Cited by 499Virtual Reality Applications and ImpactsMultisensory perception and integrationFree Will and Agency

The DOI matches its Crossref record; 45 of the 46 references it cites were found in a registry or an index; none of the 40 sources its claims cite is checked for support yet.

Extending Body Space in Immersive Virtual Reality: A Very Long Arm Illusion

Open access

Abstract

Recent studies have shown that a fake body part can be incorporated into human body representation through synchronous multisensory stimulation on the fake and corresponding real body part - the most famous example being the Rubber Hand Illusion. However, the extent to which gross asymmetries in the fake body can be assimilated remains unknown. Participants experienced, through a head-tracked stereo head-mounted display a virtual body coincident with their real body. There were 5 conditions in a between-groups experiment, with 10 participants per condition. In all conditions there was visuo-motor congruence between the real and virtual dominant arm. In an Incongruent condition (I), where the virtual arm length was equal to the real length, there was visuo-tactile incongruence. In four Congruent conditions there was visuo-tactile congruence, but the virtual arm lengths were either equal to (C1), double (C2), triple (C3) or quadruple (C4) the real ones. Questionnaire scores and defensive withdrawal movements in response to a threat showed that the overall level of ownership was high in both C1 and I, and there was no significant difference between these conditions. Additionally, participants experienced ownership over the virtual arm up to three times the length of the real one, and less strongly at four times the length. The illusion did decline, however, with the length of the virtual arm. In the C2-C4 conditions although a measure of proprioceptive drift positively correlated with virtual arm length, there was no correlation between the drift and ownership of the virtual arm, suggesting different underlying mechanisms between ownership and drift. Overall, these findings extend and enrich previous results that multisensory and sensorimotor information can reconstruct our perception of the body shape, size and symmetry even when this is not consistent with normal body proportions.

Overview

AI snapshot

Written from the paper’s full text.

TL;DR

In an immersive virtual reality between-groups experiment, participants experienced ownership over a virtual arm elongated up to three times the real arm length, with the illusion declining at four times. Ownership and proprioceptive drift appeared to depend on different underlying mechanisms.

Key findings

  • With no elongation, ownership was high in both congruent (C1) and visuo-tactile incongruent (I) conditions: Q3 median was 4/5 in both, P = 1.0000, while touch-referral Q1/Q2 were significantly higher in C1 (P = 0.0009 and P = 0.0001).
  • Ownership declined with virtual arm elongation: ordered logistic regression of Q3 on elongation had a negative coefficient, P = 0.032; estimated probabilities of Q3 ≥ 4 were 0.86, 0.78, 0.66, and 0.52 for elongations 1–4, leaving about a 50% chance of high ownership at four times real length.
  • Proprioceptive drift was positively associated with elongation (Spearman P = 0.03) and significant in C2 (P = 0.037) and C3 (P = 0.012) but not C4 (P = 0.169); drift did not correlate with ownership, and path analysis suggested different mechanisms.
  • Defensive withdrawal movements to a falling virtual saw were greater during Saw Time than Control Time overall (combined P = 0.017), and hand movement dispersion was positively related to ownership and to feeling harmed.

Methods

  • Fifty participants were assigned to 5 between-groups conditions (n = 10 each): Incongruent (I) and Congruent C1–C4, where the virtual dominant arm was 1, 2, 3, or 4 times the real arm length; mean real arm length was 53 ± 3 cm, giving average C2/C3/C4 lengths of 106, 159, and 212 cm.
  • Participants wore a stereo head-mounted display and saw a first-person virtual body; all conditions had visuo-motor congruence, while visuo-tactile congruence was present in C1–C4 but not I. Elongation occurred over 2 minutes while participants touched a physical box.
  • Measures included a 7-item questionnaire (1–5 scale), proprioceptive drift via angle estimation before and after elongation for C2–C4, and hand-tracking dispersion before and during the virtual saw threat; analyses used nonparametric tests, ordered logistic regression, robust regression, and path analysis.

Limitations

  • The paper states that defensive movements were small because participants were instructed to remain motionless, creating competition between staying still and avoiding the saw; the data likely reflect motor initiation rather than full execution for some participants.
  • The paper states that in C4 the virtual hand was far from the body and visual precision/quality were poorer, and that spatial distance or limits on limb representation may contribute to the illusion decline; it also notes that richer multisensory stimulation may be needed for greater distortions.
  • Evident from the text: each condition had only 10 participants, drift was not measured in C1 or I, and path analysis treated ordinal questionnaire variables as interval-scale, which the paper acknowledges is not strictly justified.

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Integrity signals

Registry

Crossref · 10.1371/journal.pone.0040867

Cites

45 of 45 references verified0 citation errors · 0 not checkable

Statistics

Nothing to recompute.

Figures

Figure 1 The Head-Mounted Display and Tracking. (A) Participants experienced the virtual environment through a stereo wide field-of-view Head Mounted Display. (B) Upper limbs were tracked by 12 Optitrack markers grouped in 4 trackable objects. The right and left forearms were tracked for all participants. For right handed people, the right hand and the left index finger were also tracked. For left handed people, the positions of the markers were swapped and thus the right finger and the left hand were tracked.
Figure 1 The Head-Mounted Display and Tracking. (A) Participants experienced the virtual environment through a stereo wide field-of-view Head Mounted Display. (B) Upper limbs were tracked by 12 Optitrack markers grouped in 4 trackable objects. The right and left forearms were tracked for all participants. For right handed people, the right hand and the left index finger were also tracked. For left handed people, the positions of the markers were swapped and thus the right finger and the left hand were tracked.CC BY · PubMed Central
Figure 2 Spatial configuration of the physical and virtual scene. (A) There were two physical boxes, the Stimulus Box shown on the right and Angle Box shown on the left. For left handed people the positions of the boxes were swapped. (B) A plastic ring was attached on top of the Angle Box. The participant was asked to put his or her dominant hand on the Stimulus Box and the other one on the Angle Box with the elbow in the plastic ring. (C) There were virtual replicas of the physical boxes. (D) In all Congruent conditions, the virtual dominant hand of the participant was seen to touch the virtual Stimulus Box corresponding to the real hand touching the real Stimulus Box. In these conditions, when the participant moved the hand over the surface of the Stimulus Box feeling its material, the same movement was made and the same tactile feedback was seen. (E) In the Incongruent condition, the virtual Stimulus Box was placed 4 meters frontwards. (F) Therefore, although the virtual movement was the same as the physical, the virtual hand was never seen to touch the virtual replica of the Stimulus Box.
Figure 2 Spatial configuration of the physical and virtual scene. (A) There were two physical boxes, the Stimulus Box shown on the right and Angle Box shown on the left. For left handed people the positions of the boxes were swapped. (B) A plastic ring was attached on top of the Angle Box. The participant was asked to put his or her dominant hand on the Stimulus Box and the other one on the Angle Box with the elbow in the plastic ring. (C) There were virtual replicas of the physical boxes. (D) In all Congruent conditions, the virtual dominant hand of the participant was seen to touch the virtual Stimulus Box corresponding to the real hand touching the real Stimulus Box. In these conditions, when the participant moved the hand over the surface of the Stimulus Box feeling its material, the same movement was made and the same tactile feedback was seen. (E) In the Incongruent condition, the virtual Stimulus Box was placed 4 meters frontwards. (F) Therefore, although the virtual movement was the same as the physical, the virtual hand was never seen to touch the virtual replica of the Stimulus Box.CC BY · PubMed Central
Figure 3 Estimation of the position of dominant hand using the non dominant arm. (A) The two limbs were aligned as shown pointing forward as shown, in the case shown here the dominant hand was the right hand. (B) The participant was instructed to rotate the non dominant arm to point with the index finger towards where they felt the other hand to be. The position of the elbow was restricted by the plastic ring. The angle was recorded. Each participant repeated this 10 times before elongation (to give the mean AngleBefore) and once after the elongation (to give the AngleAfter) for conditions C2, C3 and C4.
Figure 3 Estimation of the position of dominant hand using the non dominant arm. (A) The two limbs were aligned as shown pointing forward as shown, in the case shown here the dominant hand was the right hand. (B) The participant was instructed to rotate the non dominant arm to point with the index finger towards where they felt the other hand to be. The position of the elbow was restricted by the plastic ring. The angle was recorded. Each participant repeated this 10 times before elongation (to give the mean AngleBefore) and once after the elongation (to give the AngleAfter) for conditions C2, C3 and C4.CC BY · PubMed Central
Figure 4 The elongation of the virtual arm and the threat event to the virtual hand. (A) At the start of the experiment, both virtual arms were of the same size as the participant’s arms. In C1 the virtual arm did not change length during the experiment. (B) The arm elongated to double the true length (C2) (C) The arm elongated to triple the true length (C3) (D) The arm elongated to four times the true length (C4). When the elongation was complete for the condition and after the last angular estimation was made, a virtual saw fell to cut the virtual arm. The participants had been instructed to stay motionless just before this. (E) The position of the virtual threat was also close to the physical body and the real hand in the no elongation condition C1 (F) The threat was far from the real body and real hand in condition C4.
Figure 4 The elongation of the virtual arm and the threat event to the virtual hand. (A) At the start of the experiment, both virtual arms were of the same size as the participant’s arms. In C1 the virtual arm did not change length during the experiment. (B) The arm elongated to double the true length (C2) (C) The arm elongated to triple the true length (C3) (D) The arm elongated to four times the true length (C4). When the elongation was complete for the condition and after the last angular estimation was made, a virtual saw fell to cut the virtual arm. The participants had been instructed to stay motionless just before this. (E) The position of the virtual threat was also close to the physical body and the real hand in the no elongation condition C1 (F) The threat was far from the real body and real hand in condition C4.CC BY · PubMed Central
Figure 5 Estimated probabilities of the scores on the illusion of ownership (Q3). The probabilities are estimated from the fitted values of the ordered logistic regression of the Q3 scores on elongation.
Figure 5 Estimated probabilities of the scores on the illusion of ownership (Q3). The probabilities are estimated from the fitted values of the ordered logistic regression of the Q3 scores on elongation.CC BY · PubMed Central
Figure 6 Means and Standard Errors of the Angular drifts for the elongation conditions. AngleBefore is the mean of 10 estimations of hand position at the start of the experiment. AngleAfter is the single estimation of hand position after the arm elongation period. AngleAfter is significantly greater than AngleBefore for C2 (P = 0.04) and C3 (P = 0.01) but not for C4 (P = 0.17), Wilcoxon matched-pairs signed-rank tests.
Figure 6 Means and Standard Errors of the Angular drifts for the elongation conditions. AngleBefore is the mean of 10 estimations of hand position at the start of the experiment. AngleAfter is the single estimation of hand position after the arm elongation period. AngleAfter is significantly greater than AngleBefore for C2 (P = 0.04) and C3 (P = 0.01) but not for C4 (P = 0.17), Wilcoxon matched-pairs signed-rank tests.CC BY · PubMed Central
Figure 7 Scatter diagram of the Saw Time dispersion on the Control Time Dispersion by Elongation Condition on a log-log scale.
Figure 7 Scatter diagram of the Saw Time dispersion on the Control Time Dispersion by Elongation Condition on a log-log scale.CC BY · PubMed Central
Figure 8 Path analysis diagram. The boxes represent the variables where elongation is 1 to 4, ownership is the response on Q3, harmed is the response on Q7, and and are the dispersions in Control Time and Saw Time. The variable longerarm is the response on Q6, and anglediff is AngleBefore-AngleAfter. The paths represent the regression lines, where, for example, where The circles represent the random error terms and the corresponding numbers are the variances of the errors.
Figure 8 Path analysis diagram. The boxes represent the variables where elongation is 1 to 4, ownership is the response on Q3, harmed is the response on Q7, and and are the dispersions in Control Time and Saw Time. The variable longerarm is the response on Q6, and anglediff is AngleBefore-AngleAfter. The paths represent the regression lines, where, for example, where The circles represent the random error terms and the corresponding numbers are the variances of the errors.CC BY · PubMed Central

Verification

Claims the paper makes

66 Own result · 29 Not checked yet · 26 Own interpretation · 4 No basis given

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  • It may state two separate claims as one. 29
  • Probably not a substantial claim. 17
  • The quote only partly states this claim. 2
45 of 45
  • The authors state this as an assumption.

    The angular drift is 0 at elongation 1 (when the arm is at the same length as the true arm there would be no angular displacement within random error).

    “Although we did not measure angular drift in condition C1 (no elongation but with congruence) we assume that the angular drift is 0 at elongation 1 - that is, when the arm is at the same length as the true arm there would be no angular displacement within random error.”
  • The authors state this as an assumption.

    The questionnaire variables can be treated as if they are on an interval scale for the path analysis.

    “For this purpose we treat all of the questionnaire variables as if on an interval scale.”
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Citations

Cites

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Research works printed but not linked: 1

  1. M Graziano, 2002, How the brain represents the body: insights from neurophysiology and psychology; Hommel WPaB, editor: Oxford: Oxford University Press).

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Metadata

Authors
Kilteni, K., Normand, J.-M., Sanchez-Vives, M. V., & Slater, M.
Affiliations
  • Universitat de Barcelona (ES)
  • Consorci Institut D'Investigacions Biomediques August Pi I Sunyer (ES)
  • Institució Catalana de Recerca i Estudis Avançats (ES)
Corresponding author
Slater, Mel
Venue
PLoS ONE
Published
2012-07-19
Volume
7
Issue
7
Pages
e40867
ISSN
1932-6203 (ISSN-L)
OpenAlex
W1965428772
Cited by
499
References
46
Citations by year
2026: 26 · 2025: 41 · 2024: 43 · 2023: 32 · 2022: 47 · 2021: 51 · 2020: 64 · 2019: 35 · 2018: 37 · 2017: 31 · 2016: 26 · 2015: 25 · 2014: 26 · 2013: 15
FWCI
38.86
Type
journal article
Language
en
Open access
Locations
  • PLoS ONE (publishedVersion, cc-by)
  • Europe PMC (PubMed Central) (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • RECERCAT (Consorci de Serveis Universitaris de Catalunya) (publishedVersion, other-oa)
  • RePEc: Research Papers in Economics (submittedVersion)
  • Dipòsit Digital de la Universitat de Barcelona (Universitat de Barcelona) (submittedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
  • UCL Discovery (University College London) (submittedVersion)
  • Figshare (submittedVersion, cc-by)
Funders
FP7 Ideas: European Research Council (227985)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Multisensory perception and integration
  • Social Sciences › Arts and Humanities › Philosophy › Free Will and Agency
Keywords
body ownership, multisensory integration, proprioception, rubber hand illusion, body image, body size perception, immersive virtual reality

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