The DOI matches its Crossref record; 60 of the 61 references it cites were found in a registry or an index, and 1 are not checked yet.
The Ethics of Realism in Virtual and Augmented Reality
Open accessAbstract
In this paper we consider ethical issues that could emerge with the widespread adoption ofvirtual and augmented reality (XR) as a consumer product. Our major focus is on a likelyfuture where, with technological advances, virtual and augmented reality may becomeindistinguishable from reality thanks to the improvements in sensory feedback, in the abilityto interact with virtual features, and in other elements that enhance the realism of the virtualexperience—what we refer to as superrealism. In the introductory section we first considermore general ethical issues related to XR use, and in later sections we consider issues specificto superrealism in XR. Finally, we propose approaches towards remedies and outline a seriesof scientific questions targeted at the research community. This work is the result of a groupmeeting under the auspices of Digital Catapult in London, and reports findings of theirdiscussions. The intention of this paper is to highlight important areas for consideration bythe wider XR community, and provoke the discussion and further research needed toinvestigate and address these important topics.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“privacy concerns have already been raised (Slater et al. 2020;Spiegel 2018) and must continue to be discussed within clinical research”
From Better, Virtually: the Past, Present, and Future of Virtual Reality Cognitive Behavior Therapy (2021) · cites this paper as Slater et al. 2020
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
The Open Society and Its Enemies
Popper, K. (2012) · Routledge eBooks · doi:10.4324/9780203439913 · Cited by 3,513
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Slater, M. (2009) · Philosophical Transactions of the Royal Society B: Biological Sciences · doi:10.1098/rstb.2009.0138 · Cited by 2,691
Self-citationThe Proteus Effect: The Effect of Transformed Self-Representation on Behavior
Yee, N., & Bailenson, J. (2007) · Human Communication Research · doi:10.1111/j.1468-2958.2007.00299.x · Cited by 2,126
Enhancing Our Lives with Immersive Virtual Reality
Slater, M., & Sanchez-Vives, M. V. (2016) · Frontiers in Robotics and AI · doi:10.3389/frobt.2016.00074 · Cited by 1,993
Self-citationVirtual Reality in the Assessment, Understanding, and Treatment of Mental Health Disorders
Freeman, D., Reeve, S., Robinson, A., Ehlers, A., Clark, D., Spanlang, B., & Slater, M. (2017) · Psychological Medicine · doi:10.1017/s003329171700040x · Cited by 1,428
Self-citationThomson, J. J. (1985) · The Yale Law Journal · doi:10.2307/796133 · Cited by 1,315
First person experience of body transfer in virtual reality
Slater, M., Spanlang, B., Sanchez-Vives, M. V., & Blanke, O. (2010) · PLoS ONE · doi:10.1371/journal.pone.0010564 · Cited by 1,090
Self-citationSkin-integrated wireless haptic interfaces for virtual and augmented reality
Yu, X., Xie, Z., Yu, Y., Lee, J., Vazquez-Guardado, A., Luan, H., Ruban, J., Ning, X., Akhtar, A., Li, D., et al. (2019) · Nature · doi:10.1038/s41586-019-1687-0 · Cited by 1,025
Putting yourself in the skin of a black avatar reduces implicit racial bias
Peck, T. C., Seinfeld, S., Aglioti, S. M., & Slater, M. (2013) · Consciousness and Cognition · doi:10.1016/j.concog.2013.04.016 · Cited by 967
Self-citationWalking > walking-in-place > flying, in virtual environments
Usoh, M., Arthur, K. W., Whitton, M. C., Bastos, R., Steed, A. J., Slater, M., & Brooks, F. P. (1999) · ACM SIGGRAPH Conference (SIGGRAPH) · doi:10.1145/311535.311589 · Cited by 924
Self-citationYee, N., Bailenson, J. N., & Ducheneaut, N. (2009) · Communication Research · doi:10.1177/0093650208330254 · Cited by 890
Przybylski, A. K., & Weinstein, N. (2017) · Psychological Science · doi:10.1177/0956797616678438 · Cited by 890
Banakou, D., Groten, R., & Slater, M. (2013) · Proceedings of the National Academy of Sciences · doi:10.1073/pnas.1306779110 · Cited by 695
Self-citationA Dissociation Between Moral Judgments and Justifications
HAUSER, M., CUSHMAN, F., YOUNG, L., KANG‐XING JIN, R., & MIKHAIL, J. (2007) · Mind & Language · doi:10.1111/j.1468-0017.2006.00297.x · Cited by 666
Banakou, D., Hanumanthu, P. D., & Slater, M. (2016) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2016.00601 · Cited by 517
Self-citationExtending body space in immersive virtual reality: a very long arm illusion
Kilteni, K., Normand, J.-M., Sanchez-Vives, M. V., & Slater, M. (2012) · PLoS ONE · doi:10.1371/journal.pone.0040867 · Cited by 499
Self-citationAn Experiment on Public Speaking Anxiety in Response to Three Different Types of Virtual Audience
Pertaub, D.-P., Slater, M., & Barker, C. (2002) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474602317343668 · Cited by 497
Self-citationLevin, M. F., Weiss, P. L., & Keshner, E. A. (2014) · Physical Therapy · doi:10.2522/ptj.20130579 · Cited by 466
Recommendations for Good Scientific Practice and the Consumers of VR-Technology
Madary, M., & Metzinger, T. K. (2016) · Frontiers in Robotics and AI · doi:10.3389/frobt.2016.00003 · Cited by 435
Changing bodies changes minds: Owning another body affects social cognition
Maister, L., Slater, M., Sanchez-Vives, M. V., & Tsakiris, M. (2015) · Trends in Cognitive Sciences · doi:10.1016/j.tics.2014.11.001 · Cited by 384
Self-citationImmersion of virtual reality for rehabilitation - Review
Rose, T., Nam, C. S., & Chen, K. (2018) · Applied Ergonomics · doi:10.1016/j.apergo.2018.01.009 · Cited by 380
Rus‐Calafell, M., Garety, P. A., Sason, E., Craig, T. J. K., & Valmaggia, L. (2017) · Psychological Medicine · doi:10.1017/s0033291717001945 · Cited by 329
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment
Slater, M., Khanna, P., Mortensen, J., & Yu, I. (2009) · IEEE Computer Graphics and Applications · doi:10.1109/mcg.2009.55 · Cited by 320
Self-citationOffenders become the victim in virtual reality: impact of changing perspective in domestic violence
Seinfeld, S., Arroyo-Palacios, J., Iruretagoyena, G., Hortensius, R., Zapata, L. E., Borland, D., de Gelder, B., Slater, M., & Sanchez-Vives, M. V. (2018) · Scientific Reports · doi:10.1038/s41598-018-19987-7 · Cited by 295
Self-citationThe influence of racial embodiment on racial bias in immersive virtual environments
Groom, V., Bailenson, J. N., & Nass, C. (2009) · Social Influence · doi:10.1080/15534510802643750 · Cited by 294
Sodhi, R. S., Poupyrev, I., Glisson, M., & Israr, A. (2013) · ACM Transactions on Graphics · doi:10.1145/2461912.2462007 · Cited by 278
Immersive Virtual Reality and Virtual Embodiment for Pain Relief
Matamala-Gomez, M., Donegan, T., Bottiroli, S., Sandrini, G., Sanchez-Vives, M. V., & Tassorelli, C. (2019) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2019.00279 · Cited by 262
Osimo, S. A., Pizarro, R., Spanlang, B., & Slater, M. (2015) · Scientific Reports · doi:10.1038/srep13899 · Cited by 242 · cited 2×
“• Body swapping : The technique of body swapping in VR, where one person converses with themselves by successively occupying two different virtual bodies has thus far been used for positive means, such as solving personal problems, for example, people can alternately switch between describing a personal problem while e…”
BackgroundSelf-citationVisual Realism Enhances Realistic Response in an Immersive Virtual Environment - Part 2
Yu, I., Mortensen, J., Khanna, P., Spanlang, B., & Slater, M. (2012) · IEEE Computer Graphics and Applications · doi:10.1109/mcg.2012.121 · Cited by 241
Self-citationVirtual morality: Emotion and action in a simulated three-dimensional “trolley problem”.
Navarrete, C. D., McDonald, M. M., Mott, M. L., & Asher, B. D. (2011) · Emotion · doi:10.1037/a0025561 · Cited by 221
Experiencing ownership over a dark-skinned body reduces implicit racial bias
Maister, L., Sebanz, N., Knoblich, G., & Tsakiris, M. (2013) · Cognition · doi:10.1016/j.cognition.2013.04.002 · Cited by 221
Chalmers, D. J. (2017) · Disputatio · doi:10.1515/disp-2017-0009 · Cited by 209
Human Tails: Ownership and Control of Extended Humanoid Avatars
Steptoe, W., Steed, A. J., & Slater, M. (2013) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2013.32 · Cited by 206
Self-citationA review of virtual reality based training simulators for orthopaedic surgery
Vaughan, N., Dubey, V. N., Wainwright, T. W., & Middleton, R. (2015) · Medical Engineering & Physics · doi:10.1016/j.medengphy.2015.11.021 · Cited by 206
The ethics of representation and action in virtual reality
Brey, P. A. E. (1999) · Ethics and Information Technology · doi:10.1023/a:1010069907461 · Cited by 193
Skulmowski, A., Bunge, A., Kaspar, K., & Pipa, G. (2014) · Frontiers in Behavioral Neuroscience · doi:10.3389/fnbeh.2014.00426 · Cited by 173
The Ethics of Virtual Reality Technology: Social Hazards and Public Policy Recommendations
Spiegel, J. S. (2018) · Science and Engineering Ethics · doi:10.1007/s11948-017-9979-y · Cited by 168
Selfies—Living in the Era of Filtered Photographs
Rajanala, S., Maymone, M. B. C., & Vashi, N. A. (2018) · JAMA Facial Plastic Surgery · doi:10.1001/jamafacial.2018.0486 · Cited by 168
Tajadura‐Jiménez, A., Banakou, D., Bianchi‐Berthouze, N., & Slater, M. (2017) · Scientific Reports · doi:10.1038/s41598-017-09497-3 · Cited by 156
Self-citationAn experimental study of a virtual reality counselling paradigm using embodied self-dialogue
Slater, M., Neyret, S., Johnston, T., Iruretagoyena, G., Crespo, M. Á. D. L. C., Alabèrnia-Segura, M., Spanlang, B., & Feixas, G. (2019) · Scientific Reports · doi:10.1038/s41598-019-46877-3 · Cited by 155
Self-citationMiller, R. M., Hannikainen, I. R., & Cushman, F. A. (2014) · Emotion · doi:10.1037/a0035361 · Cited by 147
Dawn of the New Everything: Encounters with Reality and Virtual Reality
Lanier, J. (2017) · Cited by 143
Height, social comparison, and paranoia: An immersive virtual reality experimental study
Freeman, D. H., Evans, N., Lister, R., Antley, A., Dunn, G., & Slater, M. (2013) · Psychiatry Research · doi:10.1016/j.psychres.2013.12.014 · Cited by 131
Self-citationThe influence of rendering quality on presence and task performance in a virtual environment
Zimmons, P., & Panter, A. T. (2003) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2003.1191170 · Cited by 127
Some practical considerations of ethical issues in VR research
Behr, K.-M., Nosper, A., Klimmt, C., & Hartmann, T. (2005) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474605775196535 · Cited by 104
Proceedings IEEE Virtual Reality 2002
(2002) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2002.996498 · Cited by 101
Neyret, S., Navarro, X., Beacco, A., Oliva, R., Bourdin, P., Valenzuela, J., Barberia, I., & Slater, M. (2020) · Scientific Reports · doi:10.1038/s41598-020-62932-w · Cited by 99
Self-citationReducing risk and improving maternal perspective-taking and empathy using virtual embodiment
Hamilton-Giachritsis, C. E., Banakou, D., Quiroga, M. G., Giachritsis, C. D., & Slater, M. (2018) · Scientific Reports · doi:10.1038/s41598-018-21036-2 · Cited by 92
Self-citationVirtual Reality and Computer Simulation
Brey, P. A. E. (2008) · Wiley eBooks · doi:10.1002/9780470281819.ch15 · Cited by 82
Limitations of “Limitations of Bayesian Leave-one-out Cross-Validation for Model Selection”
Vehtari, A., Simpson, D., Yao, Y., & Gelman, A. (2018) · Computational Brain & Behavior · doi:10.1007/s42113-018-0020-6 · Cited by 80
Friedman, D. A., Pizarro, R., Or-Berkers, K., Neyret, S., Pan, X., & Slater, M. (2014) · Frontiers in Psychology · doi:10.3389/fpsyg.2014.00943 · Cited by 72
Self-citationConfronting a Moral Dilemma in Virtual Reality: A Pilot Study
Pan, X., & Slater, M. (2011) · Electronic workshops in computing · doi:10.14236/ewic/hci2011.26 · Cited by 54
Self-citationDecreased Corticospinal Excitability after the Illusion of Missing Part of the Arm
Kilteni, K., Grau‐Sánchez, J., Heras, M. V. D. L., Rodríguez‐Fornells, A., & Slater, M. (2016) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2016.00145 · Cited by 51
Self-citationEvaluating Control Schemes for the Third Arm of an Avatar
Laha, B., Bailenson, J. N., Won, A. S., & Bailey, J. O. (2016) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00251 · Cited by 35
A Handheld Olfactory Display For Smell-Enabled VR Games
Niedenthal, S., Lundén, P., Ehrndal, M., & Olofsson, J. (2019) · IEEE International Symposium on Olfaction and Electronic Nose (ISOEN) · doi:10.1109/isoen.2019.8823162 · Cited by 35
Rethinking the Criterion for Assessing Cia-targeted Killings: Drones, Proportionality andJus Ad Vim
Braun, M., & Brunstetter, D. R. (2013) · Journal of Military Ethics · doi:10.1080/15027570.2013.869390 · Cited by 33
Wassom, B. D. (2014) · Elsevier eBooks · doi:10.1016/b978-0-12-800208-7.00003-x · Cited by 27
Limitations of "Limitations of Bayesian leave-one-out cross-validation for model selection"Preprint
Vehtari, A., Simpson, D., Yao, Y., & Gelman, A. (2018) · arXiv (Cornell University) · doi:10.48550/arxiv.1810.05374 · Cited by 18
Towards precise spatio-temporal control of scents and air for olfactory augmented reality
Yanagida, Y., Nakano, T., & Watanabe, K. (2019) · IEEE International Symposium on Olfaction and Electronic Nose (ISOEN) · doi:10.1109/isoen.2019.8823180 · Cited by 14
Tychsen, L., & Foeller, P. (2018) · Journal of American Association for Pediatric Ophthalmology and Strabismus · doi:10.1016/j.jaapos.2018.07.011 · Cited by 7
BCS-HCI '11: Proceedings of the 25th BCS Conference on Human-Computer Interaction
Little, L., & Coventry, L. (2011) · Northumbria Research Link (Northumbria University) · Cited by 5
Research works printed but not linked: 2
- Pase, 2012, Ethical considerations in augmented reality applications, 1
- Wassom, 2014, Augmented Reality Law, Privacy, and Ethics: Law, Society, and Emerging AR Technologies.
Cited by
Sorted by citations
Mystakidis, S. (2022) · Encyclopedia · doi:10.3390/encyclopedia2010031 · Cited by 1,977
Healthcare in Metaverse: A Survey on Current Metaverse Applications in Healthcare
Bansal, G., Rajgopal, K., Chamola, V., Xiong, Z., & Niyato, D. T. (2022) · IEEE Access · doi:10.1109/access.2022.3219845 · Cited by 382
Prospects and challenges of Metaverse application in data‐driven intelligent transportation systems
Njoku, J. N., Nwakanma, C. I., Amaizu, G. C., & Kim, D. (2022) · IET Intelligent Transport Systems · doi:10.1049/itr2.12252 · Cited by 266
Christopoulos, A., & Mystakidis, S. (2023) · Encyclopedia · doi:10.3390/encyclopedia3040089 · Cited by 297
Social Interaction With Agents and Avatars in Immersive Virtual Environments: A Survey
Kyrlitsias, C., & Michael‐Grigoriou, D. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2021.786665 · Cited by 251
Metadata
- Authors
- Slater, M., Gonzalez-Liencres, C., Haggard, P., Vinkers, C., Gregory-Clarke, R., Jelley, S., Watson, Z., Breen, G., Schwarz, R., Steptoe, W., Szostak, D., Halan, S., Fox, D., & Silver, J.
- Affiliations
- Digital Catapult (GB)
- University College London (GB)
- Magic Leap (United States) (US)
- British Broadcasting Corporation (United Kingdom) (GB)
- Meta (United Kingdom) (GB)
- Meta (United States) (US)
- Nesta (GB)
- Corresponding author
- Slater, Mel
- Venue
- Frontiers in Virtual Reality
- Publisher
- Frontiers Media SA
- Published
- 2020-03-03
- Volume
- 1
- ISSN
- 2673-4192 (ISSN-L)
- OpenAlex
- W3009436916
- Cited by
- 410
- References
- 60
- Citations by year
- 2026: 32 · 2025: 66 · 2024: 87 · 2023: 112 · 2022: 58 · 2021: 37 · 2020: 18
- FWCI
- 40.92
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Frontiers in Virtual Reality (publishedVersion, cc-by)
- Zenodo (CERN European Organization for Nuclear Research) (submittedVersion, cc-by)
- Funders
- H2020 European Research Council (742989)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Artificial Intelligence › Ethics and Social Impacts of AI
- Social Sciences › Communication › Cultural Studies and Postmodernism
- Keywords
- ethics of virtual reality, hyperrealism, sensory feedback, consumer technology adoption, virtual and augmented reality
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review