Development and use of the ARCS model of instructional design
Cited by (1,003)
Items 101–200 of 1,003
- Targeting Motivation—Adapting Flow Theory to Instructional DesignTom S. Chan, Terence C. Ahern · 1999 · Journal of Educational Computing Research
- Assessing the effectiveness of a 3‐D instructional game on improving mathematics achievement and motivation of middle school studentsHaiyan Bai, Wei Pan, Astusi Hirumi, Mansureh Kebritchi · 2012 · British Journal of Educational Technology
- Students' Personal Connection with Science: Investigating the Multidimensional Phenomenological Structure of Self-RelevanceMatthew Hartwell, Avi Kaplan · 2018 · The Journal of Experimental Education
- The Effect of University Students’ Emotional Intelligence, Learning Motivation and Self-Efficacy on Their Academic Achievement—Online English CoursesYuan-Cheng Chang, Yu-Ting Tsai · 2022 · Frontiers in Psychology
- The impact of teacher immediacy on students' motivation: Is it the same for all students?Ann Bainbridge Frymier · 1993 · Communication Quarterly
- Effects of motivational and volitional email messages (MVEM) with personal messages on undergraduate students’ motivation, study habits and achievementChanMin Kim, John M. Keller · 2007 · British Journal of Educational Technology
- Learning Foreign Language through an Interactive Multimedia Program: An Experimental Study on the Effects of the Relevance Component of the ARCS ModelMei-Mei Chang, James Daniel Lehman · 2003 · CALICO Journal
- Applying Mobile Augmented Reality (AR) to Teach Interior Design Students in Layout Plans: Evaluation of Learning Effectiveness Based on the ARCS Model of Learning Motivation TheoryYuh-Shihng Chang, Kuo‐Jui Hu, Cheng-Wei Chiang, Artur R. Lugmayr · 2019 · Sensors
- The effects of multiple-pedagogical agents on learners’ academic success, motivation, and cognitive loadSerkan Dinçer, Ahmet Doğanay · 2017 · Computers & Education
- Attitudes to concept maps as a teaching/learning activity in undergraduate health professional education: influence of preferred learning styleDavid W Laight · 2004 · Medical Teacher
- Enhancing Physical Education and Sport Science students’ self-efficacy and attitudes regarding Information and Communication Technologies through a computer literacy courseΜαρίνα Παπαστεργίου · 2009 · Computers & Education
- A Development of the Blended Learning Model Using Edmodo for Maximizing Students’ Oral Proficiency and MotivationSaovapa Wichadee · 2017 · International Journal of Emerging Technologies in Learning (iJET)
- Effects of digital games on student motivation in mathematics: A meta‐analysis in K‐12Fadda, Daniela, Pellegrini, Marta, Vivanet, Giuliano, Zandonella Callegher, Claudio · 2022 · Journal of Computer Assisted Learning
- The effects of an ARCS based e-book on student's achievement, motivation and anxietyY. K. Türel, Seda Ozer Sanal · 2018 · Comput. Educ.
- Cognitive conflict and situational interest as factors influencing conceptual changeHun-Sik Kang, Lawrence C. Scharmann, Sukjin Kang, Taehee Noh · 2010 · Lincoln (University of Nebraska)
- From concepts of motivation to its application in instructional design: Reconsidering motivation from an instructional design perspectiveYi‐Chia Cheng, Hsin‐Te Yeh · 2008 · British Journal of Educational Technology
- Students' level of boredom, boredom coping strategies, epistemic curiosity, and graded performanceAltay Eren, Hamit Coşkun · 2016 · The Journal of Educational Research
- Technology acceptance model and multi-user virtual reality learning environments for Chinese language educationAlex James Barrett, Austin Pack, Yajing Guo, Ningjuan Wang · 2020 · Interactive Learning Environments
- A critical review of 13 years of mobile game-based learningFilippos Giannakas, Georgios Kambourakis, Andreas Papasalouros, Stefanos Gritzalis · 2017 · Educational Technology Research and Development
- Dynamic task selection: Effects of feedback and learner control on efficiency and motivationGemma Corbalan, Liesbeth Kester, Jeroen J. G. van Merriënboer · 2008 · Learning and Instruction
- ANALISIS MOTIVASI BELAJAR SISWA DALAM PEMBELAJARAN FISIKA SEKOLAH MENENGAH ATASNurmalita Sari, Widha Sunarno, Sarwanto Sarwanto · 2018 · Jurnal Pendidikan dan Kebudayaan
- What drives and inhibits researchers to share and use open research data? A systematic literature review to analyze factors influencing open research data adoptionAnneke Zuiderwijk, Rhythima Shinde, Wei Jeng · 2020 · PLoS ONE
- Does Teacher Immediacy Affect Students? A Systematic Review of the Association Between Teacher Verbal and Non-verbal Immediacy and Student MotivationWei Liu · 2021 · Frontiers in Psychology
- The effects of neonatal resuscitation gamification program using immersive virtual reality: A quasi-experimental studySun‐Yi Yang, Yun-Hee Oh · 2022 · Nurse Education Today
- Exploring the key influencing factors on college students’ computational thinking skills through flipped-classroom instructionDi Gong, Harrison Hao Yang, Jin Cai · 2020 · International Journal of Educational Technology in Higher Education
- Log file analysis for disengagement detection in e-Learning environmentsMihaela Cocea, Stephan Weibelzahl · 2009 · User Modeling and User-Adapted Interaction
- The effect of uncertainty on learning in game-like environmentsErol Özçelik, Nergiz Ercil Çağıltay, Nese Sahin Ozcelik · 2013 · Computers & Education
- Influence of Gamification on Students’ Motivation in using E-Learning Applications Based on the Motivational Design ModelWan Mohd Amir Fazamin Wan Hamzah, Noraida Haji Ali, Md Yazid Mohd Saman, Mohd Hafiz Yusoff, Azliza Yacob · 2015 · International Journal of Emerging Technologies in Learning (iJET)
- Measuring Learners’ Motivation Level in Massive Open Online CoursesBiyun Huang, Khe Foon Hew · 2015 · International Journal of Information and Education Technology
- Why and How Serious Games can Become Far More Effective: Accommodating Productive Learning Experiences, Learner Motivation and the Monitoring of Learning GainsWim Westera · 2019 · DSpace (Open University in the Netherlands)
- Measuring Motivational Characteristics of Courses: Applying Kellerʼs Instructional Materials Motivation Survey to a Web-Based CourseDavid A. Cook, Thomas J. Beckman, Kris G. Thomas, Warren G. Thompson · 2009 · Academic Medicine
- Adoption of chatbots for learning among university students: Role of perceived convenience and enhanced performanceMalik, Reena, Shrama, Ambuj, Trivedi, Sonal, Mishra, Rikkee · 2021 · International Journal of Emerging Technologies in Learning (iJET)
- Effects of augmented reality-based multidimensional concept maps on students’ learning achievement, motivation and acceptanceChien‐Hsu Chen, Chun-Yen Huang, Yin-Yu Chou · 2017 · Universal Access in the Information Society
- Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and TrainingJorge Bacca-Acosta, Silvia Baldiris, Ramón Fabregat, Kinshuk Kinshuk · 2018 · Frontiers in Psychology
- Disengagement Detection in Online Learning: Validation Studies and PerspectivesMihaela Cocea, Stephan Weibelzahl · 2010 · IEEE Transactions on Learning Technologies
- Authoring Robot-Assisted Instructional Materials for Improving Learning Performance and Motivation in EFL Classrooms.Zeng‐Wei Hong, Yueh Min Huang, Marie Hsu, Wei-Wei Shen · 2016 · Educational Technology & Society
- A relationship study of student satisfaction with learning online and cognitive load: Initial resultsGeorge R. Bradford · 2011 · The Internet and Higher Education
- Applying motivational analysis in a Web‐based courseLih‐Juan ChanLin · 2009 · Innovations in Education and Teaching International
- An Examination of Motivation Model Components in Face-to-Face and Online InstructionBrett D. Jones · 2017 · Electronic Journal of Research in Educational Psychology
- Educational technology at the crossroads: New mindsets and new directionsCharles M. Reigeluth · 1989 · Educational Technology Research and Development
- Effects of Using an Instructional Game on Motivation and PerformanceJames D. Klein, Eric Freitag · 1991 · The Journal of Educational Research
- Understanding Student Engagement in Large-Scale Open Online Courses: A Machine Learning Facilitated Analysis of Student’s Reflections in 18 Highly Rated MOOCsKhe Foon Hew, Chen Qiao, Ying Tang · 2018 · The International Review of Research in Open and Distributed Learning
- The Effect of AI Gamification on Students’ Engagement and Academic Achievement in Malaysia: SEM Analysis PerspectivesNisar Ahmed Dahri, Noraffandy Yahaya, Waleed Mugahed Al-Rahmi, Latifah Almuqren, Abeer S Almgren, Abdulrahman Alshimai, Ahmad Samed Al‐Adwan · 2025 · IEEE Access
- DELIVER! – An educational game for teaching Earned Value Management in computing coursesChristiane Gresse von Wangenheim, Rafael Savi, Adriano Ferreti Borgatto · 2011 · Information and Software Technology
- How people learn while playing serious games: A computational modelling approachWim Westera · 2016 · Journal of Computational Science
- Improving Readability of an Evaluation Tool for Low-income Clients Using Visual Information Processing TheoriesMarilyn S. Townsend, Kathryn Sylva, Anna Martin, Diane L. Metz, Patti Wooten-Swanson · 2008 · Journal of Nutrition Education and Behavior
- Effectiveness of Gamification Elements in Blended Learning EnvironmentsMESE, Can, DURSUN, Ozcan Ozgur · 2019 · Turkish Online Journal of Distance Education
- The Development of a Sustainability-Oriented Creativity, Innovation, and Entrepreneurship Education Framework: A Perspective StudyYu Shu, Shin-Jia Ho, Tien‐Chi Huang · 2020 · Frontiers in Psychology
- The importance of students’ motivational dispositions for designing learning analyticsClara Schumacher, Dirk Ifenthaler · 2018 · Journal of Computing in Higher Education
- A Review of Research on Technology-Supported Language Learning and 21st Century SkillsRustam Shadiev, Xun Wang · 2022 · Frontiers in Psychology
- Evaluation of Gamification in E-Learning Systems for Elementary School StudentsMohammad T. Alshammari · 2020 · TEM Journal
- Effects of multiepisode case-based learning (CBL) on problem-solving ability and learning motivation of nursing students in an emergency care courseMohammad Gholami, Farahnaz Changaee, Kimia Karami, Zahra Shahsavaripour, Atefeh Veiskaramian, Mehdi Birjandi · 2021 · Journal of Professional Nursing
- Influence of Learner Beliefs and Gender on the Motivating Power of L2 SelvesTomoko Yashima, Rieko Nishida, Atsushi Mizumoto · 2017 · Modern Language Journal
- The Impact of e-Learning Systems on Motivating Students and Enhancing Their Outcomes During COVID-19: A Mixed-Method ApproachFethia Yahiaoui, Riad Aichouche, Khalil Ahmed Chergui, Said Khalfa Brika, Mohmmad Almezher, Adam Ahmed Musa, Imane Ahmed Lamari · 2022 · Frontiers in Psychology
- Technology Adoption into Teaching and Learning by Mainstream University Faculty: A Mixed Methodology Study Revealing the “How, When, Why, and Why Not”Pam S. Nicolle, Yiping Lou · 2008 · Journal of Educational Computing Research
- Impact of implementing a long-term STEM-based active learning course on students’ motivationCarme Julià, Juan Òscar Antolí · 2018 · International Journal of Technology and Design Education
- A systematic review of artificial intelligence technologies used for story writingFang, Xiaoxuan, Ng, Davy Tsz Kit, Leung, Jac Ka Lok, Chu, Samuel Kai Wah · 2023 · Education and Information Technologies
- Influence of motivational design on completion rates in online self‐study pharmacy‐content coursesAmy L. Pittenger, Aaron Doering · 2010 · Distance Education
- The Value of MentoringTimothy J. Newby, Ashlyn Heide · 2013 · Performance Improvement Quarterly
- Student Engagement and Factors Affecting Active Learning in English Language TeachingUniversitas Ma Chung, Daniel Ginting · 2021 · Voices of English Language Education Society
- The Theoretical Base of E-Learning and Its Role in Surgical EducationEvgenios Evgeniou, Peter Loizou · 2012 · Journal of surgical education
- Beyond Two Decades of Motivation: A Review of the Research and Practice in Instructional Design and Human Performance TechnologyHardré, Patricia L. · 2003 · Human Resource Development Review
- A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022)Lin Yu-peng, Zhonggen Yu · 2023 · Computer Applications in Engineering Education
- MEEGA+, Systematic Model to Evaluate Educational GamesGiani Petri, Christiane Gresse von Wangenheim, Adriano Ferreti Borgatto · 2017 · Encyclopedia of Computer Graphics and Games
- Blended learning at pre-service teacher education in Turkey: A systematic reviewAbdullah Atmacasoy, Meral Aksu · 2018 · Education and Information Technologies
- A Model for the Evaluation of Educational Games for Teaching Software EngineeringRafael Savi, Christiane Gresse von Wangenheim, Adriano Ferreti Borgatto · 2011 · Brazilian Symposium on Software Engineering
- How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi MethodLiuxia Pan, Ahmed Tlili, Jiaping Li, Feng Fei Jiang, Gaojun Shi, Huiju Yu, Junfeng Yang · 2021 · Frontiers in Psychology
- Measuring emotions in education using wearable devices: A systematic reviewShen Ba, Xiao Hu · 2023 · Computers & Education
- Teaching and Learning in Medical EducationDavid Myland Kaufman · 2018 · Wiley eBooks
- Enhancing English-Learning Performance through a Simulation Classroom for EFL Students Using Augmented Reality—A Junior High School Case StudyYuh-Shihng Chang, Chao Chen, C. Liao · 2020 · Applied Sciences
- Individual differences in an English learning achievement system: gaming flow experience, gender differences and learning motivationJie Chi Yang, Benazir Quadir · 2018 · Technology Pedagogy and Education
- Motivating Students in Massive Open Online Courses (MOOCs) Using the Attention, Relevance, Confidence, Satisfaction (ARCS) ModelKun Li, David Richard Moore · 2018 · Journal of Formative Design in Learning
- The evaluation of a scaffolding-based augmented reality educational board game with competition-oriented and collaboration-oriented mechanisms: differences analysis of learning effectiveness, motivation, flow, and anxietyYu-Cheng Lin, Huei‐Tse Hou · 2022 · Interactive Learning Environments
- Does intrinsic motivation mediate perceived artificial intelligence (AI) learning and computational thinking of students during the COVID-19 pandemic?José Luis Martín Núñez, Anil Yasin Ar, Rodrigo Pérez Fernández, Asad Abbas, Danica Radovanović · 2023 · Computers and Education Artificial Intelligence
- The development and implementation of a web-based formative peer assessment system for enhancing students’ metacognitive awareness and performance in ill-structured tasksMin-Jeong Kim, Jeeheon Ryu · 2013 · Educational Technology Research and Development
- Teaching machine learning in elementary schoolGilad Shamir, Ilya Levin · 2021 · International Journal of Child-Computer Interaction
- Collaborative mentor support in a learning context using a ubiquitous discussion forum to facilitate knowledge sharing for lifelong learningFu‐Hsiang Wei, Gwo‐Dong Chen · 2006 · British Journal of Educational Technology
- Intentionally mobile pedagogy: the M-COPE framework for mobile learning in higher educationVanessa P. Dennen, Shuang Hao · 2014 · Technology Pedagogy and Education
- Elements of Quality Online EducationJohn R. Bourne, Janet C. Moore · 2005
- A Blended Learning System to Improve Motivation, Mood State, and Satisfaction in Undergraduate Students: Randomized Controlled TrialMario Lozano‐Lozano, Carolina Fernández‐Lao, Irene Cantarero‐Villanueva, Ignacio Noguerol, Francisco Álvarez-Salvago, Mayra Cruz-Fernández, Manuel Arroyo‐Morales, Noelia Galiano‐Castillo · 2020 · Journal of Medical Internet Research
- The influence of PBL on students' self-efficacy beliefs in chemistryLloyd M. Mataka, Megan Grunert Kowalske · 2015 · Chemistry Education Research and Practice
- Improving college students’ attitudes toward mathematicsCharles B. Hodges, ChanMin Kim · 2013 · TechTrends
- A flipped classroom method based on a small private online course in physiologyXiaomin Zhang, Jianyun Yu, Yuan Yang, Cui-Ping Feng, Jing Lyu, Shi‐Lian Xu · 2019 · AJP Advances in Physiology Education
- Learning with Technology: Using Discussion Forums to Augment a Traditional-Style ClassZuhrieh Shana · 2009 · Educational Technology & Society
- Field-based Learning in Higher EducationHeather Noel Fedesco, Drew Cavin, Regina Henares · 2020 · Journal of the Scholarship of Teaching and Learning
- Motivational Strategies for Stroke Rehabilitation: A Descriptive Cross-Sectional StudyKazuaki Oyake, Makoto Suzuki, Yohei Otaka, Satoshi Tanaka · 2020 · Frontiers in Neurology
- Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and MotivationOyebode, Oladapo, Ndulue, Chinenye, Mulchandani, Dinesh, A. Zamil Adib, Ashfaq, Alhasani, Mona, Orji, Rita · 2021 · Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
- Games are motivating, aren´t they? Disputing the arguments for digital game-based learningWim Westera · 2015 · International Journal of Serious Games
- Can log files analysis estimate learners' level of motivation?Mihaela Cocea, Stephan Weibelzahl · 2006 · HilDok – Institutional Repository (Universität Hildesheim)
- Impacts of Augmented Reality Apps on First Graders’ Motivation and Performance in English Vocabulary LearningJung‐Yu Lai, Li-Ting Chang · 2021 · SAGE Open
- Towards a fully online flipped classroom model to support student learning outcomes and engagement: A 2-year design-based studyChengyuan Jia, Khe Foon Hew, Jiahui Du, Liuyufeng Li · 2022 · The Internet and Higher Education
- An effective way of designing blended learning: A three phase design-based research approachAhmet Berk Üstün, Monica W. Tracey · 2019 · Education and Information Technologies
- How to Evaluate Educational Games: a Systematic Literature ReviewGiani Petri, Christiane Gresse von Wangenheim · 2020 · Zenodo (CERN European Organization for Nuclear Research)
- Learners' approaches, motivation and patterns of problem-solving on lines and angles in geometry using augmented realityPratiti Sarkar, Kapil Kadam, Jayesh S. Pillai · 2020 · Smart Learning Environments
- Towards the adoption of virtual reality training systems for the self-tuition of industrial robot operators: A case study at KUKAFilippo Gabriele Pratticò, Fabrizio Lamberti · 2021 · Computers in Industry
- Designing a robot teaching assistant for enhancing and sustaining learning motivationI‐Chun Hung, Kuo-Jen Chao, Ling Lee, Nian‐Shing Chen · 2012 · Interactive Learning Environments
- Students' attitude towards the use of educational video games to develop competenciesJosé Martí Parreño, Amparo Galbis-Córdova, María José Miquel Romero · 2017 · Computers in Human Behavior
- The impact of collaborative and individualized student response system strategies on learner motivation, metacognition, and knowledge transferM.E. Jones, Pavlo Antonenko, Carmen Greenwood · 2012 · Journal of Computer Assisted Learning
- Is it worth it to consider videogames in accounting education? A comparison of a simulation and a videogame in attributes, motivation and learning outcomesJordi Carenys, Soledad Moya Gutiérrez, Jordi Perramon · 2016 · Revista de Contabilidad
- Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivationRita Orji, Derek F. Reilly, Kiemute Oyibo, Fidelia Anulika Orji · 2018 · Behaviour and Information Technology