Cited by 2,753Virtual Reality Applications and ImpactsCultural Studies and PostmodernismAugmented Reality Applications

The DOI matches its Crossref record; 262 of the 284 references it cites were found in a registry or an index, and 21 are not checked yet; none of the 238 sources its claims cite is checked for support yet.

Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy

Open access

Abstract

The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persistent cross platform metaverse. Separating the hype and “meta…” rebranding from current reality is difficult, as “big tech” paints a picture of the transformative nature of the metaverse and how it will positively impact people in their work, leisure, and social interaction. The potential impact on the way we conduct business, interact with brands and others, and develop shared experiences is likely to be transformational as the distinct lines between physical and digital are likely to be somewhat blurred from current perceptions. However, although the technology and infrastructure does not yet exist to allow the development of new immersive virtual worlds at scale - one that our avatars could transcend across platforms, researchers are increasingly examining the transformative impact of the metaverse. Impacted sectors include marketing, education, healthcare as well as societal effects relating to social interaction factors from widespread adoption, and issues relating to trust, privacy, bias, disinformation, application of law as well as psychological aspects linked to addiction and impact on vulnerable people. This study examines these topics in detail by combining the informed narrative and multi-perspective approach from experts with varied disciplinary backgrounds on many aspects of the metaverse and its transformational impact. The paper concludes by proposing a future research agenda that is valuable for researchers, professionals and policy makers alike.

Checked 2026-10-06 · 21 references not checked yet

Overview

AI snapshot

Written from a shortened version of the paper’s full text (it is longer than we read).

TL;DR

This multi-perspective article synthesizes invited expert views on the metaverse’s emerging opportunities, challenges, and research agenda across marketing, retail, tourism, education, operations, law, governance, and security. It argues the metaverse may be transformational, but current technology and infrastructure cannot yet support a fully functional persistent cross-platform metaverse, and governance, privacy, safety, and legal issues remain unresolved.

Key findings

  • The metaverse is framed as a potentially transformative extension of the internet across sectors including marketing, education, healthcare, tourism/hospitality, retail, advertising, operations, and supply chains, but the paper states the technology and infrastructure do not yet exist to develop new immersive virtual worlds at scale.
  • Governance, security, privacy, and legal concerns are central: contributions discuss data security, biometric tracking, harassment, cybercrime, avatar personality/property rights, cross-border regulation, and the need for layered governance. CCDH researchers posing as minors on Oculus and VR Chat reported users were “exposed to abusive behaviour every seven minutes,” including bullying, sexual content, racism, threats of violence, and grooming of minors; Statista 2021 listed addiction to simulated reality, privacy, and mental health issues as key dangers.
  • Economic projections cited include a metaverse market of US$48 billion in 2020 predicted to reach US$829 billion in 2028, a US$1 trillion annual revenue opportunity, over US$10 billion in venture capital funding in the first ten months of 2021, and US$320 million raised by Yuga Labs from 55,000 virtual plots of land. Other cited figures include Bloomberg Intelligence’s US$800 billion market opportunity by 2024 and Morgan Stanley’s US$56 billion virtual luxury goods market by 2030.
  • The paper proposes a future research agenda organized around governance, security and safety; behavioural and social implications; operations, commerce and marketing; health and education; and negative impacts of the metaverse.

Methods

  • Design: a multi-perspective narrative approach combining invited expert contributions, following prior multi-perspective work in information systems; the paper states the contributions are largely presented in unedited form.
  • Data/sample: 20 invited contributions from experts with varied disciplinary backgrounds, covering topics such as blockchain, law, governance, marketing, retail, tourism, hospitality, education, operations, supply chain, advertising, and ephemerality.
  • Analysis: thematic synthesis in the discussion section, development of a conceptualization of the metaverse, and proposal of a future research agenda; no primary empirical data, sample, or statistical analysis is reported for the article as a whole.

Limitations

  • Stated: the metaverse is embryonic, definitions are not agreed upon, and the technology/infrastructure for a fully functional persistent cross-platform metaverse does not yet exist at scale.
  • Stated: the unedited expert-contribution format produces a “perceived unevenness of the logical flow,” and some contributions raise more questions than they answer.
  • Evident from the text: the article is a narrative/editorial synthesis rather than an empirical test, so impact claims are prospective; many market and risk figures rely on industry, consultancy, or media sources rather than primary research.

Model-written summary. Check it against the paper before relying on it.

Integrity signals

Registry

Crossref · 10.1016/j.ijinfomgt.2022.102542

Cites

262 of 283 references verified0 citation errors · 0 not checkable

Statistics

Nothing to recompute.

Figures

Image 1
CC-BY-NC-ND · From the PDF
Fig. 1 Metaverse with the environment, interface, interaction, security and privacy (Park & Kim, 2021a).
Fig. 1 Metaverse with the environment, interface, interaction, security and privacy (Park & Kim, 2021a).CC-BY-NC-ND · From the PDF
Fig. 2 Applications of the Metaverse as a tool and as a target.
Fig. 2 Applications of the Metaverse as a tool and as a target.CC-BY-NC-ND · From the PDF
Fig. 3 Security & Privacy Threats in the Metaverse.
Fig. 3 Security & Privacy Threats in the Metaverse.CC-BY-NC-ND · From the PDF
Fig. 4 Layered forms of governance.
Fig. 4 Layered forms of governance.CC-BY-NC-ND · From the PDF
Fig. 5 The xReality Framework: XR Definitions for the metaverse.
Fig. 5 The xReality Framework: XR Definitions for the metaverse.CC-BY-NC-ND · From the PDF
Fig. 6 Key Overall conceptualisation from the contributor perspectives.
Fig. 6 Key Overall conceptualisation from the contributor perspectives.CC-BY-NC-ND · From the PDF
Fig. 7 Key themes emerged from the contributor perspectives.
Fig. 7 Key themes emerged from the contributor perspectives.CC-BY-NC-ND · From the PDF

Verification

Claims the paper makes

248 Own interpretation · 202 Not checked yet · 37 No basis given

Verify all 238 references — free account

Show all 94 claims

  • It may state two separate claims as one. 146
  • Probably not a substantial claim. 356
393 of 393
  • The paper relies on this without support.

    Technology and infrastructure does not yet exist to allow the development of new immersive virtual worlds at scale - one that our avatars could transcend across platforms.

    “However, although the technology and infrastructure does not yet exist to allow the development of new immersive virtual worlds at scale -one that our avatars could transcend across platforms, researchers are increasingly examining the transformative impact of the metaverse.”
  • The paper relies on this without support.

    An agreed upon definition of the term metaverse within the literature has yet to be agreed on.

    “An agreed upon definition of the term metaverse within the literature has yet to be agreed on, however, we align with succinct definition as detailed in Damar (2021) where the study describes the metaverse as:”
  • The paper relies on this without support.

    The concept of assets and associated ownership within the metaverse, is yet to be fully explored, as is the design and use of avatars for representing and/or acting on behalf of people as their digital twins within metaverse environments and subsequently, the related human rights, legal and ethical issues.

    “The concept of assets and associated ownership within the metaverse, is yet to be fully explored, as is the design and use of avatars for representing and/or acting on behalf of people as their digital twins within metaverse environments and subsequently, the related human rights, legal and ethical issues.”
  • The paper relies on this without support.

    Numerous challenges exist from a sociotechnical and governance perspective, as platform providers seek to develop the capability for users and organisations to create their own virtual worlds.

    “However, numerous challenges exist from a sociotechnical and governance perspective, as platform providers seek to develop the capability for users and organisations to create their own virtual worlds.”
  • The paper relies on this without support.

    The metaverse is an emerging and evolving topic with few agreed upon definitions and a multifaceted and diverse research agenda.

    “This specific aspect is key as the metaverse is an emerging and evolving topic with few agreed upon definitions and a multifaceted and diverse research agenda.”
  • The paper relies on this without support.

    The potential for organisations to adapt their business models and operational capacity to function on the metaverse is significant, with transformational impacts on marketing, tourism, leisure and hospitality citizen-government interaction, health, education and social networks.

    “The potential for organisations to adapt their business models and operational capacity to function on the metaverse is significant, with transformational impacts on marketing, tourism, leisure and hospitality citizen-government interaction, health, education and social networks.”
  • The paper relies on this without support.

    Researchers have started to analyse the multidimensional implications for a fully functioning immersive metaverse where people would seamlessly interact within their networks between the virtual and real worlds.

    “Researchers have started to analyse the multidimensional implications for a fully functioning immersive metaverse where people would seamlessly interact within their networks between the virtual and real worlds.”
  • The paper relies on this without support.

    In the metaverse, infinite item production and resources are possible.

    “In the metaverse, infinite item production and resources are possible (e.g., concert tickets).”
  • The paper relies on this without support.

    The current metaverse consists of an economic system connected to the real world.

    “The current metaverse consists of an economic system connected to the real world.”
  • The paper relies on this without support.

    The potential of the metaverse as a revenue model has been proven with the entry of luxury companies.

    “The potential of the metaverse as a revenue model has been proven with the entry of luxury companies.”
  • The paper relies on this without support.

    The metaverse is based on virtual goods.

    “However, because the metaverse is based on virtual goods, there is high asset volatility.”
  • The paper relies on this without support.

    Institutional methods to maintain socioeconomic status are lacking.

    “Institutional methods to maintain socioeconomic status are lacking.”
  • The paper relies on this without support.

    The metaverse is not limited by country, institutions, or rules.

    “The metaverse is not limited by country, institutions, or rules.”
  • The paper relies on this without support.

    The majority of cyberattacks involving NFTs have been carried out against hot wallets, which are used by major metaverse platforms.

    “The majority of cyberattacks involving NFTs have been carried out against hot wallets, which are used by major metaverse platforms.”
  • The paper relies on this without support.

    VR headsets can collect more and richer data about users compared to traditional screens.

    “For instance, VR headsets can collect more and richer data about users compared to traditional screens.”
  • The paper relies on this without support.

    Platform companies tend to operate within near monopolies; it is difficult to create a new Facebook, Google, or Amazon that can compete with these companies.

    “Platform companies tend to operate within near monopolies; it is difficult to create a new Facebook, Google, or Amazon that can compete with these companies.”
  • The paper relies on this without support.

    Online companies tend to collect excessive amounts of information on users to target them with new offerings or help others target them.

    “Online companies also tend to collect excessive amounts of information on users to be able to target them with new offerings or help someone else to target them.”
  • The paper relies on this without support.

    Excessive regulation would have a detrimental effect on consumers' perceptions.

    “While an excessive regulation would have a detrimental effect on consumers' perceptions, policy makers should collaborate with tech companies to foster an ethical approach to developing metaverse technologies.”
  • The paper relies on this without support.

    Young users will rapidly adapt to these new settings.

    “Young users will rapidly adapt to these new settings.”
  • The paper relies on this without support.

    The metaverse is still early in its evolution.

    “The metaverse is still early in its evolution, more research adopting the sociotechnical view is needed to help create immersive, authentic, and natural experiences while maintaining safe and healthy virtual worlds for users.”
  • The paper relies on this without support.

    People tend to view all new technologies as mechanisms to create better futures and generally neglect downsides and potential pitfalls.

    “Finally, we tend to view all new technologies as a mechanism to create new better and brighter futures and we generally neglect the downsides and potential pitfalls.”
  • The paper relies on this without support.

    The focus of activity on online platforms up to now has mostly been on utilitarian exchange of value.

    “The focus on the activity on online platforms up until now, has mostly been on the utilitarian exchange of value, e.g., creating networks that facilitates purchasing or advertising products and/or services from peer-to-peer and/or exposes firms to an audience around the globe.”
  • The paper relies on this without support.

    A platform economy enables us to be in touch with any person or firm around the globe and exchange value of any form.

    “A platform economy enables us to in essence be in touch with any person (or firm) around the globe and exchange value of any form.”
  • The paper relies on this without support.

    In social media, individuals compare themselves to other people.

    “This is particularly evident in social media where individuals compare themselves to the other people.”
  • The paper relies on this without support.

    There is a general consensus that immersive approaches to new realities are crucial.

    “However, there is a general consensus that immersive approaches to new realities are crucial.”
  • The paper relies on this without support.

    The COVID pandemic has forced several conventions, events, and gatherings to move to a virtual route, and virtual mode has become almost second nature for meetings and events.

    “The COVID pandemic has forced several conventions, events, and gatherings to move to a virtual route and in this virtual mode has become almost second nature for meetings and events.”
  • The paper relies on this without support.

    Reduced broadband costs and increased internet penetration have made the digital medium popular among consumers.

    “The reduced cost of broadband services and increased internet penetration, especially mobile-based net connectivity, has made the digital medium popular among consumers.”
  • The paper relies on this without support.

    Digital marketing mainly focused on three leading players: advertisers, agencies, and publisher sites.

    “Digital marketing mainly focused on three leading players, i.e., advertisers (for example -Unilever, P&G, Amazon), agencies like Group M, FCB Ulka, Havas, and Dentsu; and publisher sites like Rediff, YouTube, and MissMalini.”
  • The authors state this as an assumption.

    There will not be a single metaverse platform.

    “assuming that there will not be a single metaverse platform”
  • The paper relies on this without support.

    The metaverse is in its primitive stage of development.

    “As the metaverse is in its primitive stage of development”
  • The paper relies on this without support.

    Metaverse retail is effectively still in its infancy.

    “With metaverse retail effectively still in its infancy”
  • The paper relies on this without support.

    The metaverse is parallel to the real world.

    “As the metaverse is parallel to the real world”
  • The paper relies on this without support.

    Certain facets of the metaverse are currently being adopted by business, including ultra-high-speed broadband, virtual reality headgear, persistent always-on online worlds, and augmented reality.

    “There are already certain facets of the metaverse which are currently being adopted by business like the ultra-high-speed broadband, virtual reality headgear, and persistent, always-on online worlds, augmented reality is already in operation and are adopted by business in several of their business processes.”
  • The paper relies on this without support.

    For any innovation to be effective, option to experiment, the right environment for creation of product or service, hiring the right people who can run the processes, and ease of going to the market with the product or services to test and get user feedback are vital.

    “For any innovation to be effective there are a few aspects which are vital.They are a) option to experiment, b) the right environment for creation of product or service and c) hiring the right people who can run the processes and d) ease of going to the market with the product or services to test and get user feedback.”
  • The paper relies on this without support.

    The concept of ephemerality in most IS studies is primarily informed by the dictionary definition for ephemeral (and the context of the individual study).

    “A problem is that the concept of ephemerality in most IS studies is primarily informed by the dictionary definition for ephemeral (and the context of the individual study).”
  • The paper relies on this without support.

    Ephemerality is routinely assumed to mean short-lived only with, in some studies, explicit associations of instability.

    “As a result, ephemerality is routinely assumed to mean short-lived only with, in some studies, explicit associations of instability.”
  • The paper relies on this without support.

    The concept of the network (and networked behaviour) is central to metaverse conceptualisation.

    “For example, the concept of the network (and networked behaviour) is central to metaverse conceptualisation.”
  • The paper relies on this without support.

    It requires a set of human skills and management leadership abilities to be successfully performed.

    “Accordingly, it requires a set of human skills and management leadership abilities to be successfully performed.”
  • The paper relies on this without support.

    The Metaverse can be used to develop and test product layouts, prototypes, and components and simulate the production process and the required operations.

    “For example, Metaverse can be used to develop and test product layouts, prototypes, and components and simulate the production process and the required operations.”
  • The paper relies on this without support.

    Due to the shared environment of the Metaverse, more collaboration involving customers, suppliers, and other stakeholders can contribute to the improvement of the products and services concepts, design, production process, and delivery.

    “Due to the shared environment of the Metaverse, more collaboration involving customers, suppliers, and other stakeholders can contribute to the improvement of the products and services concepts, design, production process, and delivery.”
  • The paper relies on this without support.

    More visibility and transparency can be achieved in the production processes and operations through the supply chains.

    “Besides, more visibility and transparency can be achieved in the production processes and operations through the supply chains.”
  • The paper relies on this without support.

    The Metaverse has the power to remodel the way the products are made.

    “In this perspective, the Metaverse has the power to remodel the way the products are made.”
  • The paper relies on this without support.

    The Metaverse can contribute to manufacturing and operations management by supporting the creation of different scenarios, considering, in some cases, real-time interventions in the production processes.

    “Furthermore, the Metaverse can contribute to manufacturing and operations management by supporting the creation of different scenarios, considering, in some cases, real-time interventions in the production processes.”
  • The paper relies on this without support.

    The Metaverse applications in manufacturing and operations management fields have many opportunities to change the most current dynamics of work.

    “The Metaverse applications in manufacturing and operations management fields have many opportunities to change the most current dynamics of work.”
  • The paper relies on this without support.

    We posit that Metaverse can introduce similar issues that will require us to understand some micro-level factors of use and appropriation of Metaverse.

    “We posit that Metaverse can introduce similar issues that will require us to understand some micro-level factors of use and appropriation of Metaverse.”
  • The paper relies on this without support.

    It is also important to understand how one can reduce communication uncertainties in Metaverse use.

    “It is also important to understand how one can reduce communication uncertainties in Metaverse use.”
  • The paper relies on this without support.

    The Metaverse in manufacturing, operations management, and related fields can bring substantial changes to the most traditional processes and activities made in the same manner for decades.

    “The Metaverse in manufacturing, operations management, and related fields can bring substantial changes to the most traditional processes and activities made in the same manner for decades.”
  • The paper relies on this without support.

    Although Metaverse is still a nascent topic in these fields, it can potentially change the way products and services are manufactured and consumed.

    “Although Metaverse is still a nascent topic in these fields, it can potentially change the way products and services are manufactured and consumed.”
  • The paper relies on this without support.

    Although Metaverse is at an embryonic stage of development in terms of its use in the physical world, it presents many opportunities for future research involving multi-disciplinary research groups.

    “Although Metaverse is at an embryonic stage of development in terms of its use in the physical world, it presents many opportunities for future research involving multi-disciplinary research groups.”
  • The paper relies on this without support.

    These categorised perspectives represent the key high-level challenges and implications for greater adoption of the metaverse within industry and society.

    “These categorised perspectives represent the key high-level challenges and implications for greater adoption of the metaverse within industry and society.”
  • The paper relies on this without support.

    The metaverse is not yet a fully functioning, immersive conjoining of the physical and virtual worlds where users can seamlessly transition and augment their experiences within their chosen networks.

    “the metaverse is yet to evolve to become the fully functioning, immersive conjoining of the physical and virtual worlds, where users are able to seamlessly transition and augment their experiences within their chosen networks.”
  • The paper relies on this without support.

    Widespread adoption of a fully functioning metaverse could transform human social interaction and behavioural aspects at a cultural and societal level, potentially benefiting significant sections of the population while potentially disenfranchising older demographics or emerging economies with less access to the required tools and infrastructure.

    “The widespread adoption of a fully functioning metaverse, could transform human social interaction and behavioural aspects at a cultural and societal level, potentially benefiting significant sections of the population whilst potentially disenfranchising older demographics or emerging economies with less access to the required tools and infrastructure.”
  • The paper relies on this without support.

    Exploitation of potential vulnerabilities in the virtual world could detrimentally impact users in the physical world.

    “the exploitation of potential vulnerabilities in the virtual world could detrimentally impact users in the physical world.”
  • The paper relies on this without support.

    Information security issues and data privacy remain one of the biggest concerns and threats to the rise of the metaverse.

    “Information security issues and data privacy remain one of the biggest concerns and threats to the rise of the metaverse.”
  • The paper relies on this without support.

    Avatars can be potentially replaced and changed at will, thereby impacting transparency of social behaviour.

    “Avatars can be potentially replaced and changed at will thereby impacting transparency of social behaviour.”
  • The paper relies on this without support.

    The implications of borderless virtual worlds, each with undetermined governance and protocols, present a huge challenge for future governance and researchers.

    “the implications of borderless virtual worlds, each with undetermined governance and protocols presents a huge challenge for future governance and researchers alike.”
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Citations

Cites

Research works printed but not linked: 18

  1. Balis, 2022, How brands can enter the metaverse, HBR Online, 1
  2. Chandra, S., Shirish, A., & Srivastava, S.C. (2018). "Virtual technologies" for "Real Collaborations": is fostering user trust the key?. European Academy of Management Conference, (EURAM 2018), June 19–22, 2018, Reykjavik, Iceland.
  3. Chohan, 2021, What marketers need to know about non-fungible tokens (NFTs), Business Horizons
  4. Chun, 2008, Vol. 35, 148
  5. Dick, E. (2021). Public Policy for the Metaverse: Key Takeaways from the 2021 AR/VR Policy Conference. Information Technology and Innovation Foundation.
  6. Fernandez, 2022, Life, the Metaverse and Everything: An Overview of Privacy, Ethics, and Governance in Metaverse
  7. Joshua, 2017, Information Bodies: Computational Anxiety in Neal Stephenson's Snow Crash. Interdisciplinary Literary, Studies, 19, 17
  8. Lau, 2022, The metaverse: three Legal issues we need to Address Published: February, 1
  9. Ljungberg, F., & Sørensen, C. (1998). Are You “Pulling the Plug” or “Pushing Up the Daisies”? Proc. 31st Annual Hawaii International Conference on System Sciences.
  10. Mentzer, 2000, Collaboration: the enablers, impediments, and benefits, Supply Chain Management Review, 4, 52
  11. Miller, A.H.D., Allison, C., & Getchell, K.M. (2012). Open Virtual Worlds: A serious platform for experiential and game based learning, in Proceedings of MCIS 2012 . Association for Information Systems , 7th Mediterranean Conference on Information Systems (MCIS 2012) , Guimaraes , Portugal , 8/09/12.
  12. Novikov, 2018, The Three Layers of Cryptocurrency Security May, 3
  13. Oxford English Dictionary (2004). Oxford: Clarendon Press; Oxford University Press.
  14. Oxford English Dictionary. (2021). Mix. https://www.oxfordify.com/meaning/mix.
  15. Oxford University Press. (n.d.). Metaverse. Lexico.〈https://www.lexico.com/en/definition/metaverse〉.
  16. Supply Chain Management Review. (2022). Look out supply chain—Here comes the Metaverse. 〈https://www.scmr.com/article/look_out_supply_chain._here_comes_the_metaverse〉.
  17. Tassi, 2018, Media: From the contact economy to the attention economy, International Journal of Arts Management, 20, 49
  18. Villaespesa, 2020, 1, 13

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Metadata

Authors
Dwivedi, Y. K., Hughes, L., Baabdullah, A. M., Ribeiro-Navarrete, S., Giannakis, M., Al-Debei, M. M., Dennehy, D., Metri, B., Buhalis, D., Cheung, C. M. K., Conboy, K., Doyle, R., Dubey, R., Dutot, V., Felix, R., Goyal, D. P., Gustafsson, A., Hinsch, C., Jebabli, I., Janssen, M., Kim, Y.-G., Kim, J., Koos, S., Kreps, D., Kshetri, N., Kumar, V., Ooi, K.-B., Papagiannidis, S., Pappas, I. O., Polyviou, A., Park, S.-M., Pandey, N., Queiroz, M. M., Raman, R., Rauschnabel, P. A., Shirish, A., Sigala, M., Spanaki, K., Wei-Han Tan, G., Tiwari, M. K., Viglia, G., & Wamba, S. F.
Affiliations
  • Symbiosis International University (IN)
  • Swansea University (GB)
  • King Abdulaziz University (SA)
  • Audencia Business School (FR)
  • Hong Kong Polytechnic University (HK)
  • Hong Kong Baptist University (HK)
  • Ollscoil na Gaillimhe – University of Galway (IE)
  • University of Liverpool (GB)
  • IPAG Business School (FR)
  • The University of Texas Rio Grande Valley (US)
  • Indian Institute of Management Shillong (IN)
  • BI Norwegian Business School (NO)
  • Grand Valley State University (US)
  • International University of Rabat (MA)
  • Delft University of Technology (NL)
  • Sejong University (KR)
  • Universität der Bundeswehr München (DE)
  • University of North Carolina at Greensboro (US)
  • Jiangxi University of Water Resources and Electric Power (CN)
  • Newcastle University (GB)
  • University of Agder (NO)
  • Korea University (KR)
  • Indian Institute of Management Mumbai (IN)
  • Escola de Administração de Empresas de São Paulo (BR)
  • Laboratoire en Innovation, Technologies, Economie et Management (FR)
  • Indian Institute of Technology Kharagpur (IN)
  • University of Portsmouth (GB)
  • TBS Education (FR)
Corresponding author
Dwivedi, Yogesh K.
Venue
International Journal of Information Management
Publisher
Elsevier BV
Published
2022-10
Volume
66
Pages
102542
ISSN
0268-4012 (ISSN-L)
OpenAlex
W4285585446
Cited by
2,753
References
284
Citations by year
2026: 382 · 2025: 735 · 2024: 848 · 2023: 702 · 2022: 84
FWCI
293.03
Type
journal article
Language
en
Open access
Locations
  • International Journal of Information Management (publishedVersion, cc-by-nc-nd)
  • Bournemouth University Research Online (Bournemouth University) (acceptedVersion)
  • Liverpool John Moores University (acceptedVersion)
  • ScholarWorks @ UTRGV (The University of Texas Rio Grande Valley) (submittedVersion, cc-by-nc-nd)
  • Lirias (KU Leuven) (submittedVersion, cc-by-nc-nd)
  • HAL (submittedVersion)
  • NORA - Norwegian Open Research Archives (submittedVersion, cc-by-nc-nd)
  • Cronfa (Swansea University) (submittedVersion, cc-by-nc-nd)
  • Research Repository (Delft University of Technology) (submittedVersion)
  • Data Archiving and Networked Services (DANS) (submittedVersion, cc-by-nc-nd)
  • Newcastle University ePrints (Newcastle Univesity) (cc-by-nc-nd)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Communication › Cultural Studies and Postmodernism
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
Keywords
metaverse, virtual reality, augmented reality, immersive virtual worlds, avatars, Big Tech, socio-economic impacts, health care, social interaction, trust, privacy, algorithmic bias, disinformation, laws and regulations, psychological dependence, vulnerable populations, research agenda, policy

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