Pilot randomized trial of self-guided virtual reality exposure therapy for social anxiety disorder
Open accessAbstract
Background Virtual reality exposure therapy (VRE) has shown promising efficacy for the treatment of social anxiety disorder (SAD) and related comorbidities. However, most trials conducted to date were therapist-led, and little is known about the efficacy of self-guided VRE. Therefore, this randomized controlled trial (RCT) aimed to determine the efficacy of a self-directed VRE for SAD.Method Forty-four community-dwelling or undergraduate adults diagnosed with SAD based on the Mini International Neuropsychiatric Interview were randomly assigned to VRE designed to last four sessions or more (n = 26) or waitlist (WL; n = 18). Self-reported SAD severity (Social Phobia Diagnostic Questionnaire and Social Interaction Anxiety Scale), job interview anxiety (Measure of Anxiety in Selection Interviews), trait worry (Penn State Worry Questionnaire), and depression symptoms (Patient Health Questionnaire-9) were administered at baseline, post-treatment, 3-month-follow-up (3MFU), and 6-month-follow-up (6MFU). Piecewise multilevel modeling analyses were conducted to manage clustering in the data.Results VRE vs. WL resulted in greater reductions in SAD symptom severity, job interview fear, and trait worry, with moderate-to-large effect sizes (Hedge's g = -0.54 to -1.11) from pre-to-post treatment. Although significant between-group differences did not emerge for change in depression, VRE led to change in depression, whereas waitlist did not. These gains were also maintained at 3MFU and 6MFU. Further, facets of presence increased during the course of VRE (g = 0.36-0.45), whereas cybersickness decreased (g = -0.43).Discussion Brief, self-guided VRE might ameliorate SAD and comorbid worry, for young-to-middle-aged adults with SAD. Other theoretical and practical implications were also discussed.
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In 12 of the studies the VR intervention was done in 4 to 24 sessions.
“In 12 of the studies the VR intervention was done in 4 to 24 sessions (7–10, 12, 13, 20, 24, 32, 41, 42, 44).”
From A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression (2023) · cites this paper as [12]
The Method’s Session protocol reports that participants in this trial completed 1–8 VR exposure sessions, not a minimum of four. The paper therefore contradicts the stated range as applied to this cited study; it does not establish the aggregate count of 12 studies. (LLM, conf=0.84)
Checked by a reasoning model — may be wrong.
Experimental — accuracy not yet measuredIn SAD patients who underwent four or more self-guided sessions of VRET comprising either a job interview or a dinner party scenario, SAD symptom reductions were reported post-treatment and maintained after six months.
“In a study in SAD patients who underwent four or more self-guided sessions of VRET comprising either a job interview or a dinner party scenario, SAD symptom reductions were reported post-treatment and maintained after six months (Zainal et al., 2021).”
From Virtual Reality exposure therapy in the treatment of public speaking anxiety and social anxiety disorder (2024) · cites this paper as Zainal et al., 2021
The Method describes a choice between job-interview and dinner-party VRE, and the Primary outcomes report reduced SAD severity after treatment with gains maintained at six months. However, the Session protocol says participants completed 1–8 sessions (mean 3.55), so the claim that the patients underwent four or more sessions overstates what they received. (LLM, conf=0.90)
Experimental — accuracy not yet measuredThe majority of the studies have implemented gamification and persuasive technology features in VR interventions specifically targeting anxiety and depression.
“The majority of the studies have implemented gamification and persuasive technology features in VR interventions specifically targeting anxiety and depression (7, 8, 10–13, 20, 32, 41, 42, 44).”
From A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression (2023) · cites this paper as [12]
The Method section (page unavailable) describes a VR intervention for social anxiety with interactive prompts, a virtual therapist, and distress-rating features. It does not identify gamification features or establish that a majority of VR studies use these features; this trial also targets anxiety, not depression. (LLM, conf=0.83)
Experimental — accuracy not yet measuredRecorded videos have shown promising results for treating social or public speaking anxiety.
“Although these two types of scenarios are similarly immersive (Nason et al., 2020), recorded videos are more accessible and have shown promising results for treating social or public speaking anxiety (Reeves et al., 2021; Zainal et al., 2021).”
From Virtual reality acceptance and commitment therapy intervention for social and public speaking anxiety: A randomized controlled trial (2023) · cites this paper as Zainal et al., 2021
The findings indicate the presence of four distinct types of scenes across the included studies: exposure to feared conditions, relaxation/mindfulness, teaching coping skills, and games to reinforce learned skills.
“The findings indicate the presence of four distinct types of scenes across the included studies. These include scenarios designed to expose participants to feared conditions (10–12, 21, 32, 42, 44), visually appealing scenery intended for relaxation and mindfulness (9, 13, 43), scenes created for teaching coping skills specific to diagnosed conditions (7, 8, 41), and games developed to reinforce”
From A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression (2023) · cites this paper as [12]
Eleven studies utilised an individual setting, while four used a group setting.
“The results showed that 11 studies utilised an individual setting (7–13, 21, 24, 32, 42, 44), while four used a group setting (7, 8, 20, 41, 43).”
From A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression (2023) · cites this paper as [12]
Out of 15 included studies, seven focused on VRET, one on IM-VR-CBT, four on VRS, one on VR-DTB, and three implemented VR intervention aimed at relaxation.
“Out of the 15 studies included, seven focused on VRET (10–12, 20, 32, 42, 44), one on IM-VR-CBT (24), four on VRS (7, 8, 20, 21), one on VR-DTB (9) and three implemented VR intervention aimed at relaxation (13, 41, 43).”
From A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression (2023) · cites this paper as [12]
Twelve of the 15 included studies found a positive treatment outcome, evidenced by a statistical decrease in symptoms of depression.
“Twelve studies found a positive treatment outcome, as evidenced by a statistical decrease in symptoms of depression (7–13, 20, 24, 32, 41, 42).”
From A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression (2023) · cites this paper as [12]
In 7 out of the 15 studies, the VR interventions implemented self-management features.
“In 7 out of the 15 studies, the VR interventions implemented self-management features (7, 8, 12, 20, 21, 24, 41).”
From A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression (2023) · cites this paper as [12]
VR scenes aimed to expose individuals to feared conditions or situations, such as public speaking, social interactions, or phobias, have shown promising results in various anxiety-related disorders.
“VR Scenes aimed to expose individuals to feared conditions or situations, such as public speaking, social interactions, or phobias has shown promising results in various anxiety-related disorders (10–12, 21, 32, 42, 44).”
From A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression (2023) · cites this paper as [12]
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Virtual reality in the diagnostic and therapy for mental disorders: A systematic review
Wiebe, A., Kannen, K., Selaskowski, B., Mehren, A., Thöne, A.-K., Pramme, L., Blumenthal, N., Li, M., Asché, L., Jonas, S., et al. (2022) · Clinical Psychology Review · doi:10.1016/j.cpr.2022.102213 · Cited by 223 · see citing works
Jingili, N., Oyelere, S. S., Nyström, M. B. T., & Anyshchenko, L. (2023) · Frontiers in Digital Health · doi:10.3389/fdgth.2023.1239435 · Cited by 69 · see citing works
“In the context of motion tracking, various measurements were taken, including brain activity (43), head movement (11, 12, 21), muscle movements (13), voice detection (7, 8, 12), and heart rate (7, 8, 43).”
BackgroundMethodInfluentialEffectiveness and User Experience of Virtual Reality for Social Anxiety Disorder: Systematic Review
Shahid, S., Kelson, J. N., & Saliba, A. J. (2023) · JMIR Mental Health · doi:10.2196/48916 · Cited by 49 · see citing works
“In contrast, VR used in individualized therapy is easy to learn, patients can autonomously handle errors, and they are familiar with the technology upon return [63,64].”
BackgroundInfluentialTan, Y. L., Chang, V. Y. X., Ang, W. H. D., Ang, W. W., & Lau, Y. (2024) · Anxiety Stress & Coping · doi:10.1080/10615806.2024.2392195 · Cited by 49 · see citing works
“…Kamp-mann et al., 2016a; Kim et al., 2022; Lin et al., 2019; Lindner et al., 2019; Moldovan & David, 2014; Nazligul et al., 2019; Reeves, Elliott, et al., 2021; Safir et al., 2012; Sarpourian et al., 2022; Stefaniak et al., 2022; Wallach et al., 2009; Wallach et al., 2011; Zainal et al., 2021).”
Chard, I., & van Zalk, N. (2022) · Frontiers in Digital Health · doi:10.3389/fdgth.2022.842460 · Cited by 46 · see citing works
“Another study only used two scenarios (formal job interview and informal dinner party) but the content changed between exercises to target different domains of social anxiety including performance, intimacy, assertiveness, and observation anxiety (48).”
BackgroundMethodInfluentialUpdate on treatments for anxiety-related disorders
Lee, H. J., & Stein, M. B. (2023) · Current Opinion in Psychiatry · doi:10.1097/yco.0000000000000841 · Cited by 37 · see citing works
“waitlist) from pre-to-post treatment and maintained at 3MFU and 6MFU [62].”
BackgroundEffectiveness of virtual reality in discrete event simulation models for manufacturing systems
Huerta-Torruco, V. A., Hernández-Uribe, Ó., Cárdenas-Robledo, L. A., & Rodríguez-Olivares, N. A. (2022) · Computers & Industrial Engineering · doi:10.1016/j.cie.2022.108079 · Cited by 37 · see citing works
Zeng, W., Xu, J., Yu, J., & Chu, X. (2025) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2025.1553290 · Cited by 40 · see citing works
Wong, K. P., Lai, C. Y. Y., & Qin, J. (2023) · Journal of Affective Disorders · doi:10.1016/j.jad.2023.04.043 · Cited by 32 · see citing works
Jin, S. A. (2024) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2022.0376 · Cited by 31 · see citing works
Gorinelli, S., Gallego, A., Lappalainen, P., & Lappalainen, R. (2023) · Journal of Contextual Behavioral Science · doi:10.1016/j.jcbs.2023.05.004 · Cited by 28 · see citing works
Zainal, N. H., Soh, C. P., Doren, N. V., & Benjet, C. L. (2024) · Clinical Psychology Review · doi:10.1016/j.cpr.2024.102518 · Cited by 32 · see citing works
Self-citationSeuling, P. D., Czernin, N. S., & Schiele, M. A. (2024) · Neuroscience Applied · doi:10.1016/j.nsa.2024.104074 · Cited by 28 · see citing works
“In a study in SAD patients who underwent four or more self-guided sessions of VRET comprising either a job interview or a dinner party scenario, SAD symptom reductions were reported post-treatment and maintained after six months (Zainal et al., 2021).”
Zeka, F., Clemmensen, L., Valmaggia, L., Veling, W., Hjorthøj, C. R., & Glenthøj, L. B. (2024) · Acta Psychiatrica Scandinavica · doi:10.1111/acps.13777 · Cited by 28 · see citing works
Kahlon, S., Lindner, P., & Nordgreen, T. (2023) · Frontiers in Virtual Reality · doi:10.3389/frvir.2023.1240778 · Cited by 34 · see citing works
Hawajri, O., Lindberg, J., & Suominen, S. (2023) · Issues in Mental Health Nursing · doi:10.1080/01612840.2023.2190051 · Cited by 26 · see citing works
“In some of the articles included in this study, the results showed that virtual reality exposure (VRE) could help reduce depressive symptoms in the patients treated (Geraets et al., 2019; Peskin et al., 2019; Zainal et al., 2021).”
BackgroundResultPark, J.-H., Shin, Y.-B., Jung, D., Hur, J., Pack, S. P., Lee, H.-J., Lee, H., & Cho, C. (2025) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2024.1504190 · Cited by 32 · see citing works
Schwob, J. T., & Newman, M. G. (2023) · Journal of Anxiety Disorders · doi:10.1016/j.janxdis.2023.102749 · Cited by 23 · see citing works
Self-citationKuleli, D., Tyson, P. J., Davies, N., & Zeng, B. (2025) · Journal of Behavioral and Cognitive Therapy · doi:10.1016/j.jbct.2025.100524 · Cited by 20 · see citing works
The efficacy of psychotherapy for social anxiety disorder, a systematic review and meta-analysis
de Ponti, N., Matbouriahi, M., Franco, P., Harrer, M., Miguel, C., Papola, D., Sicimoğlu, A., Cuijpers, P. J., & Karyotaki, E. (2024) · Journal of Anxiety Disorders · doi:10.1016/j.janxdis.2024.102881 · Cited by 26 · see citing works
Ørskov, P. T., Lichtenstein, M. B., Ernst, M. T., Fasterholdt, I., Matthiesen, A. F., Scirea, M., Bouchard, S., & Andersen, T. E. (2022) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2022.991755 · Cited by 18 · see citing works
“However, at least three studies conducted used 360 ◦ videos in the treatment of SAD (43–45).”
BackgroundChard, I., Zalk, N. V., & Picinali, L. (2023) · Frontiers in Digital Health · doi:10.3389/fdgth.2023.1061323 · Cited by 20 · see citing works
“One of these studies used a regular consumer VR headset (48), whereas the other two used smartphone-based VR headsets (49, 50).”
BackgroundMethodResultInfluentialPawełczyk, W., Olejarz, D., Gaweł, Z., Merta, M., Nowakowska, A., Nowak, M., Rutkowska, A., Baťalík, L., & Rutkowski, S. (2025) · Journal of Clinical Medicine · doi:10.3390/jcm14082718 · Cited by 16 · see citing works
“This estimate was used to ensure adequate statistical power for detecting significant effects in our investigation; it was determined that 28 participants should be enrolled [36].”
Arnfred, B. T., Svendsen, J. K., Adjorlu, A., & Horthøj, C. (2023) · Frontiers in Virtual Reality · doi:10.3389/frvir.2023.952741 · Cited by 15 · see citing works
“For example, using 360-degree video environments (e.g., Zainal, 2021) which at best allow limited interaction, may not be optimal for exposing patients to social interactions and/or training social skills.”
BackgroundMethodInfluentialPremkumar, P., Heym, N., Myers, J. A. C., Formby, P., Battersby, S., Sumich, A. L., & Brown, D. J. (2024) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2024.1467141 · Cited by 15 · see citing works
Self-guided virtual reality therapy for anxiety: A systematic review
Graham, W. M., Drinkwater, R., Kelson, J. N., & Kabir, M. A. (2025) · International Journal of Medical Informatics · doi:10.1016/j.ijmedinf.2025.105902 · Cited by 16 · see citing works
Stefaniak, I., Hanusz, K., Mierzejewski, P., Bieńkowski, P., Parnowski, T., & Murawiec, S. (2022) · Brain Sciences · doi:10.3390/brainsci12091236 · Cited by 12 · see citing works
“The Chesham meta-analysis reported a significant effect of VRET for SAD in comparison to the waiting list and no difference between VRET and CBT [32].”
BackgroundInfluentialChard, I., Zalk, N. V., & Picinali, L. (2023) · Frontiers in Virtual Reality · doi:10.3389/frvir.2023.1159549 · Cited by 12 · see citing works
Facial Affect Recognition in Depression Using Human Avatars
Monferrer, M., García, A. S., Ricarte, J. J., Montes, M. J., Fernández-Sotos, P., & Fernández‐Caballero, A. (2023) · Applied Sciences · doi:10.3390/app13031609 · Cited by 12 · see citing works
Zainal, N. H., Tan, H. H., Hong, R. Y. S., & Newman, M. G. (2024) · Journal of Anxiety Disorders · doi:10.1016/j.janxdis.2024.102858 · Cited by 12 · see citing works
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Fehlmann, B., Mueller, F. D., Wang, N., Ibach, M. K., Schlitt, T., Bentz, D., Zimmer, A., Papassotiropoulos, A., & de Quervain, D. J. ‐. (2023) · Journal of Affective Disorders Reports · doi:10.1016/j.jadr.2023.100627 · Cited by 11 · see citing works
Beyond Pharmacology: A Narrative Review of Alternative Therapies for Anxiety Disorders
Antos, Z., Zackiewicz, K., Tomaszek, N., Modzelewski, S., & Waszkiewicz, N. (2024) · Diseases · doi:10.3390/diseases12090216 · Cited by 9 · see citing works
“The sustained improvements were observed during 3-and 6-month follow-up assessments [73].”
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Editorial: The Use of Virtual-Reality Interventions in Reducing Anxiety
Premkumar, P., Heym, N., Anderson, P. L., Brown, D., & Sumich, A. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2022.853678 · Cited by 7 · see citing works
Ørskov, P. T., Runge, E., Holmberg, T. T., Ernst, M. T., Clemmensen, L., Dalsgaard, C., Lichtenstein, M. B., & Bouchard, S. (2025) · Frontiers in Virtual Reality · doi:10.3389/frvir.2025.1588181 · Cited by 7 · see citing works
Zainal, N. H., Tan, H. H., Hong, R. Y. S., & Newman, M. G. (2024) · JMIR Mental Health · doi:10.2196/53712 · Cited by 7 · see citing works
“[48], and responsiveness to symptom reduction changes in clinical trials [13].”
Self-citationHildebrand, A. S., Planert, J., Roesmann, K., Machulska, A., Neubert, M., & Klucken, T. (2025) · Behaviour Research and Therapy · doi:10.1016/j.brat.2025.104731 · Cited by 7 · see citing works
Kan, C., Wang, Y., Hu, R., Chen, K. G., & Zhang, Y. (2025) · Virtual Reality · doi:10.1007/s10055-025-01195-0 · Cited by 6 · see citing works
“The intensive protocol, with daily reminders and locked progression, offers a time-efficient alternative to longer interventions (e.g., 4–8 weeks; Zainal et al. 2021).”
InfluentialSerafini, M., & Chittaro, L. (2024) · Behaviour and Information Technology · doi:10.1080/0144929x.2023.2299738 · Cited by 6 · see citing works
“…Kwon et al. 2009; Morina et al. 2014; Zainal et al. 2021) concentrate on reproducing job interview scenarios, using a virtual agent (Bouchard et al. 2017; Hartanto et al. 2014; Kampmann et al. 2016; Kwon et al. 2009; Morina et al. 2014) or a 360° video with a recorded actor (Zainal et al. 2021).”
InfluentialErnst, M. T., Bouchard, S., Andersen, T. E., Ørskov, P. T., Tarp, K., & Lichtenstein, M. B. (2024) · JMIR Formative Research · doi:10.2196/55679 · Cited by 6 · see citing works
“While studies have been made on the efficacy of VR exposure in the treatment of SAD, few studies have applied 360° environments [28,30-32].”
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Virtual reality delivered exposure for fear of needles: a small-scale pilot
Caltabiano, A., Burke, T., Nesi, J., Simplicio, M. D., & van Zalk, N. (2025) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2025.1642988 · Cited by 4 · see citing works
Virtual reality in treatment of psychological disorders: a systematic review
Ghorayeb, J., Kalahasthi, R., & Hosseini‐Kamkar, N. (2026) · Frontiers in Digital Health · doi:10.3389/fdgth.2026.1736381 · Cited by 5 · see citing works
Williams, T. R., Erving, C. L., Mitchell, T., Crayton, L. S., Chaney, K., & Stewart, W. D. (2024) · Journal of American College Health · doi:10.1080/07448481.2024.2382444 · Cited by 5 · see citing works
Ghasempeyvandi, M., & Torkan, H. (2023) · Journal of Education and Health Promotion · doi:10.4103/jehp.jehp_1742_22 · Cited by 5 · see citing works
“[24] and Zainal et al ., [25] indicating that virtual reality exposure therapy has a promising effect on the treating social anxiety disorder.”
BackgroundChang, Y., Arifin, H., Hung, T.-M., Lin, C.-L., Ye, J.-Y., Pien, L., Su, P.-Y., Chen, R., & Chou, K. (2026) · Journal of Global Health · doi:10.7189/jogh.16.04090 · Cited by 4 · see citing works
A comparison of virtual reality and verbal imaginal exposure for childhood anxiety disorders
Biggs, B. K., Whiteside, S. P. H., Knutson, M., Seifert, S. J., Hofschulte, D. R., Geske, J. R., Lass, A. N. S., Vickers, K. S., Gloe, L. M., & Reneson-Feeder, S. T. (2025) · Journal of Anxiety Disorders · doi:10.1016/j.janxdis.2025.102974 · Cited by 4 · see citing works
Cheng, M. H. C., Chan, C. K. J., Yeung, Y. T. A., Wong, L. M. E., Cheung, W. H. P., Chu, K. K., Ho, S. Y. J., & Chan, C. K. J. (2025) · Clinical Simulation in Nursing · doi:10.1016/j.ecns.2025.101849 · Cited by 3 · see citing works
Pioneering a New Era in Mental Health Treatment: A Framework for Virtual Reality Serious Game Design
Pattiasina, T. J., Rosyid, H. A., Handayani, A. N., Junaedi, H., Trianto, E. M., & Soedargo, D. S. O. (2024) · International Conference on Information Technology Systems and Innovation · doi:10.1109/icitsi65188.2024.10929457 · Cited by 3 · see citing works
“…Allow�users�to�connect�with�others,�share�experiences, and�receive�peer�feedback,�creating�a�supportive�and� collaborative�VRSG�environment. primarily� emphasized� exposure� therapy� alone,� which� lacks� the�structured,SLT-basedfeedbackmechanismscrucialfor reinforcing�learned�behaviors�[43]-[45].”
Sağlık Alanında Sanal Gerçekliğin Kullanımı: Türkiye ve Dünyadan Örnekler
HOŞGÖR, H. (2022) · Fenerbahçe Üniversitesi Sağlık Bilimleri Dergisi · doi:10.56061/fbujohs.1151900 · Cited by 3 · see citing works
Zhang, P., Wang, M., Ding, L., Zhang, J., Yuan, Y., & Tian, X. L. (2024) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2024.1421907 · Cited by 4 · see citing works
A Meta-Analysis of Virtual Reality Interventions for Reducing the Symptoms of Anxiety
Moyer, M., Lenz, A. S., Gonzales‐Wong, C. D., & Rodriguez, G. (2025) · Counseling Outcome Research and Evaluation · doi:10.1080/21501378.2024.2438952 · Cited by 2 · see citing works
Schmidt-Peter, T., Mühlberger, A., & Wechsler, T. F. (2026) · Frontiers in Virtual Reality · doi:10.3389/frvir.2026.1787939 · Cited by 2 · see citing works
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Asani, S., Panahali, A., Abdi, R., & Gargari, R. B. (2023) · Modern Care Journal · doi:10.5812/mcj-137148 · Cited by 2 · see citing works
“Summarizingthematerialpresentedandperformingthepost-test Other findings also indicated that reality therapy is associated with a reduction in anxiety (38, 39) and depression (40).”
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“Again, these self-guided versions of VR exposure produce equivalent large treatment effects [35].”
An initial test of a new self-guided internet-based intervention for social anxiety: iExposure
Rubin, M., Gebhardt, E. S., Malloy, L. T., & Telch, M. J. (2024) · Cognitive Behaviour Therapy · doi:10.1080/16506073.2024.2368519 · Cited by 1 · see citing works
“…exposures (with communication via telehealth, the phone, texting, etc.), self-guided treatments which incorporate exposure elements (i.e. bibliotherapy), or virtual reality which directly provides exposure contexts (like public speaking) within the treatment (e.g. Zainal et al., 2021).”
Türk, A., & Dönmez, A. (2025) · Journal of Psychosocial Nursing and Mental Health Services · doi:10.3928/02793695-20250401-01 · Cited by 1 · see citing works
López-Dueñas, D., Vargas-Nieto, J. C., & Ariza-Jaimes, N. (2026) · Journal of Behavioral and Cognitive Therapy · doi:10.1016/j.jbct.2026.100596 · Cited by 1 · see citing works
An Alternative Approach in the Treatment of Anxiety Disorders: Current DirectionsPreprint
Antos, Z., Zackiewicz, K., Tomaszek, N., Modzelewski, S., & Waszkiewicz, N. (2024) · Preprints.org · doi:10.20944/preprints202406.1166.v1 · Cited by 1 · see citing works
META-ANALISIS PENGARUH INTERVENSI VIRTUAL REALITY THERAPY UNTUK MENURUNKAN SOCIAL ANXIETY DISORDER
Santoso, J. F., & Yudiarso, A. (2023) · Jurnal Psikologi · doi:10.35760/psi.2023.v16i1.7522
Application of virtual reality technology in the treatment of depression
Qiu, W., & Wang, J. (2023) · Atlantis Highlights in Computer Sciences/Atlantis highlights in computer sciences · doi:10.2991/978-94-6463-264-4_60
Lee, M., Park, S., An, N., & Jeong, H. C. (2024) · Journal of Korean Academy of Fundamentals of Nursing · doi:10.7739/jkafn.2024.31.4.382
“Moreover, elements such as realism, immersion, and potential issues like motion sickness — identified as limitations in VR studies should be care-fully considered to enhance the effectiveness of VR-based exposure therapy [28,32].”
An Exploratory Study on Gamification and Interactivity in VRET with 6DoF
Hanlon, S., Fitch, C., & Morris, P. (2025) · International Conference Virtual and Augmented Reality Simulations · doi:10.1109/icvars66454.2025.11198751
“According to Zainal et al [31] , 360-degree video environments which offer minimal interactivity, may not be ideal for exposing patients to social interactions or training social skills.”
Williams, T. R., Erving, C. L., Crayton, L. S., Tookes-Williams, K., Mashburn, R., & Moses, M. A. (2025) · Clinical Psychology and Psychotherapy · doi:10.1002/cpp.70160
Gładysz, D., Barwacz, J., Adamik, M., Settaf-Cherif, L., Malinowska, K., & Settaf-Cherif, E. (2025) · International Journal of Innovative Technologies in Social Science · doi:10.31435/ijitss.4(48).2025.4197
Caltabiano, A., Akin, A. D., Simplicio, M. D., & Zalk, N. V. (2026) · Virtual Reality · doi:10.1007/s10055-026-01350-1
“…in only nine studies (Andersson et al. 2023; Balachandran and Vohra 2024; Banakou et al. 2024; Ernst et al. 2024; Holmberg et al. 2020; Nakarada-Kordic et al. 2020; Nason et al. 2020; Tsai et al. 2018; Zainal et al. 2021), highlighting a recurring evidence gap in imple-mentation-relevant outcomes.”
InfluentialXiong, Y., Xiao, N., Ding, X., Zhang, J., & Luo, H.-S. (2026) · Frontiers in Psychology · doi:10.3389/fpsyg.2026.1787151 · Cited by 1 · see citing works
Hauge, P. R., Gjestad, R., Lindner, P., Nordgreen, T., & Kahlon, S. (2026) · Frontiers in Virtual Reality · doi:10.3389/frvir.2026.1792043
Hybrid group art therapy for adolescents with social anxiety: a pilot study
Eytan-Kohavi, L., & Czamanski‐Cohen, J. (2026) · International Journal of Art Therapy · doi:10.1080/17454832.2026.2661773
Prescribed Interventions to Reduce Depression
Sunzeri, F. (2026) · Springer eBooks · doi:10.1007/978-3-032-14465-2_22
Zainal, N. H. (2024) · OSF Preprints (OSF Preprints)
Self-citationLi, Y., Zhang, Z., He, L.-P., Zhou, X.-Q., Yu, B., Huang, X.-M., Yang, D., Xia, D., & Wang, D. (2026) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2026.1883150
CBT & ACT Virtual Reality Innovative Solutions in Treating Social Anxiety Disorder: A Pilot Study
Profir, A., GHEORGHIU, R., & David, D. (2026) · Cognitive Behaviour Therapy · doi:10.1080/16506073.2026.2688124
Dogioiu, D.-I., Morar, A., Moldoveanu, A. D. B., Anghel, A. M., & Berceanu, A. I. (2026) · Information · doi:10.3390/info17080741
Virtual Reality–Based Digital Therapeutic Systems in Clinical Health Psychology: A Scoping Review
Baron, A. M. G., Garcia, A. L. S., Roa, P. G. J., Salac, A. J. T., & Choy, A. H. C. (2026) · International Conference on e-Education, e-Business, e-Management and e-Learning · doi:10.1109/ic4e69618.2026.11631557
Carrasco, K., Escarzaga, A. M., Gonzalez, M., Rosenfelder, A., Beltrán, N., Ford, C., Miguel, K., Scott, L. C. A., & Carrasco, A. (2026) · PLoS ONE · doi:10.1371/journal.pone.0356395
Lewis-Fung, S. E., Geitz, V., Tchao, D., Inthiran, A., Malik, K., Gray, H. G., Gold, D. A., Bui, E., & Appel, L. (2026) · doi:10.2196/preprints.110718
Efficacy of three virtual reality interventions for social anxiety disorder: A meta-analysis
He, X., Liu, Z., Ji, Y., Zou, C., & Liu, J. (2026) · Acta Psychologica · doi:10.1016/j.actpsy.2026.107811
Efficacy, Tolerability, and Safety of Fluoxetine for Panic Disorder in Adults: A Review
Mohammad, H., Singh, S., & Singh, I. (2026) · Cureus · doi:10.7759/cureus.116516
“Zainal et al. [32] also reported reductions in social anxiety in a pilot randomized trial of self-guided VRET.”
Sensing and Interventions for Social Anxiety: A Review
Poprcova, V., Lefter, I., Warnier, M., & Brazier, F. M. T. (2026) · ACM Transactions on Computing for Healthcare · doi:10.1145/3850152
“Zainal et al. [178] also show self-guided VRET promising efficacy for SAD and related comorbidities, with a use of virtual therapist.”
Taylor, D. P., & Prince, D. A. (2026) · Social Work Education · doi:10.1080/02615479.2026.2742970
- Authors
- Zainal, N. H., Chan, W. W., Saxena, A. P., Taylor, C. B., & Newman, M. G.
- Affiliations
- Pennsylvania State University (US)
- Palo Alto University (US)
- Corresponding author
- Zainal, Nur Hani
- Venue
- Behaviour Research and Therapy
- Publisher
- Elsevier BV
- Published
- 2021-12
- Volume
- 147
- Pages
- 103984
- ISSN
- 0005-7967 (ISSN-L)
- PMC
- PMC8759454
- OpenAlex
- W3201863710
- Cited by
- 84
- References
- 114
- Citations by year
- 2026: 20 · 2025: 18 · 2024: 20 · 2023: 17 · 2022: 9
- FWCI
- 7.05
- Type
- journal article
- Language
- en
- Open access
- green
- www.ncbi.nlm.nih.gov
- Licence
- Locations
- Behaviour Research and Therapy (publishedVersion)
- PubMed (publishedVersion)
- PubMed Central (acceptedVersion)
- ScholarSphere (Penn State Libraries) (submittedVersion, cc-by-nc-nd)
- Funders
- National Institute of Mental Health (R01MH115128)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Keywords
- virtual reality exposure therapy, social anxiety disorder, self-guided treatment, trait worry, depression, presence, cybersickness, treatment efficacy, maintenance of treatment effects
- MeSH terms
- Phobia, Social, Adult, Anxiety, Humans, Middle Aged, Pilot Projects, Psychiatric Status Rating Scales, Treatment Outcome, Virtual Reality Exposure Therapy
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