The DOI matches its Crossref record; 12 of the 12 references it cites were found in a registry or an index.
Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service
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Citations
Cites
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Background
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Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
Hamari, J., Koivisto, J., & Sarsa, H. (2014) · 2014 47th Hawaii International Conference on System Sciences · doi:10.1109/hicss.2014.377 · Cited by 5,201
Self-citationThe sharing economy: Why people participate in collaborative consumption
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Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2015.07.045 · Cited by 1,713
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Demographic differences in perceived benefits from gamification
Koivisto, J., & Hamari, J. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2014.03.007 · Cited by 841
Self-citationThe sharing economy and digital platforms: A review and research agenda
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Gamification of task performance with leaderboards: A goal setting experiment
Landers, R. N., Bauer, K. N., & Callan, R. C. (2017) · Computers in Human Behavior · doi:10.1016/j.chb.2015.08.008 · Cited by 474
“Working out for likes”: An empirical study on social influence in exercise gamification
Hamari, J., & Koivisto, J. (2015) · Computers in Human Behavior · doi:10.1016/j.chb.2015.04.018 · Cited by 473
Self-citationPerceptions of students for gamification approach: Kahoot as a case study
Bicen, H., & Kocakoyun, S. (2018) · International Journal of Emerging Technologies in Learning (iJET) · doi:10.3991/ijet.v13i02.7467 · Cited by 402
Player Types: A Meta-synthesis
Hamari, J., & Tuunanen, J. (2014) · Transactions of the Digital Games Research Association · doi:10.26503/todigra.v1i2.13 · Cited by 355
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Be a “Superhost”: The importance of badge systems for peer-to-peer rental accommodations
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Groening, C., & Binnewies, C. (2019) · Computers in Human Behavior · doi:10.1016/j.chb.2019.02.026 · Cited by 249
The Effect of Gamification on Students with Different Achievement Goal Orientations
Hakulinen, L., & Auvinen, T. (2014) · 2014 International Conference on Teaching and Learning in Computing and Engineering · doi:10.1109/latice.2014.10 · Cited by 121
Designing interactive systems through a game lens: An ethnographic approach
Rapp, A. (2017) · Computers in Human Behavior · doi:10.1016/j.chb.2015.02.048 · Cited by 94
Armstrong, M. B., Landers, R. N., & Collmus, A. B. (2016) · Advances in Multimedia and Interactive Technologies · doi:10.4018/978-1-4666-8651-9.ch007 · Cited by 85
Does gamification engage users in online shopping?
García-Jurado, A., Torres-Jiménez, M., Leal-Rodríguez, A. L., & Castro-González, P. (2021) · Electronic Commerce Research and Applications · doi:10.1016/j.elerap.2021.101076 · Cited by 81
Tudor-Sfetea, C., Rabee, R., Najim, M., Amin, N., Chadha, M., Jain, M., Karia, K., Kothari, V., Patel, T., Suseeharan, M., et al. (2018) · JMIR mHealth and uHealth · doi:10.2196/mhealth.9405 · Cited by 56
A technical survey on statistical modelling and design methods for crowdsourcing quality control
Jin, Y., Carman, M., Zhu, Y., & Xiang, Y. (2020) · Artificial Intelligence · doi:10.1016/j.artint.2020.103351 · Cited by 28
(2015) · International Conference on Information Systems · Cited by 25
Gamification and the Trough of Disillusionment
Broer, J. (2014) · Mensch & Computer 2014 - Workshopband · doi:10.1524/9783110344509.389 · Cited by 13
Mingxuan, W., Ting, H., Chenqi, Z., Ningning, Z., Hao, C., Hongtao, Z., Shuo, L., & Yang, G. (2024) · Games for Health Journal · doi:10.1089/g4h.2024.0041 · Cited by 3
Metadata
- Authors
- Hamari, J.
- Venue
- Electronic Commerce Research and Applications
- Publisher
- Elsevier BV
- Published
- 2013-07
- Volume
- 12
- Issue
- 4
- Pages
- 236-245
- ISSN
- 1567-4223 (ISSN-L)
- OpenAlex
- W2057148748
- Cited by
- 686
- References
- 12
- FWCI
- 101.17
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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