Reciprocal associations between screen time and emotional disorder symptoms during adolescence
Open accessAbstract
Screen-based sedentary behaviors and emotional disorders are associated with one another in youth. Yet, the direction of the association is unclear, as is whether specific types of screen-based sedentary behaviors and emotional disorder symptoms are more closely linked. This study estimated the bi-directional associations between two types of screen-based sedentary behaviors and four types of self-reported emotional disorder symptoms, and tested whether physical activity buffered these associations in a Los Angeles high school student cohort (N = 2525, baseline Mage = 14.6 years). Participants completed baseline (9th Grade, 2013) and 12-month follow-up (10th grade, 2014) surveys reporting on: television viewing and computer/videogame use (≥4 h/day; yes/no), physical activity (≥60 min/day for ≥5 days/week), and Major Depressive Disorder (MDD), Generalized Anxiety Disorder (GAD), Panic Disorder (PD), and Social Phobia (SP) symptoms (meet/exceed [sub]clinical symptom threshold; yes/no). After adjusting for baseline screen-based sedentary behavior and covariates, students with (sub)clinical baseline MDD and GAD were at increased odds of high computer/videogame use one year later (OR = 1.36[95%CI, 1.07–1.73]; OR = 1.36[95%CI,1.09–1.71], respectively). Baseline SP was marginally related to increased computer/videogame use at follow-up (OR = 1.33[95%CI,1.04–1.69]). Greater baseline computer/videogame use was associated with increased odds of (sub)clinical GAD (OR = 1.54[95%CI,1.23–1.94]) and (sub)clinical SP (OR = 1.64[95%CI 1.27–2.12]) at follow-up; these associations were suppressed among baseline physically active students. Television viewing was unrelated to emotional disorder symptoms and PD was not associated with screen-based sedentary behaviors. Thus, only reciprocal associations between computer/videogame use, SP, and GAD during a one-year period of adolescence were observed. Interventions reducing computer/videogame use and increasing physical activity may improve adolescent emotional health.
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Written from the paper’s full text.
TL;DR
In a Los Angeles high school cohort (N = 2525), computer/videogame use showed reciprocal associations with generalized anxiety disorder and suggestive reciprocal associations with social phobia over one year, while television viewing was largely unrelated to emotional disorder symptoms. Physical activity moderated the associations between high computer/videogame use and later GAD/SP symptoms.
Key findings
- Baseline (sub)clinical MDD and GAD predicted high computer/videogame use at 12-month follow-up (AOR = 1.36, 95% CI 1.07–1.73; AOR = 1.36, 95% CI 1.09–1.71), with baseline SP marginally related (AOR = 1.33, 95% CI 1.04–1.69; p = 0.022 vs corrected threshold P < 0.016).
- Baseline high computer/videogame use predicted follow-up (sub)clinical GAD (AOR = 1.54, 95% CI 1.23–1.94) and SP (AOR = 1.64, 95% CI 1.27–2.12), but not MDD (AOR = 1.23, 95% CI 0.96–1.57) or PD (AOR = 1.12, 95% CI 0.89–1.42).
- Television viewing was associated only with subsequent PD in adjusted models (AOR = 1.38, 95% CI 1.03–1.85), and this did not persist after multiple-testing correction; PD was not associated with screen-based sedentary behaviors.
- Physical activity moderated the computer/videogame–GAD and –SP associations: among students not meeting physical activity recommendations (n = 887), high computer/videogame use predicted GAD (OR = 1.98, 95% CI 1.39–2.82) and SP (OR = 2.40, 95% CI 1.61–3.57), while associations were not significant among those meeting guidelines (n = 1638).
Methods
- Observational longitudinal cohort from the Happiness and Health study; 10 Los Angeles-area high schools; baseline 9th grade in fall 2013 and 12-month follow-up in 10th grade in 2014; analytic sample N = 2525, baseline mean age 14.6 years, 56% female, 47% Hispanic.
- Screen-based sedentary behaviors were measured with YRBSS items for television viewing and computer/videogame use, dichotomized at ≥4 h/day; physical activity was measured with a YRBSS item and dichotomized as ≥60 min/day for ≥5 days/week; emotional disorder symptoms used RCADS subscales for MDD, GAD, PD, and SP with (sub)clinical thresholds.
- Logistic regression models tested reciprocal associations, adjusted for baseline outcome and covariates including sex, age, race/ethnicity, parental education/SES, BMI percentile, and physical activity; moderation by physical activity and sex was tested, with multiple imputation for missing covariates and Benjamini-Hochberg correction yielding P < 0.016.
Limitations
- The paper states: single-item YRBSS screen measures did not capture content or context, did not differentiate weekday from weekend screen time, combined computer and videogame use, and did not assess active versus passive screen use; clinician diagnoses, medication use, parental diagnoses, and parental screen time/physical activity were not assessed; observational design leaves possible unmeasured confounding.
- Evident from the text: the sample came from 10 Los Angeles high schools, so generalizability is limited; screen time and emotional symptoms were self-reported; and 615 of 3140 students (19.6%) with full surveys at both waves were excluded for incomplete data, which may introduce bias.
Model-written summary. Check it against the paper before relying on it.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
0 of 47 cited sources checked · 0 supported · 0 flagged
- Findingown data
Baseline (sub)clinical MDD was associated with increased odds of high computer/videogame use at 12-month follow-up after adjustment (OR=1.36, 95%CI 1.07-1.73).
“students with (sub)clinical baseline MDD and GAD were at increased odds of high computer/videogame use one year later (OR = 1.36[95%CI, 1.07–1.73]; OR = 1.36[95%CI,1.09–1.71], respectively).”
Quote in the paperSubstantial claim - Findingown data
The association between baseline (sub)clinical SP and high television viewing at follow-up did not persist after correction for multiple testing.
“This association did not persist after correction for multiple testing.”
Quote in the paperNot a substantial claim - Findingown data
The association between (sub)clinical SP symptom status and high daily computer/videogame use at follow-up was not significant beyond the corrected threshold of 0.016 (test p-value = 0.022).
“The association between (sub)clinical SP (OR 1.33, 95% CI 1.04–1.69) symptom status and high daily computer/videogame use at follow-up was not significant beyond the corrected threshold of 0.016, (test p-value = 0.022).”
Quote in the paperNot a substantial claim - Findingown data
No other significant associations between baseline (sub)clinical emotional disorder symptoms and high television viewing at follow-up were observed.
“No other significant associations between baseline (sub)clinical emotional disorder symptoms and high television viewing at follow-up were observed (Table 3).”
Quote in the paperNot a substantial claim - Findingown data
Baseline high computer/videogame use was not significantly associated with subsequent (sub)clinical PD after adjustment (OR 1.12, 95%CI 0.89-1.42, p=0.32).
“the associations with subsequent (sub)clinical MDD (OR 1.23, 95% CI 0.96–1.57, p = 0.10) and PD (OR 1.12, 95% CI 0.89–1.42, p = 0.32) were no longer significant”
Quote in the paperNot a substantial claim
- Findingown data
Baseline (sub)clinical SP was associated with increased odds of high computer/videogame use at 12-month follow-up after adjustment (OR=1.33, 95%CI 1.04-1.69).
“Baseline SP was marginally related to increased computer/videogame use at follow-up (OR = 1.33[95%CI,1.04–1.69]).”
Quote in the paperSubstantial claim - Findingown data
Television viewing was unrelated to emotional disorder symptoms.
“Television viewing was unrelated to emotional disorder symptoms”
Quote in the paperSubstantial claim - Findingown data
After adjustment for covariates, (sub)clinical SP was protective against high television viewing at follow-up (OR 0.67, 95%CI 0.46-0.99, p = 0.04).
“After adjustment for covariates, (sub)clinical SP was protective against high television viewing at follow-up (OR 0.67, 95%CI 0.46–0.99, p = 0.04).”
Quote in the paperNot a substantial claim - Findingown data
Baseline high computer/videogame use was not significantly associated with subsequent (sub)clinical MDD after adjustment (OR 1.23, 95%CI 0.96-1.57, p=0.10).
“the associations with subsequent (sub)clinical MDD (OR 1.23, 95% CI 0.96–1.57, p = 0.10) and PD (OR 1.12, 95% CI 0.89–1.42, p = 0.32) were no longer significant”
Quote in the paperSubstantial claim - Findingown data
Panic disorder was not associated with screen-based sedentary behaviors.
“PD was not associated with screen-based sedentary behaviors.”
Quote in the paperSubstantial claim - Findingown data
The unadjusted associations between all baseline emotional disorders, except for PD, and high computer/videogame use one year later were significant.
“The unadjusted associations between all baseline emotional disorders, except for PD, and high computer/videogame use one year later were significant.”
Quote in the paperNot a substantial claim - Findingown data
The adjusted association of baseline (sub)clinical PD with computer/videogame use at follow-up was not significant (OR 1.01, 95% CI 0.78-1.32, p = 0.91).
“The adjusted association of baseline (sub)clinical PD with computer/videogame use at follow-up was not significant (OR 1.01, 95% CI 0.78–1.32, p = 0.91) (Table 3).”
Quote in the paperNot a substantial claim - Findingown data
Physical activity moderated the relationship between high baseline computer/videogame use and subsequent (sub)clinical GAD (interaction p = 0.046).
“Physical activity moderated the relationship between high baseline computer/videogame use and subsequent (sub)clinical GAD (interaction p = 0.046).”
Quote in the paperSubstantial claim - Findingown data
The associations between greater baseline computer/videogame use and increased odds of GAD and SP at follow-up were suppressed among baseline physically active students.
“these associations were suppressed among baseline physically active students.”
Quote in the paperSubstantial claim - Findingown data
After adjusting for covariates, the association between baseline (sub)clinical MDD and high computer/videogame use persisted (OR 1.36, 95% CI 1.07-1.73, p = 0.01).
“After adjusting for covariates, the associations between baseline (sub)clinical MDD (OR 1.36, 95% CI 1.07–1.73, p = 0.01) and baseline (sub)clinical GAD (OR 1.36, 95% CI 1.09–1.71, p = 0.01) and high computer/videogame use persisted.”
Quote in the paperSubstantial claim - Findingown data
Baseline daily television viewing for ≥4 h was associated with subsequent (sub)clinical PD in the adjusted model (OR 1.38, 95%CI 1.03-1.85, p=0.03).
“Baseline daily television viewing for 4-hours or more (vs. less) was only associated with subsequent (sub)clinical PD (Odds Ratio [OR] 1.38, 95%CI 1.03–1.85, p = 0.03) in the adjusted model.”
Quote in the paperNot a substantial claim - Findingown data
The unadjusted positive associations between baseline daily computer/videogame use for ≥4 h and subsequent (sub)clinical emotional disorder symptoms at follow-up were significant for all disorders, with ORs ranging from 1.32 to 1.85.
“The unadjusted positive associations between baseline daily computer/videogame use for 4-hours or more (vs. less) and subsequent (sub)clinical emotional disorder symptoms at follow-up were significant for all disorders, with ORs ranging from 1.32 to 1.85 (Table 3).”
Quote in the paperSubstantial claim - Findingown data
After adjusting for covariates, the association between baseline (sub)clinical GAD and high computer/videogame use persisted (OR 1.36, 95% CI 1.09-1.71, p = 0.01).
“After adjusting for covariates, the associations between baseline (sub)clinical MDD (OR 1.36, 95% CI 1.07–1.73, p = 0.01) and baseline (sub)clinical GAD (OR 1.36, 95% CI 1.09–1.71, p = 0.01) and high computer/videogame use persisted.”
Quote in the paperSubstantial claim - Findingown data
Baseline high computer/videogame use was associated with increased odds of (sub)clinical SP at follow-up after adjustment (OR 1.64, 95%CI 1.27-2.12, p<0.001).
“Greater baseline computer/videogame use was associated with increased odds of (sub)clinical GAD (OR = 1.54[95%CI,1.23–1.94]) and (sub)clinical SP (OR = 1.64[95%CI 1.27–2.12]) at follow-up”
- Also stated in: § The relation between baseline screen-based sedentary behaviors and subsequent emotional disorder symptoms at follow-up · plain
“the association between baseline high computer/videogame use and follow-up (sub)clinical GAD (OR 1.54, 95%CI 1.23–1.94, p < 0.001) and (sub)clinical SP (OR 1.64, 95%CI 1.27–2.12, p < 0.001) persisted”
Quote in the paperSubstantial claim - Also stated in: § The relation between baseline screen-based sedentary behaviors and subsequent emotional disorder symptoms at follow-up · plain
- Findingown data
In those not meeting physical activity recommendations at baseline (n = 887), high computer/videogame use was associated with a greater likelihood of subsequent (sub)clinical GAD (OR 1.98, 95% CI 1.39-2.82, p < 0.001).
“In those not meeting physical activity recommendations at baseline (n = 887), high computer/videogame use was associated with a greater likelihood of subsequent (sub)clinical GAD (OR 1.98, 95% CI 1.39–2.82, p < 0.001).”
Quote in the paperSubstantial claim - Findingown data
Baseline (sub)clinical GAD was associated with increased odds of high computer/videogame use at 12-month follow-up after adjustment (OR=1.36, 95%CI 1.09-1.71).
“students with (sub)clinical baseline MDD and GAD were at increased odds of high computer/videogame use one year later (OR = 1.36[95%CI, 1.07–1.73]; OR = 1.36[95%CI,1.09–1.71], respectively).”
Quote in the paperSubstantial claim - Findingown data
The association between baseline daily television viewing for ≥4 h and subsequent (sub)clinical PD did not persist after correction for multiple testing.
“This association did not persist after applying corrections for multiple testing (Table 2).”
Quote in the paperNot a substantial claim - Findingown data
Baseline (sub)clinical SP was associated with lower odds of high television viewing at 12-month follow-up after adjustment (AOR 0.67, 95%CI 0.46-0.99, p=0.04).
“Regressor: baseline social phobia symptomsa, c | 214 (10.4%) | 41 (8.6%) | 0.81 (0.57,1.15) | 0.23 | 0.67 (0.46, 0.99) | 0.04”
Quote in the paperNot a substantial claim - Findingown data
No other interaction tests of moderation were significant.
“No other interaction tests of moderation were significant.”
Quote in the paperNot a substantial claim - Findingown data
Physical activity similarly moderated the relationship between high computer/videogame use and (sub)clinical SP (interaction p = 0.01).
“Physical activity similarly moderated the relationship between high computer/videogame use and (sub)clinical SP (interaction p = 0.01).”
Quote in the paperSubstantial claim - Findingown data
High computer/videogame use was unrelated to subsequent (sub)clinical GAD in those who reported meeting physical activity guidelines at baseline (n = 1638) (OR 1.28, 95% CI 0.95-1.73, p = 0.11).
“High computer/videogame use was unrelated to subsequent (sub)clinical GAD in those who reported meeting physical activity guidelines at baseline (n = 1638) (OR 1.28, 95% CI 0.95–1.73, p = 0.11).”
Quote in the paperSubstantial claim - Findingown data
High computer/videogame use was unrelated to subsequent (sub)clinical SP in those meeting physical activity guidelines (n = 1638) (OR 1.21, 95% CI 0.86-1.71, p = 0.27).
“High computer/videogame use was unrelated to subsequent (sub)clinical SP in those meeting physical activity guidelines (n = 1638) (OR 1.21, 95% CI 0.86–1.71, p = 0.27).”
Quote in the paperSubstantial claim - Premisecitation
The accumulation of as little as 2 h of screen-time per day can be associated with depressive or anxiety disorder symptoms in youth.
“However, the accumulation of as little as 2 h of screen-time per day can be associated with depressive or anxiety (emotional) disorder symptoms in youth (Kremer et al., 2014; Hoare et al., 2016; Katon et al., 2010)”
Quote in the paperSubstantial claim0 of 3 sources checked - Premisecitation
Different forms of emotional problems have distinct manifestations (e.g., social phobia is linked with interpersonal deficits).
“different forms of emotional problems have distinct manifestations (e.g., social phobia is linked with interpersonal deficits) (Ranta et al., 2016)”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Ranta et al., 2016 source
Not checked in the free run.
- Interpretationown data
Only reciprocal associations between computer/videogame use, SP, and GAD during a one-year period of adolescence were observed.
“Thus, only reciprocal associations between computer/videogame use, SP, and GAD during a one-year period of adolescence were observed.”
Quote in the paperSubstantial claim - Study design and conductcitation
YRBSS items assessing screen-based sedentary behaviors have previously demonstrated adequate psychometric properties.
“YRBSS items assessing screen-based sedentary behaviors have previously demonstrated adequate psychometric properties (Brener et al., 2013; Brener et al., 2002).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Brener et al., 2013
Not checked in the free run.
- cites Brener et al., 2002 source
Not checked in the free run.
- Interpretationown data
Findings are additionally suggestive that SP is bi-directionally related to computer/videogame use.
“Findings are additionally suggestive that SP is bi-directionally related to computer/videogame use.”
Quote in the paperSubstantial claim - Premisecitation
Computer and videogames can also be linked to sleep problems in adolescents.
“Computer and videogames can also be linked to sleep problems in adolescents (Hale and Guan, 2015), which is an established risk factor for poorer emotional health (Medic et al., 2017).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Hale and Guan, 2015 source
Not checked in the free run.
- Study design and conductown data
Sensitivity analyses using continuous RCADS subscale scores as well as dichotomized RCADS subscale scores based on the clinical cutoffs (vs. not) yielded comparable results.
“Additionally, we conducted sensitivity analyses using continuous RCADS subscale scores as well as dichotomized RCADS subscale scores based on the clinical cutoffs (vs. not), which yielded comparable results (Supplemental tables 6–9).”
Quote in the paperNot a substantial claim - Premisecitation
Excessive computer/videogame users may experience feelings of tension, dysphoria, or anxiety when not engaged in computer use, akin to a withdrawal state.
“Excessive computer/videogame users may experience feelings of tension, dysphoria, or anxiety when not engaged in computer use, akin to a withdrawal state (Weinstein and Lejoyeux, 2010).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Weinstein and Lejoyeux, 2010 source
Not checked in the free run.
- Interpretationown data
Our findings may be applicable across additional screen time and emotional disorder symptom thresholds to those presented above.
“Therefore, our findings may be applicable across additional screen time and emotional disorder symptom thresholds to those presented above.”
Quote in the paperNot a substantial claim - Premisecitation
Recent evidence indicates that television viewing often occurs in the presence of peers and family members.
“However recent evidence indicates that television viewing often occurs in the presence of peers and family members (Busschaert et al., 2016; Salvy et al., 2017).”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Busschaert et al., 2016
Not checked in the free run.
- cites Salvy et al., 2017 source
Not checked in the free run.
- Interpretationown data
This study indicates that symptoms of GAD, specifically, were reciprocally associated with computer/videogame playing.
“This study addresses these gaps, and indicates that symptoms of GAD, specifically, were reciprocally associated with computer/videogame playing.”
Quote in the paperSubstantial claim - Interpretationreasoning
The type of screen-based sedentary behavior may matter for comorbid emotional health problems by way of one's environmental surroundings.
“The type of screen-based sedentary behavior may matter for comorbid emotional health problems by way of one's environmental surroundings.”
Quote in the paperSubstantial claim - Premisecitation
Online communication may not increase social skills and comfort with in-person communication.
“however, online communication may not increase social skills and comfort with in-person communication (Campbell et al., 2006; Hoge et al., 2017)”
Quote in the paperNot a substantial claim0 of 2 sources checked - Premisecitation
An additional aspect that is unique to computer/videogame use and may partially explain this finding is the avenue for cyber-bullies and their victims to intersect, leading to emotional health disturbances for both the bully and the victim.
“An additional aspect that is unique to computer/videogame use and may partially explain this finding is the avenue for cyber-bullies and their victims to intersect, leading to emotional health disturbances for both the bully and the victim (Hoge et al., 2017; Wang et al., 2011).”
Quote in the paperNot a substantial claim0 of 2 sources checked - Interpretationreasoning
Findings also indicated that physical activity may mitigate associations between high computer/videogame use and subsequent GAD and SP symptoms.
“Findings also indicated that physical activity may mitigate associations between high computer/videogame use and subsequent GAD and SP symptoms.”
Quote in the paperSubstantial claim - Interpretationreasoning
This could increase risk of SP symptoms.
“which could increase risk of SP symptoms.”
Quote in the paperNot a substantial claim - Premisecitation
Previous longitudinal studies have found bi-directional associations between screen-based sedentary behaviors, anxiety, and depression in adolescents.
“Previous longitudinal studies have found bi-directional associations between screen-based sedentary behaviors, anxiety, and depression in adolescents (Gunnell et al., 2016; Houghton et al., 2018; Raudsepp, 2016).”
Quote in the paperSubstantial claim0 of 3 sources checked - Study design and conductown data
Sensitivity analyses using alternative cutoffs for screen time (≥2 h per day vs. not and ≥ 3 h per day vs. not) yielded comparable results.
“Sensitivity analyses using alternative cutoffs for screen time (≥2 h per day vs. not and ≥ 3 h per day vs. not) yielded comparable results (Supplemental tables 2–5).”
Quote in the paperNot a substantial claim - Interpretationcitation
This study extends previous evidence of longitudinal associations between depression and screen-based sedentary behavior.
“This study extends previous evidence of longitudinal associations between depression and screen-based sedentary behavior (Sund et al., 2011; Primack et al., 2009; Selfhout et al., 2009) and provides novel findings that associations were more consistent for anxiety disorder symptoms and computer/videogame use, regardless of concurrently-reported television viewing.”
Quote in the paperSubstantial claim0 of 3 sources checked
- The quote only partly states this claim. 2
- May combine two claims. 16
- Classified as probably not a substantial claim. 24
The quote only partly states this claim.
Findingown dataBaseline high computer/videogame use was associated with increased odds of (sub)clinical GAD at follow-up after adjustment (OR 1.54, 95%CI 1.23-1.94, p<0.001).
“Greater baseline computer/videogame use was associated with increased odds of (sub)clinical GAD (OR = 1.54[95%CI,1.23–1.94])”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThis study provides novel findings that associations were more consistent for anxiety disorder symptoms and computer/videogame use, regardless of concurrently-reported television viewing.
“This study extends previous evidence of longitudinal associations between depression and screen-based sedentary behavior (Sund et al., 2011; Primack et al., 2009; Selfhout et al., 2009) and provides novel findings that associations were more consistent for anxiety disorder symptoms and computer/videogame use, regardless of concurrently-reported television viewing.”
Quote in the paperSubstantial claimMay combine two claims.
Study design and conductown dataInterclass correlations for school effects on baseline MDD, GAD, PD, SP, television viewing, and computer/videogame use ranged from 0.0005 to 0.015, indicating minimal impact of nesting of data by school and permitting the modeling of school as a fixed effect.
“Interclass correlations for school effects on baseline MDD, GAD, PD, SP, television viewing, and computer/videogame use ranged from 0.0005 to 0.015, indicating minimal impact of nesting of data by school and permitting the modeling of school as a fixed effect in all logistic regression models.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
PremisecitationPrevious cross-sectional studies have demonstrated weaker associations between screen-based sedentary behaviors and emotional disorder symptoms in youth who also engage in higher (vs. lower) levels of physical activity and in boys (vs. girls).
“Previous cross-sectional studies have demonstrated weaker associations between screen-based sedentary behaviors and emotional disorder symptoms in youth who also engage in higher (vs. lower) levels of physical activity (Cao et al., 2011; Griffiths et al., 2010) and in boys (vs. girls) (Suchert et al., 2015; Brodersen et al., 2005; Desai et al., 2010; Godinho et al., 2014).”
Quote in the paperSubstantial claim0 of 3 sources checkedMay combine two claims.
PremisecitationPositive associations between screen-based sedentary behaviors and emotional disorder symptoms have been previously identified, but much of the work to date is cross-sectional.
“While positive associations between screen-based sedentary behaviors and emotional disorder symptoms have been previously identified, much of the work to date is cross-sectional (Hoare et al., 2016; Teychenne et al., 2015)”
Quote in the paperSubstantial claim0 of 2 sources checkedProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationLeisure-time screen-based sedentary behaviors can increase risk for adverse cardiometabolic, social, and health outcomes throughout youth and adulthood.
“Leisure-time screen-based sedentary behaviors (e.g., television, computer, videogames) can increase risk for a host of adverse cardiometabolic, social, and health outcomes throughout youth and adulthood (Pate et al., 2011; Sisson et al., 2009; Utter et al., 2003; Sardinha et al., 2008; Lou, 2014; Biswas et al., 2015; Chassiakos et al., 2016).”
Quote in the paperNot a substantial claim0 of 3 sources checkedClassified as probably not a substantial claim. May combine two claims.
Study design and conductcitationThe RCADS has shown adequate factorial reliability and convergent validity in prior work among youth.
“The RCADS has shown adequate factorial reliability and convergent validity in prior work among youth (Chorpita et al., 2005; Kosters et al., 2015).”
Quote in the paperSubstantial claim0 of 2 sources checkedProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductcitationYRBSS items assessing physical activity have previously demonstrated adequate psychometric properties.
“YRBSS items assessing physical activity have previously demonstrated adequate psychometric properties (Brener et al., 2013; Brener et al., 2002).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Brener et al., 2013
Not checked in the free run.
- cites Brener et al., 2002 source
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown dataCronbach's alpha for each RCADS subscale ranged from 0.89 to 0.92 in our sample.
“Cronbach's alpha for each subscale ranged from 0.89 to 0.92 in our sample.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Study design and conductreasoningThe analytic sample comprised 2525 participants after exclusions.
“Of the remaining 3140 who completed the full survey at both waves, 615 (19.6%) students did not provide complete data for all emotional health, screen-based sedentary behavior, physical activity, or sex variables, leaving an analytic sample of (N = 2525) for this report.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductreasoningConsistent with the YRBSS, single-item questions were used to assess the quantity of time spent in television viewing or computer/videogame use, which does not allow us to examine how the content or the context of screen-based sedentary behaviors may impact emotional health.
“Consistent with the YRBSS, single-item questions were used to assess the quantity of time spent in television viewing or computer/videogame use, which does not allow us to examine how the content or the context of screen-based sedentary behaviors may impact emotional health.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationPhysical activity has been a longstanding behavior recommended to minimize anxiety because of its anxiolytic properties.
“Physical activity has been a longstanding behavior recommended to minimize anxiety because of its anxiolytic properties (Ströhle, 2009).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Ströhle, 2009 source
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningIt is plausible that television viewing may only lead to emotional health consequences when one typically engages in this behavior alone.
“Thus, it is plausible that television viewing may only lead to emotional health consequences when one typically engages in this behavior alone.”
Quote in the paperNot a substantial claimMay combine two claims.
Premisenone givenMost of these previous longitudinal studies failed to distinguish between subtypes of screen-based sedentary behavior and did not assess specific types of anxiety disorder symptoms that are common among youth, such as SP, PD, and GAD.
“However, most of these studies failed to distinguish between subtypes of screen-based sedentary behavior and did not assess specific types of anxiety disorder symptoms that are common among youth, such as SP, PD, and GAD.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
InterpretationcitationExtreme levels of computer/videogame use may indicate pathological, addictive behavior.
“Extreme levels of computer/videogame use may indicate pathological, addictive behavior.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationAdolescents often accumulate a majority of their physical activity in the form of organized sports.
“Adolescents often accumulate a majority of their physical activity in the form of organized sports (Payne et al., 2013).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Payne et al., 2013 source
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductcitationThe YRBSS items also did not differentiate weekday from weekend day screen-based sedentary behaviors, which may overlook variations in youth's screen time accumulation across the week.
“The YRBSS items also did not differentiate weekday from weekend day screen-based sedentary behaviors, which may overlook variations in youth's screen time accumulation across the week (Ortega et al., 2013).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Ortega et al., 2013 source
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThose who fear in-person social interactions may gravitate toward computer use as means of communicating with peers.
“Those who fear in-person social interactions may gravitate toward computer use as means of communicating with peers”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
PremisecitationSocial withdrawal theory postulates that screen-based sedentary behavior may relate to poorer emotional health by promoting social isolation.
“Given that television viewing was not consistently associated with emotional disorder symptoms in the current study, we draw from the social withdrawal theory, which postulates that screen-based sedentary behavior may relate to poorer emotional health by promoting social isolation (Rubin and Burgess, 2001).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Rubin and Burgess, 2001
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationEvidence in a similar sample of youth indicates that both forms of screen-based sedentary behaviors influence mental health outcomes similarly.
“Additionally, we did not assess active versus passive screen-based sedentary behaviors, however evidence in a similar sample of youth indicates that both forms of screen-based sedentary behaviors influence mental health outcomes similarly (Ra et al., 2018).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Ra et al., 2018
Not checked in the free run.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
InterpretationreasoningOutcome expectancies and the content of computer/videogames may influence screen-time emotional disorder symptom associations.
“Thus, outcome expectancies and the content of computer/videogames may influence screen-time emotional disorder symptom associations.”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationreasoningOur study highlights that computer/videogame use, but not television viewing, relates to symptoms of anxiety disorders in youth.
“Altogether, our study highlights that computer/videogame use, but not television viewing, relates to symptoms of anxiety disorders in youth.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationPeer socialization and support experienced during participation in organized sports promotes psychosocial well-being and healthy youth development.
“Peer socialization and support experienced during participation in organized sports promotes psychosocial well-being and healthy youth development (Kiluk et al., 2009; Solomon, 1980), and could prevent any social anxiety resulting from isolation on computers/videogames.”
Quote in the paperNot a substantial claim0 of 2 sources checkedMay combine two claims.
Interpretationown dataThe present study found that the associations between different types of screen-based sedentary behaviors (computer/videogame use and television viewing) and emotional disorder symptoms (MDD, GAD, SP, and PD) were non-monotonic and in some cases reciprocal.
“The present study found that the associations between different types of screen-based sedentary behaviors (computer/videogame use and television viewing) and emotional disorder symptoms (MDD, GAD, SP, and PD) were non-monotonic and in some cases reciprocal.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). The quote only partly states this claim.
InterpretationcitationPeer socialization and support could prevent any social anxiety resulting from isolation on computers/videogames.
“Peer socialization and support experienced during participation in organized sports promotes psychosocial well-being and healthy youth development (Kiluk et al., 2009; Solomon, 1980), and could prevent any social anxiety resulting from isolation on computers/videogames.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductcitationComputer and videogame use were combined in our survey, despite literature suggesting these two types of screen-based sedentary behaviors might influence emotional health in different ways.
“Computer and videogame use were combined in our survey, despite literature suggesting these two types of screen-based sedentary behaviors might influence emotional health in different ways (Maras et al., 2015; Casiano et al., 2012).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Maras et al., 2015 source
Not checked in the free run.
- cites Casiano et al., 2012
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationPhysical activity also alters activity in neuropharmacological pathways (i.e., serotonin, brain derived neurotropic factor, and endorphins) implicated in anxiety, which may underlie subjective feelings of post-exercise relaxation.
“Physical activity also alters activity in neuropharmacological pathways (i.e., serotonin, brain derived neurotropic factor, and endorphins) implicated in anxiety, which may underlie subjective feelings of post-exercise relaxation (De Moor et al., 2006; Carek et al., 2011).”
Quote in the paperNot a substantial claim0 of 2 sources checkedProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationOne study among a similar sample of adolescents found that sleep problems predicted lower distress tolerance skills and were more likely to be absorbed by, or ruminate on, negative emotions one year later.
“One study among a similar sample of adolescents found that sleep problems predicted lower distress tolerance skills and were more likely to be absorbed by, or ruminate on, negative emotions one year later (Kechter and Leventhal, 2018), which is a prominent symptom of GAD.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Kechter and Leventhal, 2018
Not checked in the free run.
May combine two claims.
PremisecitationSP can be both a risk factor for and consequence of excessive computer use.
“Additionally, SP can be both a risk factor for and consequence of excessive computer use (Selfhout et al., 2009; Caplan, 2006).”
Quote in the paperSubstantial claim0 of 2 sources checkedMay combine two claims.
Interpretationown dataIn this study of Los Angeles high school students, an association between screen-based sedentary behavior and emotional disorder symptoms over a one-year period of follow-up was observed, with some evidence of bi-directionality, specificity between computer/videogame use and certain emotional conditions, and generalizability across boys and girls.
“In this study of Los Angeles high school students, an association between screen-based sedentary behavior and emotional disorder symptoms over a one-year period of follow-up was observed, with some evidence of bi-directionality, specificity between computer/videogame use and certain emotional conditions, and generalizability across boys and girls.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductreasoningDue to the observational study design, it is unclear whether there are unknown and unmeasured confounding variables that may explain the associations found.
“Lastly, due to the observational study design, it is unclear whether there are unknown and unmeasured confounding variables that may explain the associations found.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationSleep problems are an established risk factor for poorer emotional health.
“Computer and videogames can also be linked to sleep problems in adolescents (Hale and Guan, 2015), which is an established risk factor for poorer emotional health (Medic et al., 2017).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Medic et al., 2017 source
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown dataWe did not assess active versus passive screen-based sedentary behaviors.
“Additionally, we did not assess active versus passive screen-based sedentary behaviors, however evidence in a similar sample of youth indicates that both forms of screen-based sedentary behaviors influence mental health outcomes similarly (Ra et al., 2018).”
Quote in the paperNot a substantial claim
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Numerous cross-sectional studies and a limited number of longitudinal studies suggest that high levels of social media use are associated with internalizing problems, including depressive and anxiety symptoms, although results are not entirely consistent.
“Numerous cross-sectional studies and a limited number of longitudinal studies suggest that high levels of social media use are associated with internalizing problems, including depressive and anxiety symptoms, [3][4][5][6] although results are not entirely consistent.7”
From Associations Between Time Spent Using Social Media and Internalizing and Externalizing Problems Among US Youth. (2019) · cites this paper as [3]
Split into 2 atoms — 0 confirmed, 2 partially supported, 0 disputed, 0 misattributed, 0 unverifiable. Expand the claim to see per-atom verdicts.
Experimental — accuracy not yet measuredLongitudinal studies observe either no or very small effects for the impact of screen time on depressive symptoms, video games, social media, and passive screen use.
“A handful of studies that have approached questions around screen time using longitudinal methods observe either no or very small effects for the impact of screen time on experiences such as depressive symptoms [21,45]. This holds when exploring specific forms of screen activities such as video games [46], social media [5,6,47,48], and passive screen use [21].”
From The Conceptual and Methodological Mayhem of “Screen Time” (2020) · cites this paper as [46]
The association between total screen time and anxiety disorder symptoms remained significant and non-negligible in size for symptoms specific to Generalised Anxiety Disorder and Social Phobia after adjusting for covariates.
“This association remained significant and non-negligible in size for symptoms specific to Generalised Anxiety Disorder and Social Phobia after adjusting for covariates.”
From The relationship between screen time and mental health in young people: A systematic review of longitudinal studies (2021) · cites this paper as Zink et al., 2019
There were no significant associations between television viewing and subsequent Generalised Anxiety Disorder or Social Phobia symptoms in unadjusted models, and a small, negative association between television viewing and subsequent Social Phobia symptoms in adjusted models.
“There were no significant associations between television viewing, and subsequent Generalised Anxiety Disorder or Social Phobia symptoms in unadjusted models, and a small, negative association between television viewing and subsequent Social Phobia symptoms in adjusted models.”
From The relationship between screen time and mental health in young people: A systematic review of longitudinal studies (2021) · cites this paper as Zink et al., 2019
There was a small, positive association between television viewing and subsequent Panic Disorder symptoms in both adjusted and unadjusted models.
“One study reported a small, positive association between television viewing, and subsequent Panic Disorder symptoms in both adjusted and unadjusted models (Zink et al., 2019).”
From The relationship between screen time and mental health in young people: A systematic review of longitudinal studies (2021) · cites this paper as Zink et al., 2019
Symptoms of Social Phobia and Generalised Anxiety Disorder, but not Panic Disorder, were positively associated with subsequent total screen time excluding television at follow-up in unadjusted models and in models adjusted for age, sex, race/ethnicity, SES, physical activity and BMI percentile.
“One study (Zink et al., 2019) found that symptoms of Social Phobia and Generalised Anxiety Disorder, but not Panic Disorder, were positively associated with subsequent total screen time (excluding television) at follow-up in unadjusted models, and in models adjusted for age, sex, race/ethnicity, SES, physical activity and BMI percentile.”
From The relationship between screen time and mental health in young people: A systematic review of longitudinal studies (2021) · cites this paper as Zink et al., 2019
There was no association between anxiety disorder symptoms and subsequent screen time.
“One study examined the association between anxiety disorder symptoms and subsequent screen time (Zink et al., 2019) and found no association between these variables.”
From The relationship between screen time and mental health in young people: A systematic review of longitudinal studies (2021) · cites this paper as Zink et al., 2019
Participants with a daily total screen time excluding television of four or more hours at baseline were more likely to experience anxiety disorder symptoms at follow-up compared to those with less than four hours.
“One study found that participants with a daily total screen time (excluding television) of four or more hours at baseline were more likely to experience anxiety disorder symptoms (including Generalised Anxiety Disorder, Social Phobia and Panic Disorder) at follow-up compared to those with a daily total screen time of less than four hours (Zink et al., 2019).”
From The relationship between screen time and mental health in young people: A systematic review of longitudinal studies (2021) · cites this paper as Zink et al., 2019
Adjusted models were smaller and non-significant for symptoms specific to Panic Disorder.
“Adjusted models were smaller and non-significant for symptoms specific to Panic Disorder.”
From The relationship between screen time and mental health in young people: A systematic review of longitudinal studies (2021) · cites this paper as Zink et al., 2019
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Computer/videogame cutoff is defined inconsistently
MinorThe Methods define the computer/videogame categories as >4 hours versus ≥4 hours, which overlap and omit students reporting less than 4 hours. The abstract instead defines high use as ≥4 hours versus not.
“responses were dichotomized as ≥4 h of television viewing per day vs. <4 h per day, and >4 h of computer/videogame use per day vs. ≥4 h per day.”
“television viewing and computer/videogame use (≥4 h/day; yes/no)”
Abstract calls the social phobia association reciprocal despite its corrected result
MinorThe abstract says a reciprocal association with social phobia was observed, but the Results state that the social-phobia-to-computer/videogame association did not meet the paper's corrected significance threshold.
“Thus, only reciprocal associations between computer/videogame use, SP, and GAD during a one-year period of adolescence were observed.”
“The association between (sub)clinical SP (OR 1.33, 95% CI 1.04–1.69) symptom status and high daily computer/videogame use at follow-up was not significant beyond the corrected threshold of 0.016, (test p-value = 0.022).”
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BackgroundCDC growth charts: United States.
Kuczmarski, R. J., Ogden, C. L., Grummer‐Strawn, L. M., Flegal, K. M., Guo, S. S., Wei, R. X., Mei, Z., Curtin, L. R., Roche, A. F., & Johnson, C. L. (2000) · PubMed · Cited by 5,298 · see citing works
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MethodShort- and long-term health consequences of sleep disruption
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BackgroundYouth Risk Behavior Surveillance - United States, 2009
Eaton, D. K., Kann, L. K., Kinchen, S., Shanklin, S. L., Flint, K. H., Hawkins, J., Harris, W. A., Lowry, R., McManus, T., Chyen, D., et al. (2010) · PsycEXTRA Dataset · doi:10.1037/e661322010-001 · Cited by 1,753 · see citing works
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BackgroundChildren and Adolescents and Digital Media
Reid Chassiakos, Y. (., Radesky, J., Christakis, D., Moreno, M. A., Cross, C., COUNCIL ON COMMUNICATIONS AND MEDIA, Hill, D., Ameenuddin, N., Hutchinson, J., Levine, A., et al. (2016) · Pediatrics · doi:10.1542/peds.2016-2593 · Cited by 1,340 · see citing works
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“To be consistent with prior research (Carson and Janssen, 2011), and to reflect the recently estimated average amount of self-reported screen-based sedentary behavior in a population-based study of United States youth (Twenge and Campbell, 2018), responses were dichotomized as ≥4 h of television viewing per day vs.”
BackgroundResultPhysical activity, exercise, depression and anxiety disorders
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“Physical activity has been a longstanding behavior recommended to minimize anxiety because of its anxiolytic properties (Ströhle, 2009).”
BackgroundDo social network sites enhance or undermine subjective well-being? A critical review
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“(e.g., passive social media use) may become socially isolated or may engage in upward social comparison, whereby feelings of inferiority and envy reduce emotional well-being (Frison and Eggermont, 2016; Verduyn et al., 2015; Verduyn et al., 2017; Nesi and Prinstein, 2015).”
BackgroundThe opponent-process theory of acquired motivation: The costs of pleasure and the benefits of pain.
Solomon, R. L. (1980) · American Psychologist · doi:10.1037//0003-066x.35.8.691 · Cited by 1,196 · see citing works
The opponent-process theory of acquired motivation: the costs of pleasure and the benefits of pain
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“Peer socialization and support experienced during participation in organized sports promotes psychosocial well-being and healthy youth development (Kiluk et al., 2009; Solomon, 1980), and could prevent any social anxiety resulting from isolation on computers/videogames.”
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BackgroundReliability of the 1999 youth risk behavior survey questionnaire
BRENER, N., KANN, L., MCMANUS, T., KINCHEN, S., SUNDBERG, E., & ROSS, J. (2002) · Journal of Adolescent Health · doi:10.1016/s1054-139x(02)00339-7 · Cited by 1,101 · cited 2× · see citing works
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Passive Facebook usage undermines affective well-being: Experimental and longitudinal evidence.
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BackgroundRelations among loneliness, social anxiety, and problematic Internet use
Caplan, S. E. (2007) · CyberPsychology & Behavior · doi:10.1089/cpb.2006.9963 · Cited by 948 · cited 1× · see citing works
“Additionally, SP can be both a risk factor for and consequence of excessive computer use (Selfhout et al., 2009; Caplan, 2006).”
BackgroundInternet Addiction or Excessive Internet Use
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BackgroundLeventhal, A. M., Strong, D. R., Kirkpatrick, M. G., Unger, J. B., Sussman, S., Riggs, N. R., Stone, M. D., Khoddam, R., Samet, J. M., & Audrain-McGovern, J. (2015) · JAMA · doi:10.1001/jama.2015.8950 · Cited by 913 · cited 1× · see citing works
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MethodSelf-citationPsychometric properties of the revised child anxiety and depression scale in a clinical sample
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MethodExercise for the treatment of depression and anxiety
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“(e.g., passive social media use) may become socially isolated or may engage in upward social comparison, whereby feelings of inferiority and envy reduce emotional well-being (Frison and Eggermont, 2016; Verduyn et al., 2015; Verduyn et al., 2017; Nesi and Prinstein, 2015).”
BackgroundYouth risk behavior surveillance - United States, 2009.
Eaton, D. K., Kann, L. K., Kinchen, S., Shanklin, S. L., Ross, J. G., Hawkins, J., Harris, W. A., Lowry, R., McManus, T., Chyen, D., et al. (2010) · PubMed · Cited by 631 · see citing works
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“While positive associations between screen-based sedentary behaviors and emotional disorder symptoms have been previously identified, much of the work to date is cross-sectional (Hoare et al., 2016; Teychenne et al., 2015), and thus it is plausible that the associations are reciprocal (Gunnell et al.”
BackgroundFrison, E., & Eggermont, S. (2016) · Social Science Computer Review · doi:10.1177/0894439314567449 · Cited by 519 · cited 1× · see citing works
“, passive social media use) may become socially isolated or may engage in upward social comparison, whereby feelings of inferiority and envy reduce emotional well-being (Frison and Eggermont, 2016; Verduyn et al., 2015; Verduyn et al., 2017; Nesi and Prinstein, 2015).”
BackgroundRegular exercise, anxiety, depression and personality: a population-based study
De Moor, M. H. M., Beem, A. L., Stubbe, J. H., Boomsma, D. I., & De Geus, E. J. C. (2006) · Preventive Medicine · doi:10.1016/j.ypmed.2005.12.002 · Cited by 493 · see citing works
The Developmental Psychopathology of Anxiety
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Cyber and Traditional Bullying: Differential Association with Depression
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“An additional aspect that is unique to computer/videogame use and may partially explain this finding is the avenue for cyber-bullies and their victims to intersect, leading to emotional health disturbances for both the bully and the victim (Hoge et al., 2017; Wang et al., 2011).”
BackgroundScreen time is associated with depression and anxiety in Canadian youth
Maras, D., Flament, M. F., Murray, M., Buchholz, A., Henderson, K. A., Obeid, N., & Goldfield, G. S. (2015) · Preventive Medicine · doi:10.1016/j.ypmed.2015.01.029 · Cited by 406 · cited 2× · see citing works
“Computer and videogame use were combined in our survey, despite literature suggesting these two types of screen-based sedentary behaviors might influence emotional health in different ways (Maras et al., 2015; Casiano et al., 2012).”
BackgroundMethodSelfhout, M. H. W., Branje, S. J. T., Delsing, M., ter Bogt, T. F. M., & Meeus, W. H. J. (2009) · Journal of Adolescence · doi:10.1016/j.adolescence.2008.10.011 · Cited by 375 · cited 2× · see citing works
“This study extends previous evidence of longitudinal associations between depression and screen-based sedentary behavior (Sund et al., 2011; Primack et al., 2009; Selfhout et al., 2009) and provides novel findings that associations were more consistent for anxiety disorder symptoms and computer/videogame use, regardle…”
BackgroundResultPate, R. R., Mitchell, J. A., Byun, W., & Dowda, M. (2011) · British Journal of Sports Medicine · doi:10.1136/bjsports-2011-090192 · Cited by 375 · cited 1× · see citing works
“, television, computer, videogames) can increase risk for a host of adverse cardiometabolic, social, and health outcomes throughout youth and adulthood (Pate et al., 2011; Sisson et al., 2009; Utter et al., 2003; Sardinha et al., 2008; Lou, 2014; Biswas et al., 2015; Chassiakos et al., 2016).”
BackgroundDesai, R. A., Krishnan‐Sarin, S., Cavallo, D. A., & Potenza, M. N. (2010) · PEDIATRICS · doi:10.1542/peds.2009-2706 · Cited by 372 · cited 1× · see citing works
“Screen-based sedentary behaviors were measured using two items from the Youth Risk Behavior Surveillance System (YRBSS) survey (Eaton et al., 2010).”
MethodRa, C. K., Cho, J., Stone, M. D., De La Cerda, J., Goldenson, N. I., Moroney, E., Tung, I., Lee, S. S., & Leventhal, A. M. (2018) · JAMA · doi:10.1001/jama.2018.8931 · Cited by 360 · cited 1× · see citing works
“Additionally, we did not assess active versus passive screenbased sedentary behaviors, however evidence in a similar sample of youth indicates that both forms of screen-based sedentary behaviors influence mental health outcomes similarly (Ra et al., 2018).”
BackgroundSelf-citationThe association between sedentary behaviour and risk of anxiety: a systematic review
Teychenne, M., Costigan, S. A., & Parker, K. (2015) · BMC Public Health · doi:10.1186/s12889-015-1843-x · Cited by 351 · cited 1× · see citing works
“While positive associations between screen-based sedentary behaviors and emotional disorder symptoms have been previously identified, much of the work to date is cross-sectional (Hoare et al., 2016; Teychenne et al., 2015), and thus it is plausible that the associations are reciprocal (Gunnell et al.”
BackgroundPhysical activity, leisure-time screen use and depression among children and young adolescents
Kremer, P., Elshaug, C., Leslie, E., Toumbourou, J. W., Patton, G. C., & Williams, J. (2014) · Journal of Science and Medicine in Sport · doi:10.1016/j.jsams.2013.03.012 · Cited by 287 · cited 2× · see citing works
“However, the accumulation of as little as 2 h of screen-time per day can be associated with depressive or anxiety (emotional) disorder symptoms in youth (Kremer et al., 2014; Hoare et al., 2016; Katon et al., 2010); with the prevalence of emotional disorders being highest among adolescents compared to all other age gr…”
BackgroundUtter, J., Neumark-Sztainer, D., Jeffery, R., & Story, M. (2003) · Journal of the American Dietetic Association · doi:10.1016/s0002-8223(03)01079-4 · Cited by 283 · cited 1× · see citing works
“, television, computer, videogames) can increase risk for a host of adverse cardiometabolic, social, and health outcomes throughout youth and adulthood (Pate et al., 2011; Sisson et al., 2009; Utter et al., 2003; Sardinha et al., 2008; Lou, 2014; Biswas et al., 2015; Chassiakos et al., 2016).”
BackgroundOrtega, F. B., Konstabel, K., Pasquali, E., Ruiz, J. R., Hurtig-Wennlöf, A., Mäestu, J., Löf, M., Harro, J., Bellocco, R., Labayen, I., et al. (2013) · PLoS ONE · doi:10.1371/journal.pone.0060871 · Cited by 281 · cited 1× · see citing works
“The YRBSS items also did not differentiate weekday from weekend day screen-based sedentary behaviors, which may overlook variations in youth's screen time accumulation across the week (Ortega et al., 2013).”
BackgroundSisson, S. B., Church, T. S., Martin, C. K., Tudor-Locke, C., Smith, S. R., Bouchard, C., Earnest, C. P., Rankinen, T., Newton, R. L., & Katzmarzyk, P. T. (2009) · International Journal of Pediatric Obesity · doi:10.3109/17477160902934777 · Cited by 259 · see citing works
Internet use by the socially fearful: addiction or therapy?
Campbell, A. J., Cumming, S. R., & Hughes, I. (2006) · CyberPsychology & Behavior · doi:10.1089/cpb.2006.9.69 · Cited by 249 · cited 1× · see citing works
“Those who fear in-person social interactions may gravitate toward computer use as means of communicating with peers; however, online communication may not increase social skills and comfort with in-person communication (Campbell et al., 2006; Hoge et al., 2017), which could increase risk of SP symptoms.”
BackgroundBrodersen, N. H., Steptoe, A., Williamson, S., & Wardle, J. (2005) · Annals of Behavioral Medicine · doi:10.1207/s15324796abm2901_2 · Cited by 249 · see citing works
Digital Media, Anxiety, and Depression in Children
Hoge, E., Bickham, D., & Cantor, J. (2017) · Pediatrics · doi:10.1542/peds.2016-1758g · Cited by 237 · cited 2× · see citing works
“An additional aspect that is unique to computer/videogame use and may partially explain this finding is the avenue for cyber-bullies and their victims to intersect, leading to emotional health disturbances for both the bully and the victim (Hoge et al., 2017; Wang et al., 2011).”
BackgroundCarson, V., & Janssen, I. (2011) · BMC Public Health · doi:10.1186/1471-2458-11-274 · Cited by 222 · cited 1× · see citing works
“To be consistent with prior research (Carson and Janssen, 2011), and to reflect the recently estimated average amount of self-reported screen-based sedentary behavior in a population-based study of United States youth (Twenge and Campbell, 2018), responses were dichotomized as ≥4 h of television viewing per day vs.”
ResultScreen time, physical activity and mental health among urban adolescents in China
Cao, H., Qian, Q., Weng, T., Yuan, C., Sun, Y., Wang, H., & Tao, F. (2011) · Preventive Medicine · doi:10.1016/j.ypmed.2011.09.002 · Cited by 211 · cited 2× · see citing works
“Next, the screen-based sedentary behavior by physical activity interaction term and the screenbased sedentary behavior by sex interaction term were then added in separate models to test these variables as moderators of the association of interest, as previous studies suggest (Cao et al., 2011; Griffiths et al., 2010;…”
BackgroundMethodGunnell, K. E., Flament, M. F., Buchholz, A., Henderson, K. A., Obeid, N., Schubert, N., & Goldfield, G. S. (2016) · Preventive Medicine · doi:10.1016/j.ypmed.2016.04.002 · Cited by 196 · cited 3× · see citing works
“, 2015), and thus it is plausible that the associations are reciprocal (Gunnell et al., 2016; Houghton et al., 2018).”
BackgroundMethodSardinha, L. B., Andersen, L. B., Anderssen, S. A., Quitério, A., Ornelas, R., Froberg, K., Riddoch, C., & Ekelund, U. (2008) · Diabetes Care · doi:10.2337/dc07-1286 · Cited by 189 · see citing works
Rubin, D.B.: Multiple imputation for nonresponse in surveys
Toutenburg, H. (1990) · Statistical Papers · doi:10.1007/bf02924688 · Cited by 184 · cited 1× · see citing works
“…data for any of the outcome variables were excluded, while respondents with missing data on any of the covariates (other than sex and physical activity) were included and addressed using multiple imputation (note the available N for each covariate in Supplemental Table 1) (Toutenburg, 1990).”
MethodRubin, K. H., & Burgess, K. B. (2001) · Oxford University Press eBooks · doi:10.1093/med:psych/9780195123630.003.0018 · Cited by 173 · cited 1× · see citing works
“Given that television viewing was not consistently associated with emotional disorder symptoms in the current study, we draw from the social withdrawal theory, which postulates that screen-based sedentary behavior may relate to poorer emotional health by promoting social isolation (Rubin and Burgess, 2001).”
BackgroundHoughton, S., Lawrence, D., Hunter, S. C., Rosenberg, M., Zadow, C., Wood, L., & Shilton, T. (2018) · Journal of Youth and Adolescence · doi:10.1007/s10964-018-0901-y · Cited by 162 · cited 2× · see citing works
“, 2015), and thus it is plausible that the associations are reciprocal (Gunnell et al., 2016; Houghton et al., 2018).”
BackgroundMedia Use and Adolescent Psychological Adjustment: An Examination of Gender Differences
Ohannessian, C. M. (2009) · Journal of Child and Family Studies · doi:10.1007/s10826-009-9261-2 · Cited by 144 · cited 2× · see citing works
“Next, the screen-based sedentary behavior by physical activity interaction term and the screenbased sedentary behavior by sex interaction term were then added in separate models to test these variables as moderators of the association of interest, as previous studies suggest (Cao et al., 2011; Griffiths et al., 2010;…”
MethodSund, A. M., Larsson, B., & Wichstrøm, L. (2011) · Social Psychiatry and Psychiatric Epidemiology · doi:10.1007/s00127-010-0208-0 · Cited by 141 · cited 1× · see citing works
“This study extends previous evidence of longitudinal associations between depression and screen-based sedentary behavior (Sund et al., 2011; Primack et al., 2009; Selfhout et al., 2009) and provides novel findings that associations were more consistent for anxiety disorder symptoms and computer/videogame use, regardle…”
ResultOlds, T., Ridley, K., & Dollman, J. (2006) · Australian and New Zealand Journal of Public Health · doi:10.1111/j.1467-842x.2006.tb00106.x · Cited by 112 · cited 1× · see citing works
“It is estimated that adolescents spend approximately 4 h daily engaged in leisure-time screen-based sedentary behaviors (Twenge and Campbell, 2018; Olds et al., 2006; Suchert et al., 2015).”
BackgroundDepressive symptoms in adolescence: the association with multiple health risk behaviors
Katon, W., Richardson, L., Russo, J., McCarty, C. A., Rockhill, C., McCauley, E., Richards, J., & Grossman, D. C. (2010) · General Hospital Psychiatry · doi:10.1016/j.genhosppsych.2010.01.008 · Cited by 111 · cited 2× · see citing works
“However, the accumulation of as little as 2 h of screen-time per day can be associated with depressive or anxiety (emotional) disorder symptoms in youth (Kremer et al., 2014; Hoare et al., 2016; Katon et al., 2010); with the prevalence of emotional disorders being highest among adolescents compared to all other age gr…”
BackgroundKösters, M. P., Chinapaw, M. J. M., Zwaanswijk, M., van der Wal, M. F., & Koot, H. M. (2015) · BMC Psychiatry · doi:10.1186/s12888-015-0509-7 · Cited by 107 · cited 1× · see citing works
“The RCADS has shown adequate factorial reliability and convergent validity in prior work among youth (Chorpita et al., 2005; Kosters et al., 2015).”
Griffiths, L. J., Dowda, M., Dezateux, C., & Pate, R. (2010) · International Journal of Behavioral Nutrition and Physical Activity · doi:10.1186/1479-5868-7-30 · Cited by 93 · cited 2× · see citing works
“Next, the screen-based sedentary behavior by physical activity interaction term and the screenbased sedentary behavior by sex interaction term were then added in separate models to test these variables as moderators of the association of interest, as previous studies suggest (Cao et al., 2011; Griffiths et al., 2010;…”
BackgroundMethodSport participation and anxiety in children with ADHD
Kiluk, B. D., Weden, S., & Culotta, V. P. (2009) · Journal of Attention Disorders · doi:10.1177/1087054708320400 · Cited by 90 · cited 1× · see citing works
“Peer socialization and support experienced during participation in organized sports promotes psychosocial well-being and healthy youth development (Kiluk et al., 2009; Solomon, 1980), and could prevent any social anxiety resulting from isolation on computers/videogames.”
BackgroundMedia use and health outcomes in adolescents: findings from a nationally representative survey.
Casiano, H., Kinley, J., Katz, L. Y., Chartier, M., & Sareen, J. (2012) · Europe PMC (PubMed Central) · Cited by 72 · see citing works
The physical activity profile of active children in England
Payne, S., Townsend, N., & Foster, C. (2013) · International Journal of Behavioral Nutrition and Physical Activity · doi:10.1186/1479-5868-10-136 · Cited by 52 · cited 1× · see citing works
“Adolescents often accumulate a majority of their physical activity in the form of organized sports (Payne et al., 2013).”
BackgroundSuchert, V., Hanewinkel, R., Isensee, B., & läuft Study Group (2015) · Journal of Adolescence · doi:10.1016/j.adolescence.2015.03.014 · Cited by 49 · cited 1× · see citing works
“It is estimated that adolescents spend approximately 4 h daily engaged in leisure-time screen-based sedentary behaviors (Twenge and Campbell, 2018; Olds et al., 2006; Suchert et al., 2015).”
BackgroundSocial phobia and educational and interpersonal impairments in adolescence: a prospective study
Ranta, K., La Greca, A. M., Kaltiala-Heino, R., & Marttunen, M. (2016) · Child Psychiatry & Human Development · doi:10.1007/s10578-015-0600-9 · Cited by 36 · cited 1× · see citing works
“, social phobia is linked with interpersonal deficits) (Ranta et al., 2016), the association between screen time and emotional disorders may not be monotonic across different types of screen-based sedentary behaviors and emotional disorders.”
BackgroundAssociation Between Media Use in Adolescence and Depression in Young Adulthood: A Longitudinal Study
Primack, B. A., Swanier, B., Georgiopoulos, A. M., Land, S. R., & Fine, M. J. (2009) · Archives of General Psychiatry · doi:10.1001/archgenpsychiatry.2008.532 · Cited by 30 · cited 1× · see citing works
“This study extends previous evidence of longitudinal associations between depression and screen-based sedentary behavior (Sund et al., 2011; Primack et al., 2009; Selfhout et al., 2009) and provides novel findings that associations were more consistent for anxiety disorder symptoms and computer/videogame use, regardle…”
ResultSalvy, S.-J., Feda, D. M., Epstein, L. H., & Roemmich, J. N. (2017) · Preventive Medicine Reports · doi:10.1016/j.pmedr.2017.04.009 · Cited by 24 · cited 1× · see citing works
“However recent evidence indicates that television viewing often occurs in the presence of peers and family members (Busschaert et al., 2016; Salvy et al., 2017).”
BackgroundLongitudinal Association of Sleep Problems and Distress Tolerance During Adolescence
Kechter, A., & Leventhal, A. M. (2018) · Behavioral Medicine · doi:10.1080/08964289.2018.1514362 · Cited by 17 · cited 1× · see citing works
“One study among a similar sample of adolescents found that sleep problems predicted lower distress tolerance skills and were more likely to be absorbed by, or ruminate on, negative emotions one year later (Kechter and Leventhal, 2018), which is a prominent symptom of GAD.”
BackgroundSelf-citationCharacteristics associated with media use in early adolescence
Godinho, J., Araújo, J., Barros, H., & Ramos, E. (2014) · Cadernos de Saúde Pública · doi:10.1590/0102-311x00100313 · Cited by 16 · see citing works
Busschaert, C., Ridgers, N. D., Bourdeaudhuij, I. D., Cardon, G., Cauwenberg, J. V., & Cocker, K. A. D. (2016) · PLoS ONE · doi:10.1371/journal.pone.0167553 · Cited by 15 · cited 1× · see citing works
“However recent evidence indicates that television viewing often occurs in the presence of peers and family members (Busschaert et al., 2016; Salvy et al., 2017).”
BackgroundBidirectional association between sedentary behaviour and depressive symptoms in adolescent girls
Raudsepp, L. (2016) · European Journal of Sport Science · doi:10.1080/17461391.2016.1174312 · Cited by 14 · cited 1× · see citing works
“Previous longitudinal studies have found bi-directional associations between screen-based sedentary behaviors, anxiety, and depression in adolescents (Gunnell et al., 2016; Houghton et al., 2018; Raudsepp, 2016).”
Background
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Riehm, K. E., Feder, K. A., Tormohlen, K. N., Crum, R. M., Young, A. S., Green, K. M., Pacek, L. R., La Flair, L. N., & Mojtabai, R. (2019) · JAMA Psychiatry · doi:10.1001/jamapsychiatry.2019.2325 · Cited by 511 · see citing works
Francisco, R., Pedro, M. F., Delvecchio, E., Espada, J. P., Morales, A., Mazzeschi, C., & Orgilés, M. (2020) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2020.570164 · Cited by 356 · see citing works
Ethics of the Attention Economy: The Problem of Social Media Addiction
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The Conceptual and Methodological Mayhem of “Screen Time”
K. Kaye, L., Orben, A., A. Ellis, D., C. Hunter, S., & Houghton, S. (2020) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph17103661 · Cited by 304 · see citing works
“This holds when exploring specific forms of screen activities such as video games [46], social media [5,6,47,48], and passive screen use [21].”
BackgroundTang, S., Werner-Seidler, A., Torok, M., Mackinnon, A. J., & Christensen, H. (2021) · Clinical Psychology Review · doi:10.1016/j.cpr.2021.102021 · Cited by 284 · see citing works
Belcher, B. R., Zink, J., Azad, A., Campbell, C. E., Chakravartti, S. P., & Herting, M. M. (2020) · Biological Psychiatry Cognitive Neuroscience and Neuroimaging · doi:10.1016/j.bpsc.2020.08.005 · Cited by 312 · see citing works
Self-citationSewall, C. J. R., Bear, T. M., Merranko, J., & Rosen, D. (2020) · Mobile Media & Communication · doi:10.1177/2050157920902830 · Cited by 139 · see citing works
Zink, J., Belcher, B. R., Imm, K., & Leventhal, A. M. (2020) · BMC Public Health · doi:10.1186/s12889-020-08572-1 · Cited by 105 · see citing works
Self-citationScreen Time and Its Health Consequences in Children and Adolescents
Priftis, N., & Panagiotakos, D. (2023) · Children · doi:10.3390/children10101665 · Cited by 100 · see citing works
“Reversibly, no association was found between pre-existing panic disorder symptoms and ST, while pre-existing depression or anxiety symptoms led to more computer and VG usage [31].”
BackgroundInfluentialNagata, J. M., Al-Shoaibi, A. A. A., Leong, A. W., Zamora, G., Testa, A., Ganson, K. T., & Baker, F. C. (2024) · BMC Public Health · doi:10.1186/s12889-024-20102-x · Cited by 103 · see citing works
“Some studies support a positive cross-sectional and longitudinal association between screen time and anxiety symptoms in adolescents [52, 53], but others found no significant association between screen time at baseline and changes in anxiety over time [54, 55].”
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Baiden, P., Tadeo, S. K., & Peters, K. E. (2019) · Psychiatry Research · doi:10.1016/j.psychres.2019.112586 · Cited by 82 · see citing works
Association of Physical Activity and Screen Time With Body Mass Index Among US Adolescents
Nagata, J. M., Smith, N., Alsamman, S., Lee, C. M., Dooley, E. E., Kiss, O., Ganson, K. T., Wing, D., Baker, F. C., & Gabriel, K. P. (2023) · JAMA Network Open · doi:10.1001/jamanetworkopen.2022.55466 · Cited by 84 · see citing works
Screen time and depression risk: A meta-analysis of cohort studies
Li, L., Zhang, Q., Zhu, L., Zeng, G., Huang, H., Zhuge, J., Kuang, X., Yang, S., Yang, D., Chen, Z., et al. (2022) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2022.1058572 · Cited by 71 · see citing works
“(42) H&H USA 2,525 Range 13–16; mean 14.”
BackgroundMougharbel, F., & Goldfield, G. S. (2020) · Current Obesity Reports · doi:10.1007/s13679-020-00401-1 · Cited by 67 · see citing works
Ghanamah, R., & Eghbaria-Ghanamah, H. (2021) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph18062946 · Cited by 43 · see citing works
Increased Screen Time for Children and Youth During the COVID-19 Pandemic
Toombs, E., Mushquash, C. J., Mah, L., Short, K., Young, N. L., Cheng, C., Zhu, L., Strudwick, G., Birken, C. S., Hopkins, J. P., et al. (2022) · doi:10.47326/ocsat.2022.03.59.1.0 · Cited by 41 · see citing works
Zika, M. A., & Becker, L. (2021) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2021.653108 · Cited by 39 · see citing works
“The authors of two studies (Rocha et al., 2014; Zink et al., 2019) were contacted, and all responded to the request.”
BackgroundJohnstad, P. G. (2024) · Frontiers in Public Health · doi:10.3389/fpubh.2023.1268339 · Cited by 37 · see citing works
Takahashi, M., Adachi, M., Hirota, T., Nishimura, T., Shinkawa, H., Mori, H., & Nakamura, K. (2022) · Computers in Human Behavior · doi:10.1016/j.chb.2022.107251 · Cited by 29 · see citing works
Nagata, J. M., Weinstein, S., Alsamman, S., Lee, C. M., Dooley, E. E., Ganson, K. T., Testa, A. M., Gooding, H. C., Kiss, O., Baker, F. C., et al. (2024) · BMC Public Health · doi:10.1186/s12889-024-18790-6 · Cited by 26 · see citing works
Association between screen time exposure, anxiety, and sleep quality in adolescents
Santiago, F. L., da Silva, A. O., Silva, R. I. D. S., Melo, W. V. D. C., Filho, E. D. A. R., Pirauá, A. L. T., Farah, B. Q., & de Oliveira, L. M. F. T. (2022) · Salud Mental · doi:10.17711/sm.0185-3325.2022.017 · Cited by 20 · see citing works
“The higher use of these devices is associated with a higher level of anxiety (Moge & Romano, 2020; Zink et al., 2019), which can impair the quality of sleep.”
BackgroundGao, J., & Gao, L. (2024) · Acta Psychologica · doi:10.1016/j.actpsy.2024.104530 · Cited by 20 · see citing works
Impact of Mobile Phone Screen Exposure on Adolescents’ Cognitive Health
Poujol, M. C., Pinar-Martí, A., Persavento, C., Delgado, A., López-Vicente, M., & Júlvez, J. (2022) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph191912070 · Cited by 17 · see citing works
“However, there is a concern that the range of time spent exposed to mobile phone screens reported by students was too low since studies show that 75% of adolescents exceed the amount of recommended leisure screen-time exposure of two hours [8,9], which leads to questioning the truthfulness of the students’ answers reg…”
BackgroundInfluentialEjaz, W., Altay, S., & Naeem, G. (2023) · Digital Health · doi:10.1177/20552076231186075 · Cited by 19 · see citing works
Free Time Activities of High School Students: Sports or Video Games?
Balatoni, I. (2020) · Athens Journal of Sports · doi:10.30958/ajspo.7-2-4 · Cited by 13 · see citing works
Feder, K. A., Riehm, K. E., & Mojtabai, R. (2020) · JAMA Psychiatry · doi:10.1001/jamapsychiatry.2019.4503 · Cited by 12 · see citing works
Zahedi, S., Jaffer, R., & Iyer, A. (2021) · International Journal of Educational Research Open · doi:10.1016/j.ijedro.2021.100094 · Cited by 7 · see citing works
Li, S., Luo, X., Song, L., Gao, X., & Shen, Y. (2024) · Psychology Research and Behavior Management · doi:10.2147/prbm.s489186 · Cited by 9 · see citing works
Modeling the factors related to sensibility in cyberbullying of university students
Durak, H. Y., & Avcı, Ü. (2022) · Current Psychology · doi:10.1007/s12144-022-03832-2 · Cited by 9 · see citing works
“More time spent on digital technology causes higher depression levels (Twenge et al., 2018), and individuals with higher depression levels also spend more time on digital technology (Zink et al., 2019).”
BackgroundPatterns of Objectively Measured Sedentary Time and Emotional Disorder Symptoms Among Youth
Zink, J., Yang, C., McAlister, K. L., Huh, J., Pentz, M. A., Page, K. A., Belcher, B. R., & Dunton, G. F. (2022) · Journal of Pediatric Psychology · doi:10.1093/jpepsy/jsac014 · Cited by 8 · see citing works
Self-citationTiraboschi, G. A., Garon‐Carrier, G., Smith, J., & Fitzpatrick, C. (2023) · Preventive Medicine Reports · doi:10.1016/j.pmedr.2023.102471 · Cited by 9 · see citing works
“Zink et al. (2019) and Khouja et al. (2019) found that adolescent computer use predicted higher anxiety levels in later adolescence.”
BackgroundResultZink, J., Berrigan, D. A., Broadney, M. M., Shareef, F., Papachristopoulou, A., Brady, S. M., Bernstein, S. B., Brychta, R. J., Hattenbach, J. D., Tigner, I. L., et al. (2020) · Pediatric Exercise Science · doi:10.1123/pes.2019-0169 · Cited by 7 · see citing works
Self-citationYang, C., Zink, J., Belcher, B. R., Kanning, M. K., & Dunton, G. F. (2021) · Annals of Behavioral Medicine · doi:10.1093/abm/kaaa124 · Cited by 6 · see citing works
“Similarly, as older children may spend more of their sedentary time engaged in social media, concerns have been raised that this may especially impair mental health in adolescents [60, 61].”
BackgroundSelf-citationShinde, S., Perumal, N., Vandormael, A. M., Tadesse, A. W., Mwanyika‐Sando, M., Bärnighausen, T., Sharma, D., & Fawzi, W. W. (2023) · Maternal and Child Nutrition · doi:10.1111/mcn.13492 · Cited by 8 · see citing works
Cross-Sectional Associations of Lifestyle Behaviors with Depressive Symptoms in Adolescents
Kong, W., & Gu, J. (2022) · International Journal of Mental Health Promotion · doi:10.32604/ijmhp.2022.022123 · Cited by 6 · see citing works
Hilton, M. (2023) · Proceedings of the Human Factors and Ergonomics Society Annual Meeting · doi:10.1177/21695067231199684 · Cited by 6 · see citing works
“Given existing discourse around the potential harm of excessive “screen time”, particularly in the context of the internet, a research gap exists between “Dark Patterns” and the mental health of users (Twenge et al., 2017; Zink et al., 2019).”
BackgroundVarsori, E., & Pereira, S. (2020) · Texto Digital · doi:10.5007/1807-9288.2020v16n2p113 · Cited by 5 · see citing works
Cook, S., Hamilton, H. A., Montazer, S., Sloan, L., Wickens, C. M., Cheung, A., Boak, A., Turner, N. E., & Mann, R. E. (2021) · The Canadian Journal of Psychiatry · doi:10.1177/0706743720987902 · Cited by 6 · see citing works
“’s(21) results may support this interpretation, and Zink et al.(80) observed reciprocal relationships between screen time and emotional disorder symptoms in adolescents.”
Matusova, M., Maráček, M., Pavelka, J., Ng, K., Medina, C., Tylsarova, N., Bucksch, J., & Hamřík, Z. (2025) · BMC Public Health · doi:10.1186/s12889-025-25950-9 · Cited by 4 · see citing works
“Evidence indicates that engaging in more than two hours of recreational screen time per day is associated with adverse outcomes, including higher odds of obesity [3, 11], cardiometabolic risk [12, 13], poorer mental health [14, 15], disrupted sleep [16], and unhealthy eating habits [17].”
Al-Shoaibi, A. A. A., Helmer, C. K., Shim, J. E., Choi, W. W., Dooley, E. E., Gooding, H. C., Gabriel, K. P., Baker, F. C., & Nagata, J. M. (2025) · Childhood Obesity · doi:10.1089/chi.2025.0022 · Cited by 3 · see citing works
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Die Nutzung von sozialen Medien durch Kinder und Jugendliche
Müller, K. W. (2020) · Kinder- und Jugendmedizin · doi:10.1055/a-1204-5116 · Cited by 3 · see citing works
“[8] Zink J, Belcher BR, Kechter A et al.”
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“This reported positive longitudinal associations between different types of screen time and emotional disorders [27].”
Bevan, E., Sheridan, C., Botchey, S., Kelly, P., & Reid, H. A. B. (2025) · Clinical Journal of Sport Medicine · doi:10.1097/jsm.0000000000001311 · Cited by 2 · see citing works
Imai, S., Close, A., Jones, T., & Jones, K. T. (2025) · Healthcare · doi:10.3390/healthcare13222833 · Cited by 1 · see citing works
“Furthermore, reducing screen time, partly by replacing it with physical activities, may alleviate depressive symptoms [21–23], reinforcing the importance of achieving balance in daily activities.”
Guan, D., Wang, J., Yang, Q., & Qiao, Z. (2026) · Mental health and physical activity · doi:10.1016/j.mhpa.2026.100766 · Cited by 1 · see citing works
Booker, C. L., James‐Hawkins, L., Kennedy, E., & Kelly, Y. J. (2021) · SSRN Electronic Journal · doi:10.2139/ssrn.3911106 · Cited by 1 · see citing works
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Factors Associated with Mental Health Care among Adolescents in Southern California
Rivas, G. S., Canady, M. T., Klemm, G., Barrington‐Trimis, J. L., & Harlow, A. F. (2024) · Journal of School Health · doi:10.1111/josh.13522
Coaching Generation Z: Necessity, challenges and opportunities
Hulbert‐Williams, L., Wilkinson, D., & Hulbert-Williams, N. (2024) · The Coaching Psychologist · doi:10.53841/bpstcp.2024.20.2.74
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“University-based studies have occasionally shown a positive correlation between screen usage and obesity [54,55], but studies on other populations have exhibited attenuation with adjustment for activity and food consumption [56].”
- Authors
- Zink, J., Belcher, B. R., Kechter, A., Stone, M. D., & Leventhal, A. M.
- Affiliations
- University of Southern California (US)
- University of California San Diego (US)
- Corresponding author
- Leventhal, Adam M.
- Venue
- Preventive Medicine Reports
- Publisher
- Elsevier BV
- Published
- 2019-03
- Volume
- 13
- Pages
- 281-288
- ISSN
- 2211-3355 (ISSN-L)
- PMC
- PMC6354617
- OpenAlex
- W2911516854
- Cited by
- 62
- References
- 78
- Citations by year
- 2026: 4 · 2025: 8 · 2024: 10 · 2023: 8 · 2022: 9 · 2021: 8 · 2020: 13 · 2019: 2
- FWCI
- 5.48
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Preventive Medicine Reports (publishedVersion, cc-by-nc-nd)
- Europe PMC (PubMed Central) (publishedVersion, cc-by-nc-nd)
- PubMed Central (publishedVersion, cc-by-nc-nd)
- PubMed (publishedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Funders
- National Institutes of Health (T32 CA009492)
- National Institute on Drug Abuse (R01-DA033296)
- Topics
- Health Sciences › Medicine › Physiology › Physical Activity and Health
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Clinical Psychology › Child and Adolescent Psychosocial and Emotional Development
- Keywords
- screen time, television viewing, sedentary behavior, depression, generalized anxiety disorder, panic disorder, social anxiety disorder, physical activity, bidirectional relationship, adolescent mental health, high school students
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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