Development and use of the ARCS model of instructional design
Cited by (1,003)
Items 201–300 of 1,003
- Screen Design Guidelines for Motivation in Interactive Multimedia Instruction: A Survey and Framework for DesignersSung Heum Lee, Elizabeth Boling · 1999 · Educational Technology archive
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- ARCS-Assisted Teaching Robots Based on Anticipatory Computing and Emotional Big Data for Improving Sustainable Learning Efficiency and MotivationYi‐Zeng Hsieh, Shih-Syun Lin, Yu-Cin Luo, Yu-Lin Jeng, Shih‐Wei Tan, Chao-Rong Chen, Pei-Ying Chiang · 2020 · Sustainability
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- Cross-System Validation of Engagement Prediction from Log FilesMihaela Cocea, Stephan Weibelzahl · 2007 · Lecture notes in computer science
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- Applying the ARCS model to the design and development of computer-based modules for manufacturing engineering coursesBonnie Shellnut, Allie Knowltion, Tim Savage · 1999 · Educational Technology Research and Development
- Measuring medical students' motivation to learning anatomy by cadaveric dissectionEiman Mohamed Abdel Meguid, Mohammed K. Khalil · 2016 · Anatomical Sciences Education
- A Playful Approach to Fostering Motivation in a Distance Education Computer Programming Course: Behaviour Change and Student PerceptionsColin Pilkington · 2018 · The International Review of Research in Open and Distributed Learning
- CyberAware: A mobile game-based app for cybersecurity education and awarenessFilippos Giannakas, Georgios Kambourakis, Stefanos Gritzalis · 2015 · International Conference on Interactive Mobile Communication, Technologies and Learning
- Why are we learning this? Using mixed methods to understand teachers’ relevance statements and how they shape middle school students’ perceptions of science utilityJennifer A Schmidt, Stephen Spaulding Kafkas, Kimberly S. Maier, Lee Shumow, Hayal Z. Kackar-Cam · 2018 · Contemporary Educational Psychology
- A Study on Integrating Augmented Reality Technology and Game-Based Learning Model to Improve Motivation and Effectiveness of Learning English VocabularyShih-Yeh Chen, Chao-Yueh Hung, Yao-Chung Chang, Yu‐Shan Lin, Ying-Hsun Lai · 2018 · International Cognitive Cities Conference (IC3)
- The effects of the flipped classroom model designed according to the ARCS motivation strategies on the students’ motivation and academic achievement levelsKarabatak, Songül, Polat, Hakan · 2020 · Education and Information Technologies
- The use of gamification in higher technical education: perception of university students on innovative teaching materialsMaria-Mar Fernandez-Antolin, José Manuel del Río, R. Gonzalez-lezcano · 2020 · International Journal of Technology and Design Education
- The Value of MentoringTimothy J. Newby, Ashlyn Heide · 2008 · Performance Improvement Quarterly
- Intellectually Stimulating Students' Intrinsic Motivation: The Mediating Influence of Affective Learning and Student EngagementSan Bolkan · 2014 · Communication Reports
- Advancing Academic Achievement Through Career Relevance in the Middle GradesMichael E. Woolley, Roderick A. Rose, Dennis K. Orthner, Patrick T. Akos, Hinckley A. Jones-Sanpei · 2013 · American Educational Research Journal
- An empirical analysis of the determinants of mobile instant messaging appropriation in university learningAaron Bere, Patient Rambe · 2016 · Journal of Computing in Higher Education
- Randomized Controlled Trial Comparing Tailoring Methods of Multimedia-Based Fall Prevention Education for Community-Dwelling Older AdultsStacey L. Schepens Niemiec, Victoria P. Panzer, Allon Goldberg · 2011 · American Journal of Occupational Therapy
- The effect of personalized feedback on listening and reading skills in the learning of EFLJosé Jaime Pérez-Segura, Raquel Sánchez Ruiz, José Antonio González‐Calero, Ramón Cózar Gutiérrez · 2020 · Computer Assisted Language Learning
- Enhancing motivation in online courses with mobile communication tool support: A comparative studyChantorn Chaiprasurt, Vatcharaporn Esichaikul · 2013 · The International Review of Research in Open and Distributed Learning
- Nursing Students’ Self-Evaluation Using a Video Recording of Foley Catheterization: Effects on Students’ Competence, Communication Skills, and Learning MotivationMoon Sook Yoo, Il Young Yoo, Hyejung Lee · 2010 · Journal of Nursing Education
- A Conceptual Framework for Organizing Active Learning Experiences in Biology InstructionJoel Gardner, Brian R. Belland · 2011 · Journal of Science Education and Technology
- Motivating agents in software tutorialsHans van der Meij · 2013 · Computers in Human Behavior
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- Implementing Motivational Features in Reactive Blended Learning: Application to an Introductory Control Engineering CourseJuan Albino Méndez Pérez, Evelio J. González · 2011 · IEEE Transactions on Education
- Connecting theory and practice: reviewing six learning theories to inform online instructionEarl William Brieger, Vishal Arghode, Gary N. McLean · 2020 · European journal of training and development
- Validation of the Instructional Materials Motivation Survey: Measuring Student Motivation to Learn via Mixed Reality Nursing Education SimulationSean Hauze, James Marshall · 2020 · International journal on e-learning
- The Content Analysis of the Lesson Plans Created by ChatGPT and Google GeminiAhmet Baytak · 2024 · Research in Social Sciences and Technology
- The Reactive Colours Project: Demonstrating Participatory and Collaborative Design Methods for the Creation of Software for Autistic ChildrenWendy Keay‐Bright · 2007 · Design Principles and Practices An International Journal—Annual Review
- A Novel Sensor-Based Methodology for Learner's Motivation Analysis in Game-Based LearningIoana Ghergulescu, Cristina Hava Muntean · 2014 · Interacting with Computers
- Implementing a Flipped Classroom: An Instructional ModuleDean Shimamoto · 2012 · ScholarSpace (University of Hawaii at Manoa)
- Predictors of Cyberloafing among Preservice Information Technology TeachersYavuz Akbulut, Özcan Özgür Dursun, Onur Dönmez · 2018 · Contemporary Educational Technology
- A comprehensive cybersecurity learning platform for elementary educationFilippos Giannakas, Andreas Papasalouros, Georgios Kambourakis, Stefanos Gritzalis · 2019 · Information Security Journal A Global Perspective
- Technological Structure for Technology Integration in the Classroom, Inspired by the Maker CultureJuarez Bento da Silva, Isabela Nardi da Silva, Simone Meister Sommer Biléssimo · 2020 · Journal of Information Technology Education Research
- E2ML: A Visual Language for the Design of InstructionLuca Botturi · 2006 · Educational Technology Research and Development
- Effects of AR ‐ and VR ‐based wearables in teaching English : The application of an ARCS model‐based learning design to improve elementary school students' learning motivation and performanceCheng‐Yu Hung, Yen‐Ting Lin, Shih‐Jou Yu, Jerry Chih‐Yuan Sun · 2023 · Journal of Computer Assisted Learning
- The utility of a board game for dengue haemorrhagic fever health educationJeffrey L. Lennon, David W Coombs · 2007 · Health Education
- What is Relevant? Student Perceptions of Relevance Strategies in College ClassroomsAshley Muddiman, Ann Bainbridge Frymier · 2009 · Communication Studies
- Students’ use of cell phones in class for off-task behaviors: the indirect impact of instructors’ teaching behaviors through boredom and students’ attitudesSan Bolkan, Darrin J. Griffin · 2016 · Communication Education
- Effects of Interactivity on Student Achievement and Motivation in Distance EducationMarlene Mahle · 2011 · Quarterly review of distance education
- Eliciting Motivation Knowledge from Log Files Towards Motivation Diagnosis for Adaptive SystemsMihaela Cocea, Stephan Weibelzahl · 2007 · Lecture notes in computer science
- Augmented Reality and its Applications in Education: A Systematic SurveyFatima Zulfiqar, Rehan Raza, Muhammad Owais Khan, Muhammad Arif, Atif Alvi, Tanvir Alam · 2023 · IEEE Access
- Enhancing Learning Engagement: A Study on Gamification’s Influence on Motivation and Cognitive LoadCharles Baah, Irene Govender, Prabhakar Rontala Subramaniam · 2024 · Education Sciences
- Blended Learning Research in Higher Education and K-12 SettingsLisa R. Halverson, Kristian J. Spring, Sabrina Huyett, Curtis R. Henrie, Charles R. Graham · 2017 · Springer eBooks
- Factors Affecting Lecturers Motivation in Using Online Teaching ToolsSiti Nurul Mahfuzah Mohamad, Mohd Azran Mohd Salleh, Sazilah Salam · 2015 · Procedia - Social and Behavioral Sciences
- Does the ARCS motivational model affect students’ achievement and motivation? A meta‐analysisİdris Göksu, Yusuf İslam BOLAT · 2020 · Review of Education
- Factors Affecting Adult Student Dropout Rates in the Korean Cyber-University Degree ProgramsHee Jun Choi, Byoung Uk Kim · 2017 · The Journal of Continuing Higher Education
- Surveying Students’ Conceptions of Learning Science by Augmented Reality and their Scientific Epistemic BeliefsKun‐Hung Cheng · 2018 · Eurasia Journal of Mathematics Science and Technology Education
- A Digital Twin-Based Cyber Range for SOC AnalystsManfred Vielberth, Magdalena Glas, Marietheres Dietz, Stylianos Karagiannis, Emmanouil Magkos, Günther Pernul · 2021 · Lecture notes in computer science
- Digital Game‐Based Learning of Formulaic Expressions in Second Language ChineseXiaofei Tang, Naoko Taguchi · 2021 · Modern Language Journal
- Developing a Learning Analytics Intervention in E-learning to Enhance Students’ Learning Performance: A Case StudySi Na Kew, Zaidatun Tasir · 2022 · Education and Information Technologies
- Catch and hold: instructional interventions and their differential impact on student interest, attention, and autonomous motivationSan Bolkan, Darrin J. Griffin · 2018 · Communication Education
- Gamified flipped classroom versus traditional classroom learning: Which approach is more efficient in business education?Usman Khan Durrani, Ghazi Al‐Naymat, Rami Ayoubi, Muhammad Mustafa Kamal, Hanan Hussain · 2021 · The International Journal of Management Education
- Design and development research: a model validation caseMonica W. Tracey · 2007 · Educational Technology Research and Development
- RAGE Architecture for Reusable Serious Gaming Technology ComponentsWim van der Vegt, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, Iván Martínez‐Ortiz · 2016 · International Journal of Computer Games Technology
- Dynamic Difficulty Adjustment Impact on Players' ConfidenceThomas Constant, Guillaume Levieux · 2019 · CHI Conference on Human Factors in Computing Systems
- Assessing the impact of augmented reality application on students’ learning motivation in chemical engineeringDarren Yi Sern Low, Phaik Eong Poh, Siah Ying Tang · 2022 · Education for Chemical Engineers
- Motivation in Instructional DesignKimberly Craig · 2018
- Remote Teaching Due to COVID-19: An Exploration of Its Effectiveness and IssuesHiromi Kawasaki, Satoko Yamasaki, Yuko Masuoka, Mika Iwasa, Susumu Fukita, Ryota Matsuyama · 2021 · International Journal of Environmental Research and Public Health
- An Analysis of a Media-Based Approach to Teach Programming to Middle School StudentsLuis Gustavo de Jesus Araujo, Roberto A. Bittencourt, David Moisés Barreto dos Santos · 2018 · ACM Technical Symposium on Computer Science Education (SIGCSE)
- Improvement of Japanese adults' English speaking skills via experiences speaking to a robotTakamasa Iio, Ryota Maeda, Kohei Ogawa, Yuichiro Yoshikawa, Hiroshi Ishiguro, Kaori Suzuki, Tomohiro Aoki, Miharu Maesaki, Mika Hama · 2018 · Journal of Computer Assisted Learning
- Tangible Interaction for Children’s Creative Learning: A ReviewMeng Liang, Yanhong Li, Thomas Weber, Heinrich Hußmann · 2021 · Creativity and Cognition
- Enhancing Nursing Education Through Affordable and Realistic Holographic Mixed Reality: The Virtual Standardized Patient for Clinical SimulationSean Hauze, Helina H. Hoyt, James P. Frazee, Philip A. Greiner, James M. Marshall · 2019 · Advances in experimental medicine and biology
- Simulation games as a catalyst for social learning: The case of the water-food-energy nexus gameJunko Mochizuki, Piotr Magnuszewski, Michał Pająk, Karolina Królikowska, Łukasz Jarząbek, Michalina Kułakowska · 2020 · Global Environmental Change
- Exploring the role of gamification in motivating students to learnCharles Baah, Irene Govender, Prabhakar Rontala Subramaniam · 2023 · Cogent Education
- The applications of the ARCS model in instructional design, theoretical framework, and measurement tool: a systematic review of empirical studiesXiaoxuan Fang, Davy Tsz Kit Ng, Jac Ka Lok Leung, Huixuan Xu · 2023 · Interactive Learning Environments
- Teachers' and students' perceptions of AI-generated concept explanations: Implications for integrating generative AI in computer science educationSoo-Hwan Lee, Ki-Sang Song · 2024 · Computers and Education Artificial Intelligence
- Teachers’ adoption of an open and interactive e-book for teaching K-12 students Artificial Intelligence: a mixed methods inquiryXiangling Zhang, Ahmed Tlili, Keith T. Shubeck, Xiangen Hu, Ronghuai Huang, Lixin Zhu · 2021 · Smart Learning Environments
- The AI Motivation Scale (AIMS): a self-determination theory perspectiveJiajing Li, Ronnel Bornasal King, Ching Sing Chai, Xuesong Zhai, Vivian Wing Yan Lee · 2025 · Journal of Research on Technology in Education
- Effects of Outdoor School Ground Lessons on Students’ Science Process Skills and Scientific CuriosityKan Lin Ting, Nyet Moi Siew · 2014 · Journal of Education and Learning
- Applying the ARCS Model of Motivational Design to Pharmaceutical EducationSupakit Wongwiwatthananukit, Nicholas G. Popovich · 2000 · American Journal of Pharmaceutical Education
- Virtual Reality Fire Disaster Training System for Improving Disaster AwarenessSho Ooi, Taisuke Tanimoto, Mutsuo Sano · 2019 · International Conference on Educational and Information Technology
- A Review of Gamification for Learning Programming FundamentalMahwish Shahid, Afifa Wajid, Kamran Ul Haq, Imran Saleem, Abdul Haseeb Shujja · 2019 · International Conference on Innovative Computing (ICIC)
- Augmented Reality in Teaching and Learning English Reading: Realities, Possibilities, and LimitationsMohd Hafizuddin Mohamed Jamrus, Abu Bakar Razali · 2019 · International Journal of Academic Research in Progressive Education and Development
- Assignment Design and its Effects on Japanese College Freshmen’s Motivation in L2 Emergency Online Courses: A Qualitative StudyMurod Ismailov, Yuichi Ono · 2021 · The Asia-Pacific Education Researcher
- Strategies to Motivate Students in Online Learning EnvironmentsPatricia A. Beffa-Negrini, Nancy L. Cohen, Brian Miller · 2002 · Journal of Nutrition Education and Behavior
- Mobile augmented reality adapted to the ARCS model of motivation: a case study during the COVID-19 pandemicLuis Alberto Laurens Arredondo · 2022 · Education and Information Technologies
- Gamifying Online Training in Management Education to Support Emotional Engagement and Problem-solving SkillsSofia Schöbel, Andreas Janson, Jan Marco Leimeister · 2022 · Organizational Behavior Teaching Review
- Impact of an AR-based learning approach on the learning achievement, motivation, and cognitive load of students on a design courseNur Azlina Mohamed Mokmin, Hanjun Su, Jing Chen, Shen Qi · 2023 · Journal of Computers in Education
- Developing and validating a scale for measuring teachers’ readiness for flipped classrooms in junior high schoolsChih-Lun Chou, Min‐Ling Hung, Chia‐Wen Tsai, Yu-Chih Ken Chang · 2019 · British Journal of Educational Technology
- Effect of the flipped classroom model on academic achievement and motivation in teacher educationMurat Debbağ, Sevilay Yıldız · 2021 · Education and Information Technologies
- Improving Hand Hygiene Compliance in Healthcare Settings Using Behavior Change Theories: ReflectionsJaffar A. Al‐Tawfiq, Didier Pittet · 2013 · Teaching and Learning in Medicine
- Leaderboards within educational videogames: The impact of difficulty, effort and gameplaySteve Nebel, Sascha Schneider, Maik Beege, Günter Daniel Rey · 2017 · Computers & Education
- Content Relevance in Case-Study Teaching: The Alumni Connection and Its Effect on Student MotivationSherry Finney, Joanne Pyke · 2008 · Journal of Education for Business
- Does making content relevant make a difference in learning?Ann Bainbridge Frymier, Marian L. Houser · 1998 · Communication Research Reports
- Why Should I Play This Game? The Role of Motivation in Smart PedagogyPolyxeni Kaimara, Ioannis Deliyannis · 2018 · Springer eBooks
- Expertise and engagementJosh Aaron Miller, Uttkarsh Narayan, Matthew Hantsbarger, Seth Cooper, Magy Seif El‐Nasr · 2019 · International Conference on the Foundations of Digital Games (FDG)
- An Integrated Virtual Environment for Active and Collaborative e-Learning in Theory of ComputationMohamed Hamada · 2008 · IEEE Transactions on Learning Technologies
- 3D Game-Based Learning System for Improving Learning Achievement in Software Engineering CurriculumChung-Ho Su, Ching‐Hsue Cheng · 2013 · The Turkish Online Journal of Educational Technology
- A Motivational Analysis of the ARCS Model for Information Literacy Courses in a Blended Learning EnvironmentNaicheng Chang, Huei‐Huang Chen · 2015 · Libri
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