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Instructional Design Theories and Models
Abstract
Instructional Design Theories and Models is a thorough yet concise overview of eight of the most comprehensive and best-known attempts to integrate knowledge about effective and appealing instruction. Chapters were written by the original theorists to provide a more accurate and behind-the-scenes look at the theories' development. Instructional Des
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“Our study was guided by the elaboration theory, developed by Reigeluth and colleagues in 1983, which proposes that the design of educational content must follow a sequence from simple to complex.21”
In the citing paper
“The instructor organises and delivers the educational material to suit the learners’ needs and help achieve the desired learning outcomes.21”
In the citing paper
“Furthermore, Reigeluth and Stein proposed that learners’ motivation to accomplish a predetermined objective is crucial for acquiring knowledge and skills.21”
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“In light of recent findings that learner characteristics influence the structure of tutorial dialogue, we explore the importance of understanding the interaction between learner characteristics and tutorial dialogue strategy choice when designing tutorial dialogue systems.”
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Strategies to Improve Student Motivation
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The integration of instructional systems design models and constructivistic design principles
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Focusing Attention with Temporal Sound
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Knowledge Communities in the Classroom
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“Motivation can be distinguished from ability in that motivation refers to " what a person will do, whereas ability refers to what a person can do " [3] (p. 388).”
BackgroundFleck, S., & Hachet, M. (2016) · Frontiers in ICT · doi:10.3389/fict.2016.00030 · Cited by 29
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“Skinner, Jerome Bruner, and David Ausubel, that programmed learning and the systems approach evolved into the discipline of instructional design (Reigeluth, 1983).”
BackgroundMethodInfluentialOntological Support for a Theory-Eclectic Approach to Instructional and Learning Design
Hayashi, Y., Bourdeau, J., & Mizoguchi, R. (2006) · Lecture notes in computer science · doi:10.1007/11876663_14 · Cited by 25
Enhancing Motivation and Acquisition of Coordinate Concepts By Using Concept Trees
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Learners' Metacognitive Beliefs
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Development and Validation of Models in Instructional Design.
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Effects of Toy Crane Design-Based Learning on Simple Machines
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A course for teaching design research methodology
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Predictors of Technology Deployment Among Malaysian Teachers
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Le transfert des apprentissages et la réforme de l’éducation au Québec : quelques mises au point
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“Anything beyond general guidance falls into the realm of instructional theory and thus into debate (see e.g., Reigeluth, 1983, 1987 ).”
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Developing a Teaching Framework for Online Music Courses
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Instructional Design and Powerful Learning
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Procedural Knowledge in Mathematics: The Role of the Curriculum
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Formative research on an instructional design theory for educational video games
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“Prompts that can be regarded as “strategy activators” are questions or hints that trigger students’ application of powerful learning strategies (Reigeluth & Stein, 1983).”
BackgroundLinking serious game narratives with pedagogical theories and pedagogical design strategies
Troyer, O. D., Broeckhoven, F. V., & Vlieghe, J. (2017) · Journal of Computing in Higher Education · doi:10.1007/s12528-017-9142-4 · Cited by 25
“Gunter et al. (2006), for example, identify three major educational theories that align closely with the design principles that are generally accepted among game developers and games researchers, namely: Bloom’s Taxonomy (Bloom et al. 1956), Keller’s ARCS Motivational Model (Keller 1983) and Gagne’s Events of Instruct…”
BackgroundAuthentic interprofessional health education scenarios using mobile VR
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INTEGRATING ASSESSMENT AND INSTRUCTION: A RESEARCH AND DEVELOPMENT AGENDA
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“Reigeluth (1983) and Dick and Carey (1996) commonly refer to this process as the ADDIE model.”
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“writ- Studies of ID Practice ing learning objectives, pilot testing Instructional development modinstruction) are not completed Tor all els have existed since the early 1960s ID projects (Zemke. 1985; Seels & ( Reigeluth, 1983 ).”
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“…that correspond to specific abilities that the student must exhibit and which are in accordance with the three levels of performance proposed by Merril (1983): (i) Remember Level: questions that test the ability of students to recall the provided information, (ii) Use Level: questions that…”
ResultInstructional systems design and public schools
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Educational Modeling Languages
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Knowledge-Based Learning Environments for Construction
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Metadata
- Authors
- Reigeluth, C. M.
- Corresponding author
- Charles M. Reigeluth
- ORCID
- Charles M. Reigeluth
- Venue
- Routledge eBooks
- Publisher
- Routledge
- Published
- 1983-11-01
- OpenAlex
- W1493910332
- Cited by
- 2,192
- References
- 0
- Citations by year
- 2026: 12 · 2025: 20 · 2024: 45 · 2023: 49 · 2022: 49 · 2021: 61 · 2020: 69 · 2019: 75 · 2018: 91 · 2017: 56 · 2016: 68 · 2015: 94 · 2014: 80 · 2013: 95 · 2012: 86
- FWCI
- 14.72
- Type
- book
- Language
- en
- Open access
- closed
- Locations
- Routledge eBooks (publishedVersion)
- Topics
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
- Social Sciences › Psychology › Developmental and Educational Psychology › Innovative Teaching and Learning Methods
- Social Sciences › Education › Educational Assessment and Pedagogy
- Keywords
- instructional design theory, instructional design model, teaching effectiveness, history of instructional design
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