A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage

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Items 801–900 of 1,000

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  4. Introduction
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  5. Applications
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  6. Virtually Lost in Learning
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  12. Learning from Hale: An Educational Augmented Reality Application for an Indigenous Hawaiian Architecture
    Richard Robinson, Hyoung-June Park · 2022 · Proceedings of the International Conference on Computer-Aided Architectural Design Research in Asia
  13. AR to Rediscover Heritage: the Case Study of Salerno Defense System
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  14. Dentro il museo: creare esperienze culturali in realtà aumentata
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  15. Promotion of the Museum of Oriental Art in Turin by AR and Digital Fabrication: Lady Yang
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  16. Media Convergence and Museum Education in the EMODEM Project
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  17. AR for Demolished Heritage: the First Italian Parliament in Turin
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  18. Virtual Heritage e musei scientifici: il progetto “Beccari in 3D” per le Collezioni Botaniche del Museo di Storia Naturale dell’Università di Firenze
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  26. UMA PLATAFORMA WEB PARTICIPATIVA APOIADA POR REALIDADE AUMENTADA PARA LOCALIZAR CARAVANÇARAIS (KHANS) ANATOLIANOS ORIENTAIS
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  30. Cultural Heritage Network Courses in the Information Environment
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  31. Hacking the Museum: Mandela27 – A Democratic DIY Pop-Up Installation
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  32. Digital Museum Experience: Exploring Opportunities in Mixed Media Storytelling Using Augmented Reality
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  33. Ge-conservación Nº23
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  34. LAS NUEVAS TECNOLOGÍAS Y SU PAPEL EN LA CREACIÓN DE RELATOS MUSEOGRÁFICOS INNOVADORES, EN EL PERIODO PRE COVID-19
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    Xizhen Zhou · 2023 · Atlantis highlights in social sciences, education and humanities/Atlantis Highlights in Social Sciences, Education and Humanities
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  38. Multimodal Translation Methodology for Intangible Cultural Heritage: A Case Study of Pingxiang Nuo Culture
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  39. Urban Simulation in UAV, Smartphone, GIS, AR, and RP
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  40. User Experience of Virtual Reality Showcasing Sham Sunder Das Archive: A Case Study of Digital Preservation of the Archival Artifact
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  41. SPATIAL FUTURES STUDIO: Cooperative MR Design-Production
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  44. Salvatio Memoriae. Studies for the Virtual Reconstruction of the Medieval Sculptural Heritage
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  45. New Technologies and the Support and Accessibility of Cultural Heritage
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  46. Status, Hotspots and Evolutionary Path of Foreign Research on Digital Immersion Technologies
    Li Huang, Jia Li · 2023
  47. The education activities in the Museum of History - Culture, the University of Social Sciences and Humanities, Viet Nam National University Ho Chi Minh City: the current situation and solutions
    Thu Nga Cao · 2023 · Science & Technology Development Journal - Social Sciences & Humanities
  48. Augmented Reality for Exploring Social Spaces and Building Social Connections
    Brandon Huynh, Tatiana Lau, Kate Sieck · 2023 · ACM Conference on Interactive Surfaces and Spaces (ISS)
  49. Three-dimensional point cloud indoor reconstruction based on plane calibration for smart city
    Dechao Li, Yu Xin, Xinghui Xu · 2023 · International Conference on Big Data and Internet of Things (BDIOT)
  50. Digital innovations in architecture, engineering, and construction Digital innovations in architecture, engineering, and construction , edited by Andrea Giordano, Michele Russo, and Roberta Spallone, Cham, Switzerland, Springer Nature, 2023, XVI + 835 pp., $48.07 (hardback), ISBN 9783031361548
    Fangbin Song, Xiaoyan Ma · 2023 · The Social Science Journal
  51. Computational thinking in design and fabrication for augmented and accessible museums
    Marco Verde · 2023 · Academia Press eBooks
  52. Design for Ukraine’s heritage: engaging international students during times of war through design activism
    A. K. Barbara, Annunziata Albano, Silvia Cantalupi · 2023 · Academia Press eBooks
  53. Ge-conservación Nº24
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  54. From excavation to digital use, reconstructing and returning the past to small communities: the case of the medieval fortress of Cervara di Roma
    Giulia Chellini, Saverio Giulio Malatesta, Mariflora Caruso · 2023
  55. Exergame with Deep-Learning and Sensors
    Vedant Dambhare, Rewa Wader, Vedant Jadhav · 2023 · International Conference on Computing Communication Control and automation
  56. 3D digital cultural heritage for resilience, recovery and sustainability. The inception project
    Federica Maietti, Marco Medici, Ernesto Iadanza · 2024 · CRC Press eBooks
  57. Augmented reality for spectral imaging applications
    Rafael Cavaco, Tomás J. Moreira Lopes, Pedro A. S. Jorge · 2024
  58. Augmented Reality for Cyberphisical Exploration of Archeological Sites
    Luigi Alberico, Dario Branco, Antonio Coppa · 2024 · Lecture notes on data engineering and communications technologies
  59. Visualization
    Sander Münster, Fabrizio Ivan Apollonio, Ina Bluemel, Federico Fallavollita, Riccardo Foschi, Marc Grellert, Marinos Ioannides, Peter Heinrich Jahn, Richard Kurdiovsky, Piotr Kuroczyński et al. · 2024 · Synthesis lectures on engineers, technology, and society
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  61. Digital Journey Through Fez's Historic Medina
    Mohamed Zaifri, Boukil Mehdi · 2024 · Advances in hospitality, tourism and the services industry (AHTSI) book series
  62. The Interaction Between Architectural Heritage and the Public: Augmented Reality in Preservation Interpretation
    Daoxin Chen · 2024 · Communications in computer and information science
  63. An Exploratory Study on the Design of Human-Computer Interaction Interfaces for Augmented Reality Integrated Museum Exhibitions
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    Carolina Meireles, Maria Beatriz Carmo, Ana Paula Cláudio · 2024 · Communications in computer and information science
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  68. Virtual Reality (VR) and Cultural Heritage: Learning Kowloon Walled City From a VR Experience
    Ma (Stella) Ying Ying · 2024
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  70. A Tool for the Analysis and Virtual Reality Visualization of the Virtual Restoration of Cultural Heritage 3D Models
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  74. Reality-Virtuality Continuum Between Heuristic Research and Museum Presentation. Experiences in Reconstructive Modelling and AR Communication
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  75. An Augmented Environment for the Valorization of Heritage: An Experience Proposed by the MOdE
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  81. Factors Affecting User Intention to Adopt AR Technology in Craftsmanship Intangible Cultural Heritage Games
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  84. Virtual Immersion in Underground Quarries: An Innovative Exploration of Historical and Cultural Heritage
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  87. Digital Reconstruction and Storytelling: Exploring Funerary Artifacts from the Han Era in Immersive Virtual Reality
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  88. Digital Twin Development for Cultural Heritage Buildings: A Multimodal Approach to Simulating Energy Performance
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  95. Exploring Current Applications and Emerging Trends in Mixed Reality Cultural Heritage Research
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  97. A Mixed Reality-Based Method for Gaze-Dependent Lighting Experiment
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  98. Translation Design Strategy of Mobile Phone Patterns from the Perspective of Intangible Cultural Heritage Digitization
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  99. UMA PROPOSTA DE INTERVENÇÃO PARA O USO DE REALIDADE AUMENTADA NO MUSEU ANTROPOLÓGICO DA UFG
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  100. Beyond Human Vision: Unlocking the Potential of Augmented Reality for Spectral Imaging
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