The DOI matches its Crossref record; 31 of the 31 references it cites were found in a registry or an index.
The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments
Abstract
The current study examined how assessments of copresence in an immersive virtual environment are influenced by variations in how much an embodied agent resembles a human being in appearance and behavior. We measured the extent to which virtual representations were both perceived and treated as if they were human via self-report, behavioral, and cognitive dependent measures. Distinctive patterns of findings emerged with respect to the behavior and appearance of embodied agents depending on the definition and operationalization of copresence. Independent and interactive effects for appearance and behavior were found suggesting that assessing the impact of behavioral realism on copresence without taking into account the appearance of the embodied agent (and vice versa) can lead to misleading conclusions. Consistent with the results of previous research, copresence was lowest when there was a large mismatch between the appearance and behavioral realism of an embodied agent.
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At the Heart of It All: The Concept of Presence
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Interpersonal Distance in Immersive Virtual Environments
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Self-citationBailenson (2005) · doi:10.1111/j.1467-9280.2005.01619.x · Cited by 549
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
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Self-citationPhysiological measures of presence in stressful virtual environments
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A Systematic Review of Social Presence: Definition, Antecedents, and Implications
Oh, C. S., Bailenson, J. N., & Welch, G. F. (2018) · Frontiers in Robotics and AI · doi:10.3389/frobt.2018.00114 · Cited by 1,032
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BackgroundSelf-citationQiu, L., & Benbasat, I. (2009) · Journal of Management Information Systems · doi:10.2753/mis0742-1222250405 · Cited by 737
Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses
University of Nebraska at Omaha, Davis, A., Murphy, J., University of Nebraska at Omaha, Owens, D., University of Nebraska at Omaha, Khazanchi, D., University of Nebraska at Omaha, Zigurs, I., & University of Nebraska at Omaha (2009) · Journal of the Association for Information Systems · doi:10.17705/1jais.00183 · Cited by 677
A Survey of Presence and Related Concepts
Skarbez, R., Brooks, Jr., & Whitton, M. C. (2018) · ACM Computing Surveys · doi:10.1145/3134301 · Cited by 549
Too real for comfort? Uncanny responses to computer generated faces
MacDorman, K. F., Green, R. D., Ho, C.-C., & Koch, C. T. (2009) · Computers in Human Behavior · doi:10.1016/j.chb.2008.12.026 · Cited by 533
Metadata
- Authors
- Bailenson, J. N., Swinth, K., Hoyt, C., Persky, S., Dimov, A., & Blascovich, J.
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press - Journals
- Published
- 2005-08
- Volume
- 14
- Issue
- 4
- Pages
- 379-393
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W2098359999
- Cited by
- 403
- References
- 31
- FWCI
- 14.56
- Type
- journal article
- Language
- en
- Open access
- closed
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