Brain activity and desire for Internet video game play
Open accessAbstract
Objective Recent studies have suggested that the brain circuitry mediating cue-induced desire for video games is similar to that elicited by cues related to drugs and alcohol. We hypothesized that desire for Internet video games during cue presentation would activate similar brain regions to those that have been linked with craving for drugs or pathologic gambling. Methods This study involved the acquisition of diagnostic magnetic resonance imaging and functional magnetic resonance imaging data from 19 healthy male adults (age, 18-23 years) following training and a standardized 10-day period of game play with a specified novel Internet video game, "War Rock" (K2 Network, Irvine, CA). Using segments of videotape consisting of 5 contiguous 90-second segments of alternating resting, matched control, and video game-related scenes, desire to play the game was assessed using a 7-point visual analogue scale before and after presentation of the videotape. Results In responding to Internet video game stimuli, compared with neutral control stimuli, significantly greater activity was identified in left inferior frontal gyrus, left parahippocampal gyrus, right and left parietal lobe, right and left thalamus, and right cerebellum (false discovery rate <0.05, P < .009243). Self-reported desire was positively correlated with the β values of left inferior frontal gyrus, left parahippocampal gyrus, and right and left thalamus. Compared with the general players, subjects who played more Internet video game showed significantly greater activity in right medial frontal lobe, right and left frontal precentral gyrus, right parietal postcentral gyrus, right parahippocampal gyrus, and left parietal precuneus gyrus. Controlling for total game time, reported desire for the Internet video game in the subjects who played more Internet video game was positively correlated with activation in right medial frontal lobe and right parahippocampal gyrus. Discussion The present findings suggest that cue-induced activation to Internet video game stimuli may be similar to that observed during cue presentation in persons with substance dependence or pathologic gambling. In particular, cues appear to commonly elicit activity in the dorsolateral prefrontal, orbitofrontal cortex, parahippocampal gyrus, and thalamus.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Functional neuroimaging studies have shown that the same areas of the brain active in other substance and behavioral addictions are active in the brains of those who meet diagnostic criteria for internet addiction.
“Second, functional neuroimaging studies have shown that the same areas of the brain that are active in other substance and behavioral addictions are active in the brains of those who meet the diagnostic criteria for internet addiction (Brand, Young, & Laier, 2014; Han, Bolo, Daniels, Arenella, Lyoo, & Renshaw, 2011; Holden, 2001; Ko et al., 2009; Ko, Liu, Yen, Yen, Chen, & Lin, 2013; Kuss & Grif”
From Ethics of the Attention Economy: The Problem of Social Media Addiction (2021) · cites this paper as Han et al., 2011
The Introduction reports overlapping brain activation in people with substance or gambling addictions and in a previously studied group described as having internet addiction. The paper’s own fMRI participants, however, did not meet criteria for addiction (Method > Subjects), and the Limitations explicitly say they did not have internet video game addiction. Its findings therefore do not establish the claimed overlap in people meeting diagnostic criteria. (LLM, conf=0.87)
Experimental — accuracy not yet measured
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Cites
An inventory for measuring depression
BECK, A. T. (1961) · Archives of General Psychiatry · doi:10.1001/archpsyc.1961.01710120031004 · Cited by 38,032 · see citing works
Co-Planar Stereotaxic Atlas of the Human Brain
Talairach, J., & Tournoux, P. (1988) · Medical Entomology and Zoology · Cited by 11,798 · see citing works
The Neural Basis of Addiction: A Pathology of Motivation and Choice
Kalivas, P. W., & Volkow, N. D. (2005) · American Journal of Psychiatry · doi:10.1176/appi.ajp.162.8.1403 · Cited by 2,757 · see citing works
Principles of Frontal Lobe Function
Stuss, D. T. (2002) · Oxford University Press eBooks · doi:10.1093/acprof:oso/9780195134971.001.0001 · Cited by 1,708 · see citing works
The Orbitofrontal Cortex and Reward
Rolls, E. T. (2000) · Cerebral Cortex · doi:10.1093/cercor/10.3.284 · Cited by 1,595 · see citing works
Relative reward preference in primate orbitofrontal cortex
Tremblay, L., & Schultz, W. (1999) · Nature · doi:10.1038/19525 · Cited by 1,314 · see citing works
Evidence for striatal dopamine release during a video game
Koepp, M. J., Gunn, R. N., Lawrence, A. D., Cunningham, V. J., Dagher, A., Jones, T., Brooks, D. J., Bench, C. J., & Grasby, P. M. (1998) · Nature · doi:10.1038/30498 · Cited by 1,279 · see citing works
Psychology of Computer Use: XL. Addictive Use of the Internet: A Case That Breaks the Stereotype
Young, K. S. (1996) · Psychological Reports · doi:10.2466/pr0.1996.79.3.899 · Cited by 1,108 · see citing works
How can drug addiction help us understand obesity?
Volkow, N. D., & Wise, R. A. (2005) · Nature Neuroscience · doi:10.1038/nn1452 · Cited by 1,089 · see citing works
The psychometric properties of the Internet addiction test
Widyanto, L., & McMurran, M. (2004) · CyberPsychology & Behavior · doi:10.1089/cpb.2004.7.443 · Cited by 1,073 · see citing works
Wise, R. A. (1996) · Current Opinion in Neurobiology · doi:10.1016/s0959-4388(96)80079-1 · Cited by 1,072 · see citing works
The primate amygdala represents the positive and negative value of visual stimuli during learning
Paton, J. J., Belova, M. A., Morrison, S. E., & Salzman, C. D. (2006) · Nature · doi:10.1038/nature04490 · Cited by 917 · cited 2× · see citing works
“With the evidence supporting an association between dopamine and reward systems in internet video game play [35,36,39,40] internet video game play can be expected to involve similar reinforcement systems as those which mediate drug and alcohol use.”
BackgroundDecreased striatal dopaminergic responsiveness in detoxified cocaine-dependent subjects
Volkow, N. D., Wang, G.-J., Fowler, J. S., Logan, J., Gatley, S. J., Hitzemann, R., Chen, A. D., Dewey, S. L., & Pappas, N. (1997) · Nature · doi:10.1038/386830a0 · Cited by 854 · see citing works
Weddington, W. W., & McLellan, A. T. (1994) · Psychiatric Services · doi:10.1176/ps.45.1.80 · Cited by 839 · see citing works
Reliability and validity of the Beck anxiety inventory
Fydrich, T., Dowdall, D., & Chambless, D. L. (1992) · Journal of Anxiety Disorders · doi:10.1016/0887-6185(92)90026-4 · Cited by 776 · see citing works
Conditioning factors in drug abuse: can they explain compulsion?
O’Brien, C. P., Childress, A. R., Ehrman, R. N., & Robbins, S. J. (1998) · Journal of Psychopharmacology · doi:10.1177/026988119801200103 · Cited by 680 · see citing works
Brain activities associated with gaming urge of online gaming addiction
Ko, C.-H., Liu, G.-C., Hsiao, S., Yen, J.-Y., Yang, M.-J., Lin, W.-C., Yen, C.-F., & Chen, C.-S. (2009) · Journal of Psychiatric Research · doi:10.1016/j.jpsychires.2008.09.012 · Cited by 666 · cited 4× · see citing works
“Brain regions Activity Cue DLPFC Increased Alcohol (George et al, 2001) Cocaine (Maas et al, 1998) Food (Schur et al, 2009) Online game (Ko et al, 2009) Gambling (Crockford et al, 2005) OFC Increased Alcohol (Wrase et al, 2002; Filbey et al, 2008) Cocaine (Garavan et al, 2000) Nicotine (Franklin et…”
BackgroundInfluentialCotter, D. (2002) · Cerebral Cortex · doi:10.1093/cercor/12.4.386 · Cited by 634 · see citing works
Neural systems and cue-induced cocaine craving
Bonson, K. (2002) · Neuropsychopharmacology · doi:10.1016/s0893-133x(01)00371-2 · Cited by 507 · cited 1× · see citing works
“The DLPFC has a role to maintain and coordinate representation by linking the present sensory experience to memories of past experience for generating appropriate goal-directed action [27,28].”
BackgroundThe prefrontal cortex and the integration of sensory, limbic and autonomic information
Groenewegen, H. J., & Uylings, H. B. M. (2000) · Progress in brain research · doi:10.1016/s0079-6123(00)26003-2 · Cited by 442 · see citing works
Callicott, J. H., Egan, M. F., Mattay, V. S., Bertolino, A., Bone, A. D., Verchinksi, B., & Weinberger, D. R. (2003) · American Journal of Psychiatry · doi:10.1176/appi.ajp.160.4.709 · Cited by 440 · see citing works
Functional Magnetic Resonance Imaging of Human Brain Activation During Cue-Induced Cocaine Craving
Maas, L. C., Lukas, S. E., Kaufman, M. J., Weiss, R. D., Daniels, S. L., Rogers, V. W., Kukes, T. J., & Renshaw, P. F. (1998) · American Journal of Psychiatry · doi:10.1176/ajp.155.1.124 · Cited by 434 · see citing works
Self-citationPrinciples of frontal lobe function
Jellinger, K. A. (2003) · European Journal of Neurology · doi:10.1046/j.1468-1331.2003.00507_2.x · Cited by 434 · see citing works
Weiss, F., Maldonado-Vlaar, C. S., Parsons, L. H., Kerr, T. M., Smith, D. L., & Ben‐Shahar, O. (2000) · Proceedings of the National Academy of Sciences · doi:10.1073/pnas.97.8.4321 · Cited by 416 · see citing works
Ha, J. H., Yoo, H. J., Cho, I. H., Chin, B., Shin, D., & Kim, J. H. (2006) · The Journal of Clinical Psychiatry · doi:10.4088/jcp.v67n0517 · Cited by 415 · see citing works
George, M. S., Anton, R. F., Bloomer, C., Tenebäck, C. C., Drobes, D. J., Lorberbaum, J. P., Nahas, Z. H., & Vincent, D. J. (2001) · Archives of General Psychiatry · doi:10.1001/archpsyc.58.4.345 · Cited by 382 · see citing works
Cue-Induced Brain Activity in Pathological Gamblers
Crockford, D. N., Goodyear, B., Edwards, J., Quickfall, J., & el-Guebaly, N. (2005) · Biological Psychiatry · doi:10.1016/j.biopsych.2005.04.037 · Cited by 375 · see citing works
Franklin, T. R., wang, Z., Wang, J., Sciortino, N., Harper, D., Li, Y., Ehrman, R., Kampman, K. M., O’Brien, C. P., Detre, J. A., et al. (2007) · Neuropsychopharmacology · doi:10.1038/sj.npp.1301371 · Cited by 359 · see citing works
A study of the dopamine D2 receptor gene in pathological gambling
Comings, D. E., Rosenthal, R. J., Lesieur, H. R., Rugle, L. J., Muhleman, D. R., Chiu, C., Dietz, G., & Gade, R. (1996) · Pharmacogenetics · doi:10.1097/00008571-199606000-00004 · Cited by 334 · see citing works
Kilpatrick, L. A. (2003) · NeuroImage · doi:10.1016/j.neuroimage.2003.08.006 · Cited by 294 · see citing works
Exposure to the Taste of Alcohol Elicits Activation of the Mesocorticolimbic Neurocircuitry
Filbey, F. M., Claus, E., Audette, A. R., Niculescu, M., Banich, M. T., Tanabe, J., Du, Y. P., & Hutchison, K. E. (2008) · Neuropsychopharmacology · doi:10.1038/sj.npp.1301513 · Cited by 270 · see citing works
Dopamine genes and reward dependence in adolescents with excessive Internet video game play
Han, D. H., Lee, Y. S., Yang, K. C., Kim, E. Y., Lyoo, I. K., & Renshaw, P. F. (2007) · Journal of Addiction Medicine · doi:10.1097/adm.0b013e31811f465f · Cited by 240 · cited 2× · see citing works
“With the evidence supporting an association between dopamine and reward systems in internet video game play [35,36,39,40] internet video game play can be expected to involve similar reinforcement systems as those which mediate drug and alcohol use.”
BackgroundSelf-citationSCL-90-R and 16PF Profiles of Senior High School Students with Excessive Internet Use
Yang, C., Choe, B.-M., Baity, M. R., Lee, J.-H., & Cho, J.-S. (2005) · The Canadian Journal of Psychiatry · doi:10.1177/070674370505000704 · Cited by 232 · see citing works
Neural substrates of cocaine-cue associations that trigger relapse
See, R. E. (2005) · European Journal of Pharmacology · doi:10.1016/j.ejphar.2005.09.034 · Cited by 228 · see citing works
Düzel, E., Habib, R., Rotte, M., Guderian, S., Tulving, E., & Heinze, H. (2003) · Journal of Neuroscience · doi:10.1523/jneurosci.23-28-09439.2003 · Cited by 211 · see citing works
Development of alcohol-associated cues and cue-induced brain activation in alcoholics
Wrase, J., Grüsser, S. M., Vollstädt‐Klein, S., Diener, C., Hermann, D., Flor, H., Mann, K. F., Braus, D. F., & Heinz, A. (2002) · European Psychiatry · doi:10.1016/s0924-9338(02)00676-4 · Cited by 192 · see citing works
Zijlstra, F., Veltman, D. J., Booij, J., van den Brink, W., & Franken, I. H. A. (2008) · Drug and Alcohol Dependence · doi:10.1016/j.drugalcdep.2008.07.012 · Cited by 143 · see citing works
Neural mechanisms underlying drug-related cue distraction in active cocaine users
Hester, R., & Garavan, H. (2008) · Pharmacology Biochemistry and Behavior · doi:10.1016/j.pbb.2008.12.009 · Cited by 127 · see citing works
Morahan-Martin, J. M. (2001) · Elsevier eBooks · doi:10.1016/b978-012761891-3/50013-8 · Cited by 93 · see citing works
Functional Architecture of the Dorsolateral Prefrontal Cortex in Monkeys and Humans
Goldman, P. S., & Leung, H. (2002) · Oxford University Press eBooks · doi:10.1093/acprof:oso/9780195134971.003.0005 · Cited by 93 · see citing works
Doing the right thing: A common neural circuit for appropriate violent or compassionate behavior
King, J., Blair, R. J., Mitchell, D. G. V., Dolan, R. J., & Burgess, N. (2006) · NeuroImage · doi:10.1016/j.neuroimage.2005.10.011 · Cited by 88 · see citing works
Bermpohl, F., Walter, M., Sajonz, B., Lücke, C., Hägele, C., Sterzer, P., Adli, M., Heinz, A., & Northoff, G. (2009) · Neuroscience Letters · doi:10.1016/j.neulet.2009.07.061 · Cited by 61 · see citing works
Cutler, B. L. (2008) · Encyclopedia of Psychology and Law · doi:10.4135/9781412959537.n305 · Cited by 9 · see citing works
Flagged first, then by citations
Research works printed but not linked: 1
- [26]Barch DM Buckner RL Schiffer RB Rao SM Fogel BS Memory Neuropsychiatry Philadelphia, PA Lippincott Williams & Wilkins 2003 426 443
Cited by
Sorted by citations
Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C., & Pereira, J. (2016) · Computers & Education · doi:10.1016/j.compedu.2015.11.003 · Cited by 1,133 · see citing works
The benefits and dangers of enjoyment with social networking websites
Turel, O., & Serenko, A. (2012) · European Journal of Information Systems · doi:10.1057/ejis.2012.1 · Cited by 684 · see citing works
Internet gaming disorder in children and adolescents: a systematic review
Paulus, F. W., Ohmann, S., von Gontard, A., & Popow, C. (2018) · Developmental Medicine & Child Neurology · doi:10.1111/dmcn.13754 · Cited by 669 · see citing works
Brand, M., Young, K. S., & Laier, C. (2014) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2014.00375 · Cited by 565 · see citing works
“Consistent with this, Han et al. (2011) found that the desire to play was positively related to activity in the right mediofrontal lobe and right parahippocampal gyrus even in healthy subjects, who were trained to play a certain video game for 10 days.”
BackgroundKühn, S., Gleich, T., Lorenz, R. C., Lindenberger, U., & Gallinat, J. (2014) · Molecular Psychiatry · doi:10.1038/mp.2013.120 · Cited by 441 · see citing works
Ethics of the Attention Economy: The Problem of Social Media Addiction
Bhargava, V. R., & Velasquez, M. (2021) · Business Ethics Quarterly · doi:10.1017/beq.2020.32 · Cited by 292 · see citing works
Kaess, M., Durkee, T., Brunner, R., Carli, V., Parzer, P., Wasserman, C., Sarchiapone, M., Hoven, C., Apter, A., Balazs, J., et al. (2014) · European Child & Adolescent Psychiatry · doi:10.1007/s00787-014-0562-7 · Cited by 298 · see citing works
Lin, F., Zhou, Y. F., Du, Y., Qin, L.-D., Zhao, Z., Jian-rong, X., & Lei, H. C. (2012) · PLoS ONE · doi:10.1371/journal.pone.0030253 · Cited by 283 · see citing works
Neural Basis of Video Gaming: A Systematic Review
Palaus, M., Marrón, E. M., Viejo-Sobera, R., & Redolar-Ripoll, E. (2017) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2017.00248 · Cited by 281 · see citing works
How Has the Internet Reshaped Human Cognition?
Loh, K. K., & Kanai, R. (2016) · The Neuroscientist · doi:10.1177/1073858415595005 · Cited by 272 · see citing works
Neuroscience of Internet Pornography Addiction: A Review and Update
Love, T., Laier, C., Brand, M., Hatch, L., & Hajela, R. (2015) · Behavioral Sciences · doi:10.3390/bs5030388 · Cited by 262 · see citing works
A critical review of “Internet addiction” criteria with suggestions for the future
van Rooij, A. J., & Prause, N. (2014) · Journal of Behavioral Addictions · doi:10.1556/jba.3.2014.4.1 · Cited by 237 · see citing works
Pontes, H. M., Szabo, A., & Griffiths, M. D. (2015) · Addictive Behaviors Reports · doi:10.1016/j.abrep.2015.03.002 · Cited by 208 · see citing works
Examination of neural systems sub-serving facebook addiction
Turel, O., He, Q., Xue, G., Xiao, L., & Bechara, A. (2014) · Psychological Reports · doi:10.2466/18.pr0.115c31z8 · Cited by 206 · see citing works
Meng, Y., Deng, W., Wang, H., Guo, W., & Li, T. (2015) · Addiction Biology · doi:10.1111/adb.12154 · Cited by 197 · see citing works
Fernández-Aranda, F., Jiménez-Murcia, S., Santamaría, J. J., Gunnard, K., Soto, A., Kalapanidas, E., Bults, R. G. A., Davarakis, C., Ganchev, T., Granero, R., et al. (2012) · Journal of Mental Health · doi:10.3109/09638237.2012.664302 · Cited by 194 · see citing works
Addiction science: Uncovering neurobiological complexity
Volkow, N. D., & Baler, R. (2013) · Neuropharmacology · doi:10.1016/j.neuropharm.2013.05.007 · Cited by 194 · see citing works
Ko, C., Liu, G., Yen, J., Yen, C., Chen, C., & Lin, W. (2012) · Journal of Psychiatric Research · doi:10.1016/j.jpsychires.2012.11.008 · Cited by 186 · see citing works
Decreased Functional Brain Connectivity in Adolescents with Internet Addiction
Hong, S.-B., Zalesky, A., Cocchi, L., Fornito, A., Choi, E.-J., Kim, H.-H., Suh, J.-E., Kim, C.-D., Kim, J.-W., & Yi, S.-H. (2013) · PLoS ONE · doi:10.1371/journal.pone.0057831 · Cited by 175 · see citing works
Cheng, C., Cheung, M. W. ‐., & Wang, H.-Y. (2018) · Computers in Human Behavior · doi:10.1016/j.chb.2018.06.033 · Cited by 163 · see citing works
Gray matter and white matter abnormalities in online game addiction
Weng, C.-B., Qian, R.-B., Fu, X.-M., Lin, B., Han, X.-P., Niu, C.-S., & Wang, Y.-H. (2013) · European Journal of Radiology · doi:10.1016/j.ejrad.2013.01.031 · Cited by 158 · see citing works
Weinstein, A. M., & Lejoyeux, M. (2013) · American Journal on Addictions · doi:10.1111/ajad.12110 · Cited by 168 · see citing works
Han, D. H., Kim, S. M., Lee, Y. S., & Renshaw, P. F. (2012) · Psychiatry Research Neuroimaging · doi:10.1016/j.pscychresns.2012.02.011 · Cited by 158 · see citing works
Self-citationDi Nicola, M., Tedeschi, D., De Risio, L., Pettorruso, M., Martinotti, G., Ruggeri, F., Swierkosz-Lenart, K., Guglielmo, R., Callea, A., Ruggeri, G., et al. (2015) · Drug and Alcohol Dependence · doi:10.1016/j.drugalcdep.2014.12.028 · Cited by 143 · see citing works
The effects of a virtual reality treatment program for online gaming addiction
Park, S. Y., Kim, S. M., Roh, S., Soh, M., Lee, S. H., Kim, H., Lee, Y. S., & Han, D. H. (2016) · Computer Methods and Programs in Biomedicine · doi:10.1016/j.cmpb.2016.01.015 · Cited by 144 · see citing works
Self-citationReduced orbitofrontal cortical thickness in male adolescents with internet addiction
Hong, S.-B., Kim, J.-W., Choi, E.-J., Kim, H.-H., Suh, J.-E., Kim, C.-D., Klauser, P., Whittle, S., Yűcel, M., Pantelis, C., et al. (2013) · Behavioral and Brain Functions · doi:10.1186/1744-9081-9-11 · Cited by 136 · see citing works
Reflecting on the “Dark Side” of Information Technology Use
D’Arcy, J., Gupta, A., Tarafdar, M., & Turel, O. (2014) · Communications of the Association for Information Systems · doi:10.17705/1cais.03505 · Cited by 134 · see citing works
Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
King, D. L., Herd, M. C. E., & Delfabbro, P. (2017) · Journal of Behavioral Addictions · doi:10.1556/2006.6.2017.072 · Cited by 137 · see citing works
Abnormal gray matter and white matter volume in 'Internet gaming addicts'.
Lin, X., Dong, G., Wang, Q.-D., & Du, X.-X. (2015) · Addictive Behaviours · doi:10.1016/j.addbeh.2014.09.010 · Cited by 139 · see citing works
Mellecker, R. R., Lyons, E., & Baranowski, T. (2013) · Games for Health Journal · doi:10.1089/g4h.2013.0022 · Cited by 112 · see citing works
Park, J. H., Hong, J. S., Han, D. H., Min, K. J., Lee, Y. S., Kee, B. S., & Kim, S. M. (2017) · Journal of Korean Medical Science · doi:10.3346/jkms.2017.32.3.514 · Cited by 107 · see citing works
Self-citationKirály, O., Nagygyörgy, K., Griffiths, M. D., & Demetrovics, Z. (2014) · Elsevier eBooks · doi:10.1016/b978-0-12-407724-9.00004-5 · Cited by 105 · see citing works
Assessment of internet gaming disorder in clinical research: Past and present perspectives
Pontes, H. M., & Griffiths, M. D. (2014) · Clinical Research and Regulatory Affairs · doi:10.3109/10601333.2014.962748 · Cited by 96 · see citing works
Is there such a thing as online video game addiction? A cross-disciplinary review
Hellman, M., Schoenmakers, T. M., Nordstrom, B. R., & van Holst, R. J. (2012) · Addiction Research & Theory · doi:10.3109/16066359.2012.693222 · Cited by 89 · see citing works
Brain connectivity and psychiatric comorbidity in adolescents with Internet gaming disorder
Han, D. H., Kim, S. M., Bae, S., Renshaw, P. F., & Anderson, J. S. (2015) · Addiction Biology · doi:10.1111/adb.12347 · Cited by 90 · see citing works
Self-citationInternet addiction and its facets: the role of genetics and the relation to self-directedness
Hahn, E., Reuter, M., Spinath, F. M., & Montag, C. (2017) · Addictive Behaviors · doi:10.1016/j.addbeh.2016.10.018 · Cited by 80 · see citing works
Motivational components of tolerance in Internet gaming disorder
King, D. L., Herd, M. C. E., & Delfabbro, P. H. (2018) · Computers in Human Behavior · doi:10.1016/j.chb.2017.09.023 · Cited by 78 · see citing works
Kätsyri, J., Hari, R., Ravaja, N., & Nummenmaa, L. (2013) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2013.00278 · Cited by 77 · see citing works
Wang, L., Wu, L., Wang, Y., Li, H., Liu, X., Du, X., & Dong, G. (2017) · Frontiers in Psychology · doi:10.3389/fpsyg.2017.01150 · Cited by 72 · see citing works
Video Game Addiction in Gambling Disorder: Clinical, Psychopathological, and Personality Correlates
Jiménez‐Múrcia, S., Fernández‐Aranda, F., Granero, R., Montañés, M. C., Verde, M., Aguglia, E., Signorelli, M. S., Sá, G. M., Aymamí, N., Gómez‐Peña, M., et al. (2014) · BioMed Research International · doi:10.1155/2014/315062 · Cited by 65 · see citing works
A selective involvement of putamen functional connectivity in youth with internet gaming disorder
Hong, S., Harrison, B. J., Dandash, O., Choi, E., Kim, S.-C., Kim, H., Shim, D.-H., Kim, C.-D., Kim, J.-W., & Yi, S.-H. (2014) · Brain Research · doi:10.1016/j.brainres.2014.12.042 · Cited by 62 · see citing works
Ding, K., Shen, Y., Liu, Q., & Li, H. (2023) · Healthcare · doi:10.3390/healthcare12010015 · Cited by 83 · see citing works
D’Hondt, F., Billieux, J., & Maurage, P. (2015) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2015.10.005 · Cited by 64 · see citing works
Video Game Addiction and Emotional States: Possible Confusion Between Pleasure and Happiness?
Gros, L., Debue, N., Lete, J., & Leemput, C. V. D. (2020) · Frontiers in Psychology · doi:10.3389/fpsyg.2019.02894 · Cited by 67 · see citing works
Schiebener, J., Laier, C., & Brand, M. (2015) · Journal of Behavioral Addictions · doi:10.1556/jba.4.2015.1.5 · Cited by 65 · see citing works
Digital resilience mediates healthy use of technology
Sharma, M. K., Anand, N., Roopesh, B. N., & Sunil, S. (2021) · Medico-Legal Journal · doi:10.1177/00258172211018337 · Cited by 55 · see citing works
Kühn, S., Gallinat, J., & Mascherek, A. (2019) · Dialogues in Clinical Neuroscience · doi:10.31887/dcns.2019.21.3/skuehn · Cited by 54 · see citing works
New Concepts, Old Known Issues
Pontes, H. M., & Griffiths, M. D. (2015) · Advances in psychology, mental health, and behavioral studies (APMHBS) book series · doi:10.4018/978-1-4666-8595-6.ch002 · Cited by 54 · see citing works
Relationship of Internet gaming disorder with dissociative experience in Italian university students
Pasquale, C. D., Dinaro, C., & Sciacca, F. (2018) · Annals of General Psychiatry · doi:10.1186/s12991-018-0198-y · Cited by 50 · see citing works
Gleich, T., Lorenz, R. C., Gallinat, J., & Kühn, S. (2017) · NeuroImage · doi:10.1016/j.neuroimage.2017.03.032 · Cited by 50 · see citing works
Comparison of frontostriatal circuits in adolescent nicotine addiction and internet gaming disorder
von Deneen, K. M., Hussain, H., Waheed, J., Xinwen, W., Yu, D., & Yuan, K. (2022) · Journal of Behavioral Addictions · doi:10.1556/2006.2021.00086 · Cited by 51 · see citing works
The Correlation between the Frontostriatal Network and Impulsivity in Internet Gaming Disorder
Kim, J.-Y., Chun, J., Park, C.-H., Cho, H., Choi, J., Yang, S., Ahn, K. J., & Kim, D. (2019) · Scientific Reports · doi:10.1038/s41598-018-37702-4 · Cited by 50 · see citing works
Fuchs, M., Riedl, D., Bock, A., Rumpold, G., & Sevecke, K. (2018) · BioMed Research International · doi:10.1155/2018/1629147 · Cited by 49 · see citing works
Trends in Video Game Play through Childhood, Adolescence, and Emerging Adulthood
Ream, G. L., Elliott, L. C., & Dunlap, E. (2013) · Psychiatry Journal · doi:10.1155/2013/301460 · Cited by 48 · see citing works
Functional Brain Changes in Response to Treatment of Internet Gaming Disorder
Han, D. H., Kim, S. M., & Renshaw, P. F. (2015) · Studies in neuroscience, psychology and behavioral economics · doi:10.1007/978-3-319-07242-5_5 · Cited by 47 · see citing works
Self-citationFernández‐Aranda, F., Jiménez‐Múrcia, S., Santamaría, J. J., Giner‐Bartolomé, C., Mestre‐Bach, G., Granero, R., Sánchez, I., Agüera, Z., Ben‐Moussa, M., Magnenat‐Thalmann, N., et al. (2015) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2015.0265 · Cited by 47 · see citing works
Technology Addictions and Technostress
Brooks, S. L., Wang, X., & Schneider, C. (2019) · Journal of Organizational and End User Computing · doi:10.4018/joeuc.2020040101 · Cited by 47 · see citing works
Turel, O., & Bechara, A. (2019) · Substance Use & Misuse · doi:10.1080/10826084.2018.1496455 · Cited by 47 · see citing works
Blunted reward prediction error signals in internet gaming disorder
Lei, W., Liu, K., Chen, G., Tolomeo, S., Liu, C., Peng, Z., Liu, B., Liang, X., Huang, C., Xiang, B., et al. (2020) · Psychological Medicine · doi:10.1017/s003329172000402x · Cited by 43 · see citing works
Nuevas tecnologías como estrategia terapéutica complementaria para el Trastorno de Juego
Jiménez‐Múrcia, S. (2015) · Aloma: revista de psicologia, ciències de l'educació i de l'esport Blanquerna · doi:10.51698/aloma.2015.33.2.59-66 · Cited by 43 · see citing works
Zhou, W., Zheng, H., Wang, M., Zheng, Y., Chen, S., Wang, M., & Dong, G. (2020) · Journal of Psychiatric Research · doi:10.1016/j.jpsychires.2020.12.058 · Cited by 43 · see citing works
White matter connectivity and Internet gaming disorder
Jeong, B., Han, D. H., Kim, S. M., Lee, S. W., & Renshaw, P. F. (2015) · Addiction Biology · doi:10.1111/adb.12246 · Cited by 40 · see citing works
Self-citationHan, D. H., Kim, S. M., Choi, J. E., Min, K. J., & Renshaw, P. F. (2013) · Journal of Psychopharmacology · doi:10.1177/0269881112472563 · Cited by 39 · see citing works
Self-citationNormand, C. L., Fisher, M. H., Simonato, I., Fecteau, S.-M., & Poulin, M.-H. (2022) · Review Journal of Autism and Developmental Disorders · doi:10.1007/s40489-021-00270-x · Cited by 38 · see citing works
Wegmann, E., Stodt, B., & Brand, M. (2018) · Addiction Research & Theory · doi:10.1080/16066359.2017.1367385 · Cited by 36 · see citing works
Alterations in Amygdala Connectivity in Internet Addiction Disorder
Cheng, H., & Liu, J. (2020) · Scientific Reports · doi:10.1038/s41598-020-59195-w · Cited by 38 · see citing works
Pyeon, A., Choi, J., Cho, H., Kim, J.-Y., Choi, I. Y., Ahn, K. J., Choi, J., Chun, J., & Kim, D. (2021) · Journal of Behavioral Addictions · doi:10.1556/2006.2021.00085 · Cited by 36 · see citing works
Zhang, Y., Ndasauka, Y., Hou, J., Chen, J., Yang, L. Z., Wang, Y., Han, L., Bu, J., Zhang, P., Zhou, Y., et al. (2016) · Frontiers in Psychology · doi:10.3389/fpsyg.2016.00675 · Cited by 35 · see citing works
Clinical predictors of gaming abstinence in help-seeking adult problematic gamers
King, D. L., Adair, C., Saunders, J. B., & Delfabbro, P. (2018) · Psychiatry Research · doi:10.1016/j.psychres.2018.01.008 · Cited by 36 · see citing works
Structural brain differences associated with extensive massively-multiplayer video gaming
He, Q., Turel, O., Lei, W. I., & Bechara, A. (2020) · Brain Imaging and Behavior · doi:10.1007/s11682-020-00263-0 · Cited by 34 · see citing works
Patterns of and Motivations for Concurrent Use of Video Games and Substances
Ream, G. L., Elliott, L. C., & Dunlap, E. (2011) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph8103999 · Cited by 34 · see citing works
Wang, Z., Potenza, M. N., Song, K., Fang, X., Liu, L., Ma, S., Xia, C., Lan, J., Yao, Y., & Zhang, J. (2020) · Journal of Psychiatric Research · doi:10.1016/j.jpsychires.2020.11.014 · Cited by 33 · see citing works
Chan, H., Smidts, A., Schoots, V. C., Dietvorst, R. C., & Boksem, M. A. S. (2019) · NeuroImage · doi:10.1016/j.neuroimage.2019.04.076 · Cited by 32 · see citing works
Changes in brain activity in response to problem solving during the abstinence from online game play
Kim, S. M., Han, D. H., Lee, Y. S., Kim, J. E., & Renshaw, P. F. (2012) · Journal of Behavioral Addictions · doi:10.1556/jba.1.2012.2.1 · Cited by 34 · see citing works
Self-citationZhang, Y., Song, H., Liu, X., Tang, D., Chen, Y., & Zhang, X. (2017) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2017.00095 · Cited by 34 · see citing works
Internet Gaming Disorder, Obsessive-Compulsive Disorder, and Addiction
Starčević, V., & Aboujaoude, E. N. (2017) · Current Addiction Reports · doi:10.1007/s40429-017-0158-7 · Cited by 29 · see citing works
Lin, X., Jia, X., Zang, Y., & Dong, G. (2015) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.01471 · Cited by 30 · see citing works
Structural brain changes in young males addicted to video-gaming
Mohammadi, B., Szycik, G. R., Wildt, B. T. T., Heldmann, M., Samii, A., & Münte, T. F. (2020) · Brain and Cognition · doi:10.1016/j.bandc.2020.105518 · Cited by 32 · see citing works
Khanbabaei, S., Abdollahi, M. H., & Shahgholian, M. (2021) · Personality and Individual Differences · doi:10.1016/j.paid.2021.111280 · Cited by 26 · see citing works
Zhang, M., & Bian, Y. (2020) · Addictive Behaviors · doi:10.1016/j.addbeh.2020.106632 · Cited by 25 · see citing works
Jeong, H. S., Oh, J. K., Choi, E. K., Im, J. J., Yoon, S. J., Knotková, H., Bikson, M., Song, I., Lee, S. H., & Chung, Y. (2021) · Journal of Behavioral Addictions · doi:10.1556/2006.2020.00092 · Cited by 24 · see citing works
Altered Brain Reactivity to Game Cues After Gaming Experience
Ahn, H. M., Chung, H. J., & Kim, S. H. (2015) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2015.0185 · Cited by 24 · see citing works
Metacognition, Desire Thinking and Craving in Problematic Video Game Use
Bonner, J., Allen, A., Katsikitis, M., Love, S., & Kannis‐Dymand, L. (2022) · Journal of Technology in Behavioral Science · doi:10.1007/s41347-022-00272-4 · Cited by 23 · see citing works
Brain-based origins of change language: A beginning
Ewing, S. W. F., Yezhuvath, U. S., Houck, J. M., & Filbey, F. M. (2014) · Addictive Behaviors · doi:10.1016/j.addbeh.2014.07.035 · Cited by 22 · see citing works
Frontal asymmetry and alcohol cue reactivity: Influence of core personality systems
Mechin, N., Gable, P. A., & Hicks, J. A. (2016) · Psychophysiology · doi:10.1111/psyp.12659 · Cited by 22 · see citing works
Zhang, J., Chao, C. H. E. N., Lingjiao, W. A. N. G., Lu, L. I. U., Liu, F., Fengchun, Z. H. A. O., Deng, L., & Fang, X. (2014) · Acta Psychologica Sinica · doi:10.3724/sp.j.1041.2014.01521 · Cited by 19 · see citing works
Weinstein, A. M., & Lejoyeux, M. (2013) · American Journal on Addictions · doi:10.1111/j.1521-0391.2013.12110.x · Cited by 18 · see citing works
Zhou, W., Wang, M., Zheng, H., Wang, M., & Dong, G. (2021) · Progress in Neuro-Psychopharmacology and Biological Psychiatry · doi:10.1016/j.pnpbp.2021.110256 · Cited by 18 · see citing works
The impact of digital technologies on human well-being
Howard‐Jones, P. A. (2011) · Bristol Research (University of Bristol) · Cited by 18 · see citing works
A Theory of Media Multitasking Intensity
Zamanzadeh, N. N., & Rice, R. E. (2021) · Journal of Media Psychology · doi:10.1027/1864-1105/a000316 · Cited by 16 · see citing works
Hraní digitálních her českými adolescenty
Suchá, J., Dolejš, M., Pipová, H., Maierová, E., & Cakirpaloglu, P. (2018) · doi:10.5507/ff.18.24454245 · Cited by 17 · see citing works
A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course
Ream, G. L., & Dunlap, E. (2013) · Journal of Addiction Research & Therapy · doi:10.4172/2155-6105.s6-008 · Cited by 14 · see citing works
Altered brain network topology related to working memory in internet addiction
Wang, H., Sun, Y., Lan, F., & Liu, Y. (2020) · Journal of Behavioral Addictions · doi:10.1556/2006.2020.00020 · Cited by 14 · see citing works
Hinvest, N. S., & Brosnan, M. (2012) · Journal of Educational Computing Research · doi:10.2190/ec.46.4.c · Cited by 14 · see citing works
The Impact of Game-Based Interventions on Adult Cognition: A Systematic Review
Coelho, F., Gonçalves, D. J. V., & Abreu, A. M. (2025) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2025.2462746 · Cited by 13 · see citing works
Benady-Chorney, J., Aumont, É., Yau, Y. H. C., Zeighami, Y., Bohbot, V. D., & West, G. L. (2019) · Computers in Human Behavior · doi:10.1016/j.chb.2019.106200 · Cited by 11 · see citing works
Video games noise exposure in teenagers and young adults
Iannace, G., Ciaburro, G., & Trematerra, A. (2019) · Noise & Vibration Worldwide · doi:10.1177/0957456519889956 · Cited by 10 · see citing works
Comparison of Brain Activation in Response to Two Dimensional and Three Dimensional On-Line Games
Song, W. H., Han, D. H., & Shim, H. J. (2013) · Psychiatry Investigation · doi:10.4306/pi.2013.10.2.115 · Cited by 10 · see citing works
Self-citationThreadgill, A. H., & Gable, P. A. (2018) · Biological Psychology · doi:10.1016/j.biopsycho.2018.12.015 · Cited by 10 · see citing works
Internet and Video Game Addiction: Evidence & Controversy
Weigle, P. E. (2014) · Adolescent Psychiatry · doi:10.2174/221067660402140709120337 · Cited by 9 · see citing works
- Authors
- Han, D. H., Bolo, N., Daniels, M. A., Arenella, L., Lyoo, I. K., & Renshaw, P. F.
- Affiliations
- Chung-Ang University (KR)
- Harvard University (US)
- Bentley University (US)
- Seoul National University Hospital (KR)
- University of Utah (US)
- Corresponding author
- Renshaw, Perry F.
- Venue
- Comprehensive Psychiatry
- Publisher
- Elsevier BV
- Published
- 2011-01
- Volume
- 52
- Issue
- 1
- Pages
- 88-95
- ISSN
- 0010-440X (ISSN-L)
- PMC
- PMC3039876
- OpenAlex
- W2064093160
- Cited by
- 164
- References
- 43
- Citations by year
- 2026: 1 · 2025: 5 · 2024: 3 · 2023: 9 · 2022: 6 · 2021: 12 · 2020: 14 · 2019: 11 · 2018: 13 · 2017: 14 · 2016: 9 · 2015: 18 · 2014: 17 · 2013: 16 · 2012: 13
- FWCI
- 11.27
- Type
- journal article
- Language
- en
- Open access
- green
- www.ncbi.nlm.nih.gov
- Locations
- Comprehensive Psychiatry (publishedVersion)
- PubMed (publishedVersion)
- Europe PMC (PubMed Central) (acceptedVersion)
- PubMed Central (acceptedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
- Funders
- Samsung
- National Institute on Drug Abuse (K24DA015116, DA15116, K05DA031247)
- Topics
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Life Sciences › Neuroscience › Cognitive Neuroscience › Neural and Behavioral Psychology Studies
- Keywords
- cue-induced craving, parahippocampal gyrus, thalamus, inferior frontal gyrus, medial frontal lobe, orbitofrontal cortex, pathologic gambling, substance dependence, brain activation
- MeSH terms
- Adolescent, Brain, Cerebellum, Cues, Frontal Lobe, Hippocampus, Humans, Magnetic Resonance Imaging, Male, Parietal Lobe, Thalamus, Video Games, Internet, Young Adult
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review