Cited by 43Digital Mental Health InterventionsEducational Games and GamificationMobile Health and mHealth Applications

The impact of a gamified Mobile mental health app (eQuoo) on resilience and mental health in a student population: large-scale randomized controlled trial

Open access
Litvin, Silja, Saunders, Rob, Jefferies, Philip, Seely, Hayley, Pössel, Patrick, Lüttke, Stefan·2023·JMIR Mental Health

Published version of a preprint

Abstract

BACKGROUND: With many digital mental health interventions failing to engage clients for enough time to demonstrate substantive changes to their well-being and with only 2% of all digital solutions on app stores having undergone randomized controlled trials, the rising demand for mental health prevention and early intervention care is not being met. Young adults in particular struggle to find digital well-being apps that suit their needs. OBJECTIVE: This study explored the effects of eQuoo, an evidence-based mental health game that teaches psychological skills through gamification, on resilience, depression, anxiety, and attrition in a student population. METHODS: In total, 1165 students from 180 universities in the United Kingdom participated in a 5-week, 3-armed randomized controlled trial. Participants were randomly allocated into 1 of 3 groups: eQuoo users, users of a treatment-as-usual evidence-based cognitive behavioral health app called Sanvello, and a no-intervention waitlist. The Rugged Resilience Scale, Generalized Anxiety Disorder-7, and Patient Health Questionnaire-8 were administered to all participants at baseline and every 7 days until completion. RESULTS: A repeated measures-ANOVA revealed statistically significant increases in resilience scores in the test group (P<.001) compared with both control groups (Sanvello: P=.10 and waitlist: P=.82) over 5 weeks. The app also significantly decreased anxiety and depression scores (both P<.001). With 64.5% (251/389) adherence, the eQuoo group retained 42% more participants than the control groups. CONCLUSIONS: Digital health interventions such as eQuoo are effective, scalable, and low-cost solutions for supporting young adults and are available on all leading mobile platforms. Further investigation could clarify the extent to which specific elements of the eQuoo app (including gamification) led to better outcomes. TRIAL REGISTRATION: German Clinical Trials Register (DRKS) DRKS00027638; https://drks.de/search/en/trial/DRKS00027638.

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.2196/47285

Cites

102 of 102 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Cites

Flagged first, then by citations

Research works printed but not linked: 3

  1. [16]Rich E Miah A Lupton D Lewis SC Digital health generation? Young people’s use of ‘healthy lifestyle’ technologies University of Bath 2023-03-07 https://www.researchgate.net/profile/Andy-Miah/publication/343335783_Digital_Health_Genera tion_Young_People's_Use_of_'Healthy_Lifestyle'_Technologies/links/5f23e5ac458515b729f5ed49/Digital-Health-Genera tion-Young-Peoples-Use-of-Healthy-Lifestyle-Technologies.pdf
  2. [58]Syafryadin S Nurkamto J Linggar DA Mujiyanto J Active, belief, and consequence (ABC) model technique in minimizing students’ speech anxiety Proceedings of the 5th International Seminar on English Language and Teaching 2017 ISELT-5 '17 August 17, 2017 Sumatra, Indonesia 320 4
  3. [63]Litvin S Gamification as an approach to improve mental well-being and reduce attrition in mobile mental health interventions: a randomized controlled trial Open Science Framework 2020 2023-06-06 https://dx.plos.org/10.1371/journal.pone.0237220 PMC7467300 32877425 · DOI · Paper page

Cited by

Sorted by citations

Authors
Litvin, S., Saunders, R., Jefferies, P., Seely, H., Pössel, P., & Lüttke, S.
Affiliations
  • Ludwig-Maximilians-Universität München (DE)
  • University College London (GB)
  • Dalhousie University (CA)
  • University of Louisville (US)
  • Universität Greifswald (DE)
Corresponding author
Litvin, Silja
Venue
JMIR Mental Health
Published
2023-07-21
Volume
10
Pages
e47285
ISSN
2368-7959 (ISSN-L)
OpenAlex
W4381479860
Cited by
43
References
102
Citations by year
2026: 15 · 2025: 20 · 2024: 7 · 2023: 1
FWCI
11.10
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
  • JMIR Mental Health (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • UCL Discovery (University College London) (submittedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Topics
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Health Sciences › Health Professions › General Health Professions › Mobile Health and mHealth Applications
Keywords
gamification, mental health apps, resilience, depression, anxiety, young adults, university students, digital mental health interventions, app adherence, attrition, mental health prevention

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review