Cited by 14Child Development and Digital TechnologyImpact of Technology on AdolescentsEducational Methods and Impacts

The DOI matches its Crossref record; 326 of the 326 references it cites were found in a registry or an index; 255 of the 530 sources its claims cite were checked for support.

Digital Ecosystems, Children, and Adolescents: Technical Report

Open access
Munzer, Tiffany, Milkovich, Libby Matile, Madigan, Sheri, Tomopoulos, Suzy, Parga-Belinkie, Joanna, Ajumobi, Taiwo, Cross, Corinn, Gerwin, Roslyn, Council on Communications and Media, Radesky, Jenny, Evans, Yolanda, Cahan, Eli, Milkovich, Elizabeth, Bracho-Sanchez, Edith, Parga-Belinkie, Joanna, Munzer, Tiffany, Espinoza, Juan, Husain, Amna, Patel, Alok, Shapiro, Ilan·2026·Pediatrics

Abstract

The digital ecosystem now comprises immersive technologies, including but not limited to the internet, algorithms, artificial intelligence, social media, apps, video games, TV, interactive agents, tablets, wearable technology, and mobile devices. In recent decades, research on digital media has more closely aligned with the varied ways that families use digital media.

Overview

Integrity signals

Registry

Crossref · 10.1542/peds.2025-075321

Cites

326 of 326 references verified0 citation errors · 0 not checkable

Statistics

Nothing to recompute.

Verification

Claims the paper makes

122 No full text of the sources · 120 Partly supported · 62 Supported · 61 Own interpretation · 25 No basis given · 23 Not checked yet · 20 Sources not found · 14 Supported so far · 12 Couldn’t confirm · 3 Mixed support · 2 Not supported · 2 Own method · accuracy not yet measured

Verify all 17 references — free account

Show all 279 claims

  • It may state two separate claims as one. 164
  • Probably not a substantial claim. 36
187 of 187
  • The paper relies on this without support.

    The digital ecosystem is immersive, vast, and deeply interwoven into family life.

    “The digital ecosystem is now immersive, vast, and deeply interwoven into the fabric of family life.”
  • The paper relies on this without support.

    Many digital media companies operate on a business model that supports attention-capturing design.

    “because of the business model that supports many digital media companies.”
  • The paper relies on this without support.

    Families now face daily decisions on emerging technologies without evidence to guide their choices.

    “Families now face daily decisions on emerging technologies without evidence to guide their choices.”
  • The paper relies on this without support.

    Caregivers who work long hours, shift jobs, or multiple jobs may have less availability to co-view or monitor digital media with their children and provide offline enrichment opportunities.

    “Caregivers who work long hours, shift jobs, or multiple jobs may have less availability to co-view or monitor digital media with their children as well as provide offline enrichment opportunities.”
  • The paper relies on this without support.

    Access to and use of school-issued devices and electronic deadlines outside of school hours might prompt children and teens toward greater device usage.

    “Additionally, there is access to and use of school-issued devices and electronic deadlines outside of school hours, which might prompt children and teens toward greater device usage.”
  • The paper relies on this without support.

    Many schools are moving toward use of electronic devices and computers for learning goals.

    “Many schools are moving toward use of electronic devices and computers for learning goals.”
  • The paper relies on this without support.

    Caregivers strongly shape their children's digital media experiences.

    “Caregivers strongly shape their children’s digital media experiences.”
  • The paper relies on this without support.

    Urbanization and reduced social infrastructure investment have caused families to rely on digital media for entertainment.

    “Increased urbanization and reduced investment in social infrastructure have led families to depend on digital media for entertainment.”
  • The paper relies on this without support.

    Sufficient and quality sleep is vital for behavioral, developmental, emotional, mental, and physical health in children and teens.

    “Sufficient and quality sleep is vital for behavioral, developmental, emotional, mental, and physical health in children and teens.”
  • The paper relies on this without support.

    It is common for parents and teens to keep mobile devices nearby overnight, leave ringers on, and check notifications during sleep.

    “It is common practice for parents and teens alike to keep mobile devices such as phones nearby overnight, leaving ringers on, and regularly checking notifications throughout the sleep period.”
  • The paper relies on this without support.

    Children, teens, and adults keep mobile devices nearby overnight in bedrooms, making them easily accessed during sleep.

    “Children, teens, and adults alike keep mobile devices such as phones nearby overnight in bedrooms, and because of this close proximity, devices are easily accessed during sleep.”
  • The paper relies on this without support.

    Getting sufficient and quality sleep can improve alertness, reaction time, and mood.

    “Getting sufficient and quality sleep can improve alertness, reaction time, and mood.”
12 of 12

Citations

Cites

Show all 299 references

Research works printed but not linked: 26

  1. Kidron, 2021, Pathways: How digital design puts children at risk
  2. Kidron, 2023, Disrupted Childhood. The Cost of Persuasive Design
  3. Livingstone, 2019, Children’s data and privacy online: growing up in a digital age: an evidence review
  4. Huston, 2014, G Is for Growing, 131
  5. Liebner, 2022, Bringing Dark Patterns to Light
  6. Munzer, Digital Ecosystems and Children: Policy Statement
  7. Rideout, 2019, The Common Sense Census: Media use by Tweens and Teens
  8. Robb, 2019, Screens and Sleep The New Normal: Parents, teens, screens, and sleep in the United States
  9. Robb, 2019, The new normal: Parents, teens, screens, and sleep in the United States
  10. Clark, 2023, Overuse of Devices And Social Media Top Parent Concerns, Mott Poll Report, National Poll on Children’s Health., 43, 2
  11. Rideout, 2020, The Common Sense census: Media use by kids age zero to eight
  12. Rideout, 2021, M.B.T. The Common Sense Census presents: Research brief. Remote learning and digital equity during the pandemic
  13. American Psychological A, 2023, Health advisory on social media use in adolescence
  14. Beyens, 2024, Social Media Use and Adolescents’ Well-Being, Developing a Typology of Person-Specific Effect Patterns., 51, 691
  15. Normand, 2021, A systematic review of problematic internet use in children, adolescents, and adults with autism spectrum disorder, J Autism Dev Disord., 9, 1
  16. McCabe, 2023, Health advisory on social media use in adolescence
  17. Hatfield, 2024, 72% of U.S. high school teachers say cellphone distraction is a major problem in the classroom
  18. McCabe, 2023, Health advisory on social media use in adolescence
  19. Robb, 2019, The New Normal: Parents, teens, screens, and sleep in the United States
  20. Hobbs, 2021, The ‘Corpse Bride Diet’: how TikTok inundates teens with eating-disorder videos
  21. Classification BBoF, 2020, Young People, Pornography & Age-verification
  22. Shearer, 2020, News Use Across Social Media Platforms in 2020
  23. Spettigue, 2004, Eating disorders and the role of the media, Can Child Adolesc Psychiatr Rev., 13, 16
  24. Odgers, 2020, Tweens, teens, tech, and mental health: Coming of age in an increasingly digital, uncertain, and unequal world
  25. Radesky, 2020, Young Kids and YouTube: How ads, toys, and games dominate viewing
  26. Clark S, 2024, Parent awareness of online betting among teens, NATIONAL POLL ON CHILDREN’S HEALTH., 44

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Metadata

Authors
Munzer, T., Milkovich, L. M., Madigan, S., Tomopoulos, S., Parga-Belinkie, J., Ajumobi, T., Cross, C., Gerwin, R., Council on Communications and Media, Radesky, J., Evans, Y., Cahan, E., Milkovich, E., Bracho-Sanchez, E., Parga-Belinkie, J., Munzer, T., Espinoza, J., Husain, A., Patel, A., & Shapiro, I.
Affiliations
  • University of Missouri–Kansas City (US)
  • University of Calgary (CA)
  • Bellevue Hospital Center (US)
  • Morristown Medical Center (US)
  • 8Los Angeles, California
  • Tufts University (US)
Venue
Pediatrics
Published
2026-01-20
Volume
157
Issue
2
ISSN
  • 0031-4005 (ISSN-L)
  • 1098-4275
OpenAlex
W7124891093
Cited by
14
References
299
Citations by year
2026: 13
FWCI
45.19
Type
journal article
Language
en
Open access
Locations
  • PEDIATRICS (publishedVersion)
  • PubMed Central (publishedVersion)
  • PubMed (publishedVersion)
Funders
Eunice Kennedy Shriver National Institute of Child Health and Human Development (K23HD105988)
Topics
  • Social Sciences › Education › Child Development and Digital Technology
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Education › Educational Methods and Impacts
Keywords
digital ecosystems, children's digital media use, adolescents, screen time, socio-ecological model, Bronfenbrenner, parental influence, wearable devices, video games, social media, artificial intelligence, child health and well-being
MeSH terms
Child Health, Screen Time, Digital Technology, Digital Media, Adolescent, Child, Humans, Video Games

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