Cited by 42Eating Disorders and BehaviorsEducational Games and GamificationAnxiety, Depression, Psychometrics, Treatment, Cognitive Processes

Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in Bulimia nervosa? a clinical case study

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Giner-Bartolomé, Cristina, Fagundo, Ana B., Sánchez, Isabel, Jiménez-Murcia, Susana, Santamaría, Juan J., Ladouceur, Robert, Menchón, José M., Fernández-Aranda, Fernando·2015·Frontiers in Psychology

Abstract

BACKGROUND: Several studies have highlighted the implications of impulsivity and novelty seeking for both the maintenance and the process of recovery from bulimia nervosa (BN). Cognitive behavioral therapy (CBT) is the treatment of choice for BN, but for some cases, this treatment alone might not be sufficient for reducing the high levels of impulsivity. The paper presents a case report of a patient with BN, examining the effectiveness of using a videogame (VG; Playmancer) as an additional intervention designed to address impulsivity. DESIGN: Psychometric and neuropsychological measures were collected at baseline. After this assessment, Playmancer was applied prior to CBT, following an "A-B-A-C-A" single case experimental design. Impulsivity levels were assessed with the Conner's Continuous Performance Test II (CPT-II). After the Playmancer treatment, the patient started CBT, and the levels of impulsivity were recorded again. Finally, psychometric and neuropsychological measures were collected after treatment. Weekly frequency of binges and vomiting were also recorded during the entire procedure. RESULTS: After the VG intervention, psychometric measures such as anxiety levels, impulsivity and novelty seeking decreased. Regarding the neuropsychological measures, impulsivity levels (measured with the CPT-II) progressively decreased throughout the intervention, and an improvement in decision making capacities was observed. Furthermore, the frequency of binges also decreased during and after the VG intervention. DISCUSSION: This case report suggests that using the Playmancer VG to reduce impulsivity prior to CBT may enhance the final results of the treatment for BN.

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Authors
Giner-Bartolomé, C., Fagundo, A. B., Sánchez, I., Jiménez-Murcia, S., Santamaría, J. J., Ladouceur, R., Menchón, J. M., & Fernández-Aranda, F.
Affiliations
  • Instituto de Salud Carlos III (ES)
  • Bellvitge University Hospital (ES)
  • Université Laval (CA)
Corresponding author
Fagundo, Ana B.
Venue
Frontiers in Psychology
Published
2015-07-14
Volume
6
Pages
982-982
ISSN
1664-1078 (ISSN-L)
OpenAlex
W1577359745
Cited by
42
References
85
Citations by year
2025: 1 · 2024: 2 · 2023: 6 · 2022: 8 · 2021: 5 · 2020: 5 · 2019: 3 · 2018: 4 · 2017: 3 · 2016: 3 · 2015: 2
FWCI
4.96
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
  • Frontiers in Psychology (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • Dipòsit Digital de la Universitat de Barcelona (Universitat de Barcelona) (publishedVersion, cc-by)
  • RECERCAT (Consorci de Serveis Universitaris de Catalunya) (publishedVersion, other-oa)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Funders
  • Centro de Investigación Biomédica en Red de Salud Mental
  • Instituto de Salud Carlos III (FIS14/290, PI11/, FIS PI11/00210)
Topics
  • Social Sciences › Psychology › Clinical Psychology › Eating Disorders and Behaviors
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
Keywords
bulimia nervosa, impulsivity, novelty seeking, cognitive behavioral therapy, decision-making, binge eating

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