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Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial
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“only 4 out of the 16 included studies were registered20,22,29,35”
From The use of commercial computerised cognitive games in older adults: a meta-analysis (2020) · cites this paper as [29]
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Kok, J. S., Berg, I. J., & Scherder, E. J. A. (2013) · Dementia and Geriatric Cognitive Disorders Extra · doi:10.1159/000353441 · Cited by 20,589
Working memory: Looking back and looking forward
Baddeley, A. (2003) · Nature Reviews Neuroscience · doi:10.1038/nrn1201 · Cited by 5,200
Action video game modifies visual selective attention
Green, C. S., & Bavelier, D. (2003) · Nature · doi:10.1038/nature01647 · Cited by 2,540
Effects of Cognitive Training Interventions With Older Adults: A Randomized Controlled Trial
Ball, K., Berch, D. B., Helmers, K. F., Jobe, J. B., Leveck, M. D., Marsiske, M., Morris, J. N., Rebok, G. W., Smith, D. M., Tennstedt, S. L., et al. (2002) · JAMA · doi:10.1001/jama.288.18.2271 · Cited by 2,049
Age differences in short-term retention of rapidly changing information.
Kirchner, W. K. (1958) · Journal of Experimental Psychology · doi:10.1037/h0043688 · Cited by 1,798
Video game training enhances cognitive control in older adults
Anguera, J. A., Boccanfuso, J., Rintoul, J. L., Al-Hashimi, O., Faraji, F., Janowich, J., Kong, E., Larraburo, Y., Rolle, C., Johnston, E., et al. (2013) · Nature · doi:10.1038/nature12486 · Cited by 1,666
Do “brain-training” programs work?
Simons, D. J., Boot, W. R., Charness, N., Gathercole, S. E., Chabris, C. F., Hambrick, D. Z., & Stine-Morrow, E. A. L. (2016) · Psychological Science in the Public Interest · doi:10.1177/1529100616661983 · Cited by 1,183
Melby-Lervåg, M., Redick, T. S., & Hulme, C. (2016) · Perspectives on Psychological Science · doi:10.1177/1745691616635612 · Cited by 983 · cited 2×
“…training studies with pre-post design and control groups (87 publications) reported reliable improvements immediately after training on measures of verbal and visuospatial WM, but these specific training effects did not generalize to other cognitive skills (Melby-Lervåg et al., 2016).”
Brain reserve and dementia: a systematic review
VALENZUELA, M. J., & SACHDEV, P. (2006) · Psychological Medicine · doi:10.1017/s0033291705006264 · Cited by 932
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Cited by
The use of commercial computerised cognitive games in older adults: a meta-analysis
Bonnechère, B., Langley, C., & Sahakian, B. J. (2020) · Scientific Reports · doi:10.1038/s41598-020-72281-3 · Cited by 126
A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects
Shahmoradi, L., Mohammadian, F., & Rahmani Katigari, M. (2022) · Behavioural Neurology · doi:10.1155/2022/2017975 · Cited by 76
Gates, N. J., Rutjes, A. W., Di Nisio, M., Karim, S., Chong, L.-Y., March, E., Martínez, G., & Vernooij, R. W. (2019) · Cochrane Database of Systematic Reviews · doi:10.1002/14651858.cd012278.pub2 · Cited by 46
Gajewski, P. D., & Falkenstein, M. (2018) · Neural Plasticity · doi:10.1155/2018/3454835 · Cited by 44
Metadata
- Authors
- Ballesteros, S., Mayas, J., Prieto, A., Ruiz-Marquez, E., Toril, P., & Reales, J. M.
- Venue
- Frontiers in Aging Neuroscience
- Publisher
- Frontiers Media SA
- Published
- 2017-11-01
- Volume
- 9
- ISSN
- 1663-4365
- Cited by
- 60
- References
- 29
- Funders
- Ministerio de Ciencia y Tecnología (PSI2013-41409-R, S-BIO/0170/2006, P2010/BMD-2349)
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