The DOI matches its Crossref record; 18 of the 18 references it cites were found in a registry or an index.
Why do people watch others play video games? An empirical study on the motivations of Twitch users
Open accessOverview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Evaluating Structural Equation Models with Unobservable Variables and Measurement Error
Fornell, C., & Larcker, D. F. (1981) · Journal of Marketing Research · doi:10.2307/3151312 · Cited by 109,314
Evaluating structural equation models with unobservable variables and measurement error
Fornell, C., & Larcker, D. F. (1981) · Journal of Marketing Research · doi:10.1177/002224378101800104 · Cited by 109,190
Podsakoff, P. M., MacKenzie, S. B., Lee, J.-Y., & Podsakoff, N. P. (2003) · Journal of Applied Psychology · doi:10.1037/0021-9010.88.5.879 · Cited by 82,194
Structural equation modeling in practice: A review and recommended two-step approach
Anderson, J. C., & Gerbing, D. W. (1988) · Psychological Bulletin · doi:10.1037/0033-2909.103.3.411 · Cited by 41,941
Social network sites: definition, history, and scholarship
boyd, D. M., & Ellison, N. B. (2007) · Journal of Computer-Mediated Communication · doi:10.1111/j.1083-6101.2007.00393.x · Cited by 16,251
Venkatesh, V. (2000) · Information Systems Research · doi:10.1287/isre.11.4.342.11872 · Cited by 6,664
Modern Methods for Business Research
(1998) · doi:10.4324/9781410604385 · Cited by 6,534
Chin, W. W., Marcolin, B. L., & Newsted, P. R. (2003) · Information Systems Research · doi:10.1287/isre.14.2.189.16018 · Cited by 6,479
Uses and Gratifications Research
Katz, E., Blumler, J. G., & Gurevitch, M. (1973) · Public Opinion Quarterly · doi:10.1086/268109 · Cited by 4,012
Uses and Gratifications Theory in the 21st Century
Ruggiero, T. E. (2000) · Mass Communication and Society · doi:10.1207/s15327825mcs0301_02 · Cited by 2,810 · cited 3×
“In this vein of research, the most prevalent theoretical development and framework is perhaps the Uses and Gratification (UG) theoretical perspective (Katz, Blumler, & Gurevitch, 1973; Katz, Gurevitch, & Haas, 1973; Rubin, 2002; Ruggiero, 2000).”
Background
Research works printed but not linked: 23
- Cha, 2014, Usage of video sharing websites: Drivers and barriers, Telematics and Informatics, 31, 16, 10.1016/j.tele.2012.01.003 · DOI
- Chen, 2011, Tweet this: A uses and gratifications perspective on how active twitter use gratifies a need to connect with others, Computers in Human Behavior, 27, 755, 10.1016/j.chb.2010.10.023 · DOI · Paper page
- Cook, 1979, Vol. 351
- Courtois, 2009, Gratifications and seeding behavior of online adolescents, Journal of Computer-Mediated Communication, 15, 109, 10.1111/j.1083-6101.2009.01496.x · DOI
- Hamari, 2017, What is eSports and why do people watch it?, Internet Research, 27, 10.1108/IntR-04-2016-0085 · DOI · Paper page
- Hanson, 2008, YouTube users watching and sharing the news: A uses and gratifications approach, The Journal of Electronic Publishing, 11, 10.3998/3336451.0011.305 · DOI
- Hernandez, 2011, The role of social motivations in e-learning: How do they affect usage and success of ICT interactive tools?, Computers in Human Behavior, 6, 2224, 10.1016/j.chb.2011.07.001 · DOI
- Ishii, 2006, Implications of Mobility: The Uses of Personal Communication Media in Everyday Life, Journal of Communication, 56, 346, 10.1111/j.1460-2466.2006.00023.x · DOI
- Jansz, 2005, Gaming at a LAN event: The social context of playing video games, New media & society, 7, 333, 10.1177/1461444805052280 · DOI · Paper page
- Ko, 2005, Internet uses and gratifications: A structural equation model of interactive advertising, Journal of Advertising, 34, 57, 10.1080/00913367.2005.10639191 · DOI · Paper page
- Krcmar, 1999, Predicting exposure to and uses of television violence, Journal of Communication, 49, 24, 10.1111/j.1460-2466.1999.tb02803.x · DOI
- Lange, 2007, Publicly private and privately Public: Social networking on YouTube, Journal of Computer-Mediated Communication, 13, 361, 10.1111/j.1083-6101.2007.00400.x · DOI · Paper page
- LaRose, 2004, A social cognitive theory of Internet uses and gratifications: Toward a new model of media attendance, Journal of Broadcasting & Electronic Media, 24, 358, 10.1207/s15506878jobem4803_2 · DOI · Paper page
- Lee, 2011, Comparison of eSports and traditional sports consumption motives, The ICHPER-SD Journal of Research in Health, Physical Education, Recreation, Sport & Dance, 6, 39
- Lin, 2002, Perceived grati®cations of online media service use among potential users, Telematics and Informatics, 19, 3, 10.1016/S0736-5853(01)00014-4 · DOI
- Pai, 2013, User adoption of social networking sites: Eliciting uses and gratifications through a means–end approach, Computers in Human Behavior, 29, 1039, 10.1016/j.chb.2012.06.025 · DOI · Paper page
- Quandt, 2015, Digital games research: A survey study on an emerging field and its prevalent debates, Journal of Communication, 10.1111/jcom.12182 · DOI
- Schmitt, 2003, Viewing the Viewers: Viewing behaviors by children and adults during television programs and commercials, Journal of Communication, 53, 265, 10.1111/j.1460-2466.2003.tb02590.x · DOI
- Vock, 2013, Understanding willingness to pay for social network sites, Journal of Service Research, 16, 311, 10.1177/1094670512472729 · DOI
- Wang, 2008, Loneliness, gender, and parasocial interaction: A uses and gratifications approach, Communication Quarterly, 56, 87, 10.1080/01463370701839057 · DOI
- Wang, 2012, The ‘‘Myth’’ of media Multitasking: Reciprocal dynamics of media multitasking, personal needs, and gratifications, Journal of Communication, 62, 493, 10.1111/j.1460-2466.2012.01641.x · DOI · Paper page
- Weiss, 2013, Virtual worlds in competitive contexts: Analyzing eSports consumer needs, Electronic Markets, 23, 307, 10.1007/s12525-013-0127-5 · DOI
- Wu, 2010, Falling in love with online games: The uses and gratifications perspective, Computers in Human Behavior, 26, 1862, 10.1016/j.chb.2010.07.033 · DOI · Paper page
Cited by
How live streaming influences purchase intentions in social commerce: an IT affordance perspective.
Sun, Y., Shao, X., Li, X., Guo, Y., & Nie, K. (2019) · Electronic Commerce Research and Applications · doi:10.1016/j.elerap.2019.100886 · Cited by 1,038
Social motivations of live-streaming viewer engagement on Twitch
Hilvert-Bruce, Z., Neill, J. T., Sjöblom, M., & Hamari, J. (2018) · Computers in Human Behavior · doi:10.1016/j.chb.2018.02.013 · Cited by 870
Self-citationChen, C.-C., & Lin, Y.-C. (2018) · Telematics and Informatics · doi:10.1016/j.tele.2017.12.003 · Cited by 810
Why do people play games? A meta-analysis
Hamari, J., & Keronen, L. (2017) · International Journal of Information Management · doi:10.1016/j.ijinfomgt.2017.01.006 · Cited by 368
Self-citationHou, F., Guan, Z., Li, B., & Chong, A. Y. L. (2019) · Internet Research · doi:10.1108/intr-04-2018-0177 · Cited by 366
How Live Streaming Changes Shopping Decisions in E-commerce: A Study of Live Streaming Commerce
Wang, Y., Lu, Z., Cao, P., Chu, J., Wang, H., & Wattenhofer, R. (2022) · Computer Supported Cooperative Work (CSCW) · doi:10.1007/s10606-022-09439-2 · Cited by 179
World of Streaming. Motivation and Gratification on Twitch
Gros, D., Wanner, B., Hackenholt, A., Zawadzki, P., & Knautz, K. (2017) · Lecture Notes in Computer Science · doi:10.1007/978-3-319-58559-8_5 · Cited by 146
Mäntymäki, M., Islam, A. K. M. N., & Benbasat, I. (2020) · Information Systems Journal · doi:10.1111/isj.12262 · Cited by 171
Live streams on twitch help viewers cope with difficult periods in life.
de Wit, J., van der Kraan, A., & Theeuwes, J. (2020) · Frontiers in Psychology · doi:10.3389/fpsyg.2020.586975 · Cited by 81
Xu, Y., & Ye, Y. (2020) · Frontiers in Psychology · doi:10.3389/fpsyg.2020.01607 · Cited by 69
Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness
Ferchaud, A., Seibert, J., Sellers, N., & Escobar Salazar, N. (2020) · Frontiers in Psychology · doi:10.3389/fpsyg.2020.02240 · Cited by 67
Zhang, Q., Wang, Y., & Ariffin, S. K. (2024) · PLoS ONE · doi:10.1371/journal.pone.0296339 · Cited by 50
Lee, Y., Chung, J. J. Y., Song, J. Y., Chang, M., & Kim, J. (2021) · Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445222 · Cited by 52
Beyond Shopping: The Motivations and Experience of Live Stream Shopping Viewers
Liu, X., & Kim, S. H. (2021) · 2021 13th International Conference on Quality of Multimedia Experience (QoMEX) · doi:10.1109/qomex51781.2021.9465387 · Cited by 19
Drosos, I., & Guo, P. J. (2021) · 2021 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) · doi:10.1109/vl/hcc51201.2021.9576481 · Cited by 5
Metadata
- Authors
- Sjöblom, M., & Hamari, J.
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2017-10
- Volume
- 75
- Pages
- 985-996
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W3123845465
- Cited by
- 672
- References
- 18
- FWCI
- 102.90
- Type
- journal article
- Language
- en
- Open access
- green
- Licence
- www.elsevier.com/tdm/userlicense/1.0/ (tdm)
- www.elsevier.com/legal/tdmrep-license (tdm)
- Funders
- Finnish Funding Agency for Innovation (40009/16, 40111/14)
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.