Cited by 570Virtual Reality Applications and ImpactsMultisensory perception and integrationTactile and Sensory Interactions

Towards a digital body: the virtual arm illusion

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Slater, Mel·2008·Frontiers in Human Neuroscience

Abstract

The integration of the human brain with computers is an interesting new area of applied neuroscience, where one application is replacement of a person's real body by a virtual representation. Here we demonstrate that a virtual limb can be made to feel part of your body if appropriate multisensory correlations are provided. We report an illusion that is invoked through tactile stimulation on a person's hidden real right hand with synchronous virtual visual stimulation on an aligned 3D stereo virtual arm projecting horizontally out of their shoulder. An experiment with 21 male participants showed displacement of ownership towards the virtual hand, as illustrated by questionnaire responses and proprioceptive drift. A control experiment with asynchronous tapping was carried out with a different set of 20 male participants who did not experience the illusion. After 5 min of stimulation the virtual arm rotated. Evidence suggests that the extent of the illusion was also correlated with the degree of muscle activity onset in the right arm as measured by EMG during this period that the arm was rotating, for the synchronous but not the asynchronous condition. A completely virtual object can therefore be experienced as part of one's self, which opens up the possibility that an entire virtual body could be felt as one's own in future virtual reality applications or online games, and be an invaluable tool for the understanding of the brain mechanisms underlying body ownership.

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Crossref · 10.3389/neuro.09.006.2008

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  • An illusion of the same intensity can be developed over a virtual hand by either synchronous visuotactile or visuomotor correlations.

    “An illusion of the same intensity can be also developed over a virtual hand by either synchronous visuotactile [49] or visuomotor [50] correlations.”
  • A virtual arm with same length and laterality as the real arm can become part of the body representation when it moves with the same spatiotemporal pattern as the real one.

    “Here, we extended the results of the VHI [12], [13] by showing that a virtual arm with same length and laterality as the real arm can become part of the body representation when it moves with the same spatiotemporal pattern as the real one”
  • When people see a life-sized virtual body from first person perspective in virtual reality, they are likely to have the perceptual illusion that it is their body.

    “When people see a life-sized virtual body (VB) from first person perspective in virtual reality they are likely to have the perceptual illusion that it is their body.”
  • IVR provides a powerful method for producing body ownership illusions, and the equivalent illusion to the RHI has been demonstrated using IVR.

    “IVR provides a particularly powerful method for the production of such body ownership illusions and the equivalent illusion to the RHI has been demonstrated using this12.”

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Authors
Slater, M.
Affiliations
Institució Catalana de Recerca i Estudis Avançats (ES)
Corresponding author
Slater, Mel
Venue
Frontiers in Human Neuroscience
Published
2008
Volume
2
Pages
6-6
ISSN
1662-5161 (ISSN-L)
OpenAlex
W1980002329
Cited by
570
References
18
Citations by year
2026: 26 · 2025: 37 · 2024: 51 · 2023: 33 · 2022: 41 · 2021: 69 · 2020: 43 · 2019: 35 · 2018: 40 · 2017: 32 · 2016: 26 · 2015: 22 · 2014: 35 · 2013: 16 · 2012: 17
FWCI
38.31
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
  • Frontiers in Human Neuroscience (publishedVersion, cc-by)
  • PubMed Central (publishedVersion)
  • PubMed (publishedVersion)
  • Dipòsit Digital de la Universitat de Barcelona (Universitat de Barcelona) (publishedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
  • UCL Discovery (University College London) (submittedVersion)
  • RECERCAT (Consorci de Serveis Universitaris de Catalunya) (submittedVersion, cc-by)
Funders
  • European Commission (27731)
  • Stiftelsen för Strategisk Forskning
  • Ministerio de Ciencia e Innovación
  • Medical Research Council
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Multisensory perception and integration
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
Keywords
body ownership, multisensory integration, proprioception, virtual reality, tactile stimulation, proprioceptive drift, electromyography, body image, digital body

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