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Cited by 745

The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.

Effect of action video games on the spatial distribution of visuospatial attention.

Open access
Green, C. Shawn, Bavelier, Daphne·2006·Journal of Experimental Psychology: Human Perception and Performance

Abstract

The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.

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Crossref · 10.1037/0096-1523.32.6.1465

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Metadata

Authors
Green, C. S., & Bavelier, D.
Venue
Journal of Experimental Psychology: Human Perception and Performance
Published
2006
Volume
32
Issue
6
Pages
1465-1478
ISSN
  • 0096-1523 (ISSN-L)
  • 1939-1277
OpenAlex
W2100511170
Cited by
745
References
3
FWCI
8.29
Type
journal article
Language
en
Open access
green

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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.