 5
“…et al., 2010; Rua and Alvito, 2011; Bruno et al., 2018), cultural heritage documentation (Gaitatzes et al., 2001; Carrozzino and Bergamasco, 2010; Bekele et al., 2018), forensic applications (Ma et al., 2010; Sieberth et al., 2019), physical therapy (Hoffman et al., 2000; Schmitt et al., 2011),…”
BackgroundRecovering Sicilian Silk Heritage through Digital Technologies: The Case of Piraino’s Collection
Cicero, G. L., Seidita, V., Vitella, M., et al. (2022) · Heritage · doi:10.3390/heritage5040219 · Cited by 5
Cultural Heritage Applications Based on Augmented Reality: A Literature Review
Chatsiopoulou, A., & Michailidis, P. D. (2023) · Lecture notes in computer science · doi:10.1007/978-3-031-43404-4_13 · Cited by 5
Development of a Virtual CH Path on WEB: Integration of a GIS, VR, and Other Multimedia Data
Scianna, A., Gaglio, G. F., Guardia, M. L., et al. (2021) · Lecture notes in computer science · doi:10.1007/978-3-030-73043-7_15 · Cited by 5
The Acropolis on the Immersive Web
Engberg, M., Bolter, J. D., Freeman, C., et al. (2021) · The Journal of Media Innovations · doi:10.5617/jomi.8794 · Cited by 5
“According to the categories offered by Bekele et al. (2018), the Immersive Acropolis is for education and reconstruction rather than exploration.”
BackgroundMethodInfluentialMünster, S., Bruschke, J., Maiwald, F., & Kleiner, C. (2021) · Workshop on Structuring and Understanding of Multimedia heritAge Contents (SUMAC) · doi:10.1145/3475720.3484442 · Cited by 5
“102], enable users to gather a virtual view of temporal change and historic spaces, buildings, and monuments [6, 57, 80, 103, 108] and give a visual impression of parts hidden or covered [14, 15].”
BackgroundBhattacharya, A., & De, D. (2021) · Wireless Personal Communications · doi:10.1007/s11277-021-09267-5 · Cited by 5
Hossain, M. F., Jamalipour, A., & Munasinghe, K. S. (2023) · doi:10.36227/techrxiv.24585387.v1 · Cited by 5
ARWeather: Weather Forecasting and Visualization using Augmented Reality
Manimegalai, R., Arawind, S., Jegan, G. V. S. R., & Gomathi, B. (2023) · International Conference on Intelligent Systems for Communication, IoT and Security (ICISCoIS) · doi:10.1109/iciscois56541.2023.10100520 · Cited by 5
Zheng, X., Guo, S., & Heath, T. (2025) · Buildings · doi:10.3390/buildings15162831 · Cited by 4
Palmieri, S., Lotti, G., Bisson, M., D'Ascenzi, E., & Spinò, C. (2025) · Sustainability · doi:10.3390/su17177885 · Cited by 8
Moldovan, S., Moldovan, I. M., & Rice, T. (2025) · Heritage · doi:10.3390/heritage8100401 · Cited by 4
Ferreira-Santos, J., & Pombo, L. (2025) · ISPRS International Journal of Geo-Information · doi:10.3390/ijgi14120469 · Cited by 7
Is the metaverse really coming to fruition? A survey of applied metaverse and extended reality
Liu, Z., Huang, Y., Mai, J., Li, W., Cai, Z., & Li, Y. (2025) · High-Confidence Computing · doi:10.1016/j.hcc.2025.100376 · Cited by 8
Julrode, P., Poollapalin, D., Sangamuang, S., Intawong, K., & Puritat, K. (2026) · Informatics · doi:10.3390/informatics13010012 · Cited by 4
“Reviews of AR for cultural heritage suggest that situated AR narratives improve comprehension, emotional engagement, and meaning-making [2,26].”
Meng, L., & Zhu, Z.-Y. (2026) · Sustainability · doi:10.3390/su18031470 · Cited by 8
Ren, X., Hao, X., Xu, J., & Xu, J. (2026) · npj Heritage Science · doi:10.1038/s40494-026-02425-7 · Cited by 6
Thongthip, P., Poollapalin, D., Khanchai, S., et al. (2026) · Informatics · doi:10.3390/informatics13040059 · Cited by 4
“However, physical access to such sites is frequently constrained by conservation requirements, architectural fragility, safety concerns, or long-established ritual and cultural practices [1,2].”
Kong, A., Wang, X., & Tang, J. K. T. (2024) · International Conference on Information and Education Technology (ICIET) · doi:10.1109/iciet60671.2024.10542819 · Cited by 4
“Cultural heritage benefits significantly from using technologies because users can experience cultural elements in a completely new way [12].”
BackgroundLai, S., & Zhang, Q. (2025) · SAGE Open · doi:10.1177/21582440251359021 · Cited by 5
“Bekele et al. (2018) suggest that integrating AR with 3D modeling, virtual reality, and audio feedback helps create a multi-sensory interactive environment, significantly enhancing users’ immersive experience and participation.”
Local roots, global reach? A framework for managing place-based identity in new cultural industries
Wang, S. L., Lyles, M. A., Bird, A. W., & Lampel, J. (2025) · Journal of International Business Studies · doi:10.1057/s41267-025-00807-w · Cited by 9
“For example, virtual and augmented reality have revolutionized artistic practices, enabled interactive, immersive experiences and eliminated spatial and temporal constraints in creative expression (Bekele, Pierdicca, Frontoni, Malinverni, & Gain, 2018).”
ICTS AND MOBILE APPLICATIONS FOR PROMOTING TOURISM DESTINATIONS: THE CASE OF SMART MARCA APP.
Ferrara, C., Pierdicca, R., Balestra, M., Mignani, C., Frontoni, E., & Cavicchi, A. (2021) · Tourism in South East Europe .../Tourism in Southern and Eastern Europe · doi:10.20867/tosee.06.16 · Cited by 4
“Immersive reality technology, who includes all technologies and applications providing immersive experiences, bounded by real and virtual environments (Bekele et al. 2018; Bec et al. 2019; Bekele and Champion 2019), also plays a crucial role.”
Background
Metadata
- Authors
- Bekele, M. K., Pierdicca, R., Frontoni, E., Malinverni, E. S., & Gain, J.
- Affiliations
- University of Cape Town (ZA)
- Marche Polytechnic University (IT)
- ORCID
- Venue
- Journal on Computing and Cultural Heritage
- Published
- 2018-03-22
- Volume
- 11
- Issue
- 2
- Pages
- 1-36
- ISSN
- 1556-4711 (ISSN-L)
- 1556-4673
- OpenAlex
- W2790695540
- Semantic Scholar
- cdeda2c21fdfe930327cbca424f8ce5ac9d30c67
- Cited by
- 1,147
- References
- 167
- Citations by year
- 2026: 215 · 2025: 199 · 2024: 144 · 2023: 163 · 2022: 145 · 2021: 119 · 2020: 82 · 2019: 63 · 2018: 17
- FWCI
- 34.82
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Journal on Computing and Cultural Heritage (publishedVersion)
- Università Politecnica delle Marche (Università Politecnica delle Marche) (submittedVersion)
- eSpace (Curtin University) (submittedVersion)
- U-PAD Unimc - Open Digital Publications (University of Macerata) (submittedVersion)
- Funders
- Hasso-Plattner Institute
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
- Keywords
- augmented reality, virtual reality, mixed reality, cultural heritage, digital heritage, virtual museum, heritage education, heritage reconstruction, digital accessibility, interaction interfaces
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