Cited by 234Virtual Reality Applications and ImpactsSocial Skills and EducationEducation and Learning Interventions

A meta-analysis of virtual reality training programs for social skill development

Howard, Matt C., Gutworth, Melissa B.·2020·Computers & Education

Integrity signals

Registry

Crossref · 10.1016/j.compedu.2019.103707

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140 of 140 references verified0 citation errors · 0 not checkable

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  • VRS allows individuals to engage in realistic scenarios that mimic real-life social situations, such as public speaking, interviewing, and interpersonal communication, providing a valuable tool for social skills development.

    “VRS allows individuals to engage in realistic scenarios that mimic real-life social situations, such as public speaking, interviewing, and interpersonal communication, thus providing a valuable tool for social skills development (38).”

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Authors
Howard, M. C., & Gutworth, M. B.
Affiliations
  • University of South Alabama (US)
  • Montclair State University (US)
Corresponding author
Howard, Matt C.
Venue
Computers & Education
Publisher
Elsevier BV
Published
2020-01
Volume
144
Pages
103707
ISSN
0360-1315 (ISSN-L)
OpenAlex
W2974998653
Cited by
234
References
140
Citations by year
2026: 24 · 2025: 40 · 2024: 31 · 2023: 63 · 2022: 30 · 2021: 31 · 2020: 13 · 2017: 1 · 2014: 1
FWCI
1.64
Type
journal article
Language
en
Open access
closed
Locations
Computers & Education (publishedVersion)
Funders
VR
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Education › Social Skills and Education
  • Physical Sciences › Computer Science › Information Systems › Education and Learning Interventions
Keywords
virtual reality, social skills training, social skills development, gamification, head-mounted displays, immersive technologies, Second Life, training effectiveness, moderators, special populations

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