Virtually Real, But Not Quite There: Social and Economic Barriers to Meeting Virtual Reality’s True Potential for Mental Health
Open accessAbstract
Strategies to mitigate the spread of COVID-19, namely quarantine and social distancing protocols, have exposed a troubling paradox: mandated isolation meant to preserve well-being has inadvertently contributed to its decline. Prolonged isolation has been associated with widespread loneliness and diminished mental health, with effects compounded by limited face-to-face access to clinical and social support systems. While remote communication technologies (e.g., video chat) can connect individuals with healthcare providers and social networks, remote technologies might have limited effectiveness in clinical and social contexts. In this review, we articulate the promise of Virtual Reality as a conduit to clinical resources and social connection. Furthermore, we outline various social and economic factors limiting the virtual reality industry’s ability to maximize its potential to address mental health issues brought upon by the pandemic. These barriers are delineated across five dimensions: sociocultural, content, affordability, supply chain, and equitable design. After examining potential short- and long-term solutions to these hurdles, we outline potential avenues for applied and theoretical research seeking to validate these solutions. Through this evaluation we seek to (a) emphasize virtual reality’s capacity to improve mental health by connecting communities to clinical and social support systems, (b) identify socioeconomic barriers preventing users from accessing these systems through virtual reality, and (c) discuss solutions that ensure these systems can be equitably accessed via changes to existing and future virtual reality infrastructures.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Although consumer iVR technology is widely available and affordable, the pressing absence of freely available VRET platforms persists.
“Although consumer iVR technology is widely available and affordable, the pressing absence of freely available VRET platforms persists [54,55,56,57,58,59,60,61,62,63,64].”
From SAFEvR MentalVeRse.app: Development of a Free Immersive Virtual Reality Exposure Therapy for Acrophobia and Claustrophobia (2024) · cites this paper as [63]
The Affordability section says VR hardware costs US$300–US$1,500 and remains out of financial reach for most consumers, contrary to the claim that consumer iVR is affordable. The Discussion recommends free core features for VR apps, but neither that passage nor the passages retrieved on exposure therapy establish a persistent absence of freely available VRET platforms. No page numbers are available in our copy. (LLM, conf=0.84)
Checked by a reasoning model — may be wrong.
Experimental — accuracy not yet measured
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Cites
Loneliness and Social Isolation as Risk Factors for Mortality: A Meta-Analytic Review
Holt-Lunstad, J., Smith, T. B., Baker, M., Harris, T., & Stephenson, D. (2015) · Perspectives on Psychological Science · doi:10.1177/1745691614568352 · Cited by 6,043 · see citing works
Defining virtual reality: Dimensions determining telepresence
Steuer, J. (1992) · Journal of Communication · doi:10.1111/j.1460-2466.1992.tb00812.x · Cited by 5,459 · see citing works
Loades, M. E., Chatburn, E., Higson-Sweeney, N., Reynolds, S., Shafran, R., Brigden, A., Linney, C., McManus, M. N., Borwick, C., & Crawley, E. (2020) · Journal of the American Academy of Child & Adolescent Psychiatry · doi:10.1016/j.jaac.2020.05.009 · Cited by 2,906 · cited 1× · see citing works
“While being alone does not directly imply loneliness, actual/perceived isolation and loneliness can negatively affect mental health (Holt-Lunstad et al., 2015; Loades et al., 2020; Luchetti et al., 2020).”
BackgroundCzeisler, M. É., Lane, R. I., Petrosky, E., Wiley, J. F., Christensen, A., Njai, R., Weaver, M. D., Robbins, R., Facer-Childs, E. R., Barger, L. K., et al. (2020) · MMWR. Morbidity and Mortality Weekly Report · doi:10.15585/mmwr.mm6932a1 · Cited by 2,686 · see citing works
Managing mental health challenges faced by healthcare workers during covid-19 pandemic
Greenberg, N., Docherty, M., Gnanapragasam, S., & Wessely, S. (2020) · BMJ · doi:10.1136/bmj.m1211 · Cited by 2,135 · see citing works
COVID-19: 20 countries’ higher education intra-period digital pedagogy responses
Crawford, J., Butler-Henderson, K. A., Rudolph, J., Malkawi, B. H., Glowatz, M., Burton, R., Magni, P. A., & Lam, S. M. S. (2020) · Journal of Applied Learning & Teaching · doi:10.37074/jalt.2020.3.1.7 · Cited by 1,954 · see citing works
How mental health care should change as a consequence of the COVID-19 pandemic
Moreno, C., Wykes, T., Galderisi, S., Nordentoft, M., Crossley, N., Jones, N., Cannon, M., Correll, C. U., Byrne, L., Carr, S., et al. (2020) · The Lancet Psychiatry · doi:10.1016/s2215-0366(20)30307-2 · Cited by 1,840 · see citing works
Loneliness: human nature and the need for social connection
(2008) · Choice Reviews Online · doi:10.5860/choice.46-1765 · Cited by 1,572 · see citing works
Loneliness: clinical import and interventions
Cacioppo, S., Grippo, A. J., London, S., Goossens, L., & Cacioppo, J. T. (2015) · Perspectives on Psychological Science · doi:10.1177/1745691615570616 · Cited by 1,206 · see citing works
The Role of Telehealth in Reducing the Mental Health Burden from COVID-19
Zhou, X., Snoswell, C. L., Harding, L. E., Bambling, M., Edirippulige, S., Bai, X., & Smith, A. C. (2020) · Telemedicine and e-Health · doi:10.1089/tmj.2020.0068 · Cited by 1,159 · see citing works
Parsons, T. D., & Rizzo, A. A. (2008) · Journal of Behavior Therapy and Experimental Psychiatry · doi:10.1016/j.jbtep.2007.07.007 · Cited by 994 · see citing works
Loneliness: A signature mental health concern in the era of COVID-19
Killgore, W. D. S., Cloonan, S. A., Taylor, E. C., & Dailey, N. S. (2020) · Psychiatry Research · doi:10.1016/j.psychres.2020.113117 · Cited by 915 · see citing works
The trajectory of loneliness in response to COVID-19
Luchetti, M., Lee, J. H., Aschwanden, D., Sesker, A., Strickhouser, J. E., Terracciano, A., & Sutin, A. R. (2020) · American Psychologist · doi:10.1037/amp0000690 · Cited by 903 · see citing works
A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy
Rizzo, A. “., & Kim, G. J. (2005) · Presence: Teleoperators and Virtual Environments · doi:10.1162/1054746053967094 · Cited by 877 · see citing works
Interpersonal Distance in Immersive Virtual Environments
Bailenson, J., Blascovich, J., Beall, A., & Loomis, J. (2003) · Personality and Social Psychology Bulletin · doi:10.1177/0146167203029007002 · Cited by 851 · see citing works
Mood management through communication choices.
ZILLMANN, D. (1988) · American Behavioral Scientist · doi:10.1177/000276488031003005 · Cited by 759 · see citing works
Loneliness and Mental Health During the COVID-19 Pandemic: A Study Among Dutch Older Adults
van Tilburg, T. G., Steinmetz, S., Stolte, E., van der Roest, H., & de Vries, D. H. (2021) · The Journals of Gerontology: Series B · doi:10.1093/geronb/gbaa111 · Cited by 690 · see citing works
Eisenberger, N. I., & Cole, S. W. (2012) · Nature Neuroscience · doi:10.1038/nn.3086 · Cited by 590 · see citing works
Virtual Reality Exposure Therapy for Vietnam Veterans With Posttraumatic Stress Disorder
Rothbaum, B. O., Hodges, L. F., Ready, D. J., Graap, K. M., & Alarcón, R. D. (2001) · The Journal of Clinical Psychiatry · doi:10.4088/jcp.v62n0808 · Cited by 531 · see citing works
Cheating: gaining advantage in videogames
(2008) · Choice Reviews Online · doi:10.5860/choice.46-0099 · Cited by 527 · see citing works
Redesigning Supply Chains using Blockchain-Enabled Circular Economy and COVID-19 Experiences
Nandi, S., Sarkis, J., Hervani, A. A., & Helms, M. M. (2020) · Sustainable Production and Consumption · doi:10.1016/j.spc.2020.10.019 · Cited by 519 · see citing works
Browning, M. H. E. M., Mimnaugh, K. J., van Riper, C. J., Laurent, H. K., & LaValle, S. M. (2020) · Frontiers in Psychology · doi:10.3389/fpsyg.2019.02667 · Cited by 507 · see citing works
Valmaggia, L. R., Latif, L., Kempton, M. J., & Rus-Calafell, M. (2016) · Psychiatry Research · doi:10.1016/j.psychres.2016.01.015 · Cited by 500 · see citing works
Krendl, A. C., & Perry, B. L. (2020) · The Journals of Gerontology Series B · doi:10.1093/geronb/gbaa110 · Cited by 495 · see citing works
Perceived social isolation, evolutionary fitness and health outcomes: a lifespan approach
Hawkley, L. C., & Capitanio, J. P. (2015) · Philosophical Transactions of the Royal Society B: Biological Sciences · doi:10.1098/rstb.2014.0114 · Cited by 468 · see citing works
E-Mental Health: A Rapid Review of the Literature
Lal, S., & Adair, C. E. (2014) · Psychiatric Services · doi:10.1176/appi.ps.201300009 · Cited by 417 · see citing works
A systematic review of providers’ attitudes toward telemental health via videoconferencing.
Connolly, S. L., Miller, C. J., Lindsay, J. A., & Bauer, M. S. (2020) · Clinical Psychology: Science and Practice · doi:10.1111/cpsp.12311 · Cited by 389 · see citing works
Palmer, K., Monaco, A., Kivipelto, M., Onder, G., Maggi, S., Michel, J., Prieto, R., Sykara, G. D., & Donde, S. S. (2020) · Aging Clinical and Experimental Research · doi:10.1007/s40520-020-01601-4 · Cited by 368 · see citing works
Significant applications of virtual reality for COVID-19 pandemic
Singh, R. P., Javaid, M., Kataria, R., Tyagi, M., Haleem, A., & Suman, R. (2020) · Diabetes & Metabolic Syndrome Clinical Research & Reviews · doi:10.1016/j.dsx.2020.05.011 · Cited by 321 · see citing works
Social isolation, loneliness, and living alone: Identifying the risks for public health
Klinenberg, E. (2016) · American Journal of Public Health · doi:10.2105/ajph.2016.303166 · Cited by 307 · see citing works
MARCHAND, W. R. (2012) · Journal of Psychiatric Practice® · doi:10.1097/01.pra.0000416014.53215.86 · Cited by 305 · cited 1× · see citing works
“…February 2021 | Volume 2 | Article 6270591 PERSPECTIVE published: 17 February 2021 doi: 10.3389/frvir.2021.627059 In such times of heightened anxiety or stress, the modus operandi for clinicians is to recommend cognitive, behavioral, and mindfulness interventions (Marchand, 2012).”
BackgroundInfluentialGames for Health for Children—Current Status and Needed Research
Baranowski, T., Blumberg, F. C., Buday, R., DeSmet, A., Fiellin, L. E., Green, C. S., Kato, P. M., Lu, A. S., Maloney, A. E., Mellecker, R. R., et al. (2015) · Games for Health Journal · doi:10.1089/g4h.2015.0026 · Cited by 245 · see citing works
Osimo, S. A., Pizarro, R., Spanlang, B., & Slater, M. (2015) · Scientific Reports · doi:10.1038/srep13899 · Cited by 242 · see citing works
Zeng, N., Pope, Z., Lee, J., & Gao, Z. (2018) · Journal of Clinical Medicine · doi:10.3390/jcm7030042 · Cited by 224 · see citing works
Children’s Mental Health Emergency Department Visits: 2007–2016
Lo, C. B., Bridge, J. A., Shi, J., Ludwig, L., & Stanley, R. M. (2020) · Pediatrics · doi:10.1542/peds.2019-1536 · Cited by 220 · see citing works
Personal identifiability of user tracking data during observation of 360-degree VR video
Miller, M. R., Herrera, F., Jun, H., Landay, J. A., & Bailenson, J. N. (2020) · Scientific Reports · doi:10.1038/s41598-020-74486-y · Cited by 218 · see citing works
Hamari, J., Hanner, N., & Koivisto, J. (2017) · International Journal of Information Management · doi:10.1016/j.ijinfomgt.2016.09.004 · Cited by 177 · see citing works
Telemedicine and Virtual Reality for Cognitive Rehabilitation: A Roadmap for the COVID-19 Pandemic
Mantovani, E., Zucchella, C., Bottiroli, S., Federico, A., Giugno, R., Sandrini, G., Chiamulera, C., & Tamburin, S. (2020) · Frontiers in Neurology · doi:10.3389/fneur.2020.00926 · Cited by 162 · see citing works
An adoption model for virtual reality games: The roles of presence and enjoyment
Jang, Y., & Park, E. (2019) · Telematics and Informatics · doi:10.1016/j.tele.2019.101239 · Cited by 148 · see citing works
Combining BCI with Virtual Reality: Towards New Applications and Improved BCI
Lotte, F., Faller, J., Guger, C., Renard, Y., Pfurtscheller, G., Lécuyer, A., & Leeb, R. (2012) · Biological and medical physics series · doi:10.1007/978-3-642-29746-5_10 · Cited by 144 · see citing works
Trends in Serious Psychological Distress and Outpatient Mental Health Care of US Adults
Olfson, M., Wang, S., Wall, M. M., Marcus, S. C., & Blanco, C. (2018) · JAMA Psychiatry · doi:10.1001/jamapsychiatry.2018.3550 · Cited by 140 · see citing works
Synchrony and social connection in immersive Virtual Reality
Tarr, B., Slater, M., & Cohen, E. E. A. (2018) · Scientific Reports · doi:10.1038/s41598-018-21765-4 · Cited by 132 · see citing works
Seifert, A., Reinwand, D. A., & Schlomann, A. (2019) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2019.00568 · Cited by 105 · see citing works
United We Stand: Platforms, Tools and Innovation With the Unity Game Engine
Foxman, M. (2019) · Social Media + Society · doi:10.1177/2056305119880177 · Cited by 100 · see citing works
Self-citationVirtually Ostracized: Studying Ostracism in Immersive Virtual Environments
Kassner, M. P., Wesselmann, E. D., Law, A. T., & Williams, K. D. (2012) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2012.0113 · Cited by 97 · see citing works
Positive Technology and COVID-19
Riva, G., Mantovani, F., & Wiederhold, B. K. (2020) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2020.29194.gri · Cited by 97 · see citing works
Virtual reality applications in mental health: Challenges and perspectives
Srivastava, K., Das, R., & Chaudhury, S. (2014) · Industrial Psychiatry Journal · doi:10.4103/0972-6748.151666 · Cited by 95 · see citing works
Automating the Recognition of Stress and Emotion: From Lab to Real-World Impact
Picard, R. W. (2016) · IEEE Multimedia · doi:10.1109/mmul.2016.38 · Cited by 95 · see citing works
Evaluating immersive experiences during Covid-19 and beyond
Steed, A. J., Ortega, F. R., Williams, A. S., Kruijff, E., Stuerzlinger, W., Batmaz, A. U., Won, A. S., Rosenberg, E. S., Simeone, A. L., & Hayes, A. T. (2020) · interactions · doi:10.1145/3406098 · Cited by 82 · see citing works
Ospina-Pinillos, L., Davenport, T., Ricci, C. S., Milton, A., Scott, E., & Hickie, I. (2018) · Journal of Medical Internet Research · doi:10.2196/jmir.9716 · Cited by 81 · see citing works
Mood Induction Using Virtual Reality: a Systematic Review of Recent Findings
BERNARDO, P. D., Bains, A., Westwood, S., & Mograbi, D. C. (2020) · Journal of Technology in Behavioral Science · doi:10.1007/s41347-020-00152-9 · Cited by 79 · see citing works
Virtual Reality Therapy: Emerging Topics and Future Challenges
Wiederhold, B. K., & Riva, G. (2019) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2018.29136.bkw · Cited by 78 · see citing works
The Impact of Virtual Reality in the Social Presence of a Virtual Agent
Guimarães, M., Prada, R., Santos, P. A., Dias, J., Jhala, A. H., & Mascarenhas, S. F. (2020) · ACM International Conference on Intelligent Virtual Agents (IVA) · doi:10.1145/3383652.3423879 · Cited by 67 · see citing works
The virtual reality value chain
de Regt, A., Barnes, S. J., & Plangger, K. A. (2020) · Business Horizons · doi:10.1016/j.bushor.2020.08.002 · Cited by 60 · see citing works
Tamplin, J., Loveridge, B., Clarke, K., Li, Y., & Berlowitz, D. J. (2019) · Journal of Telemedicine and Telecare · doi:10.1177/1357633x19828463 · Cited by 59 · see citing works
Imperatori, C., Dakanalis, A., Farina, B., Pallavicini, F., Colmegna, F., Mantovani, F., & Clerici, M. (2020) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2020.0339 · Cited by 58 · see citing works
The Application of Virtual Reality to the Treatment of PTSD Following the WTC Attack
Difede, J., Cukor, J., Patt, I. S., Giosan, C., & Hoffman, H. G. (2006) · Annals of the New York Academy of Sciences · doi:10.1196/annals.1364.052 · Cited by 57 · see citing works
Presence-Inducing Media for Mental Health Applications
Riva, G., Botella, C., Baños, R., Mantovani, F., García-Palacios, A., Quero, S., Serino, S., Triberti, S., Repetto, C., Dakanalis, A., et al. (2015) · Immersed in Media · doi:10.1007/978-3-319-10190-3_12 · Cited by 55 · see citing works
Examining the potential of virtual reality to deliver remote rehabilitation
Pedram, S., Palmisano, S. A., Perez, P., Mursic, R. A., & Farrelly, M. (2019) · Computers in Human Behavior · doi:10.1016/j.chb.2019.106223 · Cited by 53 · see citing works
Socially disabled: the fight disabled people face against loneliness and stress
Olsen, J. (2018) · Disability & Society · doi:10.1080/09687599.2018.1459228 · Cited by 49 · see citing works
Palmer Luckey and the rise of contemporary virtual reality
Harley, D. (2019) · Convergence The International Journal of Research into New Media Technologies · doi:10.1177/1354856519860237 · Cited by 48 · see citing works
Far from paradise: The body, the apparatus and the image of contemporary virtual reality
Golding, D. (2017) · Convergence The International Journal of Research into New Media Technologies · doi:10.1177/1354856517738171 · Cited by 44 · see citing works
The influence of social entities in virtual reality games on player experience and immersion
Liszio, S., Emmerich, K., & Masuch, M. (2017) · International Conference on the Foundations of Digital Games (FDG) · doi:10.1145/3102071.3102086 · Cited by 42 · see citing works
Bahng, S., Kelly, R., & McCormack, J. (2020) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3313831.3376582 · Cited by 40 · see citing works
Platformisation in game development
Chia, A., Keogh, B., Leorke, D., & Nicoll, B. (2020) · Internet Policy Review · doi:10.14763/2020.4.1515 · Cited by 35 · see citing works
Foxman, M., Leith, A. P., Beyea, D. G., et al. (2020) · Annual Symposium on Computer-Human Interaction in Play · doi:10.1145/3383668.3419881 · Cited by 23 · see citing works
Self-citationDavis, D., & Shelby, S. (2021) · Human-Machine Communication · doi:10.30658/hmc.2.6 · Cited by 22 · see citing works
Self-citationDavis, D. Z., & Calitz, W. (2014) · Journal of Virtual Worlds Research · doi:10.4101/jvwr.v7i3.7068 · Cited by 19 · see citing works
Self-citationHuskamp, H. A., Samples, H., Hadland, S. E., McGinty, E. E., Gibson, T. B., Goldman, H. H., Busch, S. H., Stuart, E. A., & Barry, C. L. (2017) · Psychiatric Services · doi:10.1176/appi.ps.201600516 · Cited by 19 · see citing works
Powell, W. A., Powell, V., & Cook, M. (2020) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2019.0409 · Cited by 18 · see citing works
Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology
Foxman, M. (2018) · Scholars' Bank (University of Oregon) · doi:10.7916/d8m05nh3 · Cited by 17 · see citing works
Self-citationClinical virtual reality in mental health and rehabilitation: a brief review of the future!
Rizzo, A. (2019) · doi:10.1117/12.2524302 · Cited by 15 · see citing works
(2017) · AMA Journal of Ethics · doi:10.1001/journalofethics.2017.19.11.stas1-1711 · Cited by 14 · see citing works
Virtual Reality in Media Effects
Kalyanaraman, S., & Bailenson, J. N. (2019) · Routledge eBooks · doi:10.4324/9780429491146-26 · Cited by 13 · see citing works
On the use of ”Active Breaks” to perform Eye Exercises for more Comfortable VR Experiences
Thai, K. T. P., Jung, S., & Lindeman, R. W. (2020) · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · doi:10.1109/vrw50115.2020.00099 · Cited by 10 · see citing works
Virtual Reality Enhances Seniors' Health and Well-Being
Wiederhold, B. K. (2018) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2018.29132.bkw · Cited by 8 · see citing works
Flagged first, then by citations
Research works printed but not linked: 6
- Cook, D. M., Dissanayake, D., and Kaur, K. (2019). "Virtual reality and older hands: dexterity and accessibility in hand-held VR control," in Proceedings of the 5th international ACM in cooperation HCI and UX conference on CHIuXiD'19, April 1-9, 2020, Jakarta Surabaya, Bali, Indonesia.
- mm6932a1 · DOI · Paper page
- Oliver, M. B. (2003). "Mood management and selective exposure," in Communication and emotion: essays in honor of dolf zillmann. Editors J. Bryant, R. Roskos-Ewoldsen, and J. Cantor (New York: Routledge), 85-106.
- gri · DOI
- bkw · DOI
- bkw · DOI
Cited by
Sorted by citations
Gaina, M.-A., Sbarcea, S.-V., Popa, B.-S., Stefanescu, B.-V., Gaina, A.-M., Szalontay, A.-S., Bolos, A., & Stefanescu, C. (2024) · Brain Sciences · doi:10.3390/brainsci14070651 · Cited by 8 · see citing works
Kim, M., Jeon, M., Lee, Y., Lee, S., Kim, H., & Jung, D. (2025) · Journal of Medical Internet Research · doi:10.2196/81803
- Authors
- Pimentel, D., Foxman, M., Davis, D. Z., & Markowitz, D. M.
- Affiliations
- University of Oregon (US)
- Corresponding author
- Pimentel, Daniel
- Venue
- Frontiers in Virtual Reality
- Publisher
- Frontiers Media SA
- Published
- 2021-02-17
- Volume
- 2
- ISSN
- 2673-4192 (ISSN-L)
- OpenAlex
- W3132951422
- Cited by
- 33
- References
- 76
- Citations by year
- 2026: 1 · 2025: 15 · 2024: 5 · 2023: 3 · 2022: 8 · 2021: 1
- FWCI
- 2.61
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Frontiers in Virtual Reality (publishedVersion, cc-by)
- Scholars' Bank (University of Oregon) (submittedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Health Sciences › Medicine › Public Health, Environmental and Occupational Health › Telemedicine and Telehealth Implementation
- Keywords
- virtual reality, mental health, COVID-19 pandemic, social isolation, loneliness, remote healthcare access, socioeconomic barriers, accessibility, equitable design, socio-cultural barriers, affordability, supply chain, virtual reality content, social connectedness
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review