Cited by 31Technology Use by Older AdultsInteractive and Immersive DisplaysUsability and User Interface Design

Intuitive Learnability of Touch Gestures for Technology-Naive Older Adults

Open access
Mihajlov, M., Law, E. L.-C., Springett, M.·2015·Interacting with Computers

Abstract

Touch-based interactions, if intuitive and natural, should be highly learnable. However, the learnability of touch gestures as a computer interaction modality cannot be taken for granted and should be evaluated empirically. This is especially true when technology-naïve older adults are concerned, given the psychological and physical constraints associated with this age range. To investigate this issue, we conducted a study with 17 technology-naïve older adults, whose experience with technology was mostly limited to making calls with mobile phones. Specifically, the participants were presented with three simple digital games on an interactive tabletop surface and asked to play the games on their own with minimal instruction or help. The first two games required the use of a drag gesture whereas the third game required the use of a rotate gesture. The main research question was whether the older adults could learn the gestures effectively and efficiently. A set of variables such as task duration and gesture accuracy were measured. Results showed that the learnability of a drag gesture was relatively high and that the participants could transfer this skill across the games. In contrast, the learnability of a rotate gesture was low and most of the participants failed to demonstrate any improvement over the tasks of the game. These findings partially corroborate those of earlier work. Implications for future work are drawn, especially exploring the potential of social interactions between older adults for enhancing the learning effects.

Integrity signals

Registry

Crossref · 10.1093/iwc/iwu044

Cites

69 of 69 references verified0 citation errors · 0 not checkable

Statistics

19 tests recomputed · 0 with the reported and recomputed p on opposite sides of .05

Claims the paper makes

1 of 55 cited sources checked · 1 supported · 0 flagged

  • Findingnone given

    The ROTATE gesture had a wider specter of incorrect interpretations.

    “The ROTATE gesture has lower learnability, with a wider specter of incorrect interpretations.”
    Quote in the paperSubstantial claim
  • Findingown data

    The learnability of the DRAG gesture was relatively high for technology-naïve older adults.

    “Results showed that the learnability of a drag gesture was relatively high and that the participants could transfer this skill across the games.”
    • Also stated in: § Abstract · boosted
      “The DRAG gesture is highly learnable and retainable without specific training or instructions.”
    Quote in the paperSubstantial claim
  • Findingown data

    Most participants failed to demonstrate any improvement over the tasks of the ROTATE game.

    “In contrast, the learnability of a rotate gesture was low and most of the participants failed to demonstrate any improvement over the tasks of the game.”
    Quote in the paperSubstantial claim
  • Findingown data

    Participants could transfer the DRAG skill learned in Game 1 across the games.

    “Results showed that the learnability of a drag gesture was relatively high and that the participants could transfer this skill across the games.”
    Quote in the paperSubstantial claim
  • Findingown data

    The learnability of the ROTATE gesture was low for technology-naïve older adults.

    “In contrast, the learnability of a rotate gesture was low and most of the participants failed to demonstrate any improvement over the tasks of the game.”
    • Also stated in: § Abstract · plain
      “The ROTATE gesture has lower learnability, with a wider specter of incorrect interpretations.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim. 48
  • May combine two claims. 41
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Older adults could complete a range of touch gestures including point, drag and pinch.

    “Some work suggested that touch-screens might be beneficial for older adults (Lee et al., 2009;Findlater et al., 2013;Schneider et al., 2008), who could complete a range of touch gestures including point, drag and pinch (Kobayashi et al., 2011).”
    Quote in the paperNot a substantial claim1 of 1 sources checked
    • cites Kobayashi et al., 2011 source
  • Classified as probably not a substantial claim. May combine two claims.

    Findingown data

    Altogether 17 participants were recruited through a retirement community: 4 males and 13 females, with a mean age of 67.32 years and an age range of 54-82.

    “Altogether 17 participants were recruited through a retirement community: 4 males and 13 females (mean age: 67.32 years; age range: 54-82).”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    In Game 1, task duration was significantly lower for Task 6 than for Task 2 (z = -3.416, P < 0.01) and Task 4 (z = -3.185, P < 0.01).

    “Task duration was significantly lower for Task 6 when compared with Task 2 (z = -3.416,P = 0.00 < 0.01), and Task 4 (z = -3.185,P = 0.003 < 0.01).”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    In Game 2, participants made more correct gestures (M = 31.3; SD = 73.1) and more incorrect gestures (M = 6.5; SD = 13.1) in Task 1, with a decrease in later tasks (correct: M = 4.3, SD = 4.0; incorrect: M = 0.4, SD = 0.6).

    “The participants made more correct gestures (M = 31.3;SD = 73.1)and more incorrect gestures (M = 6.5;SD = 13.1) in the first task with a decrease as they progressed with the other tasks (correct gesture: M = 4.3, SD = 4.0; incorrect gesture: M = 0.4, SD = 0.6).”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    In Game 1, Task 1 had the longest duration (M = 104.8; SD = 97.7) and Task 6 the shortest (M = 9.3, SD = 5.7).

    “The duration of Task 1 was longest (M = 104.8;SD = 97.7)whereas the duration of Task 6 was the shortest (M = 9.3, SD = 5.7).”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingnone given

    All participants were in good health with minor complaints concerning ailments that cause slight discomfort with active use of their hands.

    “All were in good health with minor complaints concerning ailments that cause slight discomfort with active use of their hands.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingnone given

    All participants were technology-naïve and their interaction experiences were mostly limited to making calls on a keypad-based mobile phone.

    “All participants were technology-naïve and their interaction experiences were mostly limited to making calls on a keypad-based mobile phone.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    There are significant differences in frequency of use (χ2(4)=41.319, P<0.05) and in ease of use (χ2(4)=49.271, P<0.05) between mobile phones for calls and the other technology usages as reported by the participants.

    “The results of the tests show that there are significant differences in frequency of use (χ 2 (4) = 41.319,P < 0.05) and in ease of use (χ 2 (4) = 49.271,P < 0.05) between mobile phones for calls and the other technology usages as reported by the participants”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    There is no significant difference in age between males and females (t(15)=1.64, P>0.05).

    “Further, the results of the independent t-test show that there is no significant difference in age between males and females (t (15) = 1.64,P > 0.05).”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    In Game 2, the mean GR time was 65.88 s (SD = 60.95).

    “The mean GR time was 65.88 s (SD = 60.95)”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    For other demographic variables with a non-normal distribution, Mann-Whitney tests show no significant differences between genders.

    “For the other demographic variables with a non-normal distribution, the Mann-Whitney tests also show no significant differences between genders (Table 1).”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    In Game 2, the mean ID time was 40.18 s (SD = 29.27).

    “and the mean ID time was 40.18 s (SD = 29.27).”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    There was no significant difference between Games 1 and 2 for GR time or the number of gestures before GR.

    “Furthermore, there is no significant difference for GR time or the number of gestures before GR.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    In Game 3, participants played the game for 124.87 s (SD = 62.53).

    “They played the game for 124.87 s (SD = 62.53)”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    The non-progressive playing model was predominant among participants, with most participants using the w-rotate gesture variant intensely.

    “The non-progressive playing model was predominant among participants with most participants using the w-rotate gesture variant intensely.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    The use of correct rotate gestures was generally low and they were never performed by more than half of the players.

    “The use of correct gestures was generally low and they were never performed by more than half of the players.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    In Game 2, task duration showed a decreasing trend with Task 1 longest (M = 38.1; SD = 50.1) and Task 6 shortest (M = 5.3, SD = 4.0).

    “The same decreasing trend was observed for task duration with Task 1 having the longest (M = 38.1;SD = 50.1)and Task 6 having the shortest duration (M = 5.3, SD = 4.0).”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    In Game 3, participants needed 10.2 s (SD = 8.39) to initiate the first rotate gesture and 71.2 s (SD = 60.35) to make the first correct rotational gesture.

    “needing 10.2 s (SD = 8.39) to initiate the first rotate gesture and 71.2 s (SD = 60.35) to make the first correct rotational gesture.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    In Game 3, participants performed a mean total of 16.73 interactions (SD = 6.87), of which 7.6 interactions (SD = 4.32) included rotational gestures.

    “They performed a mean total of 16.73 interactions (SD = 6.87),where 7.6 interactions (SD = 4.32) included rotational gestures.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisecitation

    Older age groups performed better under anxious conditions and did not make significantly more errors compared with younger age groups on either interface structure.

    “In their study, older age groups performed better under anxious conditions and did not make significantly more errors compared with younger age groups on either interface structures.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Gudur et al., 2013 source
  • May combine two claims.

    Premisecitation

    The redundancy approach was less effective for the oldest age group (73+), showing faster task times and better intuitiveness only for middle-aged people (40-59).

    “The redundancy approach was shown as less effective for the oldest age group (73+), showing faster task times and better intuitiveness only for middle aged people (40-59).”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Blackler et al., 2012 source
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).

    Interpretationnone given

    The study's findings partially corroborate those of earlier work.

    “These findings partially corroborate those of earlier work.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Premisecitation

    The touch screen has been suggested as a suitable input device for elderly users because it is easy to learn and operate.

    “The touch screen has been suggested as a suitable input device for elderly users because it is easy to learn and operate (Yarnold et al., 1996).”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Yarnold et al., 1996 source
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Older users can use touch-based products successfully, regardless of their age-related functional deficiencies.

    “Older users can also use touchbased products successfully, regardless of their age-related functional deficiencies (Häikiö et al., 2007).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Häikiö et al., 2007 source
  • May combine two claims.

    Premisereasoning

    Gesture-based interfaces require minimal learning time and lead to a high degree of user satisfaction.

    “They therefore require minimal learning time and they lead to a high degree of user satisfaction.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    The influence of the anxiety factor declined significantly in a study of older people's performance in a touch-screen environment.

    “According to Umemuro (2004) even the influence of the anxiety factor declined significantly in a study of older people's performance in a touch-screen environment.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Umemuro, 2004 source
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Prior experience and familiarity have been identified as the main factors for intuitive use.

    “Over the past years this definition has been supported by several experimental designs (Blackler et al., 2010b;Hurtienne and Blessing, 2007;Naumann et al., 2007) where prior experience and familiarity have been identified as the main factors for intuitive use.”
    Quote in the paperNot a substantial claim0 of 3 sources checked
    • cites Blackler et al., 2010b source
    • cites Hurtienne and Blessing, 2007

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

    • cites Naumann et al., 2007 source
  • Probably not a substantial claim: may not pass S2 (checkable), S4 (based).

    Premisereasoning

    Touch-based technologies have potential for improving human-technology interaction and adoption for older adults by introducing natural movements to the interaction process.

    “Furthermore, the advent of touchbased technologies has an accruing potential for improving human-technology interaction and adoption for older adults by introducing natural movements to the interaction process.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Premisecitation

    Older people's interaction with modern technology is less intuitive even with prior experience, where interfaces are used more slowly.

    “Older people's interaction with modern technology is less intuitive even with prior experience where interfaces are used more slowly (Lewis et al., 2008).”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Lewis et al., 2008 source
  • Classified as probably not a substantial claim.

    Premisecitation

    Older users found touch-based input devices easier to use than other alternatives.

    “Taveira and Choi (2009) observed that older users found touch-based input devices easier to use than other alternatives.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Taveira and Choi, 2009 source
  • Classified as probably not a substantial claim.

    Premisecitation

    An intuitive technological product normally requires minimal learning because it is contingent on the user's prior experience and familiarity with the technology.

    “An intuitive technological product normally requires minimal learning as it should be contingent on the user's prior experience and familiarity with the technology (Blackler et al., 2010b).”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Blackler et al., 2010b source
  • Classified as probably not a substantial claim.

    Premisecitation

    Gesture-based interfaces are considered more user-friendly to older users than WIMP interfaces because they are natural and intuitive.

    “Gesture-based interfaces are considered more user-friendly to older users than windows, icons, menus and pointers (WIMP) interfaces because they are natural and intuitive.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Premisecitation

    Older users who operate traditional input devices with limited speed and accuracy may find gestures attractive and applications more accessible.

    “As gesture-based interfaces have the advantage of simplicity by omitting the intermediary input device, older users who operate traditional input devices with limited speed and accuracy may find gestures attractive and applications more accessible (Chen, 2013).”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Chen, 2013 source
  • Classified as probably not a substantial claim.

    Premisecitation

    Gesture-based interfaces have the advantage of simplicity by omitting the intermediary input device.

    “As gesture-based interfaces have the advantage of simplicity by omitting the intermediary input device, older users who operate traditional input devices with limited speed and accuracy may find gestures attractive and applications more accessible (Chen, 2013).”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Chen, 2013 source
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    In Piper et al. (2010), 17 out of 20 older adults used a computer daily.

    “For instance, in Findlater et al. (2013), 9 of 20 older adults used touch-screen devices on a daily basis and 3 had never used such devices; in Piper et al. (2010), 17 out of 20 older adults used computer daily, but in Leonardi et al. (2010) only 2 of 15 older participants had some computer experience and the others had none.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Piper et al., 2010 source
  • May combine two claims.

    Premisecitation

    Mastering core manipulation skills and recognizing often nontextual cues requires adoption, exploration and practice.

    “Although touch-based interaction has been shown to have some efficacy beyond WIMP systems for learnability, ease of manipulation and likeability (Biswas and Langdon, 2011), mastering core manipulation skills and recognizing often nontextual cues requires adoption, exploration and practice.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Ease-of-use is critical for promoting confidence in older users, including those with minor physical impairments, to interact with digital devices.

    “Furthermore, Mertens et al. (2010), based on their work on touch-table design for users with kinetic tremor, argued that ease-of-use is critical for promoting confidence in older users (including those with minor physical impairments) to interact with digital devices.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Mertens et al., 2010 source
  • Classified as probably not a substantial claim. May combine two claims.

    Interpretationreasoning

    Initial learning and the acquisition of manipulation skills have fewer barriers to overcome, accelerating good performance.

    “This implies that initial learning and the acquisition of manipulation skills have fewer barriers to overcome, accelerating good performance.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Study design and conductown data

    The Shapiro-Wilk test was significant across most tasks for task durations, numbers of correct gestures, and numbers of incorrect gestures, violating the assumption of normal distribution.

    “The test was significant across most tasks for task durations [D(17) ¤ (0.676, 0.892), P < 0.05], numbers of correct gestures [D(17) ¤ (0.410, 0.828), P < 0.05] and numbers of incorrect gestures [D(17) ¤ (0.454, 0.747), P < 0.05], thus violating the assumption of normal distribution.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim.

    Premisecitation

    Saffer argued that a natural system allows its users to act and communicate in the ways they naturally do in everyday life.

    “Similarly, Saffer (2009) argued that a natural system is the one that allows its users to act and communicate in the ways they naturally do in their everyday life.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Saffer, 2009

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationown data

    Participants tended to use a relatively simple technology (mobile phone) for a simple task (talking).

    “These results indicate that the participants tended to use a relatively simple technology (i.e.mobile phone) for a simple task (i.e.talking).”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S4 (based).

    Premisenone given

    If users could recognize their natural motion patterns as the required input, it would help mitigate their anxiety with computer technologies.

    “If users could recognize their natural motion patterns as the required input, it would help mitigate their anxiety with computer technologies.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductown data

    The Kolmogorov-Smirnov test indicates that the variable age is normally distributed.

    “The Kolmogorov-Smirnov test indicates that the variable age is normally distributed.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Some work suggested that touch-screens might be beneficial for older adults.

    “Some work suggested that touch-screens might be beneficial for older adults (Lee et al., 2009;Findlater et al., 2013;Schneider et al., 2008), who could complete a range of touch gestures including point, drag and pinch (Kobayashi et al., 2011).”
    Quote in the paperNot a substantial claim0 of 3 sources checked
    • cites Lee et al., 2009 source
    • cites Findlater et al., 2013 source
    • cites Schneider et al., 2008 source
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Some studies found that a touch-screen was more difficult than a mouse for older users to manipulate.

    “However, some studies found that a touch-screen was more difficult than a mouse for older users to manipulate (Florines et al., 2007;Wood et al., 2005).”
    Quote in the paperNot a substantial claim0 of 2 sources checked
    • cites Florines et al., 2007

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

    • cites Wood et al., 2005 source
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisereasoning

    Another critical feature of NUI is high learnability relative to WIMP interfaces.

    “Another critical feature of NUI is high learnability relative to WIMP interfaces.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Interpretationown data

    The findings of Game 1 support hypotheses H1 and H3, and partially support H2.

    “The findings are in support of hypotheses H1 and H3, and in partial support of H2 as there is a significant difference, but with a decreasing trend.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Study design and conductnone given

    The audiovisual data were coded into variables in parallel by two independent parties, and all discrepancies in the coded data were resolved by a joined recode.

    “The audiovisual data were coded into variables in parallel by two independent parties, whereas all discrepancies in the coded data were resolved by a joined recode.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Premisecitation

    Providing familiar visual objects that can be manipulated by finger gestures similar to their real-world counterparts allows older users to perform basic tasks with no prior training.

    “Hollinworth and Hwang (2011) used 'familiarity' as a design principle and showed that providing familiar visual objects that can be manipulated by finger gestures similar to their real-world counterparts allows older users to perform basic tasks with no prior training.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Hollinworth and Hwang, 2011 source
  • May combine two claims.

    Interpretationown data

    The results of Game 1 support hypotheses H1, H2, and H3.

    “These results are in support of hypotheses H1, H2 and H3.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Premisecitation

    A NUI may appear intuitive for technology-savvy digital natives but inaccessible to technology-naïve digital aliens such as older adults who have minimal experience with computer technologies.

    “A NUI may appear intuitive for the generation of technology-savvy 'digital natives' (Prensky, 2007) such as contemporary teens, but inaccessible to the generation of technology-naïve 'digital aliens' such as older adults who have minimal experience with computer technologies.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Prensky, 2007

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Classified as probably not a substantial claim.

    Premisecitation

    NUIs facilitate the use of a range of evolved skills rather than technology-specific procedures typical of WIMP-style interfaces.

    “As suggested by Saffer (2009), NUIs facilitate the use of a range of evolved skills rather than technology-specific procedures that are typical of WIMP-style interfaces.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Saffer, 2009

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing). May combine two claims.

    Premisereasoning

    Games, when well-designed, can be very motivating and engaging, and thus have high potential to address aversion to unfamiliar interactions.

    “Games, when welldesigned, can be very motivating and engaging, and thus have high potential to address the issue of aversion to unfamiliar interactions.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisecitation

    In Findlater et al. (2013), 9 of 20 older adults used touch-screen devices on a daily basis and 3 had never used such devices.

    “For instance, in Findlater et al. (2013), 9 of 20 older adults used touch-screen devices on a daily basis and 3 had never used such devices; in Piper et al. (2010), 17 out of 20 older adults used computer daily, but in Leonardi et al. (2010) only 2 of 15 older participants had some computer experience and the others had none.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Findlater et al., 2013 source
  • Classified as probably not a substantial claim.

    Interpretationreasoning

    Naturalness and learnability are closely related.

    “Therefore, the two notions-naturalness and learnabilitywould seem to be closely related.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    NUIs are deemed more desirable and inclusive than command-line and graphical user interfaces because they utilize a wider range of communication modalities and skills people acquire through ordinary activities.

    “As an alternative to their predecessors-command-line interfaces and graphical user interfaces-NUIs are deemed more desirable and inclusive as they aim to utilize the power of a much wider range of communication modalities, leveraging skills people acquire through ordinary activities in everyday life (Widgor and Wixon, 2011).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Widgor and Wixon, 2011

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisenone given

    The number of participants varies with the studies and tends to be small.

    “Besides, the number of participants varies with the studies, and it tends to be small.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S4 (based).

    Premisenone given

    Acquiring digital literacy is often an issue of overcoming reluctance.

    “Acquiring digital literacy is often an issue of overcoming reluctance.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Touch-based interaction has been shown to have some efficacy beyond WIMP systems for learnability, ease of manipulation and likeability.

    “Although touch-based interaction has been shown to have some efficacy beyond WIMP systems for learnability, ease of manipulation and likeability (Biswas and Langdon, 2011), mastering core manipulation skills and recognizing often nontextual cues requires adoption, exploration and practice.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Biswas and Langdon, 2011 source
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Karam and Schraefel concluded, based on reviews of 40 years of literature on gesture-based interaction, that much research on gesture-based interactions claims gestures can provide a more natural form of interacting with computers.

    “A decade later, Karam and Schraefel (2005) concluded, based on their reviews of 40 years of literature on gesture-based interaction, that 'much of the research on gesture based interactions claim that gestures can provide a more natural form of interacting with computers' (p.26).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Karam and Schraefel, 2005
  • May combine two claims.

    Premisecitation

    Older adults are familiar mostly with analogue technologies, and in many cases are not comfortable with the concept of exploratory learning through trial-and-error.

    “Older adults are familiar mostly with analogue technologies, and in many cases are not comfortable with the concept of exploratory learning through trial-and-error (Fisk et al., 2009).”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Fisk et al., 2009

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisecitation

    In general, older adults were found to be slower than their younger counterparts in touch gestures but not more error-prone.

    “In general, older adults were found to be slower than their younger counterparts in touch gestures but not more error-prone (Stößel and Blessing, 2010).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Stößel and Blessing, 2010 source
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisecitation

    An increasing number of studies show that digital games can encourage older adults to adopt computers as well as improve their quality of life.

    “An increasing number of studies show that digital games can encourage older adults to adopt computers as well as improve their quality of life (Gabrielli et al., 2008;Wang and Burton, 2010).”
    Quote in the paperNot a substantial claim0 of 2 sources checked
    • cites Gabrielli et al., 2008 source
    • cites Wang and Burton, 2010

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Prior experience enabled people to use cars and microwaves more quickly and with fewer errors.

    “Similarly, it was shown that prior experience also enabled people to use cars (Langdon et al., 2007) and microwaves (Lewis et al., 2008) more quickly and with fewer errors.”
    Quote in the paperNot a substantial claim0 of 2 sources checked
    • cites Langdon et al., 2007 source
    • cites Lewis et al., 2008 source
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Digital games have the potential to address a common ageing issue-isolation-if they are played in a social context.

    “A more exciting aspect is that digital games have the potential to address a common ageing issue-isolationif they are played in a social context (Al Mahmud et al., 2008).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Al Mahmud et al., 2008 source
  • May combine two claims.

    Interpretationown data

    The decrease in the number of correct gestures across tasks implies that participants made fewer semidrag gestures and quickly approached the optimal full drag gesture.

    “Additionally, the decrease in the number of correct gestures across the tasks implies that the participants made less semidrag gestures and quickly approached the optimal full drag gesture.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Interpretationown data

    The results of Game 2 support hypotheses H4, H5, and H6.

    “These results support the hypotheses H4, H5 and H6.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Interpretationown data

    Players discovered the DRAG gesture during the first task of Game 1, where they spent most of their playing time.

    “As the results show, to 'solve' the first game (i.e.Game 1) the players discovered the DRAG gesture during the first task where they spent most of their playing time.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S4 (based). May combine two claims.

    Interpretationreasoning

    The number of semi-drags approaches an optimal constant by Task 5, beyond which there is no improvement.

    “the number of semi-drags approaches an optimal constant by Task 5, beyond which there is no improvement.”
    Quote in the paperNot a substantial claim
    • Rests on an assumption: Reduced motor skills are a permanent condition.
  • May combine two claims.

    Interpretationown data

    The drag gesture is more natural for technology-naïve older adults and thus easier for them to learn, as shown by significantly improved performance over two similar games within a short time span of less than on average 10 min.

    “Specifically, the empirical findings indicate that the drag gesture is more natural for technology-naïve older adults and thus easier for them to learn, as shown by their significantly improved performance over two similar games within a short time span of less than on average 10 min.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S2 (checkable).

    Premisecitation

    Knowledge and skill building is a sense-making process through negotiating ideas with others.

    “In accord with the social constructivist theories, knowledge and skill building is a sense-making process through negotiating ideas with others (Dourish, 2004;Palincsar, 1998;Suchman, 1987).”
    Quote in the paperNot a substantial claim0 of 3 sources checked
    • cites Dourish, 2004

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

    • cites Palincsar, 1998 source
    • cites Suchman, 1987

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • May combine two claims.

    Interpretationcitation

    The decrease in semi-drags during game-play was fast and effortless without conscious reasoning, aligning with Blackler et al. (2005) definition of intuitive use.

    “The decrease in semi-drags during game-play was fast and effortless without conscious reasoning, which aligns with the definition of Blackler et al. (2005) for intuitive use.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Blackler et al. (2005)

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Classified as probably not a substantial claim.

    Premisecitation

    Prior experience was the most common reason for successful technology use by older people.

    “O'Brien (2010) showed that prior experience was the most common reason for successful technology use by older people.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites O'Brien (2010)

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • May combine two claims.

    Premisecitation

    The effects of ageing on motor abilities generally include coordination reduction and a loss of flexibility, which is a problem for many older people when using mobile phones or laptop computers with touchpads.

    “The effects of ageing on motor abilities generally include coordination reduction and a loss of flexibility which is a problem for many older people when using mobile phones or laptop computers with touchpads (Rogers et al., 1996).”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Rogers et al., 1996 source
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Study design and conductown data

    In Game 3, data from 15 participants were collected and evaluated after 2 of 17 participants had no interactions with the table.

    “A total of 17 single participants started playing the Puzzle game.However, as 2 participants had no interactions with the table, data from 15 participants were collected and evaluated in the further analysis.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Interpretationreasoning

    This created a false impression for the participant that w-rotate was correct, resulting in continued use of this gesture during the game.

    “This created a false impression for the participant that w-rotate was correct, resulting in continued use of this gesture during the game.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Interpretationown data

    The GS shows that the performance level was attained immediately after Task 1, with speed being the only significant improvement across subsequent tasks.

    “The GS shows that the performance level was attained immediately after Task 1, with speed being the only significant improvement across the subsequent tasks.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Study design and conductown data

    The Shapiro-Wilk test was significant across all variables in Game 2, violating the normal distribution assumption.

    “As the Shapiro-Wilk test was significant across all the variables, showing a violation of the normal distribution assumption”
    Quote in the paperSubstantial claim
78 of 78
  • The authors state this as an assumption.

    The participants could learn from practicing the tasks sequentially and thus improve their performance by reducing task completion time and increasing gesture accuracy.

    “They were formulated based on the assumption that the participants could learn from practicing the tasks sequentially and thus improve their performance by reducing the task completion time and increasing the gesture accuracy.”
  • The authors state this as an assumption.

    The DRAG gesture has high learnability.

    “Based on the assumption about the high learnability of the drag gesture, we formulate the following hypotheses:”
  • The paper relies on this without support.

    Dragging a physical object across a smooth surface is a common action familiar to all.

    “Dragging a physical object across a smooth surface is a common action familiar to all.”
  • The paper relies on this without support.

    Reduced motor skills are a permanent condition.

    “As reduced motor skills are a permanent condition”
4 of 4

Statistics that don’t add up

Each reported p-value recomputed from its test statistic and degrees of freedom.

  • p-value fits an unstated one-tailed test: (z = -2.560,p < .01

    Minor

    The paper reports p < .01 here; recomputing from the test statistic and its degrees of freedom gives p = .010 (two-tailed). The reported value is what a one-tailed test gives, but the paper does not say near this result that a one-tailed test was used.

    Reported p < .01 · recomputed p = .010

  • Inconsistent p-value: (z = -3.185,p = .003

    Minor

    The paper reports p = .003 here; recomputing from the test statistic and its degrees of freedom gives p = .001 (two-tailed). The check cannot tell whether the statistic or the p-value is the misprint.

    Reported p = .003 · recomputed p = .001

2 of 2

Statistics recomputed

Every reported test result, recomputed from its test statistic and degrees of freedom. A result shows as not adding up only once an independent check has confirmed it.

  • Doesn’t add upz = -2.56reported p < .01 · recomputed p = .010

    “(z = -2.560,p < .01”

  • Doesn’t add upz = -3.185reported p = .003 · recomputed p = .001

    “(z = -3.185,p = .003”

  • Consistentt(15) = 1.64reported p > .05 · recomputed p = .122

    “t (15) = 1.64,p > .05”

  • Consistentχ²(5) = 13.366reported p < .05 · recomputed p = .020

    “χ 2 (5) = 13.366,p < .05”

  • Consistentχ²(5) = 25.825reported p < .05 · recomputed p < .001

    “χ 2 (5) = 25.825,p < .05”

  • Consistentz = -2.793reported p < .01 · recomputed p = .005

    “(z = -2.793,p < .01”

  • Consistentz = -3.068reported p < .01 · recomputed p = .002

    “(z = -3.068,p < .01”

  • Consistentz = -2.642reported p < .01 · recomputed p = .008

    “(z = -2.642,p < .01”

  • Consistentz = -3.129reported p < .01 · recomputed p = .002

    “(z = -3.129,p < .01”

  • Consistentz = -3.439reported p < .01 · recomputed p < .001

    “(z = -3.439,p < .01”

  • Consistentz = -3.204reported p < .01 · recomputed p = .001

    “(z = -3.204,p < .01”

  • Consistentz = -3.039reported p < .01 · recomputed p = .002

    “(z = -3.039,p < .01”

  • Consistentz = -3.182reported p < .01 · recomputed p = .001

    “(z = -3.182,p < .01”

  • Consistentz = -3.235reported p < .01 · recomputed p = .001

    “(z = -3.235,p < .01”

  • Consistentz = -3.416reported p = 0 · recomputed p < .001

    “(z = -3.416,p = .00”

  • Consistentz = -2.74reported p < .05 · recomputed p = .006

    “,z = -2.74,p < .05”

  • Consistentz = -3.488reported p < .05 · recomputed p < .001

    “,z = -3.488,p < .05”

  • Consistentz = -2.441reported p < .05 · recomputed p = .015

    “,z = -2.441,p < .05”

  • Consistentz = -2.699reported p < .05 · recomputed p = .007

    “,z = -2.699,p < .05”

19 of 19

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

Each contradiction between two passages listed here was confirmed by an independent check.

  • Game 2 has conflicting names

    Minor

    The Game 2 heading calls it Hot Spaces, while its description calls it Hot Spots. Hot Spaces is also the stated name of Game 1.

1 of 1

Cites

Flagged first, then by citations

Research works printed but not linked: 2

  1. 2012, INT J HUMCOMP STUD, 70, 478
  2. 2013, ACM TRANSAC COMPUT HUM INT, 20, 5

Cited by

Sorted by citations

Authors
Mihajlov, M., Law, E. L.-C., & Springett, M.
Affiliations
  • Ss. Cyril and Methodius University in Skopje (MK)
  • University of Leicester (GB)
  • Middlesex University London (GB)
Corresponding author
Mihajlov, M.
Venue
Interacting with Computers
Published
2014-12-12
Volume
27
Issue
3
Pages
344-356
ISSN
  • 0953-5438 (ISSN-L)
  • 1873-7951
OpenAlex
W2149110015
Cited by
30
References
67
Citations by year
2026: 1 · 2025: 4 · 2024: 4 · 2022: 3 · 2021: 3 · 2020: 2 · 2019: 4 · 2018: 2 · 2017: 3 · 2016: 3 · 2015: 1
FWCI
6.48
Type
journal article
Language
en
Open access
Locations
  • Interacting with Computers (publishedVersion)
  • Middlesex University Research Repository (Middlesex University Of London) (submittedVersion)
Topics
  • Social Sciences › Demography › Technology Use by Older Adults
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
Keywords
touch gestures, learnability, older adults, intuitive interaction, interactive tabletops, video games, skill transfer, task duration, social interaction

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Claims read by deepseek-v4.1-flash under definition version 3 (extract-v3) on 2026-10-11.

Classified by jev-1.13-20260917 (gold-guideline-v0.2) on 2026-10-11.

Cited sources are checked by gpt-6-sol.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

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