Cited by 621Autism Spectrum Disorder ResearchBehavioral and Psychological StudiesSocial Robot Interaction and HRI

Innovative technology-based interventions for autism spectrum disorders: a meta-analysis

Grynszpan, Ouriel, Weiss, Patrice L (Tamar), Perez-Diaz, Fernando, Gal, Eynat·2014·Autism

Abstract

This article reports the results of a meta-analysis of technology-based intervention studies for children with autism spectrum disorders. We conducted a systematic review of research that used a pre-post design to assess innovative technology interventions, including computer programs, virtual reality, and robotics. The selected studies provided interventions via a desktop computer, interactive DVD, shared active surface, and virtual reality. None employed robotics. The results provide evidence for the overall effectiveness of technology-based training. The overall mean effect size for posttests of controlled studies of children with autism spectrum disorders who received technology-based interventions was significantly different from zero and approached the medium magnitude, d = 0.47 (confidence interval: 0.08-0.86). The influence of age and IQ was not significant. Differences in training procedures are discussed in the light of the negative correlation that was found between the intervention durations and the studies' effect sizes. The results of this meta-analysis provide support for the continuing development, evaluation, and clinical usage of technology-based intervention for individuals with autism spectrum disorders.

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Registry

Crossref · 10.1177/1362361313476767

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98 of 98 references verified0 citation errors · 0 not checkable

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  • The presented approach is aligned with the recommendations made by Grynszpan et al. (2014) for the design of more accessible interventions.

    “In that way, the presented approach is aligned with the recommendations made by Grynszpan et al. (2014) for the design of more accessible interventions.”

    From iSenseVR: bringing VR exposure therapy outside the laboratory (2019) · cites this paper as Grynszpan et al. (2014)

  • Games for children with ASD-related symptoms showed comparable moderate effect as found by Grynszpan et al. for technology-based (non-serious gaming) interventions for children with autism spectrum-related symptoms (d = 0.47).

    “Games for children with ASD-related symptoms showed comparable moderate effect as found by Grynszpan et al. (85) for technology-based (non-serious gaming) interventions for children with autism spectrum-related symptoms (d = 0.47).”

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Authors
Grynszpan, O., Weiss, P. L. (., Perez-Diaz, F., & Gal, E.
Affiliations
  • Centre National de la Recherche Scientifique (FR)
  • University of Haifa (IL)
  • CNRS USR 3246, France
Venue
Autism
Published
2013-10-03
Volume
18
Issue
4
Pages
346-361
ISSN
  • 1362-3613 (ISSN-L)
  • 1461-7005
OpenAlex
W2165069154
Cited by
621
References
98
Citations by year
2026: 112 · 2025: 37 · 2024: 44 · 2023: 65 · 2022: 41 · 2021: 61 · 2020: 61 · 2019: 49 · 2018: 54 · 2017: 43 · 2016: 26 · 2015: 16 · 2014: 8 · 2013: 4
FWCI
1.54
Type
journal article
Language
en
Open access
closed
Locations
  • Autism (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Autism Spectrum Disorder Research
  • Social Sciences › Psychology › Developmental and Educational Psychology › Behavioral and Psychological Studies
  • Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
Keywords
autism spectrum disorder, technology-based interventions, computer-based training, virtual reality, interactive DVD, children, intervention effectiveness, intervention duration
MeSH terms
Child, Child Development Disorders, Pervasive, Female, Humans, Male, Patient Education as Topic, Robotics, Technology, Therapy, Computer-Assisted, Therapies, Investigational, Virtual Reality Exposure Therapy

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